Tero.
Smash Champion
- Joined
- Jul 18, 2008
- Messages
- 2,686
explanation?FD is my favorite stage against the ICs.
FD is IC's seccond best stage or probably best tied with smashville.
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explanation?FD is my favorite stage against the ICs.
Actually Smashville isn't too good for them in a lot of matchups; moving platform helps people camp them immensely.explanation?
FD is IC's seccond best stage or probably best tied with smashville.
Yeah smashville isn't that great for climbers. Moving platform is a *****.Actually Smashville isn't too good for them in a lot of matchups; moving platform helps people camp them immensely.
Snake vs TL is 60:40.
And Hot Arms is right, YI is a great Snake stage vs IC's.
http://www.smashboards.com/showthread.php?t=197584Yeah smashville isn't that great for climbers. Moving platform is a *****.
he's right nuf saidSnake vs Toon Link its Near even probally 45:55 Snake
Toon Link can nagg Snake with projectiles while throwing his crap back. But a good Snake can just strip us.
Upsmash freshly kills Snake at about 120ish%
Snakes recovery is gonna be nagged like always.
If your like 100%+ expect a fair to the face while cyphering.
fsmash will be use more but still rarely.
Upair this is where most of our low% kills like 90% or so will come from. Toon Link can easily get Snake in the air.
But Snake can easily kill us so meh.
I'll leave yall to think on this for alittle. And I'll write up the rest later.
far from correct at all. your spam dosn't beat ours. and you won't pick it up and throw it back. because if you try to pick up our nades you will just get it stripped and take dmg. our stage control limits your spam because you'll be forever trying to position yourself while taking gernades. our f-tilt beats ALL your tilts and smashs in distant, (even your fsmash) our U smash eats at TL's that love to stay in the air, if you try to recover we will probably mortar slide and then nikita circle you at the edge for a ez gimp. go check your boards, people actually considered this matchup to be in snakes favor 70:30.Dair spike is rarely used even with snake he could air dodge then use his c4 or watever he uses to blow himself up and get his up b back while toon who has just missed has died
we have a lot of tricks to keep you guessing zair leads into a grab our spam can beat yours SHDA (short hop double arrow) with an angled rang stops missiles and granades, missile drops watever you call em when we are recovering wont work our upb will just keep hitting it and then we go past and grab ledge, because we have our own throwable bombs we know how to use yours to so dont be suprised if you get your own bomb in ya face and dont rlly worry about the dsmash gimp 9/10 we wont try that but if were on yoshi's island then it can be nasty as in instant kill on some characters and if you di it wrong then your dead simple as, we have ways against utilts which get you in the air for combos ibomb is one of em.
and the match up has been called 45:55 : 50:50 even on our boards and this was made by both tlinks and snakes
hope i helped
No need to grenade strip if you cook your nades properly.[...] and you won't pick it up and throw it back. because if you try to pick up our nades you will just get it stripped and take dmg. [...]
On our boards acctually its considered 50:50far from correct at all. your spam dosn't beat ours. and you won't pick it up and throw it back. because if you try to pick up our nades you will just get it stripped and take dmg. our stage control limits your spam because you'll be forever trying to position yourself while taking gernades. our f-tilt beats ALL your tilts and smashs in distant, (even your fsmash) our U smash eats at TL's that love to stay in the air, if you try to recover we will probably mortar slide and then nikita circle you at the edge for a ez gimp. go check your boards, people actually considered this matchup to be in snakes favor 70:30.
(not that i consider it 70:30 Snake, i believe its around 60:40)
Dam you Santi. I do not know a "razor" :DDannggg..
You guys hit pretty much everything on this matchup
Good job TL's.
I got nothing razor
no i believe you, i only played a few talented Tinks in my lifetime anyway. but when ever i play a tink (especially when i counter pick stages like smash ville) they have problems with the stage, which forces them to move around alot. The thing with Tink is that is projectiles are slllloooowwww, i see them coming from miles away, snakes strip grenades (and cooking) are verrrrry fast and hard to counter. even when you guys powershield a nade or even just shield it their is the initial hit and then the explosion ( which has a huge hitbox ) after they shield it i usually have another nade ready to be thrown. when i say Usmash is a problem i don't mean at ground level, i mean when tink is floating in air. he has a nice tendancy to be up in the air alot. SHDA'ing and double jumping their bombs. when ever i see a tink pulling a bomb out i go for the slide because i expect anthor hop, which usually happens.On our boards acctually its considered 50:50
Motor Slides not that bigg a prob.
And Toon Link doesn't have probs with Snake usmash where the hell you hear that?
By the time you usmash you'll eat a nair to bow cancel or bair chain to utilt.
Yea ftilt is a prob but we have zair for your ftilt.
I'm afraid our spam out beats yours not by a land slide or by alot. But enough to make nades not seems really worth spamming at us. Most of your nades will be dodged or thrown off anyway.
Like I said before a good Snake can just strip us but it wont happen everytime.
Cooked nades are your best bet.
Toon Links mid range game barely passes Snakes.
But Snakes still over powerful with his tilts and jab combo and maintaining perfect mid range is impossible cause we must go for the kill.
Thats where the problem really comes in.
Against a good Snake you'll probally be knocked to Toon Link uncomfortable zone long range...
This is where nades and Snakes stage control is a prob.
Which no matter how hard Toon Link tries at high lvl play he will be here during the match.
So I agree with chip but I still dont think hes considering Snakes annoying shield dropped nades and tilt power, speed, and reach.
Not to mention how easily Snake can gimp us
I still stand by 45:55 Snake if I give a ratio.
Even if we get stripped or you cook the nades it's still a predictable move because of the obvious position Snake takes while holding it. We can go for a quick airdodge then start a nice SHDA bair combo. I still take into consideration the priority of Snake's tilts but that won't help if Snake's getting combo'd. Know that TL's almost never use the FSmash or at least not the second strike. Snake's smashes arent useful at all against TL. RPG too slow, we don't go into the air unless we want to combo or get around the stage. I don't know the priority of the mortar but TL can jump high. Snake's shouldn't charge the mortar just to reach TL since the mortar is only unidirectional also remember TL's great DI. And down smash mines can be taken out by the boomerang.far from correct at all. your spam dosn't beat ours. and you won't pick it up and throw it back. because if you try to pick up our nades you will just get it stripped and take dmg. our stage control limits your spam because you'll be forever trying to position yourself while taking gernades. our f-tilt beats ALL your tilts and smashs in distant, (even your fsmash) our U smash eats at TL's that love to stay in the air, if you try to recover we will probably mortar slide and then nikita circle you at the edge for a ez gimp. go check your boards, people actually considered this matchup to be in snakes favor 70:30.
(not that i consider it 70:30 Snake, i believe its around 60:40)
I see what you mean now...no i believe you, i only played a few talented Tinks in my lifetime anyway. but when ever i play a tink (especially when i counter pick stages like smash ville) they have problems with the stage, which forces them to move around alot. The thing with Tink is that is projectiles are slllloooowwww, i see them coming from miles away, snakes strip grenades (and cooking) are verrrrry fast and hard to counter. even when you guys powershield a nade or even just shield it their is the initial hit and then the explosion ( which has a huge hitbox ) after they shield it i usually have another nade ready to be thrown. when i say Usmash is a problem i don't mean at ground level, i mean when tink is floating in air. he has a nice tendancy to be up in the air alot. SHDA'ing and double jumping their bombs. when ever i see a tink pulling a bomb out i go for the slide because i expect anthor hop, which usually happens.
I'm just putting my input out their, i know the match is in snakes favor, but not by alot. I still stand by 60:40 but i can agree on 55:45.
I'm not trying to start a argument, but a couple of things made me chuckle.Even if we get stripped or you cook the nades it's still a predictable move because of the obvious position Snake takes while holding it. We can go for a quick airdodge then start a nice SHDA bair combo. I still take into consideration the priority of Snake's tilts but that won't help if Snake's getting combo'd. Know that TL's almost never use the FSmash or at least not the second strike. Snake's smashes arent useful at all against TL. RPG too slow, we don't go into the air unless we want to combo or get around the stage. I don't know the priority of the mortar but TL can jump high. Snake's shouldn't charge the mortar just to reach TL since the mortar is only unidirectional also remember TL's great DI. And down smash mines can be taken out by the boomerang.
buuut Snake is waaay stronger than TL. He has more range and priority too.
TL just barely outspams Snake but that's about it.
BTW I agree with Chip on the note that not to camp with nades. TL can get past them no problem.
I don’t care how much dam priority your tilts give nothing a good bomb can’t stop cause we hardly ever use tilts or smashes save up smash for killing which we save from being stale and i said about the ibomb the I in it means invincible as in bomb hurts u and we get a nice lill combo unhurt u should check your opponents boards mate.far from correct at all. your spam dosn't beat ours. and you won't pick it up and throw it back. because if you try to pick up our nades you will just get it stripped and take dmg. our stage control limits your spam because you'll be forever trying to position yourself while taking gernades. our f-tilt beats ALL your tilts and smashs in distant, (even your fsmash) our U smash eats at TL's that love to stay in the air, if you try to recover we will probably mortar slide and then nikita circle you at the edge for a ez gimp. go check your boards, people actually considered this matchup to be in snakes favor 70:30.
(not that i consider it 70:30 Snake, i believe its around 60:40)
This guy has got more than just a head on his shoulders Panix u could and should learn from him i'm saying this as kindly as possible.Panix, show some respect man. These people are taking their time to come and help us out. They have already discussed it on their board, so technically, helping us is getting them nowhere. So please don't get the snake boards a reputation of bashing everyone who comes in tries to help.
Oh, and I'm pretty sure they know more about what their character does than we do. So let's accept their advice