toon_marth
Smash Ace
So, any ideas for a name for the Zelda room if we happen to get it? I like "Hyrule Castle" or some other cliche` like that.
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Ftw.Hyrule Pit Stop
*hangs head in shame* I just want it so BAD. Anyway, yeah, we should probably get this thread back on topic.Don't get ahead of yourselves guys. I know a few of you have sent stuff in, but it doesn't me we'll get it. If you could, please continue actual Zelda discussion in this thread... not SWF discussion.
Link having little speech would also remove some of the awkwardness of him being alone and not talking the majority of the movie. If he's sparse in speech when he's around people, it won't feel as awkward when he's in a dungeon and there's nobody to talk with (sans something like Navi, or Midna). Silence might be achievable in a Zelda movie.Well, every Link that we've known so far in the games has yet to speak (sans WW Link's, "come on!" shout). If a Zelda anime were to be made, the most logical approach would be to base it in an entirely new era of the timeline, with a new Link, Zelda, Ganon, etc. This way, the designers could explore and create Hyrule however they wanted, and could make Link talk. Look at Heero Yuy or Trowa Barton from Gundam Wing. They spoke very little vocally, rather communicating more through their actions. Here's the thing. Nintendo has not made Link speak, because they feel that it would detract from the player's connection with him. In the cartoon/anime, you would be watching Link, not playing as him, so speaking would not be a problem. Same goes for a possible movie.
Well it's about time someone replied to this. Glad it didn't get entirely overlooked. 15th post on a page is never good.Link having little speech would also remove some of the awkwardness of him being alone and not talking the majority of the movie. If he's sparse in speech when he's around people, it won't feel as awkward when he's in a dungeon and there's nobody to talk with (sans something like Navi, or Midna). Silence might be achievable in a Zelda movie.
Not hearing Link's voice is AWESOME. If we did hear him talk (other than his random battle screams and grunts) it would alienatehim from certain crowds. So if he had a deep manly voice, chicks who play couldnt relate to Link as well. If he had a sissy girl voice, us men who play Zelda would be turned off.Well it's about time someone replied to this. Glad it didn't get entirely overlooked. 15th post on a page is never good.
Silence could definitely be achieved, if of course, the definition of silence is: "sparse talk". Link would have to talk at times. Look at it this way - in the games, when Link confronts someone, I doubt they just suddenly start telling him their life story. I'm sure it's implied that he says something like, "hello, how are you," etc. Also, when Kaepora Gaebora rants, at the end, he asks, "would you like me to repeat that?" to which you reply with either, yes or no, meaning Link is actually saying yes or no because the owl is talking to him, not YOU directly.
That's why Link's name is..well Link. He's a link of the player to the game world.Yeah I'm pretty sure they didn't give Link a voice so that the player could inject his own personality into the character. That way would make him most identifiable.
I think Miyamato or someone said something like that at some point. lol
That, unfortunately, can't happen. The Trifrorce represents balance. You can have power, but you need wisdom to command that power. You can have courage, but you need power to make good of that courage. You can have wisdom, but you need courage to stand up to the power with that wisdom. It all comes full circle. Link moving Hyrule down a turn for the worse just won't happen, because it destroys the point of the Triforce.That's why Link's name is..well Link. He's a link of the player to the game world.
Actually will there ever be a Zelda game where your actions define the fate of Hyrule/Termina/what ever land out there? It's a interesting concept where Link would truly be a link from our world to theirs. It could be me ranting or having one of my crackpot theories, but I really want to see a game like that.
Of course. And the enemies get harder and harder so you will have to level up to progress through the game, instead of having to hack and slash your way through a couple of pushover enemies.That, unfortunately, can't happen. The Trifrorce represents balance. You can have power, but you need wisdom to command that power. You can have courage, but you need power to make good of that courage. You can have wisdom, but you need courage to stand up to the power with that wisdom. It all comes full circle. Link moving Hyrule down a turn for the worse just won't happen, because it destroys the point of the Triforce.
That and morality choices in games still haven't evolved past the basic ultimate good/ultimate evil, which is absolutely ridiculous. Despite how ****ty the game was, Shadow the Hedgehog is managing to do it better than games such as inFamous and the like.
Speaking of new gameplay mechcanis in the next Zelda, though, I think the series would benefit greatly to getting a heavy Action RPG infusion. Nothing like equipment leveling up (as nothing should be more powerful than the Master Sword, the Hylian Shield, etc.), but having the ability to level Link up. My main problem with the Zelda games as they are now is that I don't feel like I'm fighting Ganon's army of evil - I feel like I'm fighting his militia of two hundred or so moblin's. It's ridiculous, and the game needs much more enemies to complete it's epic feel, and giving Link the ability to level up (and combat much more fluently) will certainly encourage players to step down from Epona and fight.
So long as it does not become a hack-n-slash game. That would absolutely kill itself. FFXII and Prince of Persia should definitely be taken as inspirations for Zelda, because it could definitely help the series.That, unfortunately, can't happen. The Trifrorce represents balance. You can have power, but you need wisdom to command that power. You can have courage, but you need power to make good of that courage. You can have wisdom, but you need courage to stand up to the power with that wisdom. It all comes full circle. Link moving Hyrule down a turn for the worse just won't happen, because it destroys the point of the Triforce.
That and morality choices in games still haven't evolved past the basic ultimate good/ultimate evil, which is absolutely ridiculous. Despite how ****ty the game was, Shadow the Hedgehog is managing to do it better than games such as inFamous and the like.
Speaking of new gameplay mechcanis in the next Zelda, though, I think the series would benefit greatly to getting a heavy Action RPG infusion. Nothing like equipment leveling up (as nothing should be more powerful than the Master Sword, the Hylian Shield, etc.), but having the ability to level Link up. My main problem with the Zelda games as they are now is that I don't feel like I'm fighting Ganon's army of evil - I feel like I'm fighting his militia of two hundred or so moblin's. It's ridiculous, and the game needs much more enemies to complete it's epic feel, and giving Link the ability to level up (and combat much more fluently) will certainly encourage players to step down from Epona and fight.
Oh man, I remember having this poster (came out of an issue of NP) years ago. I thought it was the best thing I'd ever seen, and to this day, not much can beat it. The fact that it was made to promote Ocarina of Time is a bit of a disclaimer, don't you think? Link and Sheik fighting together is something that's only happened in Smash Bros, strangely enough.
Confirmed. Ganon uses his sword more than Sheik uses her dagger in Smash Bros. It's saddening that Sakurai would give our Zelda characters weapons, yet no ability to use them, especially when Ganon taunts US by drawing the sword. At least Sheik isn't a prick about it like he is.90% sure she doesn't use the dagger for whatever reason.
I wonder about that, too. Sakurai's ways are rather strange.Confirmed. Ganon uses his sword more than Sheik uses her dagger in Smash Bros. It's saddening that Sakurai would give our Zelda characters weapons, yet no ability to use them, especially when Ganon taunts US by drawing the sword. At least Sheik isn't a prick about it like he is.
More likely than not, they've already been read. I don't know for sure, but Forum Support is checked often.Quick question -- Any idea on how long it will take before the Administrators (or whoever) reads the Zelda thread on Forum Support? I'm more than ready to begin new threads on a Zelda forum.
I think it could use more enemies, I definitely agree that it's like "wtf ganon takes over hyrule with THIS as his army?", but idk about leveling up, I wouldn't want zelda to be a grindfest. I'd like to see more upgrades in equipment, have more towns and less of a sparse overworld and you can keep upgrading your armor and weapons in new shops.Speaking of new gameplay mechcanis in the next Zelda, though, I think the series would benefit greatly to getting a heavy Action RPG infusion. Nothing like equipment leveling up (as nothing should be more powerful than the Master Sword, the Hylian Shield, etc.), but having the ability to level Link up. My main problem with the Zelda games as they are now is that I don't feel like I'm fighting Ganon's army of evil - I feel like I'm fighting his militia of two hundred or so moblin's. It's ridiculous, and the game needs much more enemies to complete it's epic feel, and giving Link the ability to level up (and combat much more fluently) will certainly encourage players to step down from Epona and fight.
The one I made has two views.Quick question -- Any idea on how long it will take before the Administrators (or whoever) reads the Zelda thread on Forum Support? I'm more than ready to begin new threads on a Zelda forum.
Maybe that will be revealed in the supposed upcoming game that stars him.I was playing my cousin's copy of Majora's Mask and I met Tingle. As much as I hate that guy, I thought of something concerning him. If he's supposed to be some short, 35 year old, fairy obssesed man, how come he exists in random places throughout the LoZ timeline and is known?btw, I'm going by Spire's timeline for this.
He appears before the timeline split (Minish Cap along with his brothers), the adult timeline (Majora's Mask but his appearance is different then what we mostly know him for), and the child timeline (WW & FSA). Is there something about him that lets him live for eternity like it seems Link, Ganon, and Zelda do?
Well, I'm hoping that the game designers could pull off perfect level progression, much like in TWEWY (the one time I had to grind in that game was for the final boss, and even then, it was only about two levels). I also agree with there being less sparse of an overworld.I think it could use more enemies, I definitely agree that it's like "wtf ganon takes over hyrule with THIS as his army?", but idk about leveling up, I wouldn't want zelda to be a grindfest. I'd like to see more upgrades in equipment, have more towns and less of a sparse overworld and you can keep upgrading your armor and weapons in new shops.
One of the current problems with the Zelda franchise is that most of the game world is dungeon space. This is not bad - it's good! But, the overworld needs a serious increase in size, as well as an increase in city/town size. It's more work for the developers, but it will just make the game feel all the more believable. You have the right idea, etecoon.Speaking of the sparse overworld, like the lack of enemies, that makes little sense too, hyrule seems sophisticated enough a civilization that its tiny size, having like 2-3 towns with few people in them, makes absolutely no sense, even if castle town remains the only major city, you'd think they could add more little rural villages or something throughout hyrule field