I really hope this wasnt serious...
I was quite serious.
If you use Wario's biker outfit, you can see his belly swell.
Or use the timer...
or watch him flash.
Or hell, I can be kind enough and point out the fact it is a character attribute over which we have no control over and is not something artificially imposed by our tournament rules.
Take your pick, the point still stands.
Forcing a specific playstyle is a bad thing, but something we've come to accept as necessary due to time contraints. However, adding an extra minute doesnt changes this at all. It just gives the players an extra minute of freedom as opposed to being coerced into a specific playstyle. It also cleans up the ruleset to allow 3 minutes per stock.
It does change things.
It gives the losing player an extra minute to catch up to their opponent.
It also makes it more difficult for the player that is playing keep away to maintain that lead.
By lengthening the timer by one minute, you basically give the player who is behind another minute to try and make a comeback, and also nerfing the ability to use the timeout as a valid winning strategy.
So in what way is this at all justified?
We know what you are suggesting, the issue is that you have no provided any reason, if at all as to why it is
needed
He gave plenty of evidence in his last few posts. And the current frequency of timeouts should be irrelevant, the idea as mk26 clearly stated is "to minimize timeouts without interrupting the flow of tournaments." I also wouldnt call a 90% reduction in timeouts (as mk26's data suggests) an insignificant change.
I genuinely think you are arguing simply because you just want to see the timer lengthened, not because there is any benefit.
The current frequency of timeouts is completely relevant because the alteration of the timer has an effect on the ability to time out.
Furthermore, why would you try to minimize timeouts, when less than 1% of all matches result in a timeout in the first place.
Logically speaking, it makes very little sense to argue one is trying to minimize a valid winning strategy, that is shown to be very rare within the MLG circuit!
Furthermore, yes, it would be an insignificant change.
You are moving from .8% of all matches ending in a timeout.
To roughly .1% of all matches ending in a timeout.
You can't shout "ITS A 90% DIFFERENCE WOMG!" and then ignore the fact that it would pretty much be reducing timeouts to roughly .1% when its only .9%
That final result is why its insignificant, and why it is unnecessary, and why you would need to show proof that timeouts are an issue in the first place before messing with the timer.
Don't fix what is not broken in the first place.
Stupid
I'd much rather hear "because MK is a problem" since at least then, there is some logical sense to it.
Stats:
At MLG, 38/3587 (1.06%) of games went to time
Of those games, 3 had insufficient data (final damage not written down)
3 of the remaining games ended with the winner at 2 stock or more, so those can't be helped
Of the remaining 32 games:
26 probably wouldve ended by ko had the timer been 1 minute longer (at least 1 player above 100% at time)
At least 25 could have had a different outcome (players within 20% of each other at time and/or both players above 100% at time)
Those two groups arent necessarily mutually inclusive (for instance, the game with the winner at 1 stock 90% and the loser at 1 stock 128% would go in the first group, but not the second)
Shadow...are you trolling or are you serious? Did you catch that post and not the previous two that I wrote?
You mean those?
Yes, i saw them, and again, insignificant.
You are arguing based on the interpretation of the numbers.
Firstly, 26 COULD have ended with a KO, but they also could not have ended in a KO.
Of those, 25 also COULD have NOT ended with a different outcome.
Your argument relies entirely upon one scenario and does not take into account that the same ending could have occurred.
Furthermore, you would have to show why this is a bad thing in the first place.
Why is it non competitive, for those 30+ matches, to end in a timeout, as opposed to a KO?
In what way, is it hindering the competitition, for those matches which made up less than 1% of ALL the games played at the MLG circuit, to be a timeout as opposed to a KO?
NO ONE has answered this very simply, very BASIC question.
All I have heard so far is the following.
Lengthening the timer would make timeouts occur less.
Lengthening the timer could have made these matches have a different outcome.
Lengthening the timer lets the losing player have an extra minute before approaching due to time limit
I would very much appreciate to know the reasons as to why it is necessary to change the timer competitively.
It sounds as if you have all the reasons you require, but no actual argument as to WHY the change is necessary.