Also, thanks for giving Ness the Homerun sound on his bat again. LOVE that. The little things count, and make me love the game more.
Now how about that YES! on the Knee?
Now how about that YES! on the Knee?
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nice to hear.Yeah im working on a new value now Plum. Love the constructive feedback guys, keep it up. I'll try and bring a new set for public testing maybe by the end of today or tomorrow!
1) Kirby's Fsmash received no nerf in power, only wind-down.By weaker i meant slightly nerfed, but if it killed earlier for your friend then either you someone DI'ed the wrong way or the comp DI'ed my Fsmash O_o ( I was fighting DDD so it would explain how your friend got it to kill at a lower percentage due to his weight)
-I agree with the buff for his copy move, buy im not sure if they can chage that or not. If so then yes.
The reason we don't release things beforehand is because none of these are official releases anyway. They're all always test builds and as such are prone to constant (read: nightly) change. Telling you guys everything that we're doing every time would be exhausting and is easily accomplished by the patch notes on every build instead. In fact these nightly builds ARE our way of telling you guys what we're up to, because these builds are what make up the precursors of the true releases.future reference tho, i think it would be say to announce changes being added to the next version before its released that way we know wut to look out for.
-I dunno why it seems weaker to me O-o1) Kirby's Fsmash received no nerf in power, only wind-down.
2) Yes, we can theoretically change the exit lag of the Copy. We'll discuss whether or not this is really necessary or frivolous. These days it seems like people only accept the most dire of necessary changes. People only want us to work on characters that "need it", regardless of how much sense a change to a good character makes.
The reason we don't release things beforehand is because none of these are official releases anyway. They're all always test builds and as such are prone to constant (read: nightly) change. Telling you guys everything that we're doing every time would be exhausting and is easily accomplished by the patch notes on every build instead. In fact these nightly builds ARE our way of telling you guys what we're up to, because these builds are what make up the precursors of the true releases.
no pics, just try it out!Pics or no.
lol u screwed up the code...you're supposed to get the data from the css code, remove all randoms and nones, and count the number that are left. That number then replaces what is in your case 32no pics, just try it out!
yes, Captain Falcon would approve.
Roster of Manliness
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000032
2828280A 28280A28
28282828 280A2828
0A282828 280A2828
28282828 0A28280A
0A0A0A0A 0A0A0A28
28282828 28282828
28000000 00000000
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00032
06680E80 00000032
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0000 00000000
I think you guys are in the wrong topic lolYea, i kno, lol. here is both codes combined, to make it easy.
This... brings a tear to my eye...Code:Roster of Manliness 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900d8 00000008 2c170028 41820168 02680DE0 0022FFFF 06680DE0 00000032 2828280A 28280A28 28282828 280A2828 0A282828 280A2828 28282828 0A28280A 0A0A0A0A 0A0A0A28 28282828 28282828 28000000 00000000 06685824 0000000C 3C608068 7C630214 88630E80 00000000 046857F0 3AE00032 06680E80 00000032 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0000 00000000
nawwwI think you guys are in the wrong topic lol
Well guess what?nawww
I want this to go on the next Brawl+ codeset, lol
try it out if you wanna kno wut I mean.
yoo, was fox's uTilt always a kill move? O_O i killed MK at 121% with it.
MK Flimsy Armor code is gone Neko.....
*facepalm*
MK? The light guy? WITH the EXTRA KNOCKBACK code? And on a CPU who cant DI?
Loooool.
No johns. loljkdonthurtmeplz :3....
*facepalm*
MK? The light guy? WITH the EXTRA KNOCKBACK code? And on a CPU who cant DI?
Loooool.
No, the momentum is the SAME, it's just the shieldstun making the game feel more defensive.Yeah, i know what you mean! I liked the momentum in Brawl+ 3.3 a lot more. It feels like Brawl that is just A LITTLE better. Could we have better momentum in the next version?
MK Flimsy Armor code is gone Neko.
oh, ok. Yea, it feels rly different. sorry...No, the momentum is the SAME, it's just the shieldstun making the game feel more defensive.
Can you guys quit complaining and just play the **** set? A new one with ALL YOUR COMPLAINTS FIXED WILL BE OUT SOON.
Sorry man; just being honest. No need to 'splode (even though you've heard **** from a lot of people recently).No, the momentum is the SAME, it's just the shieldstun making the game feel more defensive.
Can you guys quit complaining and just play the **** set? A new one with ALL YOUR COMPLAINTS FIXED WILL BE OUT SOON.
If thats the case, i hope that something can be done with Sheik and Zelda's transformation, so that they can have one set transformation time.
Doesn't that code fix the transformation time?The codes above work with the following characters;Code:NTSC-JPN Instant Transformation [Y.S.] 04FC3358 0C050100 04FC33E8 0C050100 04FC3410 0C050100 NTSC-USA Instant Transformation [Y.S.] 04FC37F8 0C050100 04FC3888 0C050100 04FC38B0 0C050100 PAL Instant Transformation [Y.S.] 04FBF7F8 0C050100 04FBF888 0C050100 04FBF8B0 0C050100
Samus / Zero Suit Samus
Wario / Warioman
Zelda / Sheik
Bowser / Giga Bowser
Dude, they think its slow which I agree and I've seen several other users say the same thing. 55 users downloaded my latest code set which is addressing the flow/speed problem so there obviously, at least 55 people are not satisfied with the pace of the game and want something faster.Can you guys quit complaining and just play the **** set? A new one with ALL YOUR COMPLAINTS FIXED WILL BE OUT SOON.
i couldnt find v2.1 of the codes, but this one works just finedoes anyone know what the (PAL) loader codes for the snapshot method are or where I can find them?
PAL
Load .gct file from Snapshot v1 [Y.S, Phantom Wings] (9 lines)
C20C8B00 00000009
80A40008 3CC000D0
60C6C0DE 80E50000
7C063800 40820028
80E40004 3CC0817D
60C60000 81050000
91060000 38C60004
38A50004 34E7FFFC
41A1FFEC 83A40004
60000000 00000000
All Versions
Execute codes loaded from Snapshot v1 [Y.S.] (5 lines)
217D0000 00D0C0DE
217D0004 00D0C0DE
04001848 817D0008
64000000 00000000
E0000000 80008000
(Codes entered after this one will be ignored, as this code changes the code list location)
Question, is that code literally instant?Doesn't that code fix the transformation time?
If your talking about 4.1 4-23, that was a mistake. Its fixed in 4-25 release.G&W's Dsmash feels FINE?
Jesus, it feels like one of the worst smashes in the game. If you use it, and dont hit, it's game over for G&W.
It's not even particularly impressive if you do hit, not like Bowser's Fsmash.
http://www.gamesurge.net/chat/BrawlPlusCan some one hook me up with the latest 4.1 version?
Dair works the same as before, nothing's changed (meaning, you can do anything you did before with it except Usmash on some of the cast). I can still land Dair > Utilt perfectly fine, if you're having trouble work on your timing.Well,most of the people agree about Fox.Leave his Dair alone man >.<
Its not good if you need to timing again and again....the move is just good,but not the best,its Top 10 maybe.
For now,i think this should not be nerf at this point,lets see what they think.
and about his Nair,well,i dont know because my wii stop reading discs >.<