- Joined
- Apr 10, 2008
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- 6,860
I got kinda bored so I decided to critique this summary. I'd be glad to answer some questions you guys might have.
Responses in purple.
Olimar
* Against Snake, a common combo from 0-10% is upthrow->upsmash. Quick 25-30%+ depending on the pikmin used for upsmash. In fact, expect to be combo'd out of throws often.
At low percents, Olimar generally combos better horizontally than vertically. The more common combos include
dthrow->grab
dthrow->fair->grab
dthrow->fsmash->grab
He generally chains along the ground and just before Snake gets out of range, he'll usually get thrown or hit into the air where Olimars will begin to use a combination of upairs, nairs, and upbs to continue strings of attacks.
Strategy:
Olimar's best assets are his high priority attacks and great ability to rack up damage fast enough to put even Snake in the danger zone quickly. This is why getting punished in this match-up can be costly. You'll want to play cautious enough, and still get around his offenses to take advantage of his light weight and gimp-able recovery.
Olimar has abysmal priority. What he does have is great range and speed on most of his attacks- which can make it seem like he has good priority.
Note that utilt is the quickest way to get all Pikmin off of you, though I'm unsure if it diminishes utilt's power (but it's likely). However, don't focus on getting latched pikmin off yourself because Olimars can take this opportunity to approach and grab.
Any attack that hits Olimar's pikmin will diminish the attack. Likewise, when Olimar latches a pikmin, it diminishes his latch. (which will diminish the amount of times each pikmin will hit. Normally, it's around 9 times undiminished- whites for 6% each hit, the rest for 4% each hit)
On large, open stages, the mortar is your trump card. I can't emphasize how well shooting mortars in place deters many/most of Olimar's ground approaches, and can still defend you from aerials if you stay behind the path of mortar fall. He also can't grab you in the general vicinity where you did upsmash because the mortar will land on him and allow you to escape. Overall, mortars are great at racking up damage on large stages, upping your defensive game and halting Oli's offense.
It seems that you guys think Snake will be forcing Olimar to approach. Olimar only approaches when it's clear that you're preoccupied with getting pikmin off of you. Otherwise, it's Snake who will be approaching Olimar.
Responses in purple.
Olimar
* Against Snake, a common combo from 0-10% is upthrow->upsmash. Quick 25-30%+ depending on the pikmin used for upsmash. In fact, expect to be combo'd out of throws often.
At low percents, Olimar generally combos better horizontally than vertically. The more common combos include
dthrow->grab
dthrow->fair->grab
dthrow->fsmash->grab
He generally chains along the ground and just before Snake gets out of range, he'll usually get thrown or hit into the air where Olimars will begin to use a combination of upairs, nairs, and upbs to continue strings of attacks.
Strategy:
Olimar's best assets are his high priority attacks and great ability to rack up damage fast enough to put even Snake in the danger zone quickly. This is why getting punished in this match-up can be costly. You'll want to play cautious enough, and still get around his offenses to take advantage of his light weight and gimp-able recovery.
Olimar has abysmal priority. What he does have is great range and speed on most of his attacks- which can make it seem like he has good priority.
Note that utilt is the quickest way to get all Pikmin off of you, though I'm unsure if it diminishes utilt's power (but it's likely). However, don't focus on getting latched pikmin off yourself because Olimars can take this opportunity to approach and grab.
Any attack that hits Olimar's pikmin will diminish the attack. Likewise, when Olimar latches a pikmin, it diminishes his latch. (which will diminish the amount of times each pikmin will hit. Normally, it's around 9 times undiminished- whites for 6% each hit, the rest for 4% each hit)
On large, open stages, the mortar is your trump card. I can't emphasize how well shooting mortars in place deters many/most of Olimar's ground approaches, and can still defend you from aerials if you stay behind the path of mortar fall. He also can't grab you in the general vicinity where you did upsmash because the mortar will land on him and allow you to escape. Overall, mortars are great at racking up damage on large stages, upping your defensive game and halting Oli's offense.
It seems that you guys think Snake will be forcing Olimar to approach. Olimar only approaches when it's clear that you're preoccupied with getting pikmin off of you. Otherwise, it's Snake who will be approaching Olimar.