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That's a little extreme. Learn to adapt Vigilante.Vigilante uses the gcn controller upside down if I remember correctly lol
I'm pretty sure that is completely different actually. See, I too play horn (see my sig), I'm right handed and I can't imagine playing it with my right hand. I didn't even feel like it was wrong when I first picked it up. Its not one of those things where dominant hand plays a factor IMO just like catching a baseball with your non dominant hand. But to me, I feel like video games at the very least the way Zelda is trying to present it is different. Its taking a dominant hand activity (sword fighting) and forcing people to use their non dominant hand.I'm pretty sure you can practice with your non-dominant hand to make it stronger at whatever activity. ie, I'm right handed and play the French Horn, but the French Horn uses the left hand. Piano players use both hands, even though most are right handed. And that requires dexterity and strength of the fingers even moreso than the Wiimote.
Anyway, how did you fare with the Gamecube controller? Most of the buttons are on the right side....
Well wouldn't that inherently make lefties even more adept in ambidexterity? Imagine being trained by a master swordsman who teaches you to fight oppositely stanced and in wielding the sword itself. Or simply fencing with your left hand instead of your right. Trains the brains. So you lefties, you should be glad that Nintendo is giving you the opportunity to truly test yourself. You want difficult Zelda, play Skyward Sword as a lefty. That's the true test of courage and witts.
I'm pretty sure that is completely different actually. See, I too play horn (see my sig), I'm right handed and I can't imagine playing it with my right hand. I didn't even feel like it was wrong when I first picked it up. Its not one of those things where dominant hand plays a factor IMO just like catching a baseball with your non dominant hand. But to me, I feel like video games at the very least the way Zelda is trying to present it is different. Its taking a dominant hand activity (sword fighting) and forcing people to use their non dominant hand.
I hope that makes sense....
Sorry, I should have clarified that I was talking to Vigilante.To clarify, I'm not left handed, I was agreeing with his opinion of motion controllers. Also I'm a piano player (still learning :D) and It gets very frustrating at times.
Vigilante uses the gcn controller upside down if I remember correctly lol
It kind of makes sense. I know what you mean about how it feels natural, but I would argue that it's because of practice and familiarity (I can't remember how it felt initially - that was a long time ago for me). But if you can remember when you first picked it up, and you say it felt natural, then that's pretty cool. But I would still argue that it shows that the non-dominant hand is not completely incapable of doing things. And I hope we can agree that practicing anything, even (especially) something one isn't inherently good at, will make one good at that thing (if you practice adequately enough).
I'm pretty sure that is completely different actually. See, I too play horn (see my sig), I'm right handed and I can't imagine playing it with my right hand. I didn't even feel like it was wrong when I first picked it up. Its not one of those things where dominant hand plays a factor IMO just like catching a baseball with your non dominant hand. But to me, I feel like video games at the very least the way Zelda is trying to present it is different. Its taking a dominant hand activity (sword fighting) and forcing people to use their non dominant hand.
I hope that makes sense....
Dang. It sounds so epic when you put it that way.Well wouldn't that inherently make lefties even more adept in ambidexterity? Imagine being trained by a master swordsman who teaches you to fight oppositely stanced and in wielding the sword itself. Or simply fencing with your left hand instead of your right. Trains the brains. So you lefties, you should be glad that Nintendo is giving you the opportunity to truly test yourself. You want difficult Zelda, play Skyward Sword as a lefty. That's the true test of courage and witts.
I don't think that is the point. Firstly, its pretty rude to force Lefties to play with their non dominant hand to begin with. How would you like it if you were forced to play baseball switched? The challenge shouldn't be with this kind of change IMO.Well wouldn't that inherently make lefties even more adept in ambidexterity? Imagine being trained by a master swordsman who teaches you to fight oppositely stanced and in wielding the sword itself. Or simply fencing with your left hand instead of your right. Trains the brains. So you lefties, you should be glad that Nintendo is giving you the opportunity to truly test yourself. You want difficult Zelda, play Skyward Sword as a lefty. That's the true test of courage and witts.
lolEdit: OHMYGOSH I GET YOUR SIG NOW. I thought it was some cyclops emoticon or something previously. +1 to you.
Yea, I get really excited when I think about playing WW but then I get depressed about it. They took away a temple from you and you have that stupid fetch quest triforce, half the islands don't reward you. The only memorable thing about the game is Outset island and Windfall Island. I enjoyed Windfalls sidequestsI tried to replay Wind Waker a couple months ago. It's pretty damn boring, I have to admit.
There's a difference between being forced to play baseball lefty and having to 'swing' a virtual sword with a wiimote with your opposite hand.I don't think that is the point. Firstly, its pretty rude to force Lefties to play with their non dominant hand to begin with. How would you like it if you were forced to play baseball switched? The challenge shouldn't be with this kind of change IMO.
Right, I agree that it would be uncomfortable for a bit. I guess my comments have been more for those who say they refuse to play the game because of this barrier.Its kinda like the baseball thing. I use both dominant and non domaniant to play it but switch the hands and things wont be as good. Idk I guess we will just have to see when the game comes out
this isnt an official art
Which shows you can get used to it.Its kinda like the baseball thing. I use both dominant and non domaniant to play it but switch the hands and things wont be as good. Idk I guess we will just have to see when the game comes out
I can play backhand AND normal. But backhand just feels better to me. It has nothing to do with adaptation, but preference. And I've never complained for consoles like the DS because I know that my favoured controller hold is extremely rare. (And yes, I'm still pretty good).That's a little extreme. Learn to adapt Vigilante.
I doubt it would be hard. Firstly, I highly doubt that any puzzle can be one hand specific. How would that happen? Secondly, they only really have to change Links animations to match the lefties. The only thing that will change is the ease at finding specific enemies' weaknesses. For example, in Lttp, the fact that the guards were right handed and Link was left made it harder to avoid their shield.I imagine it would be a lot more difficult than you are implying. It's not like TP where they can just flip the world over. The enemies are specifically designed with right handedness in mind.