Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
The default is to have those stages legal, so we need to prove they are ban worthy.^ I do not agree with that. There isn't even any proof that IS what the majority wants. To my knowledge there have not been any polls (I'll even make one just to see where people stand) or petitions to exemplify that.
So if the majority wants Warioware and Shadow Moses legal we should go with that? Such linear thinking doesn't do anyone any good. If we went by "People don't like it" then we wouldn't have actual competitive stages like Pokemon Stadium 2 legal. People "didn't like it" for the longest and then it was proven to be playable and now its a widely accepted stage. Granted I know some people still hate it (name search bait: Stingers and TeeVee ..lmao) but going by that philosophy doesn't always open to the door to new things, it also closes them to things that could actually be worth using.
I think the reasoning behind it has a few things going for it...Btw. just a question that popped up in my head.
Why do we play stock-matches and not time-matches?
I'm sure there are some good reason, but nevertheless I'd like to hear them ^^
I'm pretty sure it isnt just subjective choice, or is it?
We should of course.So if the majority wants Warioware and Shadow Moses legal we should go with that? Such linear thinking doesn't do anyone any good.
And this was mistake #1.Anymore, I'm not even sure if Melee's format is working in Brawl. We stole Melee's rules and assumed they would translate without really considering how the game is played or how it's different.
You can't be serious....ps2 ****ing sucks
idk why its legal
its only "competitive" in your twisted minds
theres no differences between ps2 and picto but 1 is banned and the other isnt...i dont get it.
Not sure if trolling... It's "competitive" unless you throw a completely biased and quite frankly ludicrous added condition or two in to what "competitive" even means. Also, its randomness is not nearly as pervasive as Pictos, and is largely mitigated by the extremely long warnings.ps2 ****ing sucks
idk why its legal
its only "competitive" in your twisted minds
theres no differences between ps2 and picto but 1 is banned and the other isnt...i dont get it.
So... gameplay changes temporarily. Deal with it. Oh boo hoo, my character is a lot floatier for like 30 seconds. Stall-then-fall moves, staying grounded, and massive warning in advance notwithstanding, of course. You already have to deal with stage terrain changing drastically, stages moving that will flat-out kill you if you can't keep up/are in the wrong spot, and stages where **** from the background will attack you. Trust me-dealing with a stage that makes you more floaty is not a big deal, especially because most of the cast can just run away/stall out the transformation.maybe the definition of pervasive is different in holland or wherever insignificant place u live, but i think randomly changing the game physics for extended periods of time is pretty pervasive, and the extremely long warnings being a flashing ****ing picture in the background, give it a rest dude your just trolling the community if u seriously believe this bs
Ahh alright. Yeah I agree.Well I understand how you could say that community perspective aspect of Timing Out is very important. I won't say it isn't either. The reason I didn't want an explanation about that is because its ALL we ever hear when people ask us to extend to the timer. I came to this thread because I wanted an actual logical argument that is based off of something more than "We don't like it". Like I said, the social aspect IS important, the BBR RC has just heard every argument for it like 1,967 times already is all.
No problem. Also my view isnt entirely black and white, I understand a lot of other factors go into deciding the timer, which is why I always add "reduce timeouts within reason". My point in the last post was that one of those factors is understood as timeouts are secondary/not equal to stock wins; and any factor looked at alone is going to look black or white. I took for granted that time constraints, precedent, community affect etc. were already well established and made an argument for what you asked for specifically(why reduce timeouts without appealing to community desire).The only thing I can really say without going in a circle is: It's entirely subjective. It really a matter of how much of a "secondary" outcome we want timing out to be. I mean you can't argue that it isnt a secondary outcome now. I hear your argument but I still wonder why it has to be so black and white from your view; either make timing out more likely or not likely at all. Very few things with making a rule or an amendment is black and white. VERY few people actually attempt to win by these means alone. So at first glance, it seems fine. But when we have a formula that has been working we don't see the reason to add on to it when it could add on time to the tournament itself. It seems like an funny side effect for something that isn't absolutely needed. I'm not saying it would happen automatically but it could.
Great to hear, sounds like a good plan. Thanks for paying attention and being open minded.Truth is, we don't actually know what exactly will happen because we haven't tested it yet. I am definitely willing to though.
I will say this: We are the discussing playing around with experimental rulesets for future tournaments and such (like on a local scale...baby steps). This is DEFINITELY one of those things that should be tested if we go through with it.
I really hope you're trolling.PS2 is random, which would be fine if it was easy to avoid damage during those 30 seconds where you are hard-countered by sheer luck, but it isn't, and that's the problem. It's one step away from a random character tourney.
"Know what they're doing" meaning abusing the stage to the best of their ability. Stop being a **** about it, you're just wrong.lol man 75m is not a problem if both people know what theyre doing
new pork city's a legit *** stage when both people know what theyre doing
man mushroomy kingdom with two people that know what theyre doing is amazing
Good thing the burden of proof is on you, then. I'm not claiming that what I have is top-level play. Now, Bizkit vs. Nairo from CoT5 on the other hand...umm with those requirements, we couldnt use anything you say or do as proof either bpc
Air beats slow fallers and characters susceptible to juggling, yes? I would have no problem with the stage if you could pre-select which transformation you get.I really hope you're trolling.
Ice: play normally. Seriously, a few new strategies, learning how to deal with the slip... No hard countering present. It's a slight gameplay change.
Ground: compare to PS1 water, rock, or fire. Not a big deal. No hard countering present.
Electric: Plank. You can easily avoid damage here. The middle is hard to approach, but it's very hard to hit you on the ledge if your opponent doesn't leave there, and if he does you can get at him. Hell, just walk around on the treadmills and bait your opponent into action. We've been over this. Once both players understand how this part of the stage works, it's not that bad.
Air: camp, stay grounded, whatever. I really want to know what the hell you're talking about, because this bad theorycrafting where you get "hard-countered" on air does not happen. Worst case scenario, you camp the upper blastzones. Not a huge deal.
The point to all of this is hopefully blatantly obvious, but lemme spell it out for you in case you're too dumb to figure it out... This is what we have learned through extensive playtesting in multiple regions. This is the reason why the BRC has the stage legal. This is the reason that it's occasionally present in Europe, an area far more conservative than the US.
The stage is not a problem if both players know what they are doing!
Really, I don't know why this came back up after so long, nor why it came up here. Learn to play.
Not really. You're just factually wrong.Air beats slow fallers and characters susceptible to juggling, yes? I would have no problem with the stage if you could pre-select which transformation you get.
2 drunk 2 read that ****Edit: It reflects more on your intelligence than mine that the only reason you can come up with that I would hold the opinion I do is because I'm stoopid. http://www.prettyfedup.com/pfu/philosophical/whyarepeoplesostupid2.htm Read that. It helped me not get so upset over opinions I disagree with.
It's pretty easy to stall out the PS1 transformations. Further I don't think any effect matchups too dramatically. If you're saying its the same for PS2 then fair enough. I agree with you under those conditions.
This is where your skills of adaptation are supposed to kick in.Air beats slow fallers and characters susceptible to juggling, yes? I would have no problem with the stage if you could pre-select which transformation you get.
http://www.youtube.com/watch?v=m35gJ2cAz4oSo one-sided matches don't take up more time than they need too. Ever see a 3 stock in under 2 minutes?