RyuReiatsu
Smash Journeyman
- Joined
- Jan 17, 2009
- Messages
- 408
Hmm, True. Forgot about that move .Dash Dancing anyone?
Oh and also, am I the only one who thinks that it lacks hitstun right now?
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Hmm, True. Forgot about that move .Dash Dancing anyone?
Win.I like someone's idea of having C.Falcon saying YES! everytime he lands a knee, lol!
So basically you're saying, have Nana's dsmash send up, and Popo's Dsmash send out?Win.
On the matter of competitive changes, I had an idea for the Ice Climbers (I dunno why): I know the the helping Climber spikes with the F-Air, so why not do something similar with the D-Smash? Change the leading Climber's D-Smash angle to be at a pretty low angle (maybe 15 degrees?), but keep the helping Climber's as it is This way, when both Climbers are synched, both D-Smashes will hit, but the foe will be sent up high, but if the leading Climber is by him/herself, the D-Smash will send out.
???
I disagree, remaining as powerhouses keeps them a solid threat.since when do we want to buff IC even more?
the idea of promoting desyncing is good though, but then we would have to make the attacks themselves weaker to compensate.
Wow, the IC's would become the biggest WTF?!?! character EVER!Why stop there?
Do that for all their attacks.
It'll promote desyncing like no one's business.
You can sweetspot the ledge with them consistently with a little practice. Just an FYIIs there any way to change the ASL for certain characters such as Ness and Lucas, recovering with them can put you into a nasty spot. If you hit the ledge you die and if you recover on the stage you are setting yourself up for being attacked. The same problems occurs with Diddy Kong, he must recover onto the stage instead of the ledge setting himself up to be killed. Also I think it is necessary to restore the second jump for certain characters if not all the characters so that characters like Yoshi aren't as susceptible to gimping. Also I apologize if I sound noobish or uneducated about certain characters. This is merely my observation after a small time of playing Brawl+ unlike some of the other veterans. Also sorry if I am repeating concerns of others.
or remove the infinitessince when do we want to buff IC even more?
the idea of promoting desyncing is good though, but then we would have to make the attacks themselves weaker to compensate.
It's been around for a while. And both. We're keeping it that way.Edit: oh and i almost forgot, ROB's side-b launches him really far for some reason. Is this a bug or intended?
wait, can we do this!? DO IT! DO IT NOW!Win.
On the matter of competitive changes, I had an idea for the Ice Climbers (I dunno why): I know the the helping Climber spikes with the F-Air, so why not do something similar with the D-Smash? Change the leading Climber's D-Smash angle to be at a pretty low angle (maybe 15 degrees?), but keep the helping Climber's as it is This way, when both Climbers are synched, both D-Smashes will hit, but the foe will be sent up high, but if the leading Climber is by him/herself, the D-Smash will send out.
???
Yeah, just go ahead and post it with a global buffer of 2 instead of the handicap buffer.the gct loader is already ported by Y.S.
http://www.smashboards.com/showthread.php?t=226447
since the porting of beta 4.0 isn't really progressing I'm thinking about posting what I have so far.
this means the following will still be missing:
-luigi mansion always down
-handicap = buffer scale
-custom CSS
last one isn't really a problem and luigi mansion can simply not be played on for now but the buffer code is really bugging me.