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The Brawlplusery - Brawl+ Codeset - Updated 3rd April

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Swordplay

Smash Lord
Joined
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1,716
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Chicago
Matt, I told you just yesterday that we have the inability to edit most projectiles right now.

If you want to see it done so bad, go write us a projectile code and we can discuss it.

Also, Link has a sword and projectiles and zair. Best zoning char in the game in my opinion, he needs projectile buffs why?

As for Ness, testing a few ideas this weekend, see what sticks.
I agree

The two major codes I look forward to right now are a projectile code and a throw code.




I think we need to let the metagame of characters develop and then reevaluate them.
 

Plum

Has never eaten a plum.
Premium
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Rochester, NY
Some people complained about it, I want to keep it. It's really up to the public though.

Also, for those who wish to test nightly builds:
http://web.me.com/shane_mulligan/Brawl+_Nightly_Builds/Welcome.html
I like it, but that is only while I'm using it.

In my opinion it takes a lot of the skill out of the move. It eliminates needing to space the move out of a combo; as long as you have the timing right you will sweet them in one direction, and the timing is the easy part.
If it was made with weaker KBG then I think it might feel more balanced to me.
As it stands if you hit them with the reverse they are more than likely going to be DIing wrong for a reverse knee and unless you are on a really big stage like FD they will be dead regardless of which sweetspot you hit with.
There should be a bigger reward for spacing it correctly and hitting with the forward knee.
 
Joined
Jun 29, 2006
Messages
1,255
Location
Oklahoma City
I'm frequently getting a weird glitch on the CSS. Half of the characters act like they aren't there. You can't select them, and dragging your cursor over them will result in nothing being displayed in your CS box. A few random freezes after returning to the CSS from the Stage Select too.

The first really isn't a problem. Exiting the CSS and coming back will fix it. The second though is starting to wear on me. xP

4/23/09 set, by the way.
 

idea

Smash Master
Joined
Nov 24, 2007
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4,123
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Come By Chance Mews
Dair works the same as before, nothing's changed (meaning, you can do anything you did before with it except Usmash on some of the cast). I can still land Dair > Utilt perfectly fine, if you're having trouble work on your timing.
Sanuzi posting: So? Isn't it what the public wants?
 

Kuga

Smash Journeyman
Joined
Oct 19, 2008
Messages
202
Location
Brazil
Well,people say.''Fox is good but not ''Top tier,maybe High(with no nerf,even Utilt) cuz he get screwed by everything.His Utilt needed a nerf,and you did it,but nobody complain about Dair>Usmash,you keep saying,''you can do anything you did before with it except Usmash on some of the cast'' and the people keep saying,''the nerf on Dair is not necessary.
So.this is his game,this help him to land a Usmash,its Like.----Marth F-throw,he can use Fsmash,Fair,and alot o things after the throw.
I know you guys know what you do,but its just a opnion puplic,because after the changes,this will be like ROB Dsmash Nerf.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
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Playing melee and smash ultimate
On fox, I'm beginning to think that the dair nerf might've been a little too preemptive. He plays fine even with the nerf (his new nair is just plain hot), but it really isn't that great of an option anymore when nair has better range and sets up combos just as well. I still wanna give it constant KB, but it'd probably be fine at 50% ALR.

yoo, was fox's uTilt always a kill move? O_O i killed MK at 121% with it.
It used to have 110 growth, 22 base, and 10 damage. It now has 115 growth, 45 base, and does 9 damage. It actually has less growth than it did before due to the damage reduction, but the base increase causes the move to kill a good 30% or so earlier. It kills most characters around 130% or so, now. Its launch angle was also changed from 110 (basically, a 70 degree angle behind him) to 84, so it sends more up now, as well.
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
i really like fox's new dair. it really expands his current meta game to do more things than just spam dair. i found myself using the reflector a lot more often. gj team!
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
just tested the new build. Wolf's reflector is like fox now lol. Wolf's aerials ****. Dair is monstrous. I think he needs a lil bit more lag in his dair. Need to sleep so I'll give more feedback later
 

storm92

Smash Ace
Joined
Feb 6, 2008
Messages
844
Location
SoCal
just tested the new build. Wolf's reflector is like fox now lol. Wolf's aerials ****. Dair is monstrous. I think he needs a lil bit more lag in his dair. Need to sleep so I'll give more feedback later
Lag on Dair was reduced in the set so he could actually use it offstage for spiking without killing himself, actually.
 

Rkey

Smash Journeyman
Joined
Oct 1, 2006
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490
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Stockholm
How buffed is Samus' charge shot? Is it buffed enough? I don't know, PAL versions is always a bit behind on recent changes, so can someone tell me when it kills guys?
 

Kuga

Smash Journeyman
Joined
Oct 19, 2008
Messages
202
Location
Brazil
How buffed is Samus' charge shot? Is it buffed enough? I don't know, PAL versions is always a bit behind on recent changes, so can someone tell me when it kills guys?
Its god/good,trust me :p
 

Sukai

Smash Champion
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turn around....
Kirby already has increased cooldown on Fsmash, actually.
I thought the subject was his copy move.
No, the momentum is the SAME, it's just the shieldstun making the game feel more defensive.

Can you guys quit complaining and just play the **** set? A new one with ALL YOUR COMPLAINTS FIXED WILL BE OUT SOON.
Falco chill, don't you guys release this beta to the public for feedback? Stop complaining because you're getting feedback.

On fox, I'm beginning to think that the dair nerf might've been a little too preemptive. He plays fine even with the nerf (his new nair is just plain hot), but it really isn't that great of an option anymore when nair has better range and sets up combos just as well. I still wanna give it constant KB, but it'd probably be fine at 50% ALR.
lol
lmao
rofl
roflmao
explodes


Okay okay, but on a productive note for Fox, might I suggest changing the base knockback of Fox's up tilt to 45, this could promote neutral air follow ups.
 

Revven

FrankerZ
Joined
Apr 27, 2006
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7,550
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Cleveland, Ohio
Falco chill, don't you guys release this beta to the public for feedback? Stop complaining because you're getting feedback.
I'd like to see you be on the IRC daily and hear some of the dumbest things ever people complain about or even just complain about the same things again and again. It gets really repetitive when I already know the problem(s). It's mostly been repetitive complaints and people complaining about changes we didn't even touch!

I know feedback is also complaining but, you shouldn't ***** to any one of us about it constantly like people do on the IRC or even on here.
 

Sukai

Smash Champion
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turn around....
I'd like to see you be on the IRC daily and hear some of the dumbest things ever people complain about or even just complain about the same things again and again. It gets really repetitive when I already know the problem(s). It's mostly been repetitive complaints and people complaining about changes we didn't even touch!

I know feedback is also complaining but, you shouldn't ***** to any one of us about it constantly like people do on the IRC or even on here.
I don't need to be on the IRC to be able to relate. I'm a flash artist, I make flash movies, and I get reviews with pretty much the same complaints, repeated over and over and over again, even some complaints that are strictly opinionated and without a viable reason.
I know it gets annoying, I can relate to that, but when you're willingly open to criticism, this is going to happen, it's side effect that will always follow, so when you signed up for feedback, you signed up for all of it, the good ones, the bad ones, the incompetent ones, the stupid ones, the groundless ones, all of it.
Just something you have to bear with. I'm not *****ing, like everyone else, I was supplying feedback.

If you can't handle it, then stop recommending feedback, you shouldn't complain at other people for doing what you left yourself open to.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Oof, its getting a little hot in hereeeee.

cool it, fellas. Feedback is welcome, its fine. With every set there is always positives and negatives.
 

Adetque

Smash Apprentice
Joined
Feb 21, 2009
Messages
149
Any chance you can speed up the standard tech (not tech roll) animation like 3x? I'm constantly getting punished for successful techs.
 

FTWin

Smash Cadet
Joined
Jan 5, 2009
Messages
67
Location
Dade city, FL
my sd card doesnt have a "/codes/" folder, and i made a codes folder and put the sd loader into it and it still doesnt work. im confused =(
Anyone wanna help me?

EDIT:Now the SD card isnt write protected, but still i cant get actual brawl plus to work.... so confused...
 

leafgreen386

Dirty camper
Joined
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Playing melee and smash ultimate
lol
lmao
rofl
roflmao
explodes


Okay okay, but on a productive note for Fox, might I suggest changing the base knockback of Fox's up tilt to 45, this could promote neutral air follow ups.
It already has a base of 45 right now, actually. At low percents you should be able to followup with nair. I know I did it at least once or twice yesterday when I was playing cape. And nair is still a good followup at mid percents on platform stages, allowing you to get another utilt off afterward. I didn't get to use utilt as much as I would've liked, and screwed up a few of my followups, but it was mostly just due to not being familiar with the changes yet and actually applying them in a match. There were a lot of followups I saw just a split second too late, but they were definitely viable. Even then there were still some pretty good combos (matches should be up sometime in the next couple days). There are a few things I still think could be tweaked about fox (ie. a little higher ugrav), but he feels pretty solid right now.
 

DaiAndOh

Smash Ace
Joined
Mar 15, 2007
Messages
526
Location
Brooklyn, NY
Ok guys, a couple of quick thoughts from M2K after playing for hours. Please note I can't actually retort these seeing as I'm not talking to him over AIM or anything.

Fastfalling is too fast.
Too much hitstun (yes yes less than Melee, but remember our own statements - this is not Melee 2.0...)
Falco is dumb. (I know for a fact, he hates the nair).

Figured you guys might care about what he said...
 

leafgreen386

Dirty camper
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3,577
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Playing melee and smash ultimate
Ok guys, a couple of quick thoughts from M2K after playing for hours. Please note I can't actually retort these seeing as I'm not talking to him over AIM or anything.

Fastfalling is too fast.
Too much hitstun (yes yes less than Melee, but remember our own statements - this is not Melee 2.0...)
Falco is dumb. (I know for a fact, he hates the nair).

Figured you guys might care about what he said...
Hm... too much hitstun? Interesting.

And I really have no idea what you meant when you say "falco is dumb," or what the reasoning behind it is. Too good dumb? Bad dumb? Dumb how?

Do you think you could get him to post a detailed explanation of his thoughts? We can't really make changes without knowing what the exact problem is.
 

GHNeko

Sega Stockholm Syndrome.
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Fastfalling is too fast.
Fast fall speeds are character specific.


Too much hitstun (yes yes less than Melee, but remember our own statements - this is not Melee 2.0...)
...If its less then Melee, how its it Melee 2.0? Also what about Smash64?

Falco is dumb. (I know for a fact, he hates the nair).
lolwut. Explain. Because that says nothing. <_>

Figured you guys might care about what he said...
We do, but I dont think he word is absolute. Thanks for the feed back. <3
 

Plum

Has never eaten a plum.
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Jun 28, 2008
Messages
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Rochester, NY
Ok guys, a couple of quick thoughts from M2K after playing for hours. Please note I can't actually retort these seeing as I'm not talking to him over AIM or anything.

Fastfalling is too fast.
Too much hitstun (yes yes less than Melee, but remember our own statements - this is not Melee 2.0...)
Falco is dumb. (I know for a fact, he hates the nair).

Figured you guys might care about what he said...
I will say that fastfalling is ridiculous. There is a group that feels just right, but when it comes to the fastfallers they do take it to the extremes. Off stage they just plummet like a rock, but I think the problem is more so Brawl's physics. (correct me if I'm wrong here) Brawl is just so floaty naturally that you have to up the grav to help make it feel more right and combine that with a faster fastfall and you fall just insanely fast. On stage I love it and it helps the combo game out, and it might be where it is because any less and essential stuff might not be possible. There is a lot of characters though that can't do a thing off stage though because they instantly suicide.

I don't know what to really say about the hitstun. I felt the same way at first as I could sit and zero death all day and get zero deathed all day at the same time, but as my friends and I got used to it that all stopped and combos became anywhere from like 30-50% and only hitting that latter % when you were lucky.

I wish you had more of an explanation for it though. The more feedback we get from pros the better when it comes to perfecting this project.
 

CountKaiser

Smash Lord
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Jan 16, 2009
Messages
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In space
Weren't other people complaining that there was too much hitstun as well?

If we lower it, don't some characters lose their comboes?

Also, lol@neko
 

Eternal Yoshi

I've covered ban wars, you know
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Question: Do B+ Tourneys allow you to adjust your buffer to your prefernce? I think it's unfair to force everyone to use a 1 frame buffer.
 
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