really, really, like this thread.
agree with a very large amount of what was said.
as one of the best players in my country, whenever i've faced an opponent i had trouble with, my first thought was always 'what stage would i gain an advantage from?'
i had never considered this mentality a negative; i wanted to win. but when it comes to simply being better than your opponent, i was going about it the wrong way.
a simple stage list takes the advantage out of counterpicking, forcing the winner to be better than his/her opponent (unless they character counter).
and imo, this is a much healthier competitive environment. stop relying on cheap tactics to win, and you're forced to get better.
props to seibrik for thinking of this.
Seibrik has a theory. No one really
knows why Japan did a little better than us at a stacked international tournament where anyone could have won.
Nairo beat Nietono and came within an inch of beating Otori.
Kakera and Otori beat M2K and Anti, but this shouldn't be surprising. While Otori does look better than all of our MKs, Kakera didn't seem to be. Teams is about synergy and they are both top MKs and BROTHERS. How often do you think M2K and Anti wind up at the same tournaments and practice? How often do you think Dojo and Ally wind up at the same tournaments and practice. Now imagine our top MKs live together and/or practice together all the time. Synergy is important, its how a Snake+Diddy team managed to make top 3.
Despite other viable explanations for our
close defeat, Seibrik has decided that the REAL reason is that Japan has a special elixir of talent, magical skill transforming ruleset.
I could take random facts about American players better than I am and assume thats why they are good. Its a common belief that being good at Melee helped M2K become so amazing at Brawl so why don't we all just go play Melee to train for Brawl?