Excellence
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We need to redo all the match-ups pre-second tier list, starting with our worst and most difficult match-ups and moving on to the advantageous ones and last Ganondorf of Jigglypuff.
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the jigglypuff boards already discussed olimar, and I agree with them Olimar has the advantage look at the thread over thereWe need to redo all the match-ups pre-second tier list, starting with our worst and most difficult match-ups and moving on to the advantageous ones and last Ganondorf of Jigglypuff.
What I find wrong about this is that Link's spam game revolves around his bombs, with his boomerang and arrows as side tools. In fact, arrows are almost never used. The boomerang is used mostly for spacing, as it doesn't do much damage - his main damaging projectile is his bomb.Link has some good projectiles. He’ll be trying to use his boomerang and his arrows to camp from afar until he realizes that he is the one who has to approach.
The thing is, what is being talked about here is arrow canceling. With arrow canceling, the arrows don't go very far offstage (they just disappear after a certain distance). What's more, if Olimar is offstage, there's no need to arrow cancel at all - shooting a normal arrow works just fine for arrow gimps.Just before link lands, he can fire an arrow that won't have it's normal lag frames. It speeds up the animation to his Hero’s bow, similar to Falco's lagless landing lasers. They might use it try and gimp your recover, so if he's not edgeguarding with the boomerang or bombs, expect some arrows.
-Edgeguarding:
- Neutral Air Gimps: This works on the majority of the cast. Neutral air gimps are hitting a recovering opponent with the kick after the first few frames. It provides a very light touch that cancels that character's DI. Naturally, this doesn't work on everyone, but it works pretty well. It's Link's best edgeguarding tool. To do it, simply run off the stage and press A right before you hit the opponent. Then the second jump and upb to recover.
- Forward Airs: At first, this would seem ideal for edgeguarding. In fact, it's not. Nope, this move is highly not recommended for edgeguarding. Since it takes forever to finish, Link can fall quite far and move too far away to recover himself. Also, if the second swipe hits, the opponent can DI it up and it helps them recover. Don't use forward airs for edgeguarding.
- Slow-fall Down Airs: Jumping off stage and doing a down air without fast falling is a great edgeguard. At first it seems impractical, because the down air knocks them straight up. But the down air has such a great knockback that it will actually KO them vertically, and this is a great edgeguarding tool. Just be sure not to use that second jump before doing the down air, and be sure not to fast fall.
- The Boomerang: As mentioned above, gale guarding with the boomerang can be done for edgeguarding. For how it works, see that section. The boomerang, other than that, isn't great for edgeguarding. Don't ever stand on the ledge and throw a boomerang at the opponent - oftentimes it doesn't do much, and they can ride the boomerang back. However, the boomerang has a set knockback.
Knowing this, a boomerang gimp is possible. If Link jumps off and gets close enough to the opponent for that "point blank" range that causes the falling down knockback, he can actually get a gimp that way. For instance, a Marth is trying to come back. Link jumps off and just before Marth does a forward air, Link throws a boomerang, and Marth falls as if he were on stage and is about to get jab locked. Link recovers and edgehogs, and Marth gets KO'd.
- Bombs: Similarly to how Snake players use up smashes at the ledge, bombs can be thrown upwards to create a semi-wall that pressures the opponent. What's more, Link's upthrow bombslide works like Snake's up smash in that if it is done at the ledge, the bomb coming back down actually falls past the ledge. Follow this up with a down air and it's a KO.
Bombs are also useful at times for stage spiking. Z dropping a bomb just off the ledge can cause the recovering opponent to smack into the stage. This works very well for characters with tether recoveries. Grabbing the edge and throwing a bomb up, then edgehogging works extremely well, almost as if a double edgeguard, for all characters. The bomb coming back down won't hit Link, even if he's on the ledge, and can hit the opponent. If they dodge, they get Z Air edgeguarded.
Z dropping bombs -> jump -> down air works extremely well too. It's a continuation of the slow fall down air edgeguarding, except if they get hit with the bomb, the chances they will hit the down air increases significantly. Bombs are pretty useful if used correctly.
That being said, never just stand and throw bombs. The opponents can DI the hits and it actually helps them recover.
- Back Air Stage spikes: Not as hard as it sounds, back air stage spikes are relatively simple to do. If the opponent is recovering from the below rather than at an angle, sometimes a back air stage spike does the trick.
To perform a stage spike like this, short hop off the ledge and do a fast fall back air. Yes, fast fall, so the second kick hits. Just before you reach the magnifying glass on the bottom, jump and do an upb. Link will make it back, guaranteed. Sometimes if the opponent is already too close to the ledge, there's no need to fast fall. Just run off and back air. It's a good edgeguard tactic and surprisingly reliable.
Here's a vid, at 2:33: http://www.youtube.com/watch?v=8bT4vm2_GSQ
- Down tilt spikes: This is not Melee. These are not reliable. Don't attempt these, ever. They don't help. Until someone finds out how to do these consistently, don't even try these.
- Z Air Edgeguarding (Zedge): As mentioned before, these are great to use. Combining these with ledgehopped back airs are just too good. Ledgehopped back airs are simple to do, but don't use them to get on stage. Instead, drop, jump and back air the opponent away from the stage, then Z Air edgeguard. Another free KO.
- Ledgehopped ZACs: Rather than using these to get back on stage, they can be used to down air the opponent. It's simple - drop the bomb on the ledge, then down air ZAC it, then use the upb to recover with the explosion.
Here's a video at 0:45 (the same as above) http://www.youtube.com/watch?v=LPdG9bGq7iE
- Arrow Gimps: Arrows are great for gimping opponents with just average recoveries, like Marth. Hitting an opponent with an arrow after they've used their second jump nearly always results in an arrow gimp, unless that said character has an amazing recovery like R.O.B. or Meta Knight.
The hardest part about arrow gimping is actually aiming. Aiming arrows to be consistently hitting an opponent's feet is good practice for this, test out various distances. Once this is mastered, practice arrow gimping in matches. It's harder to hit moving targets though. This works well as another form of edgeguarding.
This is posted above, but here's a video on how to edgeguard with Link: http://www.youtube.com/watch?v=iqM1fZ8tevQ
I just want to add on here, jab canceling should be mentioned. Something that usually works a lot on Olimar is a FF nair -> jab canceled dsmash/grab/fsmash.-Jab: Link has a slow 7 frame jab (as opposed to Olimar's 4 frame jab) with great range and lock properties.If you don't tech your falls, he may jab lock you to the edge and finish with any attack of his choosing. His jab is his life saver in most matchups. It's not uncommon to see this as his most used attack.
Yeah, Link is difficult to grab with - most of the time, he'll grab from jab canceling.Link has a tether grab-it's quick for how much range it has, but the afterlag is awful. For this reason, Link players don't grab very often. Try shielding more in the matchup, but don't depend on it. If they think you'll shield an attack, they'll grab instead.
In terms of effectiveness, B-air is Link's best aerial. It has no landing lag, and FF bairs work pretty well on almost everybody.Link doesn't have very many safe options for defending his backside.
This part I disagree with. Link has a sucky roll, and a quick spot dodge. Link players rarely roll because it can be punished so easily, and spot dodging is very situational; it's not usually performed. Most Link players just shield. I realize this is a problem with Olimar's amazing grab game, but a lot of Link players move around using FF'd SHs. They literally move by jumping around. So a lot of attacks actually miss because Link spaces so that he's safe, which is his specialty anyway. Link's all about spacing, generally speaking.Add this with his very short duration spotdodge and below average OoS options and you've got yourself a character that needs rolling and spotdodging more than most.
nah, i'd rather fight sonic than ganondorf lol, if you ever get predictable with your pivot grabs ganon is gonna SH Dair right over your grab and your gonna eat a Dair > Uair combo, and being above ganon is not very fun.Why are our match-up discussion so pointless? Sonic?! Really? Who has trouble with Sonic? He's got to be the easiest match-up, save for Ganondorf, that we have. Why don't we work on match-ups that actually require some thinking. Let's move on to Meta Knight or Luigi.
What?! Ganondorf has no approach on Olimar at all, ever. You can Nair into his Dair and start combing the hell out of him. If he ever starts to pressure you with that, Nair, Nair, Nair, Nair. On top of that you can keep Pikmin on him and KO him after he tries to remove them.nah, i'd rather fight sonic than ganondorf lol, if you ever get predictable with your pivot grabs ganon is gonna SH Dair right over your grab and your gonna eat a Dair > Uair combo, and being above ganon is not very fun.
Way to provide evidence to back-up your statements.I would actually put 65:35.
Olimar pretty much neutralizes all of Sonic's strong points.
At least he had more than 2 games.Sonic is bad.
The poor losers that follow your board and look up to your information. Wrong. Go auto-pilot then, watch what happens with a competant Sonic.Who has trouble with Sonic? He's got to be the easiest match-up, save for Ganondorf, that we have. Why don't we work on match-ups that actually require some thinking.
At least he/she tries.nah, i'd rather fight sonic than ganondorf lol, if you ever get predictable with your pivot grabs ganon is gonna SH Dair right over your grab and your gonna eat a Dair > Uair combo, and being above ganon is not very fun.
I don't disagree here. I guess I could be more specific with an explanation.What I find wrong about this is that Link's spam game revolves around his bombs, with his boomerang and arrows as side tools. In fact, arrows are almost never used. The boomerang is used mostly for spacing, as it doesn't do much damage - his main damaging projectile is his bomb.
In this matchup, Olimar outcamps Link. The pikmin come out too quickly for there to be time for Link to be camping for more than about 5 seconds. When Link has a bomb in hand and a pikmin on him, the bomb will blow up on Link if he throws it. If it meets a pikmin midair, it'll explode.Furthermore, bomb camping is pretty safe in most cases, though I'm not sure about this particular matchup. For clarification, can the pikmin clank with the bombs?
say what?Reverse bombsliding as well as jump-canceled reverse bombthrows work well here too.
IMO it's 70-30 Olimar. If a lot of the Olimar players disagree, then I can change it, but as of now, that's the number we decided on. Also, the last time I saw the videos of Fino and ArkiveZero, Fino never edgehogged when she had the chance, didn't play her defensive game correctly, and was too impatient the entire match. That was a while back though.That's pretty much it, really. The rest was pretty accurate, IMO, except the 70:30 ratio. I was thinking more along the lines of 60:40 to 65:35 - but in all honesty, I think the ratio should be determined by asking Fino and ArkiveZero, since they play each other all the time.
Until recently I've had a very hard time playing my full against my crew... but maybe I can get some vids up later ^^;IMO it's 70-30 Olimar. If a lot of the Olimar players disagree, then I can change it, but as of now, that's the number we decided on. Also, the last time I saw the videos of Fino and ArkiveZero, Fino never edgehogged when she had the chance, didn't play her defensive game correctly, and was too impatient the entire match. That was a while back though.
3-Stocked?!kinzer, i saw your "competent" sonic get 3 stocked by a person only pressing b with MK
i trust nothing you say.
I haven't played any good Samus before. Next time I play Joker I'll have him use his Samus so I can see how the matchup feels. JLO, have you gone Olimar against Joker's Samus?when will u guys discuss some samus?
come to our boards and we will help you!
YARGH!!!!!!!!
yeah, its really not hard at all lol, spamus doesn't have many answers to olimar, odd enough tho, jokers samus holds her own against my peach and DK.I haven't played any good Samus before. Next time I play Joker I'll have him use his Samus so I can see how the matchup feels. JLO, have you gone Olimar against Joker's Samus?