For everybody just tuning into this thread because of Omni:
France and a lot of top European players play exclusively on Smashville. Why aren't they better than Japan?
By what heuristic are we determining that the Japanese are better than Americans? Is it simply championship titles? Is there any evidence to support that Americans are better in other categories?
What about as a whole? In recent tournaments between Japanese and American players, what percentages made the top 10? Top 20? etc?
At a certain level of competition, the best player can vary from day to day and tournament to tournament. There are a lot of ways to look at this.
Then we can all agree there are more important factors into getting better than using a stagelist smaller than the APEX one.
/summary of first 25 pages
Just because there are more important factors does not mean a smaller stagelist is not also an important one. The stages you should play on include the ones you plan to face in tournaments.
If I had my way, I would only play Final Destination. I know there are appeals to playing other stages, but I don't think that the characters were balanced to address the stages or vice a versa.
Final Destination literally levels the playing field and says, "are your skills with your character better than my skills with my character". Different stages add a 3rd dimension that I don't find necessary to have fun.
One such dimension eliminated by majority opinion is item usage. Why don't we turn on items? Perhaps using them will make us better at the game?
It's really a matter of what you consider to be the definition of a fighting game as it applies to old school vs. new school games. Old school fighters either had limited stages of the same shape (think Street Fighter) or stages with infinite space in either direction (Tekken). New school fighters introduced more complexities like stage variations, items, weapons, etc...
Whether we as players like it or not, Smash Brothers is considered the ugly duckling of the fighting game community. Turning off items and limiting stages represented an attempt to be taken more seriously.
I don't see anyone arguing to turn on items, so why play anything else besides Final Destination? Knowledge of items and stages are both part of the stock game, so why don't we turn on items so we can reward people who know about them?
Turning on items and playing multiple stages basically have the same argument, so if you're going to argue for more stages, then why not argue to turn on items too?
Oh right, because the Japanese don't do it.
I guess I'm wondering why we're so obsessed with the Japanese? I say F**'em. Shouldn't we be focusing on our own style and own methods of play?