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The Brawlplusery - Brawl+ Codeset - Updated 3rd April

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Sukai

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turn around....
sandbags06, don't issue a complaint by fighting a "noob", their low level of intelligence on the game leaves them with less options than they actually have. I'm sure with good DI, he would have made it.
Sheik has a poor recovery in any case, easy edgeguarding.
Just tell him to try not to get kneed.
Up his defense.
 

Ojanya

Smash Ace
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Question: I think I was still using the first version, but has hitstun been increased since then?
 
D

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I don't know the exact values, but it has been varying slightly over time. the game itself has gotten a lot faster though, so in that case the hitstun would appear to be higher.
 

JCaesar

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JCaesar
The hitstun is slightly too high in my opinion (and the rest of MD/VA's opinion as well). The stun after some moves is just absurd. You have all day to set yourself up for something.

On the topic of glides, I was playing shanus's latest version, and now when you glide you lose all your jumps and can't do anything afterwards, no matter when you use it. I'm guessing this was done to balance MK's recovery somewhat, but this really hurts Pit's recovery options (and Charizard's to an extent, but he doesn't rely on glide as much since his up-B isn't garbage like Pit's). Is there any way to make this change only affect MK's glide? If not, well, Pit could really use an up-B buff.
 
D

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The hitstun is slightly too high in my opinion (and the rest of MD/VA's opinion as well). The stun after some moves is just absurd. You have all day to set yourself up for something.

On the topic of glides, I was playing shanus's latest version, and now when you glide you lose all your jumps and can't do anything afterwards, no matter when you use it. I'm guessing this was done to balance MK's recovery somewhat, but this really hurts Pit's recovery options (and Charizard's to an extent, but he doesn't rely on glide as much since his up-B isn't garbage like Pit's). Is there any way to make this change only affect MK's glide? If not, well, Pit could really use an up-B buff.
pit and MK are both very, very good characters in the 4.0 set, so the nerf is not that strange.
and since when does pit have a garbage recovery?

just a question. do u guys know basically what is going to be in the newest version of brawl+ and when about it will be? or is it too early to tell atm?
beta 4.0 was released 8 days ago, so don't expect an official release for the coming weeks.
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
The hitstun is slightly too high in my opinion (and the rest of MD/VA's opinion as well). The stun after some moves is just absurd. You have all day to set yourself up for something.

On the topic of glides, I was playing shanus's latest version, and now when you glide you lose all your jumps and can't do anything afterwards, no matter when you use it. I'm guessing this was done to balance MK's recovery somewhat, but this really hurts Pit's recovery options (and Charizard's to an extent, but he doesn't rely on glide as much since his up-B isn't garbage like Pit's). Is there any way to make this change only affect MK's glide? If not, well, Pit could really use an up-B buff.
I think if Pit could use his up B again after getting hit out of it, then it would be a more reasonable buff than changing his glide back.
 

Revven

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The hitstun is slightly too high in my opinion (and the rest of MD/VA's opinion as well). The stun after some moves is just absurd. You have all day to set yourself up for something.

On the topic of glides, I was playing shanus's latest version, and now when you glide you lose all your jumps and can't do anything afterwards, no matter when you use it. I'm guessing this was done to balance MK's recovery somewhat, but this really hurts Pit's recovery options (and Charizard's to an extent, but he doesn't rely on glide as much since his up-B isn't garbage like Pit's). Is there any way to make this change only affect MK's glide? If not, well, Pit could really use an up-B buff.
It wasn't put in to nerf MK, it was put in to balance gliding as a mechanic. It's too safe as a recovery option if you use it without the code on. With the code on, it becomes actual risk/reward like most Up Bs are.

Also, we plan on fixing Zard's glide if we can (change the speed of it). As for hitstun, well, I think it could be brought back down to .485 (right now I think it's at .4865). We really can't go below .48 otherwise, we lose a lot of staple combos for some characters (like DK's Cargo Utoss to Uair).
 

The Cape

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The hitstun comment I actually agree upon (were you talking about hitlag?). I know it was changed because of the high pressure of a few jabs but it has made almost every move in the game too easy to smash DI out of, and it makes combo setups ridiculous. I played Brawl+ on the new set last night for a few hours and I got really bored really fast. The new hitlag really makes the game feel awful.
 

shanus

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We can just adjust the break point of hitlag to try and fix those jabs I guess, people asked for it to be higher so we did. Tomorrow night ill try and make some tweaks to it for people.
 

cman

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May 17, 2008
Messages
593
The hitstun is slightly too high in my opinion (and the rest of MD/VA's opinion as well). The stun after some moves is just absurd. You have all day to set yourself up for something.
Pretty sure he is referring to actual hitstun, not hitlag, cape. And i've heard that it's too high as well from several people trying out the game
 

The Cape

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The hitstun always felt great until this most recent set where the increased hitlag basically threw everything into a spin. The higher hitlag makes it easier to combo with the hitstun where it is. If we send the hitlag back to where it was before it should fix the hitstun problems.
 

Eight 52

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The hitstun always felt great until this most recent set where the increased hitlag basically threw everything into a spin. The higher hitlag makes it easier to combo with the hitstun where it is. If we send the hitlag back to where it was before it should fix the hitstun problems.
Anyway to do this without screwing over Zss?
 

The Cape

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ZSS stun combos worked excellently even with the hitstun. See the matches against Yeroc on my channel and you will see that he comboed excellently with it as is.

I personally cannot see how her stun combos suck now with the change in hitlag, I must be the only person who cant see it as she gets a frame advantage on basically everything.
 

alvicala

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dumb question about the .gct loading

http://www.smashboards.com/showthread.php?t=226447

it says that one of the files should be placed in the second gct file, which is that?
Doesnt it mean that the codes provided THERE (http://www.smashboards.com/showthread.php?t=226447) are the ones that go in the .gct in the /codes folder?

So these are the codes that go in a .gct in the /codes folder:
Dynamic SD Loader v1.1 [Phantom Wings]
SD Files [Phantom Wings]
gct Loader [Phantom Wings]
Execute gct [Y.S.]

I dont know if this is what you asked.

Also, the File Replacement Code is the one that should go in the .gct in the /pf folder if I correctly understood.

EDIT: Aha, I understand your question now. I think I didnt answer it at all D:

I think it says that the File Replacement code (which is the one for textures) should go in the .gct in the /pf folder.

http://www.smashboards.com/showpost.php?p=7027430&postcount=836

Thats the File Replacement code in PAL. It isnt in the US-NTSC 4.0Beta Codeset, though.

You should wait and ask Almas however so the codesets stays the same :)
 
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but where is this "file replacement" code if it's not one of those 4?
 

Plum

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I can't get this to work either.

I have the SD loader codes in my \codes folder, and the second gct file in the \private\wii\APP\RSBE\pf folder yet when I load the game gecko_brawl just starts up vBrawl. This is supposed to just load up the game from the beginning right?
 

leafgreen386

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As for hitstun, well, I think it could be brought back down to .485 (right now I think it's at .4865). We really can't go below .48 otherwise, we lose a lot of staple combos for some characters (like DK's Cargo Utoss to Uair).
So you want attacks that used to do 41 frames of hitstun to... still do 41 frames of hitstun? There is practically no noticeable difference between .4865 and .485. The main difference between the two is the launch speed at which characters begin to tumble from attacks, which... is only a difference of 7 or 8 launch speed, so even that is pretty insignificant. A few moves will occasionally deal one less frame of hitstun with .485 instead of .4865, but the difference is more often than not negligible. Do I need to go find my old post about this? You're under the placebo effect if you ever thought that .484 is that much easier to escape combos than .4865.
 

stingers

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Question:

Can you manage the files on your SD card with only your wii? I dont have an SD Card reader right now so I can't use my computer for it. I need to change codesets.
 

alvicala

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Question:

Can you manage the files on your SD card with only your wii? I dont have an SD Card reader right now so I can't use my computer for it. I need to change codesets.
There are some apps (that work through the homebrew channel) like SD Explorer and ftpii.
You can get them easily through the Homebrew Browser
 

Blank Mauser

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I don't like the Ivysaur razor leaf nerf in the 4.1 set. Its a really easy projectile to deal with as it clashes with a lot of moves. I've had Falco and other characters just jab it and shrug it off. Marth's fairs destroy them like nothing. People just don't know about Ivysaur much so they don't try.

1.5x was perfect and set up for lots of things. I'd like to keep that. Being faster also helps a little more off-stage considering Ivy is usually terrible out there.

I still also think that glide was fine the way it was. Except maybe with Metaknight where messing off the edge with him at all is pretty stupid.
 

The Cape

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I agree with Blank on the Ivysaur change.

Also, gliding nerf apply to MK only please. The difference between him and the other two is that he gets to glide twice, has more jumps than the others, and has a disgusting up and B.
 

CloneHat

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This hitlag is horrid.
It really slows down the game SO much its ridiculous.
Slow is bad! But what's the difference, .365 and .36? I can't tell the difference, really:dizzy:.

If you're going to lower the hitstun, however, I suggest you try to keep all staple combos, like someone above said.
 

Blank Mauser

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Slow is bad! But what's the difference, .365 and .36? I can't tell the difference, really:dizzy:.

If you're going to lower the hitstun, however, I suggest you try to keep all staple combos, like someone above said.
Hitstun isn't the same as hitlag. Hitlag is like the freeze frames that occur when someone gets hit, I believe it was upped from 50% to 70%.
 

Sakuraba Neku

Smash Cadet
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Jun 10, 2008
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Can anybody help me get B+ working with texture hacks? I can't figure out how to do it. I have NTSC-U btw.
 

storm92

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Why would you think that?
It slows down the game severely and makes it feel less smooth; the only thing to argue for it is that it allows for more SDI on multihit attacks.
 

storm92

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And they're going to try to fix the jabs so they can lower it back down.
Slow is annoying, if I want it I can play vB.
 

Plum

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Does anyone have an idea of why 4.0 doesn't work for me?
I have the SD loader in the codes folder and the codeset in the /pf folder; when I load up geckoos_brawl it says it is applying SD codes but just loads vBrawl.

I'm stuck still playing the last version.

Would appreciate if anybody knew why I can't play 4.0.
 

GPDP

Smash Ace
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Just a suggestion, but the latest version of the File Replacement code (v2.1a, to be exact) works perfectly.

It should be used in the next codeset IMO. I've yet to encounter a problem with it.
 

Sukai

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turn around....
I never minded the hitlag, it feels smooth for me.
This discussion is relating to the Achilles Heel of Brawl+.

Everyone bear in mind that no game is perfect and Brawl+ is no exception, changes in stuff like this this late in development is origins of power creeps.
Accept it as is, because it'll never be perfect for everyone.
If anything--if possible--Increase DIing properties.
 
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