army man
Smash Ace
agreed, this is a silly argumentI think this conversation is completely silly.
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agreed, this is a silly argumentI think this conversation is completely silly.
See, this makes me happy. Really happy. I'm also relieved that Ganon is not going to be in the game. But even more so his stance on the Triforce. It's a relic that obviously takes on different meaning with time. As people and culture change, so does the understanding of a symbol.When asked if Ghirahim reminded him of David Bowie, Aonuma agreed that there were similarities; to contrast with Ganon, he was given a "unisex-like, genderless feel".
Not necessarily. And if Spire was here, I think he could tell you.Ganon and Ganondorf are the same person
i think ganondorf was legitimately killed in wind waker tooBut those were sub-par handheld games. Twilight Princess was the last console Zelda and Ganon was straight up killed in it. I think his death signified that they're done with him—for the time being.
The age of Ghirahim has begun.
I like this idea as well, goes back to the days when rupees were arrowsRupees will apparently be a magic supplement once again (seems like the new direction they're going, which I am fond of), and items will instead be upgradeable by finding parts within the world. They're introducing more customizational elements, so coupled with the vastness of the explorable world that we've seen/been promised, it's gonna be grand.
Conveniently skipped over TPomg, this game can't come soon enough O_O
About the 50-100 gameplay, I realllly hope 30 of those hours aren't wasted in travel time like WW
And I'm not crazy about money replacing magic bottles. Idk if magic jars are getting eliminated but if so I feel that removes some depth from Zelda. MM and WW both did a great job with making money valuable
Isn't this funny:
MM
WW and now
SS
Wonder if there will be anymore same letter shortcuts for Zelda titles lol
For good reason. I don't think T and P are the same letterConveniently skipped over TP
That's a great analysis.I think the concept of this game is to not use Hyrule as an overworld to it's dungeons, but to use The Sky as an overworld to sections of Hyrule. Each Hyrulean region will serve as a "world" a la Super Mario and Donkey Kong Country Returns, except much more seamless. What remains to be seen are connections between the regions.
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