cookieM0Nster
Smash Champion
^Falcon doesn't need another knee move. He grows a third knee by using his new Final Smash.
lol, u won the thread!
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^Falcon doesn't need another knee move. He grows a third knee by using his new Final Smash.
I came to the thread to say just this...In this same vein, and as much as it pains me to say this being a Squirtle main, Squirtle's utilt could probably use a similar tweak... *sigh*
Lolwut?to the guy complaining about ness, maybe its just you. try using more characters. i was never good with jigglypuff and i started to second her in b+
Ness has actually gotten worse with the changes though.GG.
Characters who dont recieve changes != Not getting attention.
Snake has barely gotten any changes but he's perfectly fine.
When a character is BAD and has gotten barely any changes, there goes your platform to support well-thought buffs.
I'm just sayin, though.
Lolwut?
You have no idea do you?
We. Are. Working. On. Ness.Ness has actually gotten worse with the changes though.
Not enough times Diddy.We. Are. Working. On. Ness.
How many times have I said this now?
Nothing is set in stone except for the obvious gameplay changes. We are constantly changing the set and letting people test it in the IRC, almost daily. Things get removed, things get put back in, things get changed and etc. We have SOME plans for Ness, action just hasn't been taken yet (that and there aren't a lot of agreements on some suggestions). We aren't neglecting him, we're just focusing on more troublesome things like Fox Utilt (which we just fixed/tweaked) and Sheik Ftilt.Not enough times Diddy.
(serious change)
My bad, I was under the impression that Brawl + changes were set in STONE. So I was ********* for nothing.
Good job people. Keep up the good work.
(pats head)
Whats up with Fox and Sheik's tilts?Nothing is set in stone except for the obvious gameplay changes. We are constantly changing the set and letting people test it in the IRC, almost daily. Things get removed, things get put back in, things get changed and etc. We have SOME plans for Ness, action just hasn't been taken yet (that and there aren't a lot of agreements on some suggestions). We aren't neglecting him, we're just focusing on more troublesome things like Fox Utilt (which we just fixed/tweaked) and Sheik Ftilt.
They combo'd into themselves repeatedly. We fixed that.Whats up with Fox and Sheik's tilts?
Sheik Ftilt could still somewhat do stupid good **** and combo REALLY well even though we thought that would be okay, it really wasn't. Same with Fox Utilt, combo'd into itself usually 2-3 times and then st up for a Dair and rinse and repeat until high percent. Although easily DI'd to avoid, these combos were easy to do and took no work at all and some times led to stupid good damage for such easy combos. The tweaks fix those issues.Whats up with Fox and Sheik's tilts?
You can still do dair -> utilt -> dair -> utilt at low percents, but after that, you need to mix it up.I just love how Kirby has been almost unchanged throughout the entire development of Brawl+. Kirby ftfw!
Okay, so Fox's U-Tilt self-combo has been nerfed, and his D-Air ALR has been reverted to 100%? Seems like it'd really difficult to do his staple combo, but I guess that was actually the cause for it >.>
Adding some different tastes to the Brawl+ ice cream...be careful, because some flavors just don't mix (BBQ and chocolate wut?)
Unfortunately, it wasn't possible to get dtilt to combo on ff'ers without also enabling usmash on floaties, so unless we give it a speedup, dtilt will not work against the entire cast.Ah, okay. I must have missed that. I'd most likely follow up a SHFFLd D-Air at high %s with a D-Tilt, and then nail my opponent with a F-Air, U-Air, or sweet N-Air...
Well, that's fine. I'm not worried about something not working on the entire cast (and I certainly don't want Fox to be able to U-Smash all my floaties after a D-Air). The purpose of the nerf was to encourage combo and attack variety. I'l just figure out what works on who, and go with that. I still have other Tilts, Jabs, Grab, and the Shine to work with afterwards...Unfortunately, it wasn't possible to get dtilt to combo on ff'ers without also enabling usmash on floaties, so unless we give it a speedup, dtilt will not work against the entire cast.
I like the fox changes even though i haven't tried fox yet...well i can handle melee fox at high levels of play this should be a breeze...i knew you could take away the spam anyway..i can't wait to see how fox plays now...but any update on the Diable lasers and the FF specials?Unfortunately, it wasn't possible to get dtilt to combo on ff'ers without also enabling usmash on floaties, so unless we give it a speedup, dtilt will not work against the entire cast.
sorry, not yet..but any update on the Diable lasers and the FF specials?
Yo kupo. What's up. I am liking ya codeset..but can you add a css screen with everything already set up..like idk if you have the handicap= buffer on or not. Other than that it's tight yo.sorry, not yet
Awesome thanks! Yea, my next update will have the handicap buffer and CSS. I didn't do CSS because of reported glitches but since we found the problem, its going inYo kupo. What's up. I am liking ya codeset..but can you add a css screen with everything already set up..like idk if you have the handicap= buffer on or not. Other than that it's tight yo.
cookieM0Nster's Custom CSS
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Custom Random
06685824 0000000C
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MUST BE USED WITH "cookieM0Nster's Custom CSS" CODE!!!
Pics or no.Try it out, it is SICK!!!!
Just an F-smash nerf. And hopefully someone is working on more hitstun out of copy or perhaps changing it in some other way so that kirby doesnt get punished for using it.I just love how Kirby has been almost unchanged throughout the entire development of Brawl+. Kirby ftfw!
About Falco's new shine, is it just me or does it have almost no hitstun making using it a little counterproductive? My hitstun setting is a bit lower since I'm using NADT (.46 as opposed to I think .4865) but when playing against a Fox CPU it would just Nair me right in the face when I used it since I'm pretty much knocking him into me. Kind of like Ganon's Up+B but worse since I'm bringing my opponent towards me. Either the slightly lower Hitstun is making a huge difference (doubt it) or the stun on the shine needs to be tweaked.So I've been trying out Falco's new shine (using the nightly build set from yesterday), and I actually really like the new mechanics. However, I was looking at the nightly build for tonight and noticed that in the change list for the most recent nightly build, the shine hits at a 110 degree angle instead of a 120 degree angle.
I noticed it too, its very strange. It has 0 hitstun. Guess i need to trash that one. It was fun though!About Falco's new shine, is it just me or does it have almost no hitstun making using it a little counterproductive? My hitstun setting is a bit lower since I'm using NADT (.46 as opposed to I think .4865) but when playing against a Fox CPU it would just Nair me right in the face when I used it since I'm pretty much knocking him into me. Kind of like Ganon's Up+B but worse since I'm bringing my opponent towards me. Either the slightly lower Hitstun is making a huge difference (doubt it) or the stun on the shine needs to be tweaked.
Considering the only difference between when I tested the shine and the current one is its startup and its angle, I can guarantee you that it combos at .4865 hitstun, although I can't make the same promise for .46. I do know that I have gotten both utilt and dsmash to register in training, however, and on a fox no less, who is in the lowest hitstun bracket (hitstun division constant = 36). Maybe you just need to act more precisely after the shine?About Falco's new shine, is it just me or does it have almost no hitstun making using it a little counterproductive? My hitstun setting is a bit lower since I'm using NADT (.46 as opposed to I think .4865) but when playing against a Fox CPU it would just Nair me right in the face when I used it since I'm pretty much knocking him into me. Kind of like Ganon's Up+B but worse since I'm bringing my opponent towards me. Either the slightly lower Hitstun is making a huge difference (doubt it) or the stun on the shine needs to be tweaked.
Leaf, no it doesn't. I can instant aerial out of it immediately. It happened all night. Unless something with the angle change effected it. Trust me. Grab MK or any one and use their fastest aerial as your getting hit by it. It has literally 0 hitstun. Like 0 frames.Considering the only difference between when I tested the shine and the current one is its startup and its angle, I can guarantee you that it combos at .4865 hitstun, although I can't make the same promise for .46. I do know that I have gotten both utilt and dsmash to register in training, however, and on a fox no less, who is in the lowest hitstun bracket (hitstun division constant = 36). Maybe you just need to act more precisely after the shine?
edit: Shanus, no. It definitely causes hitstun, and it's definitely enough to combo.
Oh, but I did, did you read my post?I wish you would read what I said. It would go so much further to understanding what changes actually took place. Fox's dair has a 7-9 frame advantage. That means that anything he has that's 7 or less frames in length (meaning utilt, grab, shine, jab, and dsmash) are all guaranteed from a dair. You're just not doing them fast enough. If you're not good enough to time it, then set your buffer higher.
Like Brawl.And why shouldn't there be any "just barely"s? Seriously... why? "Just barely"s make the game more interesting, unlike the dial-a-combo ssb64 had and what currently exists for quite a few characters in brawl+. Basically, you're saying that the reason you don't like this change is because you don't want to actually have to work for your combos. Um... too bad?
The air and off stage work hand in hand. Fox lack in range and priority, so other characters, just about all of them, can out space and out prioritize his aerials. I'm counting full hops, actual aerial combat, not short hops, because the purpose of them is doing aerials closer to the ground, which I wouldn't count as full blown aerial combat. You need to pay attention, DI prevents neutral air combos. Keeping fox as is is in no way holding the player's hand, and because you enjoy patronizing the skill of a Fox player doesn't change that. Good Fox players can keep a flow going without spamming down air and up tilt to high heaven. For those who do that, they find out that it's not as reliable as once conceived and move on to other methods.You also seem to be confusing "the air" with "offstage." Fox sucks offstage. That's a given. He has a couple options for recovery, but he isn't meant to play offstage for long periods of time. But the air is where fox combos. He continues his combos by linking the air into the ground. Fox can in fact combo uair -> uair at certain percents. He can combo from his bair (try using the sourspot sometime). And now he can combo more effectively from his nair. You talk about how changing fox like this holds the hand of his opponents. Well, guess what? Leaving him how he was before the change is just holding the hand of the people playing him. Apparently, as a fox main, you want the game to hold your hand for you in your combos. I suggest you try playing more with the changes. From the sounds of things, you haven't even tried to use fox's other moves for comboing since utilt -> dair was so easy.
Try it out, I dare you I double dare you!Also, where do you get off saying that a bair offstage is suicide for fox? Fox can easily bair or nair offstage and make it back. Unless you meant by the opponent, in which case... duh. Fox gets edgeguarded easily. It's part of the character.
Now that's more like it.You can still do dair -> utilt -> dair -> utilt at low percents, but after that, you need to mix it up.
Also, when it was reverted to 75% ALR (so it now has 9 frames lag), its base was dropped to 39 to give the same frame advantage as it did on 100%.
Something is very off. Shine to Utilt registers as a 3 hit combo in training mode but you can still easily attack right out of the shine.Wait a minute, but he got it to register in training mode, which indicates that they were in hitstun the whole time. Something's definitely off here.
Remove any existing gamecube memory cards from your Wii.can someone help me? the double gct method isn't working since it loads vBrawl everytime I try. I know I use the right files because I sent them to other people and they got it working flawlessly.