Don't worry MMM. You just gotta dig a little deeper.
Let the furry consume you.
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Well, based on my own opinion, the only levels I feel like the HA abuse is "nearly broken" on (using the 3.1 starters/counters):
- Lylat Cruise: The bottom of the stage covers a large area of land, so characters without a projectile have a harder time attacking him out of it.
- Pokemon Stadium: There's no "under the level", but HA abuse at the furthest corner underneath the stage
MIGHT give several characters some issues.
- Final Destination: Very long, wide, and difficult to navigate for players to hit Sonic. Puts them in a TERRIBLE spot.
- Rainbow Cruise: You can do this under the ship, and under the initial walkway after the ship sinks. You CAN be hit through the thin layer of ground after the ship, though.
- Pokemon Stadium 2: Same issue as PS1.
- Luigi's Mansion: Not like this will ever be legal (mostly), it has the same issue as PS1/2.
That's about it. The rest of the stages either have weak HA Abuse tactics, or tactics that actually endanger the Sonic more than the opponent. Levels you can still do it on, but are dangerous to execute it:
- Battlefield
- Smashville
- Castle Siege (3rd Phase)
- Frigate Orpheon
- Green Greens
- Jungle Japes
And then levels that it's impossible on:
- Yoshi's Island: Brawl
- Castle Siege (1st and 2nd Phases)
- Delfino Plaza
- Halberd
- Brinstar
- Pictochat
- Rainbow Cruise (everything except the ship phase)
- Norfair
- Distant Planet
- Pirate Ship
- Port Town Aero Drive
- Yoshi's Island (Melee)
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I will say that I don't have intricate knowledge of the HA Abuse altogether, but I think that using what I do know, that characters can deal with this abuse. If you saw my list earlier, more than 20 characters can stop this, while only 7-8 can NEVER stop it. Then there's about 4-5 characters who can potentially stop it on certain levels.
can sheik needles stop it?
what about mario fireballs? or turnips/bananas?
most projectiles don't come close to being able to beat it.
pikachu, pit, lucas/ness, rob ... maybe falco... probably missing a couple more.
and then multiple jumps, so jigglypuff, kirby, meta knight, pit. maybe dedede (probably not).
so 9-10 characters? out of almost 40? and even then jumping over to him with a multi-jumper could easily end up negatively for you.
Bowser: None
Captain Falcon: Potentially UpB on certain stages.
Diddy Kong: Peanuts and Bananas. Diddy can recover.
Donkey Kong: None
Falco: Laser. Drop, double jump laser, recover.
Fox: Laser. Same as Falco
Mr. G&W: Possibly nair and bair. Can recover based on the level.
Ganondorf: None
Ice Climbers: None
Ike: None
Jigglypuff: Jump down, hit with anything. Recover.
King Dedede: Bair. Recover. Possibly even sideB.
Kirby: Jump down. Hit with anything. Recover.
Link: Charged arrows. Possibly bombs and boomerang.
Lucario: Aura Sphere.
Lucas: PK Thunder
Luigi: Possibly fireballs.
Mario: None
Marth: None
Meta Knight: LOL
Ness: PK Thunder
Olimar: White Pikmin. Possibly other Pikmin. No excuse here, Sonic's giving you all the time in the world to pluck and toss white Pikmin.
Peach: Turnip throw. Possibly sideB. Depends on level.
Pikachu: Thunder jolt. Charged Skull Bash.
Pit: Arrows. Jump down, hit, recover.
Pokemon Trainer: Ivysaur can Razor Leaf. Squirtle and Charizard most likely have nothing.
R.O.B.: Laser. Gyro. Jump down, attack, and recover.
Samus: Missles. Charge shot. Zair.
Sheik: Nothing
Snake: Well timed grenades. C4 depending on the level. Jump down, attack, recover.
Sonic: Jump down, attack, recover.
Toon Link: Arrows. Bombs. Boomerang.
Wario: Jump down, attack, recover. Jump down, waft, recover.
Wolf: Possibly laser?
Yoshi: Egg throw
Zelda: None
Zero Suit Samus: None. Possibly sideB depending on level.
As far as I can see:
23 characters can deal with it (including Squirtle and Charizard, since you can just switch into Ivysaur and fight it).
4 characters may be able to deal with it on certain levels.
8 characters most likely can't deal with it (not counting Squirtle, Charizard, or Zelda/Sheik as individual characters. Just Zelda/Sheik as one, and PT is not included).
I really don't see it as a problem when someone decides to choose a certain character that can't deal with the HA Abuse when there were clearly a whopping 23-27 (depending on the level) alternate characters who COULD. It's like picking Ganondorf vs. Ice Climbers when many other characters were clearly available.
Except they take off a stock, and anything more than that the BBR has already classified as stalling (doing infinites above 300%). Sonic can and will continue to stall under the stage infinitely against anyone who can't deal with it. essentially avoiding any and all combat, if that's not stalling than there are some serious double standards at work here.
At that point, it's the equivalent of ledge camping Falco with Meta Knight or Game & Watch. They're pretty much the same scenario. Falco cannot deal with it, and trying to fight it risks losing a stock.
If you want the HA Abuse to be considered stalling, then at the very least, MK/G&W's ledge camping could also have to be considered as such.
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TP: Meta Knight is
invulnerable during his IDC. Sonic isn't during his HA abuse. Comparing the two is just absurd.[/quote]
Above that, again, it's dangerous for the Sonic, because you commit 100% to it, and put yourself in an easy-to-KO spot.
Above that, it's still not as good as MK/G&W's ledge camp, and it follows the same general pattern in difficulty of dealing with the tactic.