i lawledLucario and Zero Suit Samus are both definitely better than Kirby, imo.
very hard
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i lawledLucario and Zero Suit Samus are both definitely better than Kirby, imo.
I definitely care.i lawled
very hard
I'll agree with that list, except I'd take at least DK's over Ganon's. Also, I'd put Ike on there, at the bottom of course.1. D3
2. Snake
3. Charizard
4. Ganondorf DK Bowser (their UpBs all suck for recovery so its a tie.)
While there are matchups where it simply doesn't make sense to use Ivysaur, I think Ivysaur can hold her own in most matchups.I'm probably the only PT main who doesn't think Ivy is garbage >_<
Actually, I'd consider this the classification for every class below B, but above F.C: On the cusp of tournament viability; good players can do well with them and take out some other reputable players, though they will very seldomly get top three
Wow, you are an idiot. Stop spout knowledge that just fails.I play a little PT (very little) and the big problem I have with them is that the strat seems to be:
Start with Squirtle, milk for as long as possible
Once Ivy comes out after Squirtle dies, kill if they are at high %. If not, immediately switch to 'zard because Ivy is literally the worst 'character' in the game.
Stall with 'zard until Squirtle's fresh. Try for a kill if you can get one.
Squirtle is amazing, Charizard is OK, and Ivy is just bad. It's like a tripod with a broken leg.
That was really called for -_-Wow, you are an idiot.
You have no clue what you are talking about, do you?DK's number 1? No freakin way. DK's upB has invincibilty frames on startup, and decent horizontal coverage. Zero vertical height.
Enlighten me, please.You have no clue what you are talking about, do you?
When i said SBR i wasnt talking about you spade :D! I just refered to them as you ><! I know you are the "low tier man o/", and i know you dont dislike PT like the SBR previously did. :DI haven't been part of the SBR for very long time, so I can't tell you. I barely had any influence at the current tier list, and I know what Pokemon Trainer is capable of, I never denied that.
I thought that Charizard and Squirtle were both good, but in different ways (as in, Squirtle rocks at racking up damage while Charizard rocks at pure KO power).I play a little PT (very little) and the big problem I have with them is that the strat seems to be:
Start with Squirtle, milk for as long as possible
Once Ivy comes out after Squirtle dies, kill if they are at high %. If not, immediately switch to 'zard because Ivy is literally the worst 'character' in the game.
Stall with 'zard until Squirtle's fresh. Try for a kill if you can get one.
Squirtle is amazing, Charizard is OK, and Ivy is just bad. It's like a tripod with a broken leg.
Mainly I am referring to DK's recovery that you are ****ting on, obviously through exaggeration. Stuff like "decent" horizontal recovery. For not being a glided recovery DK has among the best horizontal recovery, IMO. He will never fall short of the ledge, and that's good enough for me, so it is better than "decent".Enlighten me, please.
I have to agree with you. Basically, if Donkey Kong doesn't get meteor smashed, then he can usually recover if he doesn't die initially. His vertical distance is poor, but it's usually enough to survive. The same applies to Peach: her horizontal recovery is excellent, and she can basically recover from any angle except directly upwards.Mainly I am referring to DK's recovery that you are ****ting on, obviously through exaggeration. Stuff like "decent" horizontal recovery. For not being a glided recovery DK has among the best horizontal recovery, IMO. He will never fall short of the ledge, and that's good enough for me, so it is better than "decent".
You also say "zero vertical recovery". Zero? He does have vertical recovery. Sure, it has ****ty vertical height compared to others, but if you still have your second jump it will almost always be enough to get back to the stage. Along with DK's weight you will rarely be in the position to be forced to rely on vertical recovery, short of being semi-spiked.
DK doesn't have the best recovery, but you make it sound abysmal, when it practice it really isn't so much of a problem when you also take his weight into consideration.
Speed. How FAST can you get to the edge horizontally? How many characters have better horizontal options? Fox, Falco, Luigi, just off the top of my head, can reach equal if not further distance than DK and much faster, thus leaving less time for your opponent to gimp you.Mainly I am referring to DK's recovery that you are ****ting on, obviously through exaggeration. Stuff like "decent" horizontal recovery. For not being a glided recovery DK has among the best horizontal recovery, IMO. He will never fall short of the ledge, and that's good enough for me, so it is better than "decent".
Ok. I did exaggerate. DK has very little vertical height on his upB. As for the 2nd jump saved, here's 2 situations that are fairly common:You also say "zero vertical recovery". Zero? He does have vertical recovery. Sure, it has ****ty vertical height compared to others, but if you still have your second jump it will almost always be enough to get back to the stage. Along with DK's weight you will rarely be in the position to be forced to rely on vertical recovery, short of being semi-spiked.
I made it sound abysmal? No, that's what you chose to hear. DKs recovery is decent. if you look into the context, I was comparing it to the likes of the other heavyweights, not the entire cast.DK doesn't have the best recovery, but you make it sound abysmal, when it practice it really isn't so much of a problem when you also take his weight into consideration.
Actually... I've seen Peach's side b go through ness's down air before...Spikes are stupid though.
I was giving an impression. Chill out. I am barely if at all knowledgeable at all in regards to PT. I even said I only play them a little bit. I never even said I thought PT was bad.Wow, you are an idiot. Stop spout knowledge that just fails.
Ivysaur, far from the worst character in the game. Damage racking potential is SKY HIGH with Bullet Seed. Great spacing with BAIR, and amazing kill moves.
YOU are the problem we have the community. We have endured "Lolstamina" and "Lolivysaur" forever without any justification as to why they are perceived that way. And frankly, if Reflex can beat out a huge group of people at a tournament with ONLY Pokemon Trainer, than obviously "Lolstamina" isn't an issue.
How is DK's 1??zards recovery is bad vermy lol. its the same deal as luigi, it might get u back to the stage often enough, but its so slow, predictable and non-threatening. DDD as well, try to recover vs an MK who just shuttle loops u out of your recovery every single time. distance is worthless when its easy to stop. id say dk's is #1, snake 2, bowser 3, zard 4 ddd 5
You can time the recovery to glide above the ledge, and even lag cancel it (because DK has a vertical recovery, you know...). DK has a longer distance than the characters you just listed too, except maybe Weegee, but his recovery is so dependent I don't care.Allow me to elaborate, without knocking you off your high horse.
Speed. How FAST can you get to the edge horizontally? How many characters have better horizontal options? Fox, Falco, Luigi, just off the top of my head, can reach equal if not further distance than DK and much faster, thus leaving less time for your opponent to gimp you.
1. It has never been a problem for me. The only time where that does happen is Kirby's dair, because it has multiple hits and takes you downward. Otherwise a single hit in most cases sends you flying upward and the hitstun isn't long enough to take you out of range to miss the ledge.Ok. I did exaggerate. DK has very little vertical height on his upB. As for the 2nd jump saved, here's 2 situations that are fairly common:
1. You recover and have used your UpB, come close to the stage and your opponent knocks you away. Hitstun takes effect and your upB now is not enough to get you back.
2. You fsmash/ftilt close to the edge, your opponent perfect shields, and you end up buffering a Fair. Gg DK. No vertical recovery, even with you're 2nd jump.
I second this, and aerial mobility. He's paradoxical!Wario is easily the heavyweight with the best recovery. :X
If you take Charizard, you should take in Wario, since their weight difference is only minimal.Hmm... I didnt know Wario was considered a heavy weight...
VERY good wordI second this, and aerial mobility. He's paradoxical!
He's the 8th heaviest in the game.Hmm... I didnt know Wario was considered a heavy weight...
Yea, an extremely fine line. Almost unnoticably fine. :DThere's a fine line between dragons and obese Italians
And his amazing recovery.^ rofl
And Wario is even harder to kill than Charizard because of his horizontal DI
Actually...why doesn't he go helpless after his UpB? Do you think the developers really intended for C4 recovery >_<
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