so i played brawl+ with some kids that were way better than me the other day, and after bein completely destroyed, i have some request and questions regarding changes being made to characters lol (we play 4.0 so if changes in 4.1 have been made i appologize).
first off, ivsaurs down throw to uair does way to much damage for how easy it is to pull off. ivy has plenty of other combo options that take a bit more skill, but can still rack in the same amount of damage. maybe some tweaks to down throw that made this set up a bit harder could be implemented.
id like to see pit's dair have less ending lag. i mean, it's not that great of a move, and its just too slow to be a verry usefull move. sure it has some use, but it's not that great. giving it a mnor speed boost would make it a bit better imo and would by no means make it broken.
obviously falcon's reverse knee need some nerfing, but im pretty sure this has already been done, right?
from what ive read fox's dair to utilt is beeing adjusted. i saw way too many 0-90% combos yesterday...
sheiks fair and ftilt are, well, ridiculous. i used sheik a bit back in normal brawl, and having to get two hits off with her fair off the stage in order to gimp people took me a long time to get down, and it was very gratifying to pull off. now her fair is just, "oh hey, im gonna jump, punch you, and you'll die, k?" way too easy, and i don't like it. im not saying take it back to brawl's low power, maybe just try to find a nice middle ground.
another thing regarding ivysaur, i read that he might get multiple tries with his up b, so, i think the speed of his razor leafs should be toned down just a tad.
i think the code that allows pit to get WoI back after being hit should be implemented. i mean, if you are an all star with pit, you can cary people off the edge no problem and get back with WoI without a worry. however, if you make one small flaw and your opponent gets back to the stage, it is incredibly easy to punish this move. i guess it's a high risk high reward kind of thing, but im just puting in my argument about why i think pit should get his recovery back if hit out of it.
also, could the knockback on wolf's uair be toned down a little bit? i just had some isssue juggling, but that may just be me.