Ryusuta
Smash Master
You might actually be right about that, in retrospect. You do raise some very good points. Just the same, though, I think we can both agree that Charizard's recovery isn't fantastic, which was the original point.Hardly so. Charizard's is comparable to Marth's in the category of range, has SA, but less speed. He's got 2 pretty good jumps and a really slow glide to help stall to wait for an opponent to either roll early, wait for their invincibility frames to wear off, or to find a good opening to use his upb. He's also got good options for covering himself as he recovers. His fair, bair, and upair are pretty good at this.
DDD. He's got 5 or 6 bad jumps, a really fast falling speed- so fast and jumps so bad that he can't really cover himself with aerials while he recovers. If he does, he'll fall too quickly and he'll be forced to use his laggy, punishable upb. For this reason, any character can just sit on the ledge and wait till he uses his upb or gets up to the stage via jumps. And whenever he uses upb, a lot of characters can just knock him back offstage so he'll have to use it again... and again... so on and so forth.