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The Brawlplusery - Brawl+ Codeset - Updated 3rd April

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JCaesar

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I really like the new changes. I especially like what you've done with Fox's utilt, Sheik's ftilt, and Zelda's usmash. There was a time not long ago when they all comboed into themselves at low %s for massive damage with very little effort/skill, but now they pop up more and mostly just combo into aerials, which I see as a good thing. It takes a little more effort but it definitely feels better overall, and I'm sure it'll get less "gay" complaints from people new to Brawl+, which, believe it or not, is important to the future success of Brawl+. They all start combos at low %s, have enough hitstun to give you lots of options for followups, and they all set up kills at higher %s (or kill by themselves), so they are still staple moves for these characters, as they should be.

In this same vein, and as much as it pains me to say this being a Squirtle main, Squirtle's utilt could probably use a similar tweak... *sigh*
 

PKNintendo

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GG.



Characters who dont recieve changes != Not getting attention.

Snake has barely gotten any changes but he's perfectly fine.

When a character is BAD and has gotten barely any changes, there goes your platform to support well-thought buffs.

I'm just sayin, though.
Ness has actually gotten worse with the changes though.
 

PKNintendo

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We. Are. Working. On. Ness.

How many times have I said this now?
Not enough times Diddy.

(serious change)

My bad, I was under the impression that Brawl + changes were set in STONE. So I was ********* for nothing.

Good job people. Keep up the good work.
(pats head)
 

Revven

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Not enough times Diddy.

(serious change)

My bad, I was under the impression that Brawl + changes were set in STONE. So I was ********* for nothing.

Good job people. Keep up the good work.
(pats head)
Nothing is set in stone except for the obvious gameplay changes. We are constantly changing the set and letting people test it in the IRC, almost daily. Things get removed, things get put back in, things get changed and etc. We have SOME plans for Ness, action just hasn't been taken yet (that and there aren't a lot of agreements on some suggestions). We aren't neglecting him, we're just focusing on more troublesome things like Fox Utilt (which we just fixed/tweaked) and Sheik Ftilt.
 

PKNintendo

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Nothing is set in stone except for the obvious gameplay changes. We are constantly changing the set and letting people test it in the IRC, almost daily. Things get removed, things get put back in, things get changed and etc. We have SOME plans for Ness, action just hasn't been taken yet (that and there aren't a lot of agreements on some suggestions). We aren't neglecting him, we're just focusing on more troublesome things like Fox Utilt (which we just fixed/tweaked) and Sheik Ftilt.
Whats up with Fox and Sheik's tilts?
 

Revven

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Whats up with Fox and Sheik's tilts?
Sheik Ftilt could still somewhat do stupid good **** and combo REALLY well even though we thought that would be okay, it really wasn't. Same with Fox Utilt, combo'd into itself usually 2-3 times and then st up for a Dair and rinse and repeat until high percent. Although easily DI'd to avoid, these combos were easy to do and took no work at all and some times led to stupid good damage for such easy combos. The tweaks fix those issues.

Of course, this stuff is not in the code set in the OP, it's in the set we're testing in the IRC.
 

IC3R

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I just love how Kirby has been almost unchanged throughout the entire development of Brawl+. Kirby ftfw!


Okay, so Fox's U-Tilt self-combo has been nerfed, and his D-Air ALR has been reverted to 100%? Seems like it'd really difficult to do his staple combo, but I guess that was actually the cause for it >.>



Adding some different tastes to the Brawl+ ice cream...be careful, because some flavors just don't mix (BBQ and chocolate wut?)
 

leafgreen386

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I just love how Kirby has been almost unchanged throughout the entire development of Brawl+. Kirby ftfw!


Okay, so Fox's U-Tilt self-combo has been nerfed, and his D-Air ALR has been reverted to 100%? Seems like it'd really difficult to do his staple combo, but I guess that was actually the cause for it >.>



Adding some different tastes to the Brawl+ ice cream...be careful, because some flavors just don't mix (BBQ and chocolate wut?)
You can still do dair -> utilt -> dair -> utilt at low percents, but after that, you need to mix it up.

Also, when it was reverted to 75% ALR (so it now has 9 frames lag), its base was dropped to 39 to give the same frame advantage as it did on 100%.
 

IC3R

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Ah, okay. I must have missed that. I'd most likely follow up a SHFFLd D-Air at high %s with a D-Tilt, and then nail my opponent with a F-Air, U-Air, or sweet N-Air...
 

leafgreen386

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Ah, okay. I must have missed that. I'd most likely follow up a SHFFLd D-Air at high %s with a D-Tilt, and then nail my opponent with a F-Air, U-Air, or sweet N-Air...
Unfortunately, it wasn't possible to get dtilt to combo on ff'ers without also enabling usmash on floaties, so unless we give it a speedup, dtilt will not work against the entire cast.
 

IC3R

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Unfortunately, it wasn't possible to get dtilt to combo on ff'ers without also enabling usmash on floaties, so unless we give it a speedup, dtilt will not work against the entire cast.
Well, that's fine. I'm not worried about something not working on the entire cast (and I certainly don't want Fox to be able to U-Smash all my floaties after a D-Air). The purpose of the nerf was to encourage combo and attack variety. I'l just figure out what works on who, and go with that. I still have other Tilts, Jabs, Grab, and the Shine to work with afterwards...

So what if I can't D-Tilt fastfallers? I have plenty of other options :evil:

(I don't play that much Fox anyway~ Falco feels much better~)
 

Plum

Has never eaten a plum.
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I've been meaning to make a post about this for a while now, but I have always forgotten about it.

Anyways, I have 2 SD cards. An 8 gig and a 1 gig. For a while I used my 8 gig with no problems with all of my Homebrew needs, but it no longer worked with the release of the current Plusery codeset. I never really figured out why until recently, but I used my 1 gig card and everything worked fine.

Recently I misplaced my 1 gig and needed to use my 8 gig again, which made me basically made me figure out why I couldn't use it for the most recent release.

With my 1 gig I had the current codeset and texture hacks; neither of which work on my 8 gig and I now know why.

Brawl was released before system menu 4.0 so it wasn't made with SDHC support. Even though the Homebrew channel works fine with SDHC and now Wii 4.0, Brawl doesn't and never will.
Texture hacks, the snapshot hack, the double .gct method all require Brawl to use information off of the SD card, and because it can't use SDHC my 8 gig wouldn't work with any of these.

So recently with my current lack of my 1 gig I had to cut down on the recent codeset; taking out codes like the CSS stuff and tags in replays and whatever made life easier but wasn't needed for gameplay because my 8 gig is limited to the 430 line limit of Gecko_Brawl.

Basically, as of now and for all future releases of the Plusery, you can't use an SDHC unless you want to bother with .gpf files (which I don't...) and texture hacking via file replacement is impossible.
 

Thunderhorse+

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So I've been trying out Falco's new shine (using the nightly build set from yesterday), and I actually really like the new mechanics. However, I was looking at the nightly build for tonight and noticed that in the change list for the most recent nightly build, the shine hits at a 110 degree angle instead of a 120 degree angle.

I haven't had time to mess around with the latest nightly build yet (and I probably won't have time to until tomorrow after I get back from work), but I'm curious as to what warranted the change in angle? Is the change even that noticeable?

I asked because it looked like (upon first impressions on the level 9 training CPU, still untested against live opponents with DI, so I might be entirely wrong about this anyway) that with the 120 degree, it might have been able to combo into an Fsmash if spaced correctly. If it is possible, I would hate to see the 110 degree hit angle make that impossible.
 

abcool

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Unfortunately, it wasn't possible to get dtilt to combo on ff'ers without also enabling usmash on floaties, so unless we give it a speedup, dtilt will not work against the entire cast.
I like the fox changes even though i haven't tried fox yet...well i can handle melee fox at high levels of play this should be a breeze...i knew you could take away the spam anyway..i can't wait to see how fox plays now...but any update on the Diable lasers and the FF specials?
 

kupo15

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Yo kupo. What's up. I am liking ya codeset..but can you add a css screen with everything already set up..like idk if you have the handicap= buffer on or not. Other than that it's tight yo.
Awesome thanks! Yea, my next update will have the handicap buffer and CSS. I didn't do CSS because of reported glitches but since we found the problem, its going in
 

cookieM0Nster

Smash Champion
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Kupo, could use this CSS screen? try it out if you don't know what it does.

Code:
cookieM0Nster's Custom CSS
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000032
2828280A 28280A28
28282828 280A2828
0A282828 280A2828
28282828 0A28280A
0A0A0A0A 0A0A0A28
28282828 28282828
28280000 00000000

Custom Random
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00032
06680E80 00000032
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0000 00000000
MUST BE USED WITH "cookieM0Nster's Custom CSS" CODE!!!
Use both codes for it to work.

Try it out, it is SICK!!!!
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
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Kentucky
I just love how Kirby has been almost unchanged throughout the entire development of Brawl+. Kirby ftfw!
Just an F-smash nerf. And hopefully someone is working on more hitstun out of copy or perhaps changing it in some other way so that kirby doesnt get punished for using it.
 

Starscream

Smash Ace
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So I've been trying out Falco's new shine (using the nightly build set from yesterday), and I actually really like the new mechanics. However, I was looking at the nightly build for tonight and noticed that in the change list for the most recent nightly build, the shine hits at a 110 degree angle instead of a 120 degree angle.
About Falco's new shine, is it just me or does it have almost no hitstun making using it a little counterproductive? My hitstun setting is a bit lower since I'm using NADT (.46 as opposed to I think .4865) but when playing against a Fox CPU it would just Nair me right in the face when I used it since I'm pretty much knocking him into me. Kind of like Ganon's Up+B but worse since I'm bringing my opponent towards me. Either the slightly lower Hitstun is making a huge difference (doubt it) or the stun on the shine needs to be tweaked.
 

shanus

Smash Hero
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Nov 17, 2005
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About Falco's new shine, is it just me or does it have almost no hitstun making using it a little counterproductive? My hitstun setting is a bit lower since I'm using NADT (.46 as opposed to I think .4865) but when playing against a Fox CPU it would just Nair me right in the face when I used it since I'm pretty much knocking him into me. Kind of like Ganon's Up+B but worse since I'm bringing my opponent towards me. Either the slightly lower Hitstun is making a huge difference (doubt it) or the stun on the shine needs to be tweaked.
I noticed it too, its very strange. It has 0 hitstun. Guess i need to trash that one. It was fun though!
 

leafgreen386

Dirty camper
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About Falco's new shine, is it just me or does it have almost no hitstun making using it a little counterproductive? My hitstun setting is a bit lower since I'm using NADT (.46 as opposed to I think .4865) but when playing against a Fox CPU it would just Nair me right in the face when I used it since I'm pretty much knocking him into me. Kind of like Ganon's Up+B but worse since I'm bringing my opponent towards me. Either the slightly lower Hitstun is making a huge difference (doubt it) or the stun on the shine needs to be tweaked.
Considering the only difference between when I tested the shine and the current one is its startup and its angle, I can guarantee you that it combos at .4865 hitstun, although I can't make the same promise for .46. I do know that I have gotten both utilt and dsmash to register in training, however, and on a fox no less, who is in the lowest hitstun bracket (hitstun division constant = 36). Maybe you just need to act more precisely after the shine?

edit: Shanus, no. It definitely causes hitstun, and it's definitely enough to combo.
 

shanus

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Considering the only difference between when I tested the shine and the current one is its startup and its angle, I can guarantee you that it combos at .4865 hitstun, although I can't make the same promise for .46. I do know that I have gotten both utilt and dsmash to register in training, however, and on a fox no less, who is in the lowest hitstun bracket (hitstun division constant = 36). Maybe you just need to act more precisely after the shine?

edit: Shanus, no. It definitely causes hitstun, and it's definitely enough to combo.
Leaf, no it doesn't. I can instant aerial out of it immediately. It happened all night. Unless something with the angle change effected it. Trust me. Grab MK or any one and use their fastest aerial as your getting hit by it. It has literally 0 hitstun. Like 0 frames.
 

Dark Sonic

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Wait a minute, but he got it to register in training mode, which indicates that they were in hitstun the whole time. Something's definitely off here.
 
D

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maybe the training mode registering doesn't work properly. like it takes normal hitstun or something
 

Sukai

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I need to properly reiterate that I do not mind having one or two of the changes, however all three is pushing it too far. I've said this long before.

I wish you would read what I said. It would go so much further to understanding what changes actually took place. Fox's dair has a 7-9 frame advantage. That means that anything he has that's 7 or less frames in length (meaning utilt, grab, shine, jab, and dsmash) are all guaranteed from a dair. You're just not doing them fast enough. If you're not good enough to time it, then set your buffer higher.
Oh, but I did, did you read my post?
Did you at all factor in the frame data of characters who can retaliate in 2 frames?

And why shouldn't there be any "just barely"s? Seriously... why? "Just barely"s make the game more interesting, unlike the dial-a-combo ssb64 had and what currently exists for quite a few characters in brawl+. Basically, you're saying that the reason you don't like this change is because you don't want to actually have to work for your combos. Um... too bad?
Like Brawl.
Brawl is full of "Just barely"s. Who don't you just set the hit stun back to Brawl default then if it's more interesting.
Just barely to me means not guaranteed. If that's the case, what's the point of combos if they aren't true? I always work for my combos, I'm always looking for new combos to do. But when you destroy a staple, "working" for the combos runs into an entirely new context.
I want to see a video of someone stringing a good combo with this Fox against someone who DIs well..

You also seem to be confusing "the air" with "offstage." Fox sucks offstage. That's a given. He has a couple options for recovery, but he isn't meant to play offstage for long periods of time. But the air is where fox combos. He continues his combos by linking the air into the ground. Fox can in fact combo uair -> uair at certain percents. He can combo from his bair (try using the sourspot sometime). And now he can combo more effectively from his nair. You talk about how changing fox like this holds the hand of his opponents. Well, guess what? Leaving him how he was before the change is just holding the hand of the people playing him. Apparently, as a fox main, you want the game to hold your hand for you in your combos. I suggest you try playing more with the changes. From the sounds of things, you haven't even tried to use fox's other moves for comboing since utilt -> dair was so easy.
The air and off stage work hand in hand. Fox lack in range and priority, so other characters, just about all of them, can out space and out prioritize his aerials. I'm counting full hops, actual aerial combat, not short hops, because the purpose of them is doing aerials closer to the ground, which I wouldn't count as full blown aerial combat. You need to pay attention, DI prevents neutral air combos. Keeping fox as is is in no way holding the player's hand, and because you enjoy patronizing the skill of a Fox player doesn't change that. Good Fox players can keep a flow going without spamming down air and up tilt to high heaven. For those who do that, they find out that it's not as reliable as once conceived and move on to other methods.
No one seems to listen when I say that down air is unsafe, predictable, easily punished, easily out spaced and out prioritized. It's a bad approach method. It's spammable by noobs who still think Fox is top tier from his Melee days. Don't even get me started on holding players' hand for combos, Falco combos by stringing random moves together with a few lasers, Falcon ****ing speaks for himself, Mario, Luigi, Peach, all these people combo on a whim. Even Ganon combos with little effort. I've "played around" with it, that's how I believe I can say this, have you "played around" with your changes?

Also, where do you get off saying that a bair offstage is suicide for fox? Fox can easily bair or nair offstage and make it back. Unless you meant by the opponent, in which case... duh. Fox gets edgeguarded easily. It's part of the character.
Try it out, I dare you I double dare you!
No jumping, like a back air stage spike, run off the ledge and do a back air, I dare you to make it back!
Neutral air, yeah, it's his fastest aerial, he can make it back, I didn't say **** about neutral air suiciding. How do I know, I've tried it, have you!?

You can still do dair -> utilt -> dair -> utilt at low percents, but after that, you need to mix it up.

Also, when it was reverted to 75% ALR (so it now has 9 frames lag), its base was dropped to 39 to give the same frame advantage as it did on 100%.
Now that's more like it.
 

Starscream

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Wait a minute, but he got it to register in training mode, which indicates that they were in hitstun the whole time. Something's definitely off here.
Something is very off. Shine to Utilt registers as a 3 hit combo in training mode but you can still easily attack right out of the shine.
 
D

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can someone help me? the double gct method isn't working since it loads vBrawl everytime I try. I know I use the right files because I sent them to other people and they got it working flawlessly.
 

Sukai

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can someone help me? the double gct method isn't working since it loads vBrawl everytime I try. I know I use the right files because I sent them to other people and they got it working flawlessly.
Remove any existing gamecube memory cards from your Wii.
Delete and Reinstall the gcts.
 
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