fromundaman
Henshin a go-go Baby!
Picking up that Pikachu again? XD
Thought you hated MK with an undying passion though?
Thought you hated MK with an undying passion though?
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Im practicing mine myself lol xDHis Pikachu is actually pretty good. I think I'll do better next time against it though, the fact that he picked Pika alone threw me off my rhythm
just play marfw/e, I'll just learn the MU against Pikachu. Analyzing videos from here on out rofl
i believe our record is 3-2 my favor in overall matches, so i could say the same for youI havn't seen KB lose to a marth either who cares about numbers as the stocks still read 0 with zss still reading 3 when im done with you =3
Dude, that's just Brawl. You're basically caught up on the fundamental differences between the two games, not between the two versions of Marth.because his knockback, range, and hitstun for his aerials are all hella reduced.
Well yer obvs just a jerk.Well it's 50:50 so you're obviously just bad.
j/k
you're not good at putting me in the air or scaring me when i'm trying to attackMarth/ZSS is just really obnoxious. Marth's range is just unfun to deal with, imo.
Thanks for teh tips, dude.you're not good at putting me in the air or scaring me when i'm trying to attack
pivot side b more, force me into aerial approaches so that you can make small adjustments to bait me into getting hit by annoying moves like dsmash/side b/dash attack/paralyzer
zss v marth is a game of zoot waiting for increments in order to do huge damage
Hah.It's no fun when you quote it; That makes things too simple >:
I'd like to add I was playing zelda for the 1-2 was added in there xDi believe our record is 3-2 my favor in overall matches, so i could say the same for you
get at me zoot kid
Hit stun changedHe's quite a bit different. His aerials don't pack enough of a punch beyond the nair to be used at low %. Marth in melee used aerials frequently and consistently at almost all % in melee from 0 to 150.
His sword was shortenedThe most common difference is just the range/knockback/hitstun, which I think we can all agree on. However, where as you guys think the differences end there, they really don't. With all 3 of those reduced, he's got to get in a lot closer, and a few of his moves are still just as laggy as melee,
Hittt stun is differentonly now you don't have the range (on ground or in air), the knockback, the hitstun, or the L-cancelling to make up for it. He DOES play an entirely different game at low %, and in general,
Shorter sword and hit stunon the ground in brawl vs his melee match ups. His aerial game is practically the same, I'll give ya that, it's just harder and takes a bit longer to get going since at low % his aerials don't knock them far enough nor stun them long enough to get another hit in and/or avoid retaliation...