goodoldganon
Smash Champion
YesHey shanus, what's this supposed to mean:
Did the Gentleman just get Meleefied? D:
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YesHey shanus, what's this supposed to mean:
Did the Gentleman just get Meleefied? D:
Dammit. Was that to ruin the "vacuum" effect?Yes
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I'm not really a fan of it either since it won't link into his rapid jab, something that was always dumb in Melee. It's a beta so talk about it and why changes are good or bad. But don't do each change individually. Play around with the changes more then get back to us.Dammit. Was that to ruin the "vacuum" effect?
Are you sure we aren't making Melee 2.0?
Alright, I'll get in what I can...I'm not really a fan of it either since it won't link into his rapid jab, something that was always dumb in Melee. It's a beta so talk about it and why changes are good or bad. But don't do each change individually. Play around with the changes more then get back to us.
May someone help me with this?I love Brawl+! It's awesome!
However I have a slight problem:
The Luigi's mansion code doesn't work for me. It freezes the game when I select Luigi's mansion.
Does anybody know how to fix that?
I'm unsure what to tell you. I haven't had freezing problems on the mansion.May someone help me with this?
Question: Where do you live? (What country?)May someone help me with this?
Have you tried playing it in normal Brawl to see if it is the stage itself?May someone help me with this?
Ok here's the deal.Well first, Fox has lost a good deal of his combo ability, ruining his primary combo move, then trying to replace it with neutral air, which does **** with good DI.
Up tilt doesn't combo anymore.
And all this may sound subtle, but people have to remember that because he's a fast faller, he's vulnerable to alot of combos and gimps that don't work on other characters.
Plus Wolf can infinite him with his shine, and I mean a true infinite, unescapable and can be met with a down smash to kill.
Fox's infinite on Wolf wasn't true, it was a lock and can be escaped. I'm all for the down air nerf OR the up tilt nerf OR the neutral air nerf, but not all three. Fox was never considered to be overpowered, so why was he nerfed at all? Now he's like the (normal Brawl) Falcon of Brawl+.
And give Wolf's shine some Knockback gain!
We didn't mean to change the startup, Alopex thought that's what we wanted but we just wanted wind-down. He's fixed it now so, it should be added some time soon. Dsmash is too good though.Has anyone have a problem taunting with the Wild Pokemon? It caused a freeze for me (then again, I was using textures, so idk).
Also, Sonic feels really strange now. With that super fast U- and D-Smash, I'm having to relearn the timing for them, and it's REALLY hard >w<
C-C-C-Combo BreakerWe didn't mean to change the startup, Alopex thought that's what we wanted but we just wanted wind-down. He's fixed it now so, it should be added some time soon. Dsmash is too good though.
Falcon doesn't need another knee move. He grows a third knee by using his new Final Smash.waitwaitwait......
Melee Falcon's second knee of **** is back?
That's awesome!
<- thiiiiiiisBut should stay in Melee
Thing is not everything's in there yet, and I haven't got aimEh, if it works, then contact me using AIM (AlmasAmedor) and I'll happily put it in the OP.
I fail to see the problem with the nerfed Dair.On the neutral air subject, I was never able to combo it into an up smash without moving until now, plus previously I was able to kill with it, not any more, the knockback didn't look nor feel like it increased, but the angle changed, it's slightly more comboable, but DI defeats the purpose and fails to compensate.
Once again, Fox was a perfectly balanced character, I didn't see any grounds to change him.
Nerfing his down air is like nerfing Rob's down smash, or Marth's Dancing Blade. You're just holding the player's hand.
Down air is an entirely unsafe approach, and is extremely predictable and easily punished, out spaced, and out prioritorized.
There's little reason to nerf it, it doesn't beat alot of the more safer spammable moves.
"DB" is considered to be one of Marth's best moves.lolwut @ DB.
You spam DB and you get *****. You get DB blocked and you get *****. You whiff DB and you get *****. You approach with DB and you get *****. <_<
I'm unsure what to tell you. I haven't had freezing problems on the mansion.
I live in Germany, but I do use a NTSC Version of the game and of Ocarina.Question: Where do you live? (What country?)
I can't wait for DB to get it's just desserts.lolwut @ DB.
You spam DB and you get *****. You get DB blocked and you get *****. You whiff DB and you get *****. You approach with DB and you get *****. <_<
It spaces? You dont use DB to space. You use it to punish."DB" is considered to be one of Marth's best moves.
It spaces, it's fast, it eats enough shield to be concerned over, it combos into each hit, and it's unnaturally hard to DI out of.
Fox's down air is just fast, and kinda combos into each hit.
Slap some common sense into him GHNeko! Haha.It spaces? You dont use DB to space. You use it to punish.
Its only fast on the first swipe, and its not even that fast. The whole entire move is not fast at all.
It eats shield and it can shield stab if you already have a drained shield, if you ahve a full shield, or a slightly used shield, its nothing to worry over if you successfully block it. And if you do, marth gets grabbed and punished.
It comboed...into each it in normal Brawl and in melee. That's just how the move works.
And you can DI down and away the first 3 hits, and DI up on the last hit to save yourself.
>_> What are you on?
The move didn't actually combo into each consecutive hit in melee, and it could also be SDI'd behind marth to completely avoid the last hit. The move being only 4 frames of startup and dishing out such incredible damage and killing is what makes it such a great punishment move. No, it isn't an approach move. Yes, you can get punished for being dumb with it. But it is a very very good move. Marth received an angle change on his fair to make it work more effectively for combos, which was added in to help compensate for the nerf he will be receiving on the sideB.GHNeko said:It comboed...into each it in normal Brawl and in melee. That's just how the move works.
And you can DI down and away the first 3 hits, and DI up on the last hit to save yourself.
I wish you would read what I said. It would go so much further to understanding what changes actually took place. Fox's dair has a 7-9 frame advantage. That means that anything he has that's 7 or less frames in length (meaning utilt, grab, shine, jab, and dsmash) are all guaranteed from a dair. You're just not doing them fast enough. If you're not good enough to time it, then set your buffer higher.At leaf: Did you factor in the frame data of other characters, quite a few of them have jabs that come out in 2 frames, just enough to make down air completely ****ing useless for combos. And now it has a set knockback? This makes down air really useless, because it garners no advantage at higher percents!
That's a Bad Thing, it's never combo into up smash, and characters can still jab their way out of that.
Did you even factor that in?
DI stops neutral air's combo ability. There should never be any "just barely"s.
Air isn't Fox's element, he's stronger and pulls more weight on the ground, in aerial combat, he's hindered by lack of range and priority. He's a fast faller meaning that he performs worse in the air than any other character, because he cannot recover from attacks well, this is the reason why he's easily gimped off stage. This is why a back air off the ledge is guaranteed suicide. Compare him to Marth, Falco, Meta Knight, Jigglypuff, Luigi or Game & Watch.
It's not his strong point.
Only down air was good for Fox's combos, oh but that's null and void now.
Up air doesn't combo, back air doesn't combo, forward air only combo's if short hopped fast falled, and neutral air "just barely" combos.
Down air was his staple, from there were ground attacks.