Conviction
Human Nature
Fox can rising ledge drop and laser while jumping up, until sonic is at a higher precent....if Sonic is a stock lead ahead...oh well.
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Spelt, if your character has a projectile, or multiple jumps, then there's plenty of opportunities to stop it.
Sonic's HA abuse is in the same realm of "too bad, you're screwed" as Fox vs. Pikachu, Dedede vs. Donkey Kong, or any other of those character match up specific traits.
Plenty of characters can deal with Sonic's HA abuse.
And because of that, Sonic's HA cannot, indeed, stall forever. Nor is it difficult to fight at all.
Again, using HA under the level is NOT stalling, since it's easily counter-able.
It's clearly running to a better position vs. another character. IE: Not stalling.
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Also, I'm still appalled that people STILL, to this day, after SEVERAL explanations, don't understand Sonic's HA.
Bowser: Nonecan sheik needles stop it?
what about mario fireballs? or turnips/bananas?
most projectiles don't come close to being able to beat it.
pikachu, pit, lucas/ness, rob ... maybe falco... probably missing a couple more.
and then multiple jumps, so jigglypuff, kirby, meta knight, pit. maybe dedede (probably not).
so 9-10 characters? out of almost 40? and even then jumping over to him with a multi-jumper could easily end up negatively for you.
At that point, it's the equivalent of ledge camping Falco with Meta Knight or Game & Watch. They're pretty much the same scenario. Falco cannot deal with it, and trying to fight it risks losing a stock.Except they take off a stock, and anything more than that the BBR has already classified as stalling (doing infinites above 300%). Sonic can and will continue to stall under the stage infinitely against anyone who can't deal with it. essentially avoiding any and all combat, if that's not stalling than there are some serious double standards at work here.
It only helps prove my point when you bring up alternate solutions like that. Thanks Rick.Espy, Peach can Float underneath the stage and hit Sonic. Snake can simply use Side B
The problem is that this is very stage situational. Some stages don't allow you to use Homing Attack stall as you can't go underneath the stage (e.g. PS1, PS2). Other stages are simply too small to do it safely (BF, SV)
Sure. I was given direct authority toHmmm
What about that Doctor Mario Guy?
None of this applies to him obviously. Would some BBR member/Site Admin. mind telling me why?
Idk, she probably COULD but she would likely die afterward.so ZSS can't try a paralyzer shot (neutral B)?
gonna go ahead and fix the first list for ya bud * means i dont agree with youBear in mind that Sonic needs to gain the lead for this to actually work
From first thoughts, characters that can deal with Homing Attack under a stage like FD successfully without killing themselves are:
MK
Snake
Falco* lol? lasers?
Pikachu
Lucario
Pit
Toon Link
Kirby
ROB
Peach* No
Luigi* No
Wolf* No
Sonic its aditto
Ness
Lucas
Samus* Only way i can think of is homing missile but i dougbt it reaches
Jigglypuff
He gets infractions if he was trying to be harmful, don't worry. You just wouldn't see them! Just keep reporting him whenever he says he's trolling if you ever wanna see him banned, but make sure its something harmful. ;DHmmm
What about that Doctor Mario Guy?
None of this applies to him obviously. Would some BBR member/Site Admin. mind telling me why?
Lol even after I posted a list of character I didn't think could deal with it under FD/Lylat Cruise?It only helps prove my point when you bring up alternate solutions like that. Thanks Rick.
On both points, by the way.
It's fairly easy to fight HA stall. All you need to do is pick the right character.
Odd, that sounds like the exact same thing you should do vs. Ice Climbers as Ganon...or vs. Dedede as Donkey Kong...or...
im sorry, were you talking about ways to beat homing attack stall, or ways to beat MKs planking?most of those are extremely situational or very risky.
Yoshi can also egg lay, DJ uair, DJ bair, DJ nair, and DJ fair. Depending on the stage, he can also use dair.blah blah blah...
Yoshi: Egg throw
blah blah...
When we double jump and then attack, we can hit the top of the stage and slide across it without falling (lol terrible explanation). We can then egg toss once more to grab the ledge.LOL Sooooo you are telling me Yoshi can DJ and aerial and make to stage without dying?
Unless Yoshi has some third jump I don't know about...
Ok but do you mind showing me this Saturday lol?Yoshi doing an aerial while DJing causes him to continue to move along the stage without immediately bouncing back down to his death (it's exactly like the cave of life syndrome in melee when you just float under a ceiling). As long as we do an aerial before we hit the ceiling, we can go under BF and SV with no real problem and recover (at least touch the ledge).
It's a gamble, but it's very doable.
Like Scatz says, we can really only Egg Toss if we are on a big stage like FD or Lylat. Small stages allows Yoshi to use other options because he can reach the ledge on the other side, though.Yes, we can do that. However, FD is the one where it's too much of a risk to try.
Darn you and your catlike sensesI saw that quick little edit you did Z
Jumping tech?what about that yoshi jumping tech ive heard about in the kirby vs yoshi mu thread?
But this is where Homing Attack stall is a potential problemLike Scatz says, we can really only Egg Toss if we are on a big stage like FD or Lylat.
http://www.smashboards.com/showpost.php?p=11209517&postcount=17Jumping tech?
Yoshi specific thing. Its basically a raising double jump airdodge but we keep our double jump so we'd doublejump airdodge through you and then be free to do another double jump land w/e just puts us away from you with more options
Not the same in any form or fashion. Should really understand the techs espeically since it was out back in like mid 08(?)Are you talking about Dragonic Reverse, D3?
Celes is referring to Superjump, which is meh in this matchup still. Good for running away though.Infinite jumping? It's a useless tech no Yoshi should really be using. However, it might finally prove slight use in terms of running away from Kirby since he's slow as dirt.
Superjumping? Not point against Kirby since he has multiple jumps to negate our attempt.
Like I said, Egg Toss does fine on those stages on its own.But this is where Homing Attack stall is a potential problem
On any other stage, Homing Attack stall is very easy to deal with
Uh, that's just infinite-jumping. Any character can do it, and you need some ground in order for it to work.
Join the clubEDIT: Ow, double ninja'd. D:
Ok SIEGE it is.You'd have to come to Siege in order for me to show you.
Actually, I'll just link you a vid:
http://www.youtube.com/watch?v=Vc4_Zjx9Pz0&p=6E3DA1BB0F8B2B51&playnext=1&index=38
This is the extreme method, which is why we wouldn't even try to chase Sonic under FD since it's much more risk.
Edit: Of course it's easier, but it's at least another option. Eggs don't stage spike until the opponent breaks the threshold for knockback.
Darn you and your catlike senses