Falco
OK so I just recently played a good Falco player for a solid 5 hours and I feel that with close to 100 matches under my belt I can speak with a fair amount of confidence on this matchup.
Things to Watch For
- Obviously watch for the chaingrab, anywhere under 40% and you are in danger of being CG'd. Watch for CG to dair if you are near the edge or CG to up smash if you are closer to the center
- SH(D)L spam. If you crouch and approach a good Falco will approach you with short hopped dairs. Beware of down tilting while in a crouch because most Falco players expect it and will shield grab you out of it.
- Dair spiking your cypher recovery. This will happen a lot to you if you are not careful. Always recover away from the edge if you are low and then C4 recover to gain some height. If you are high, recover ASAP so you are above him.
- Shine spacing. Falco has a very good spacing game; the large hitbox of his forward smash combined with the tripping/push-back properties of the shine allow for a nasty setups if you are not ready for them.
- Shining your projectiles. Snake's camping game is severely handicapped by the shine. Grenades must be cooked perfectly and nikitas should be aimed above Falco and then dropped if they are to have any effect at all.
- DLX canceled up smashes. Similar to the mortar slide, Falco will often do a dash attack directly into an up smash. This won't propel him across the stage like the mortar slide, but it will rack up some nice damage.
- Phantasm spiking your edgeguarding. This is less common than the others, but if you play Falco a lot this is bound to happen to you. If you mess up the timing of an aerial while Falco uses his side B, it will spike you quite nicely (especially at higher percentages) and will catch you sorely off guard.
What You Can Do to Win
First off, realize that spacing is key in this match. Decide whether or not you are more comfortable approaching or being approached and then adjust your strategy accordingly. Every good Falco will start the match with SHDL, if you choose to approach crawl forward under the lasers, but do not go too close to the Falco. When he stops the spam, immediately mortar slide from your crouch (this may take you some practice) towards him and start to hit him with your tilts and grenades. If you choose to let him approach, simply duck the lasers and await his movement towards you. Like I said above, a good Falco will approach with SH dairs or perhaps a side B in your direction (less likely since you can down tilt Falco out of his Phantasm pretty easily). The dairs can be shield grabbed into a down throw tech-chase, or as I prefer, an up throw into up tilt juggling.
This part of the stock (low damage) is all about hit and run tactics. Constantly spot dodge and roll while dropping grenades and peppering Falco with tilts and jabs. Use your mortar to cover your movements so that if you are grabbed Falco will get blown out of it. Above all, never stay on one side of Falco for too long since you will most likely get grabbed. If you are grabbed by Falco, expect to be taken all the way to the nearest edge and spiked with the dair. If this happens mash B while you are being grabbed so that you may be able to get a grenade out to mess up the chaingrab. This will not work against Falco's with perfectly timed chaingrabs, but it does work well against those who have not yet mastered the technique. If you get spiked, DI your cypher away from the stage so that Falco cannot spike you again. Once you near the end of your recovery, C4 recover and DI your second up B over the stage so that you cannot be spiked again.
Once you are above 40% you can play much more aggressively with Falco: pummel him with tilts and throws off the stage. Falco's recovery is one of the most easily gimped in the game if you know what you are doing and getting him off the stage is an easy way to get big damage or early kills. If he tries to recover high, send mortars into the air and juggle him with up tilts and up airs. An alternative to juggling is to use the nair/bair to knock Falco off the side again to begin the process again. If Falco tries to recover on a level with the stage, drop a grenade on the ground near the edge and then jump off the side and execute the nair. If you miss with the nair Falco will hit the grenade will get blown up, if you hit with the nair, you will most likely knock Falco far enough away from the edge that he will not be able to get back.
As far a racking up damage is concerned, Falco will try to hit you as much as possible with his nair, his dair, his AAA combo to shine/forward smash, his shine to tech-chase (assuming you are tripped), and his DLX canceled up smash to juggling. At this point (after you cannot be chaingrabbed) use grenade countering as much as possible. Falco will try to keep close to you and will assault you with many physical attacks which will detonate grenades. Use your tilts to set up for juggling or edgeguarding and be aware of the shine as a means for Falco to get his rhythm back if you are in control of the match. If you become airborne, drop C4 and detonate as a deterrent to his juggling and air dodge his up air, his nair, and his dair. SH bair is also a common tactic for Falco while you are grounded, but you can up tilt or shield grab him out of this if you are quick.
Falco will try to kill you by knocking off the side with a side or down smash and then gimping your recovery with a dair. Remember to always recover as high as possible and you should do alright. Falco's smashes are strong, but with good DI you should last a very long time against the down and side smashes. Beware the up smash since it comes out quickly and will kill you are very respectable levels. You should also beware of being juggled with the up air since this move will kill you if you are high up in the air.
All in all, this match truly depends on your defense/approach game at the beginning of each new stock. Keep yourself from getting chaingrabbed and spiked early, and the power of your tilts and your edgeguarding should get the better of Falco. His abysmal recovery and relatively light weight compared to Snake make this matchup easier for you to deal with and you should be able to get some early kills by keeping him off the stage or in the air as much as possible.
Finally, visit the Falco boards on the SWF forums and look at the matchup guide to Snake there (
http://smashboards.com/showthread.php?t=167202). It's always good to know what your opponent thinks of doing to keep your on your toes.
http://musiclikedirt.com/wp-content/MP3/07/Superstar.mp3