Supermodel From Paris
Smash Hero
@ShadowLink84:
ZSS' uair beats out Marth in the air. Her bair beats his fair, too, but just slightly and it's hard to aim it.
The uair is mostly disjoint, not much hurtbox. It has a sourspot that allows for easy combos, a tipper that kills early, autocancels, combos into itself, can kill (even when stale) and occasionally kill early off the top. ZSS is the best juggler in the game IMO. Uair's disjoint beats or trades (occasionally) with almost any aerial, including things like Toon Link and GaW and MK's dairs.
Her back air is a great spacing move, is safe on block (most of the time), his a decent-sized disjoint, etc. The drawback of bair is that it's kind of easy to bait because it doesn't have a sweeping hitbox like, say, Marth's fair, so while it beats most everything, you have to be really accurate.
Her fair is also really amazing as a combo finisher and deals 17% damage (seriously) when you hit with both attacks. The second hit has trans priority and goes through MK's tornado at the foot (the disjoint). This is the hardest to hit with because it requires a setup but it's a great gimping move and deals a ****load of damage when it connects.
Dair is OK when you can autocancel it, really fast way to reach the ground, otherwise we avoid it. Nair is good at early percents for its combo potential but not great later on. Luckily the other aerials cover things pretty well.
Her aerials are also easy to set up for. Dsmash, dtilt, dthrow, and even fthrow are all really smart aerial setups that work consistently. Dash attack->utilt also sets up for aerials really well.
The only attack ZSS has that doesn't have a sizable disjoint is her jab, btw. She's kinda a sword archetype.
ZSS' uair beats out Marth in the air. Her bair beats his fair, too, but just slightly and it's hard to aim it.
The uair is mostly disjoint, not much hurtbox. It has a sourspot that allows for easy combos, a tipper that kills early, autocancels, combos into itself, can kill (even when stale) and occasionally kill early off the top. ZSS is the best juggler in the game IMO. Uair's disjoint beats or trades (occasionally) with almost any aerial, including things like Toon Link and GaW and MK's dairs.
Her back air is a great spacing move, is safe on block (most of the time), his a decent-sized disjoint, etc. The drawback of bair is that it's kind of easy to bait because it doesn't have a sweeping hitbox like, say, Marth's fair, so while it beats most everything, you have to be really accurate.
Her fair is also really amazing as a combo finisher and deals 17% damage (seriously) when you hit with both attacks. The second hit has trans priority and goes through MK's tornado at the foot (the disjoint). This is the hardest to hit with because it requires a setup but it's a great gimping move and deals a ****load of damage when it connects.
Dair is OK when you can autocancel it, really fast way to reach the ground, otherwise we avoid it. Nair is good at early percents for its combo potential but not great later on. Luckily the other aerials cover things pretty well.
Her aerials are also easy to set up for. Dsmash, dtilt, dthrow, and even fthrow are all really smart aerial setups that work consistently. Dash attack->utilt also sets up for aerials really well.
The only attack ZSS has that doesn't have a sizable disjoint is her jab, btw. She's kinda a sword archetype.