Ah hAH Ah hAH funny I'm not looking for different pictures to compare it to. I didn't say it was just like metroid but was an inbetween. When Link's in the dark trying to get to the castle and it's storming and raining, the Thief's Den dungeon and really the majority dark world, which was a bigger portion of that game anyway, etc.
Because I can't see myself in a painting. We haven't had a truely immersive Zelda experience since the 64 days. I want to look around and see myself there. WW was a living breathing cartoon. Which was cool and with the different styling allowed for the most expressive characters we've seen which even helped in the game as Link's eyes would look at important things or look ahead at what's next and such.
Twilight Princess was a try at a darker story, and really as far as art style it wasn't that dark aside from the Twilight Portions. And that game wasn't realistic either. I don't remember people's legs being the same length or shorter than their arms lmao. Something that it had in common with WW's style.
It was more realistic than WW..but fell short because the direction it was going for neither console it was on had enough power to fully deliver on it. Many of the textures were plain or not very good and the world, though it was vast was in comparison to it's size, empty.
If they made a living painting style Zelda, that would be amazing as well, but SS isn't that. It's a cross between the TP and WW styles. This art direction is the only direction a weaker powered console can go. It looks much better than TP while being even plainer at the same time. Textures don't need the same kind of detailing because it fits in with the style.
Beauty can be multiple different things. It's not just one end all be all. And the whole god of war clone crap... the second you saw anything Zelda-like in there you would know lol. God of War is a fantasy game is it not? And what's wrong with artisticly looking even remotely similar to that? They're in the
same time period or close to it with similar ideas really. Except some things in GoW are real and nothing in Zelda is truely real.
What about Final Fantasy XIII? That's a fantasy game as well. That game looks boring too? Or how about SFIV? Surely a game with green, lightning powered, jungle men, and bosses with yin yang signs for a stomach counts as fantasy. Is that game's style boring?
What's really boring about having eye candy everywhere to explore and see? The real problem with TP was it wasn't on powerful enough hardware, and there wasn't enough incentive to do that extra looking around and admiring. Money was too easy to come by and not hard enough to get rid of.
I guess I'm not tired of the whole "graphical awesome" because the Wii is my only console this gen so if I want a game that's higher deffinition bad enough, I either have to play it on PC if it's for this, or play it at a friend's.
EDIT: MM is supposed to be scary, crazy and dark and I don't mean make it "uncharted" realistic because then it's not Zelda nor dark, just realistic and gritty. There's a way to do it that makes it real without taking away the fantasticality of it. I think I just made a new word. I'm waiting for the day Zelda's graphically on par with FFVII: Advent Childeren I'd be happy at that level and if it never got any more real than that, I would be perfectly fine with that. But if I ever see Paper Zelda, someone is going to die.