leafgreen386
Dirty camper
Guys, if you're having trouble comboing with fox's dair... practice timing it better. You have a lot of leeway for utilt. I can combo out of fox's new dair just fine at 0 buffer. In fact, I can even usmash about half the time, because shanus forgot to change the hitbox data to drop the base from 43 to 39.
Your understanding of hitstun is a little bit ridiculous. If you're in hitstun, you can't act. Period. A 7-9 frame advantage means you have 7-9 frames to do anything in.Oh, but I did, did you read my post?
Did you at all factor in the frame data of characters who can retaliate in 2 frames?
No. Brawl is full of "this doesn't actually work"s. A "just barely" means just that - it will just barely combo, but it still combos. If I or almost anyone else says that something "just barely" works in this game, they mean it. They mean it works, but it's tight. Fox's new nair will combo against floaties regardless of DI. Fast fallers can tech it by DIing down and away, but you're still in a very good position to techchase them after that. Also, if you hit with the weak hit of the nair, you can avoid sending them into the tumble until about 50 or so, which will combo into something regardless, since... you can't DI non-tumble hits.Like Brawl.
Brawl is full of "Just barely"s. Who don't you just set the hit stun back to Brawl default then if it's more interesting.
Just barely to me means not guaranteed. If that's the case, what's the point of combos if they aren't true? I always work for my combos, I'm always looking for new combos to do. But when you destroy a staple, "working" for the combos runs into an entirely new context.
I want to see a video of someone stringing a good combo with this Fox against someone who DIs well..
I have played around with my changes, and I've played around with non-dair/utilt combos, and they work. I know that they are possible, and it seems to me you're just not a very fast player and so are failing at performing them. It's easily possible to do 50%+ combos at low percents without even touching fox's dair. Launcher move -> uair -> uair works at mid percents. Nair -> utilt works great as a low percent combo starter against all characters. At higher percents, nair -> nair/dash attack/grab/usmash works on floaties or fast fallers with no/poor DI. I suggest you play around a lot more than you have with the new nair and utilt. I think you'll find that fox has a lot more combo options than you thought he did.The air and off stage work hand in hand. Fox lack in range and priority, so other characters, just about all of them, can out space and out prioritize his aerials. I'm counting full hops, actual aerial combat, not short hops, because the purpose of them is doing aerials closer to the ground, which I wouldn't count as full blown aerial combat. You need to pay attention, DI prevents neutral air combos. Keeping fox as is is in no way holding the player's hand, and because you enjoy patronizing the skill of a Fox player doesn't change that. Good Fox players can keep a flow going without spamming down air and up tilt to high heaven. For those who do that, they find out that it's not as reliable as once conceived and move on to other methods.
No one seems to listen when I say that down air is unsafe, predictable, easily punished, easily out spaced and out prioritized. It's a bad approach method. It's spammable by noobs who still think Fox is top tier from his Melee days. Don't even get me started on holding players' hand for combos, Falco combos by stringing random moves together with a few lasers, Falcon ****ing speaks for himself, Mario, Luigi, Peach, all these people combo on a whim. Even Ganon combos with little effort. I've "played around" with it, that's how I believe I can say this, have you "played around" with your changes?
Because the number one rule about using aerials offstage with every character is that you're not allowed to jump, right? Don't be a moron. Fox needs to dj aerial to make it back from an offstage aerial, yeah, but uh... who cares? Does this somehow make his edgeguarding bad? When I say he can use his aerials offstage and make it back, I'm referring to offstage edgeguarding, which is something fox can do. You make it sound as if fox can't bair offstage at all during regular gameplay (ie. not insanely high up due to being launched). Just because he can't stagespike with bair doesn't mean he can't use it as an effective edgeguard move and make it back.Try it out, I dare you I double dare you!
No jumping, like a back air stage spike, run off the ledge and do a back air, I dare you to make it back!
Neutral air, yeah, it's his fastest aerial, he can make it back, I didn't say **** about neutral air suiciding. How do I know, I've tried it, have you!?
I don't need to explain it any other way. You can't act out of hitstun in brawl+.[sarcasm]Well of course.[/sarcasm]
How else would you explain it other than chocking it up to psychological error?