Revven
FrankerZ
They weren't intentionally taken away, it was for the texture codes to work properly without freezing.Why was custom stages taken away from 4.1?????
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They weren't intentionally taken away, it was for the texture codes to work properly without freezing.Why was custom stages taken away from 4.1?????
Well, the newest version of the File Replacement code works just fine, so there's no need to disable custom stages anymore. I don't see why the newest beta sets haven't incorporated it.They weren't intentionally taken away, it was for the texture codes to work properly without freezing.
I use jiggs in b+. I agree 100% but it shouldnt be buffed or nerfed. If anything, I prefer the star KO, but with the same engine, such as koing at 32, but it just sky rockets upward because many times i have landed rest, and my opponent simply comes back to the stage and punish me for it. If I miss, I get punished, if I land it, it's still possible to be punished.I'm going to respond preemptively to the John's and calls to nerf rest.
1. It does not KO at 0%. The average KO is around 32 without DI from the center of FD.
2. Most combos into rest require Jiggs make unsafe approaches, use short range moves, or exploit your mistakes.
3. 0-Ds all involve up-tilt or autocanceled up air. tilt has a tiny tiny hitbox with mediocre priority that puts her back to you and has only one good setup from what I've seen, which is autocanceled up-air, itself short range and punishable. Good spacing by any character with any disjoint makes these hard to land.
4. I had a friend, a relative noob in fact, SDI and TECH rest at 40% with Pikachu.
5. If rest KOs, it is punishable by most of the cast. Start a combo
6. Rest isn't practical at high% and is hard to combo into, especially with floaty characters.
Slightly reducing the knockback of rest, so that it KOs at an average of 45% would be acceptable. Any higher would be a really unnecessary nerfing.
Punishablility is part of the reason it shouldn't be nerfed.I use jiggs in b+. I agree 100% but it shouldnt be buffed or nerfed. If anything, I prefer the star KO, but with the same engine, such as koing at 32, but it just sky rockets upward because many times i have landed rest, and my opponent simply comes back to the stage and punish me for it. If I miss, I get punished, if I land it, it's still possible to be punished.
Thats the whole point of it not start KO'ing.I use jiggs in b+. I agree 100% but it shouldnt be buffed or nerfed. If anything, I prefer the star KO, but with the same engine, such as koing at 32, but it just sky rockets upward because many times i have landed rest, and my opponent simply comes back to the stage and punish me for it. If I miss, I get punished, if I land it, it's still possible to be punished.
vague post please specifyThats the whole point of it not start KO'ing.
http://www.youtube.com/watch?v=_pbDtUvE4kUCould you decrease the lag of ivysaurs fair? It's really hard to combo with, and it feels horrible to spam nair (lolnairlock) too much..
The whole reason we changed it to not star KO was to make it punishable. We wouldnt want to keep the same system with such low kills if this new angle wasnt applied. I personally think it would be a little too good if it still star KO'd.vague post please specify
ah i see. LM is turning out to be my most used CP stageThe whole reason we changed it to not star KO was to make it punishable. We wouldnt want to keep the same system with such low kills if this new angle wasnt applied. I personally think it would be a little too good if it still star KO'd.
I suggest you counterpick Luigi's Mansion. Since you spawn so far up you can have a better chance of resting without being punished.
Rest would be completely broken with star KOs. The fact that it is punishable limits its use substantially.The whole reason we changed rest to not star KO was to make it punishable. We wouldnt want to keep the same system with such low kills if this new angle wasnt applied. I personally think it would be a little too good if it still star KO'd.
I suggest you counterpick Luigi's Mansion. Since you spawn so far up you can have a better chance of resting without being punished.
UH....@Knuxrouge: Isn't it the same for every character when we do buffs/nerfs? Besides I don't really see Ness' ground game op at all. It has around 4 useful moves (4 is pushing it btw).
that... Did you mean he has those things already?By sensitive, I mean that it's a really touchy area to look into for buffs, changes would have to be precise as to not break him, I can just generally see alot of deadly combos being done and low percent kills.
I say his air game should do well to compensate.
It's not terrible.His ground game is terrible.
Okay then, what buff do you propose?What are you talking about? I have a hard time figuring out characters that have worse ground games than him >_>;
Name a character with a worse ground game. I was going through the tier list and maybe though Ganon, but I fogot about his side b.It's not terrible.
What is so good about Ness' air game? His fair is not that great. If they know how to di they take like 8 damage from it usually. It combos somewhat at lower percentages and after that it's just a gtfo move (with quit a bit of startup lag to do that with). Uair doesn't combo that well. Bair is his best killer but is extremely predictable. Dair has tons of startup lag. Nair sets up for edgeguarding if the opponent is knocked offstage. Not many reliable combos here (esp. since he's supposed to be a character that combos).Okay then, what buff do you propose?
Bear in mind Ness' air game and gimp ability.
Well, I don't think Ness' ground game is bad. His Side B is pretty ****, even with SDI it's hard as hell to escape a chain of em, but I predominantly play Fox so....Name a character with a worse ground game. I was going through the tier list and maybe though Ganon, but I forgot about his side b.
What!? That move spaces like Shaq!What is so good about Ness' air game? His fair is not that great.
So, it combos at low percentages, then spaces at higher percentages, seeing how it spaces, the start up lag is acceptable.If they know how to di they take like 8 damage from it usually. It combos somewhat at lower percentages and after that it's just a gtfo move (with quit a bit of startup lag to do that with).
But it's deceivingly quick, nice priority and pretty strong. Every move doesn't need to combo.Uair doesn't combo that well.
Okay, you got me there, but it just supports my suggestion to look into his aerials for buffs.Bair is his best killer but is extremely predictable.
I got spiked by a Ness down air when aethering with Ike.Dair has tons of startup lag.
Again, look into his aerials for buffs, this is supporting my point you know.Nair sets up for edgeguarding if the opponent is knocked offstage. Not many reliable combos here (esp. since he's supposed to be a character that combos).
Pretty **** average.His gimp game is not as powerful as Shiek's, Pikachu, Jigglypuff, Mario, Luigi, MK, etc. These characters are also better than him in almost every other stat. What is Ness' gimp game right now?
****, in Brawl+ it does, no Auto Ledge Snap, I can see alot of Marths, Snakes, Links, Samuses (Zero Suit included), Marios, Luigis, Peaches, Donkey Kongs, Diddy Kongs and Meta Knights getting ***** by that.Offstage Nair, dairspike, pk flash edgeguard (does this count?),
You made some good points, but again.pkt2 combos. Ness doesn't set up well for any of these. Dair is too slow for somebody with his recovery to be reliably gimping with.
You need to learn how to di/use shine while in the pillar.Well, I don't think Ness' ground game is bad. His Side B is pretty ****, even with SDI it's hard as hell to escape a chain of em, but I predominantly play Fox so....
U-tilt combos (like everybody's), her smashes kill/combo/set up for kills better than Ness'. Her specials are used in the air.If I was to name a worse ground game character, I'd say Jigglypuff. Jigglypuff revolves almost completely around her air game.
Because you have so much to worry about when you get hit by Ness' fair, like: the damage it does, the combos it sets you up for, and it's amazing knockback at higher percents (I'm being sarcastic). Plus Ness moves too slowly to really take advantage of it. It's not even safe on shields. It's only use is being used as a retreating move. Other characters are much better at spacing. What's Ness going to do, sh fair you all day?What!? That move spaces like Shaq!
So, it combos at low percentages, then spaces at higher percentages, seeing how it spaces, the start up lag is acceptable.
Considering it's his best combo move yes it sorta does lol.But it's deceivingly quick, nice priority and pretty strong. Every move doesn't need to combo.
I do that regularly. It's not like Ike is some super hard character to edgeguard...I got spiked by a Ness down air when aethering with Ike.
His ground game needs to be somewhat useful though.Again, look into his aerials for buffs, this is supporting my point you know.
But it's nothing gamebreaking.Pretty **** average.
They need to learn how to sweetspot the ledge. Brawl has a gigantic sweetspot area. Only a few characters can be reliably edgeguarded by pk flash.****, in Brawl+ it does, no Auto Ledge Snap, I can see alot of Marths, Snakes, Links, Samuses (Zero Suit included), Marios, Luigis, Peaches, Donkey Kongs, Diddy Kongs and Meta Knights getting ***** by that.
[/QUOTE]You made some good points, but again.
Buff his aerials!
You make it sound so easy.You need to learn how to di/use shine while in the pillar.
All of her ground moves , and I do mean all, can be easily outspaced.U-tilt combos (like everybody's), her smashes kill/combo/set up for kills better than Ness'. Her specials are used in the air.
Sarcasm is kewl.Because you have so much to worry about when you get hit by Ness' fair, like: the damage it does, the combos it sets you up for, and it's amazing knockback at higher percents (I'm being sarcastic). Plus Ness moves too slowly to really take advantage of it. It's not even safe on shields. It's only use is being used as a retreating move. Other characters are much better at spacing. What's Ness going to do, sh fair you all day?
Maybe at low percentages, on Fox or something.Considering it's his best combo move yes it sorta does lol.
Edgeguarding Ike from directly above him is not really a reliable position to be in, but if Ness can do it, then it means something.I do that regularly. It's not like Ike is some super hard character to edgeguard...
And it is, my point is that air buffs would make a better investment to building him as a character.His ground game needs to be somewhat useful though.
Doesn't have to be gamebreaking to be good.But it's nothing gamebreaking.
But that's the thing, there is no sweetspot on Brawl+, only a select few recoveries have that, because of this, most characters are forced to recover from below the stage. Ness can easily have a charged PK Flash waiting for them before they ever snap to the ledge, just have to do it well in advance, since non multi jump characters can't stall off stage as much as they used to, their window of safety isn't very big.They need to learn how to sweetspot the ledge. Brawl has a gigantic sweetspot area. Only a few characters can be reliably edgeguarded by pk flash
Make his down air 1.5 times faster.I know that, but his ground game needs to be buffed as well. How do you suggest you buff his aerials?
Methinks you mean 2x faster. 0.5x faster means it's 2x slower :embarrassMake his down air .5 times faster.
15 degrees should do.Change the base knockback of his sweetspotted back air to a strict horizontal one.
Combo at low, kill at high?Change the knockback growth of his up air to one which is comboable.
Okay...Speed up the wind up to his forward air and make the last hitbox of the attack draw in towards Ness.
Yoshi and Lucas love you, too...No freefall after airbourne PK Flash.
My bad.Methinks you mean 2x faster. 0.5x faster means it's 2x slower :embarrass
If Marth can counter while being burned by pk fire, I'm pretty sure Fox can shine while in it...You make it sound so easy.
It's not.
If Fox is smack dab in the middle, there's no shining out of it, you'd have to slowly wiggle your way to the edge of it, then shine.
So can Ness's...?All of her ground moves , and I do mean all, can be easily outspaced.
Um, uair is his best combo move right now (unless you count throws, then it's d-throw).Maybe at low percentages, on Fox or something.
He can also pk flash him, but that still doesn't have anything to do with dair's startup lag...Edgeguarding Ike from directly above him is not really a reliable position to be in, but if Ness can do it, then it means something.
His aerial game only needs a few tweeks for it to be good.And it is, my point is that air buffs would make a better investment to building him as a character.
But it's not good when tons of other characters have better ones. All of his characteristics are either average or subpar. There's nothing "amazing" about him.Doesn't have to be gamebreaking to be good.
You can grab the edge from a mile away still...But that's the thing, there is no sweetspot on Brawl+, only a select few recoveries have that, because of this, most characters are forced to recover from below the stage. Ness can easily have a charged PK Flash waiting for them before they ever snap to the ledge, just have to do it well in advance, since non multi jump characters can't stall off stage as much as they used to, their window of safety isn't very big.
Bair is good enough as it is and doesn't need buffing.Change the base knockback of his sweetspotted back air to a strict horizontal one.
That's kinda useless but =/. If you guys feel like doing it...No freefall after airbourne PK Flash.
Sounds like Ness' ground game... except running attack is a little better... lol.Wow, please don't start saying Ness's ground game is worse than Jiggly's. LOL
The only ground moves I use are Utilt, dash attack (for surprises), and that's about it. Fsmash is great WHEN IT HITS, which is usually never, Dsmash is awful, and Usmash has too much lag to combo with. Jab and Ftilt have a range of 1cm, and dtilt...sucks.
He sucks and people are thinking he's a good character. I was better off when I played Pikachu on Saturday and I've never used Pikachu seriously before lol.Sage stop whining about Ness, good lord.
Nair sucks now...Lol, Ness is a good character (nair much?). We'll prolly give him some help but you are way over dramatizing it sage.
Make it so that it combos and kills? It did that in melee somewhat. It's reduced range from melee would balance out it's newfound power while still retaining it's old comboabilityChange the knockback growth of his up air to one which is comboable. -its a fantastic kill move, why would you want to reduce its KBG?
I don't like the other pokemon though. That's like forcing a Zelda main to use Shiek..You can DI her dthrow. Ivysaur's pretty good enough, just use the other pokemon.
@_@
Uair doesn't combo into itself that well with DI. Ivysaur is pretty good and can be devastating at times but looking at how easy it is to get him off the stage now it takes some work to really make use of him. Most people are surprised/can't handle him because he wasn't seen much in vBrawl and Brawl+ unlocked combo potential in him thats always been there.I don't like the other pokemon though. That's like forcing a Zelda main to use Shiek..
@_@
**** uair D;
Why didn't I think of that?
Dude, your 4/20 720pm 4.1 Beta has serious camera issues oh Mushroomy Kingdom.Wait did someone just say Ness' nair sucks? That move makes me piss my pants in fear.
oh god this.I was messing around with 4.1 and here is what I concluded.
*Ness + Bat + Chwing! = god tier in awesomeness.
Dont you even dare. I will bite you.*Mario's Fludd may be a tad OP