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No, play on a higher buffer if you can't time it now. 100% handicapHey got Bowsers infinite jump removed?
Sorry for the late reply. Here's the SD Loader I'm using:Dutchman, give him your loader just in case he is using the wrong loader.
RSBP01
Super Smash Bros Brawl (PAL)
Dynamic SD Loader
Dynamic SD Loader: v1.1 [Phantom Wings, PAL port: Y.S.]
205A9E40 80457570
20BDA868 00000000
04496C5C 805AA200
04BDA868 805A9E40
E0000000 80008000
045AA31C 01000000
C201CF8C 0000000A
38A00000 3C80805A
6084A200 7C032000
40820030 3884FC40
80640388 80A4038C
2C050000 4182000C
7C7B1850 90640388
93640390 38A00001
90A40394 38A00001
2C050001 7F64DB78
38A00020 00000000
0401CF90 41820008
C20262D0 00000007
3D608003 616BB3D8
7C0802A6 7C0B0000
4082001C 3D60805A
616B9E40 816B0388
7C035800 40820008
4E800020 9421FFE0
60000000 00000000
C201D02C 00000004
3DC0805A 61CE9E40
81CE0388 7C1D7000
40820008 3BC00020
93D80008 00000000
0403B278 48000014
SD Files: [Phantom Wings, PAL port: Y.S.]
225A9DC0 C0DE8001
065A9DC0 000000F8
C0DE8001 C0DE9001
C0DE9002 C0DE8002
C0DE8003 C0DE8004
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
FF000000 00000000
00000000 00000000
00000000 00000000
00000000 0000002A
00000000 C0DE8005
C0DE8006 000003C0
00000000 00000000
00000000 C0DE8007
00000000 CCCCCCCC
80457570 806293A0
00000000 806293A0
00000000 806293A0
00000000 00000000
00000000 00000000
00000047 45010400
0F08FFFF 00000000
00000000 804575B0
0000002A 00000050
00000000 C0DE9003
C0DE9004 0000001A
00F00000 C0DE8008
C0DE9005 C0DE8009
00000000 00000000
00000003 00000002
00000240 00000000
045A9F3C 805A9EBC
045A9F50 805AA2C0
045AA0E8 70662F00
065AA180 00000048
00000000 00000000
00000000 805AA08C
00000000 00000002
00000000 00000000
00000000 0000006B
00000000 01010000
00000001 00000000
00003BA3 00000000
00000001 805AA0E8
065AA200 00000028
804266E0 805AA200
92650100 00C99B00
00070017 00000000
00000000 00000000
805AA260 018FD011
065AA240 00000050
805A1DF8 805AA200
0000002B 00000000
2D36A0D5 2E36B038
2F41D008 30388F86
805AA200 00000000
805AA280 00000000
00000000 3602F02E
3709306A 3817F05F
805AA200 13017B40
805AA260 00000000
045AA2C0 80427ED0
045AA2C4 80427E38
065AA2EC 00000018
0000005B 04028000
0E060001 00000000
00000000 80427608
065AA310 00000030
00000050 00000000
00000000 01000000
00000000 00000140
919B6660 00000000
00000001 9258F600
00000000 DDDDDDDD
E0000000 80008000
Load gct on startup [Phantom Wings, PAL port: Y.S.]
20BDA868 805A9E40
285AA344 00FF0000
045AA190 00000009
045AA1C8 80570000
025AA0EC 00410000
065AA0EB 00000010
52534250 30312E67
63740000 00000000
005AA344 00000001
E0000000 80008000
Execute gct [Y.S.]
20570000 00D0C0DE
20570004 00D0C0DE
04001848 80570008
64000000 00000000
E0000000 80008000
It isn´t better with 100 handicap.No, play on a higher buffer if you can't time it now. 100% handicap
What codeset are you using? Handicap should = the buffer value in the game. Sorry I guess I need more info.It isn´t better with 100 handicap.
I just start with 100% dmg.
It isn´t better with 100 handicap.
I just start with 100% dmg.
Good matches man. How many showed up for the tourney?Cape, if you're interested, I have a bunch of videos of MD/VA pros playing Brawl+: http://www.youtube.com/user/JCaesar007
A lot of them are tournament too. I especially like my set with Chu's Falcon, really intense, down to 3rd match last stock. I won't spoil the ending It was winner's semifinals at a mini-Brawl+ tourney we set up at Brawl Till You Fall.
Reiterating.I wish I could help, but my inferior knowledge on PAL codes forces me to spectate.
However I have a request.
What does everyone think about changing Meta Knight's Shuttle Loop's base knockback to a strictly vertical one.
This is for all the recovery issues in the game and a vertical knockback won't make it completely impossible to recover.
Plus Meta Knight still has reliable kill methods, plus he still maintains his crazy gimp potential from the transition (from Brawl to Brawl+).
This port sounds epic.Sometimes in the 4.0 PAL Set when I hit the opponent, he freezes and gets stuck in my character. oO
Brawl's Soul Breaker glitch anyone?Sometimes in the 4.0 PAL Set when I hit the opponent, he freezes and gets stuck in my character. oO
We've had three ~16 person B+ tourneys in MD/VA so far.Good matches man. How many showed up for the tourney?
American Codeset: 3rd April 2009, Version 4.0 Beta.
Link to a Download Page
Link to SD loader GCT
Link to Offline Play GCT
Link to Online Play GCT
Place the SD Loader code in the /codes/ folder of your SD card.
Place the Codeset GCT in the /private/wii/APP/RSBE/pf folder of your SD card (create it if it does not already exist).
Code:RSBE01 Smash Bros Brawl (US) Brawlplusery Codeset vs.4.0 Beta WiiRD Codes Default Settings Modifier [9 lines] 24494A98 80000000 20523300 00000000 04523300 DEADBEEF 42000000 90000000 0417F360 00000104 0417F364 04020A00 0417F368 08010101 0417F36C 01000000 E0000000 80008000 Level Freezer[Phantom Wings/Almas, 8 Lines] 42000000 90000000 0416A904 00000000 2A180F3A 00000015 0416A904 3F240000 2A180F3A 00000031 0416A904 BF800000 2A180F3A 00000014 2A180F3A 0000001C 0416A904 3F800000 E0000000 80008000 Deadlands 4A000000 90180F3A 38000000 FF000004 48000000 805B8ADC DE000000 80008180 1400020C 4F000000 3000024C 00000000 1400024C 01010101 3000024D 03030303 1400024C 00000000 E2000001 00000000 14000250 41C00000 14000254 41C00000 1400025C C1C00000 14000260 41C00000 90010000 00000000 58010000 FFFFFDF0 10000150 00000007 14000154 4F000000 4A001000 00000000 58010000 FFFFFDFC 10000150 00000007 14000154 4F000000 E0000000 80008000 ASM Codes Dash Dancing [Phantom Wings, 5 Lines] C271F474 00000004 81830058 2C0C000E 4182000C C0230040 48000008 FC20D090 60000000 00000000 Ignore Handicap [Y.S.] 04050550 38000000 Buffer scale = Handicap scale [Y.S, Phantom Wings] C285B784 00000006 807F002C 3C809018 806300F4 60840FDC 1C63005C 7C83202E 3860000A 2C040064 40800008 7C641BD6 60000000 00000000 Shieldstun [spunit262, 6 Lines] C28753FC 00000005 83810034 8083013C 2C040000 41810014 1F9C000A 3B9C0014 38800005 7F9C23D6 60000000 00000000 Sheild to allow Swap V1.1 [Y.S., Phantom Wings, spunit262] C2816B1C 0000000C 7FA4EB78 88A3000A 54A61838 7CC33214 80C60034 80C60060 80C60068 80C60074 70C00008 40A20034 80E30030 2C07001F 41A10028 2C070003 4182001C 2C070018 41820014 2C07001C 41A00010 2C170115 41820008 7CA42B78 60000000 00000000 No Autosweetspot Ledges [spunit262, 7 Lines] C27812B0 00000006 2C04000A 40A20020 8181003C 816C0018 C00B0010 C02B001C FC000840 40A10008 38000000 5400CFFF 60000000 00000000 Launch Power Modifier [Almas, 28 Lines] C285765C 0000001B 3BE2FF7C 2C002F00 4082000C C3E2FFA4 480000BC 2C002F20 4082000C 38A3C594 48000034 2C002F14 4082000C 38A3C5A0 48000024 2C002F40 4082000C 38A3C574 48000014 2C002F5C 41820008 4E800020 38A3C558 80850010 2C040017 4082000C 38800003 48000008 80850000 3BA2FEDC 87DD0004 57C5463E 7C052000 41820010 7C1DF800 4082FFEC 4E800020 2C002F20 4082000C 57C0673E 48000028 2C002F14 4082000C 57C0873E 48000018 2C002F40 4082000C 57C0C73E 48000008 57C0A73E 1C000004 7FFF0214 C3FF0000 EC3F0072 4E800020 00000000 Grav Values Modifier [Almas, 16 Lines] C281CAD0 00000014 3802FF7C 2C080000 40800090 3982FEDC 8088F5B0 2C040017 4082000C 38800003 48000008 8088F5A0 2C040016 40820024 38627000 38634CB8 2C170117 4182000C 7C171800 4082000C C2EC00D4 48000048 2C09FFFF 40820014 2C040002 4082000C C2EC00A8 48000030 84AC0004 54A3463E 7C032000 41820010 7C0C0000 4082FFEC 4E800020 54A5E73E 1CA50004 7D802A14 C2EC0000 EC370072 4E800020 00000000 Character ID Fix [spunit262, 3 Lines] C28152E4 00000002 819E003C 907EFFFC 60000000 00000000 Frame Speed Mod Engine V3.1 [spunit262, Phantom Wings] C2766C20 00000012 3C008180 807D0008 8063FFFC 7C030000 4080000C 80630030 48000008 386000FF 809D0014 C0240040 FC40081E 81240058 61298000 D8410008 8001000C 80BD007C 80A50038 38C200D8 84E60008 2C070000 41820038 7CE8C671 41A0000C 7C081800 4082FFE8 54E8863E 7C004000 41A0FFDC 54E8043E 7C082800 4182000C 7C084800 4082FFC8 C0060004 D01F0010 00000000 C2766FB8 00000003 2C1D0001 4182000C C0230010 48000008 C02283C8 00000000 Hitbox Property Mod Engine [Phantom Wings, spunit262] C2744A3C 00000017 3C008180 80FC0028 81070008 8108FFFC 7C080000 40800098 81080030 80DE0020 5106C00E 801E0000 5006821E 801E0018 5006442E 80E7007C 80E70038 813E0030 5127C0CE 801E0014 50076226 390204CC 85480014 81680004 7D405B79 41820050 7C0A3000 4082FFEC 7C0B3800 4082FFE4 88080008 90030004 88080009 9003001C 8808000A 90030024 8808000B 500906FE 91230034 A008000C 90030018 80080010 2C00FFFF 41820008 90030038 7F83E378 60000000 00000000 Hitlag Modifier [Phantom Wings/Almas/spunit262, 10 Lines] C2771EAC 00000004 2C040002 41800010 1C840007 38840000 39C0000A 7C8473D6 2C040000 00000000 C2876220 00000004 2C040002 41800010 1C840007 38840000 39C0000A 7C8473D6 80660064 00000000 Electric Hitlag Constant:[Phantom Wings] 04B87B10 3F800000 Momentum Capture V4.3 [Phantom wings, spunit262] C28669D8 00000013 3C008180 809D0008 8084FFFC 7C040000 4080000C 80840030 48000008 3880FFFF 807D007C A0E30006 80630038 2C03000B 40A20044 3C004540 901B000C C05B000C 38A2FE5C 84C50004 7CC0C671 4180000C 7C002000 4082FFF0 54C0027E 6C004540 901B000C C01B000C FC001028 C03B0008 FC210032 2C030022 41800014 2C04002F 40A20010 2C070112 41A00008 D03B0008 60000000 00000000 C277F794 00000002 801E0034 B01E0006 801E0048 00000000 Dash Cancel V2.1 [Phantom Wings, spunit262] C2764EBC 00000007 90810014 54846CFE 2C0417E5 41A00024 809EFFFC 80A4007C 80A50038 2C050005 40A20010 3C004F00 80840014 90040040 60000000 00000000 Shield during Dashdance [spunit262/Phantom Wings, 6 Lines] C2764F38 00000005 8081009C 80A4007C 80A50038 2C050003 40A20010 3C004F00 80840014 90040040 60600008 00000000 Tech Window v.05 [spunit262] C277F190 00000012 80810010 2C040046 41A00080 2C04004C 41A10078 80BF0068 88C5008F 2C06000F 41A10068 88E5008E 7CC63A14 2C060032 41800058 2C040049 41820050 41A00008 3884FFFC 3884FFBA 5484083C 38840060 2C040062 41810030 41820010 80C50038 54C66D3E 48000014 80E50074 50E4EFFE 80C5003C 7CC69E70 2C0607E5 41A00008 60840001 90810010 60000000 00000000 C2765394 00000005 88C30058 2C060032 41A10014 7C060214 2C0000FF 41800008 380000FE 98030058 60000000 00000000 Constants Jump/Grav Values [29 Lines] 065A9200 000000E0 0025CB60 0114F440 0245CA40 0325EB40 0465CB40 05448440 0626AC80 0744A440 0834C440 0926AC80 0A44C440 0B33C530 0C35CB60 0D24C440 0E35CA60 0F06E840 1145CB60 12448440 1326AC80 14568440 1544C440 1624E830 1745C850 1824C640 1935CB60 1A44C440 1B35CA60 1D45CA30 1E26E640 1F55C640 2045A340 2125CB60 22468550 2345CA60 2534E440 2944EA40 2C55C180 2E36CB60 2F34ED40 3F4CCCCD 3F59999A 3F666666 3F733333 3F800000 3F833333 3F866666 3F89999A 3F8CCCCD 3F900000 3F933333 3F966666 3F99999A 3FA00000 3FA66666 3FB33333 3ECCCCCC Frame Speed Modifier Data [54 Lines] 065A9400 000001A0 00080029 3FAA3D70 00008063 3F8CCCCC 01000040 3F2AAAAA 02000018 4036DB61 02100034 3FC00000 03190125 40000000 03140123 40000000 03190034 3FCCCCCC 0400001C 40000000 04140034 3FC00000 0516002C 3F999999 07148075 3F333333 09000018 40200000 0A000040 3FAAAAAA 0B00003B 3F5E9BD3 0B0D0028 3FC00000 0B000018 40200000 0B000027 3F999999 0B000019 3FAAAAAB 0D000027 3F999999 1200806B 3F800000 120E002F 3F266666 14140118 3FA00000 141C0024 40400000 14140024 3F000000 14000024 40600000 14108063 3F800000 140F8063 3E800000 14008068 40200000 1600002F 3F59999A 1A000040 3FAAAAAA 1A080034 3FC00000 1A000028 3FACCCCC 1D140027 3FE00000 1E00003B 3F777777 1F0C8066 40000000 1F0A0113 3FC00000 1F000018 40555555 1F100034 3F999999 221D8062 40000000 2300002F 3F266666 2304002F 3F800000 25000041 3FD11111 29100034 3FC00000 2F00011C 40000000 2F000119 40000000 FF000018 40000000 FF000074 40800000 FF000061 3FA66666 FF000041 3FD55555 FF00000A 3FA66666 FF0E0054 40A00000 Hitbox Property Mod Data [Phantom Wings, spunit262] 81 lines 065A9800 00000280 02094844 02169118 09484402 00100000 FFFFFFFF 02095037 02169118 09503702 00100000 FFFFFFFF 02075037 02169118 07503702 00100000 FFFFFFFF 02075014 02169118 07501402 00100000 FFFFFFFF 020F5A19 0216902C 0F5A1902 00190000 FFFFFFFF 020E5A19 0216902C 0E5A1902 00190000 FFFFFFFF 020C325A 02050029 0C324002 01180000 06200000 02055014 02169118 05501402 00100000 FFFFFFFF 020C4844 02169118 0C485502 01690000 FFFFFFFF 0309500A 00169033 09781600 01690000 FFFFFFFF 030D6414 0016902C 0D5A3800 01690000 FFFFFFFF 09065023 00169033 135D1E03 00200000 85A00000 09073464 05050118 072B5605 00500000 FFFFFFFF 0B175119 0016902C 175A3205 01690000 FFFFFFFF 0B0F5319 02023033 0F531902 00140000 FFFFFFFF 0E096C00 0001E033 09870000 001E0000 FFFFFFFF 0E056414 0005A027 05213F00 005A0000 FFFFFFFF 140B641E 13041114 0B643213 002D0000 FFFFFFFF 16093C5A 0201E11D 09643702 001E0000 FFFFFFFF 160B5D32 0216902F 0B501E02 01690000 FFFFFFFF 160D5A32 0216902F 0D501E02 01690000 FFFFFFFF 16036400 02062033 00000001 00620000 FFFFFFFF 16036400 0205A033 00000001 005A0000 FFFFFFFF 1E06641E 00056028 06642800 00560000 FFFFFFFF 2106822B 15060028 06823215 00600000 FFFFFFFF 23065037 0005A028 06142800 005A0000 FFFFFFFF 23036400 0005A028 03142800 002D0000 FFFFFFFF 23036400 00069028 03142800 002D0000 FFFFFFFF 250F4B64 0E058115 1F327605 002D0000 8BA05276 2E07733C 00169024 075F2D00 01690000 FFFFFFFF 6619381E 03028008 19462003 00280000 FFFFFFFF 6F0A4128 05037000 0F502805 00280000 FFFFFFFF Momentum Capture Data [5 Lines] 065A9180 00000020 07000D9A 21000C00 1A001333 20000B33 16000C00 2F001C00 1800119A FF000ECC No Stale Moves [spunit262] 02FC0988 00130000 Tripping Rate Modifier [KirbyIsCool] 0481CB34 C0220020 045A9340 00000000 Triple Jump Glitch Fix [Phantom Wings/spunit262] 04858DCC 38830003 P.Trainer Infinite Stamina [Phantom Wings/spunit262] 04A8BDAC 60000000 Hitstun Modifier [Phantom Wings/spunit262] 02B88F48 00030001 04B87AA8 3EF91687 C-Stick Fastfalls Modifier [spunit262/Phantom Wings] 0485E27C 40A20008 0485E278 2C000001 Powershield window Modifier [spunit262] 04B88F20 00000002 Infinite Replays 040EB804 60000000 Tags in replays [Y.S] 0404B140 38A00000 Cosmetic Stuff CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262] (6 Lines) 80693D50 38800004 06693D6C 00000008 38000000 3880000F 046900E8 60000000 04697F58 60000000 04697EEC 60000000 CSS fixes for Giga and Company V2 [spunit262] (10 Lines) C2684940 00000002 9BB400B8 57BD06BE 2C1D001B 00000000 040AF8D4 546025B6 040AF964 546025B6 040AF830 546025B6 040AF528 546025B6 040AF810 546025B6 040AF880 546025B6 040AF848 546025B6 Yeroc's Custom CSS V3 [spunit262] [17 lines] 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900d8 00000008 2c170028 41820168 02680DE0 0022FFFF 06680DE0 00000029 00090D05 0C15011A 0A071325 1002240E 0F140B19 06161F03 04112108 23201B5D 5E5C2627 18171222 29000000 00000000 Custom Random V1 [spunit262] (10 Lines) 06685824 0000000C 3C608068 7C630214 88630E80 00000000 046857F0 3AE00028 06680E80 00000028 00090713 02141121 060C0D25 0A0E0F0B 19161505 03041824 011A1F08 23201B5D 5E5C1017 26271222
Code:[B][U][CENTER]Brawl+ Plussery Official Set 4.0 Codes in effect: [/CENTER][/U][/B] - Hitstun changed from Brawl Default 0.48 to 0.4865 - Aerial Lag Reduction (ALR) -Most characters reduced to 50% -Captain Falcon reduced to 40% -Ivysaur reduced to 30% -Link reduced to 35% - Characters individual Short Hop, Full Hop, Fast–Fall, Down Gravity and Normal Gravity have been optimized (See chart below) - Characters retain momentum when performing a running jump (see chart below) - Individual Move Knockback, Knockback Growth, Damage, Damage Type, and Launch angle have been modified (see below) - Individual move frame speeds have been modified (see chart below) - Brawls teching system changed from distance to frame window: Tech window = 15 frames - Handicap no longer gives handicap, the value/10 equals your buffer frame window - Lagless Ledges (Constant 40800000) - Dash Dancing window has been improved - You can now Cancel a dash with a crouch - You can now shield during a dash dance - Shieldstun follows New Stun=(10*OLDSTUN+20)/5 - Pokémon Trainer has Infinite Stamina and Pokemon no longer swap on death - Hold Shield to Swap Pokemon after death - Hitlag Modifier: NewHitLag=.7*OldHitlag - Electric Hitlag set to 1.0 - Techrolls sped up 1.3x - No Autosweetspot Ledges during up B's - No Stale Moves - No Random Tripping - No C-Stick Fastfalls - Reversed levels (i.e. stage hazards / changes have been removed): -Pokémon Stadium 2 -Warioware - Luigi's mansion is now loaded without the mansion - Triple Jump Glitch is fixed - 2 Frame Powershield window instead of Brawls default of 4 - Default Settings now set to 4 stock, team attack on, 8min - Nametags are now saved in replays - Infinite length replays - Custom Character Select Screen [U]-Hitbox Code v1.1(BKB = Base Knockback, KBG=Knockback Gain) [/U] -Falcon: Reversable Knee -Falcon Raptor boost BKB set to 86, KBG set to 43 -Jiggs: Rest BKB@118 from 100, Dmg Increased to 25, KBG to 50, 45 angle, fire -Sheik Ftilt: KBG@21 BKB@63 base (Orig: KBG@100 BKB: 20) -Sheik Fair BKB 0 from 0, KBG 135 from 108 -Links Up+B First hitbox boosted BKB from 72 to 85 -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox -Link Dtilt will now always spike at 64 BKB from 90 -Link Fsmash angle at 25 from 361 -Samus Fsmash now provides KBG@90 and BKB@56 from KBG@100 BKB@20 -Samus nair (first hit), BKB to 22 from 10, KBG to 120 from 80 -Samus Super missile – BKB 40 from 40, KBG 80 from 65, DMG 15 from 10, angle 40 from 55 -Samus Chargeshot KBG 70 from 56, BKB 32 from 31 -MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40 -MK Shuttle Loop BKB 55 and KBG 100, from 90 and 60 -MK Fair outer hitbox on 1st and 2nd swipe now does nothing -Snake third jab BKB 45 and KBG 95, original growth 115, original base 60 -Bowser Fsmash final hitbox BKB 50 and KBG 90 and fire, original growth 81, BKB 22 -Bowser Bair angle decreased to 20 from 35 -Squirtle Utilt BKB increased to 40 from 31 -Lucario utilt BKB increased to 50 from 43 -ROB utilt tweaked slightly to remove an infinite -ROB (trap hitbox) fixed to remove infinite -Ganon Up B (first hitbox) set to BKB at 50 from 31, Angle 45 from 65 [U]Frame Speed Modification[/U] -Grab Release Combos have been removed -Ganons jab frame 0: 3.5x, frame 20: .5x, frame 28: 3x -Ganondorfs sweetspot fair frame 15 extended 4x till frame 16 when it returns to 1x -Ganondorf fair ALR reduced to 40% -Ganon's choke is now techable, after hitbox sped up from 1.2x to 1.25x. -Bowser Utilt on frame 13, 1.5x faster -Bowser Ftilt 1.2x faster -Bowser ALR set to 40% -Bowser has 50% less lag on up+b landing -Bowser Grab Release set to 23 frames. -Yoshi exits shield at 2x -Charizard ftilt cooldown now 1.75x faster -Pika downthrow slowed to 70% -Zelda Ftilt 1.2x -Mario Dtilt speed up 1.33x after hitbox -Mario fair 1.1x faster -Sonic Charged B 2x on exit, 2x on floor hit -Kirby F smash windsdown 1.2x slower -Rob D smash comes out at .65 speed -G&W D smash windsdown 1.5x slower -G&W Key set to 100% ALR, global ALR reduced to 50% -Ike Nair winddown decreased -Sped up Lucas Utilt by 1.35x -Samus' homing missles after frame 20 is 2x faster -Samus' super missles after frame 25 is 2x faster -Ivy Dair Winddown 2x faster -Ivysaur Razor Leaf after frame 10 is 1.5x faster. -MK Downsmash it now at .85x speed -Standing tether GRABS (standing ranged grab) have had their end lag sped up: - Lucas Standing Grab is now 1.5x faster after hitbox - Samus 1.6x wind-down - Link 1.5x wind-down - Toon Link 1.5x wind-down - Lucas 1.5x wind-down - Yoshi 1.5x wind-down - Ivysaur 1.2x wind-down [U]Other:[/U] -MK's whorenado now cannot change vertical height due to increased gravity [U]-Character Specific Momentum Settings [/U] Pikachu: 85% Lucario: 75% Lucas: 120% D3: 70% MK: 75% Sonic: 175% ZSS: 110% Global 92.5% [U]-Character Specific Gravity and Jump Power Modifications [/U]Chara ID SH FH FF DGrav Grav Filler Mario 0 0.900 1.025 1.200 1.175 1.050 0 DK 1 0.850 1.000 1.400 1.000 1.000 0 Link 2 1.000 1.025 1.200 1.150 1.000 0 Samus 3 0.900 1.025 1.300 1.175 1.000 0 Yoshi 4 1.050 1.025 1.200 1.175 1.000 0 Kirby 5 1.000 1.000 1.100 1.000 1.000 0 Fox 6 0.900 1.050 1.150 1.200 1.100 0 Pikachu 7 1.000 1.000 1.150 1.000 1.000 0 Luigi 8 0.950 1.000 1.200 1.000 1.000 0 Falcon 9 0.900 1.050 1.150 1.200 1.100 0 Ness A 1.000 1.000 1.200 1.000 1.000 0 Bowser B 0.950 0.950 1.200 1.025 0.950 0 Peach C 0.950 1.025 1.200 1.175 1.050 0 Zelda D 0.900 1.000 1.200 1.000 1.000 0 Sheik E 0.950 1.025 1.200 1.150 1.050 0 Clim F 0.800 1.050 1.300 1.000 1.000 0 Marth 11 1.000 1.025 1.200 1.175 1.050 0 G&W 12 1.000 1.000 1.100 1.000 1.000 0 Falco 13 0.900 1.050 1.150 1.200 1.100 0 Ganon 14 1.025 1.050 1.100 1.000 1.000 0 Wario 15 1.000 1.000 1.200 1.000 1.000 0 MK 16 0.900 1.000 1.300 1.100 0.950 0 Pit 17 1.000 1.025 1.200 1.000 1.025 0 ZSS 18 0.900 1.000 1.200 1.050 1.000 0 Olimar 19 0.950 1.025 1.200 1.175 1.050 0 Lucas 1A 1.000 1.000 1.200 1.000 1.000 0 Diddy 1B 0.950 1.025 1.200 1.150 1.050 0 Chariz 1D 1.000 1.025 1.200 1.150 0.950 0 Squirt 1E 0.900 1.050 1.300 1.050 1.000 0 Ivysaur 1F 1.025 1.025 1.200 1.050 1.000 0 Dedede 20 1.000 1.025 1.150 0.950 1.000 0 Lucario 21 0.900 1.025 1.200 1.175 1.050 0 Ike 22 1.000 1.050 1.100 1.025 1.025 0 ROB 23 1.000 1.025 1.200 1.150 1.050 0 Jiggs 25 0.950 1.000 1.300 1.000 1.000 0 Toony 29 1.000 1.000 1.300 1.150 1.000 0 Wolf 2C 1.025 1.025 1.200 0.850 1.100 0 Snake 2E 0.950 1.100 1.200 1.175 1.050 0 Sonic 2F 0.950 1.000 1.300 1.250 1.000 0
-I'm not too certain about Jiggs' Utilt.Hey guys I've been playing some more brawl+ and i have a few more character balance suggestions.
-lower the knockback gain on jigglypuff's up-tilt
-make link's grounded up-b a semi spike.
-make Ike's counter work like marth's
Check the game disc, if it doesn't say "NTSC-U" or "NTSC" then it's not the North American version, but if you live in America and own a Wii distributed in America, I don't see how you'd have a different region game.Hi there, I bought my brawl from Seattle so I'm guessing I use the American code set.
I tried to copy and paste all the codes from this quote into note pad but when I sealed it into a GCT file via Codemgr.exe gecko OS didn't load anything, it stalled out at codes found applying.
~~One long *** quote later~~
So I downloaded the prepackaged gct and gecko os found it and loaded it but the codes didn't kick in at all. I know this for a fact because I still slip and luigis mansion it loaded with the house.
Any one know what I need to do? here's the directory for the .txt file I use on my sd card.
G:\apps\pc\rsbe01.txt
Here's the directory for the gct files
G:\Codes\rsbe01.gct
I've gotten other codes to work with the wii like stage editor ones, so I don't know what's wrong.
I'm checking the disk but I don't see any ntsc-u or ntsc on the bottom or topside at all, I know for a fact I didn't use two gct files. That's error #1, so I'll make the directory for the 2nd gct and then load both and reply back my results.Check the game disc, if it doesn't say "NTSC-U" or "NTSC" then it's not the North American version, but if you live in America and own a Wii distributed in America, I don't see how you'd have a different region game.
There are 2 gct. files you need for Brawl+.
In the link "SD Loader" you put that one in /codes.
For the "Offline" OR "Online" (not both) you put in /private/wii/app/rsbe/pf Folder.
Boot it up that way, if problems persist, then I don't know what to say.
2 gcts, not 1 and a txt file, you shouldn't have to ever save the txt file.
-I'm not too certain about Jiggs' Utilt.
-Link's Grounded UpB is a semi spike on certain frames if I recall.
-What? You mean, make it react instantaneously? Ike's Counter is supposed to be situational because not only is it slow, but it has more power, impressive range, and lasts for a deceptively longer time.
It would have to send you downward to actually have the same effect.-Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
Almost every character in that list is a very good character. Why are you wanting to buff them?Well,some sugestions.
Character Balance:
MK: Down-B stronger--'Jab' more dmg
Snake: Faster Fair
Falco: Dtilt more KB(?)
DDD: Faster Jab--Ftilt more KB(?)
GnW: Ftilt more KB(?)
Wario: Better Dtilt/Utilt
ROB: Maybe not that much Windsdown on Dsmash?
Luigi: Dtilt cooldown Faster
Fox: Drecrease Bair Winddown(Bair+his FF=Suicide of Stage)--Uair KB a bit more?(like DK or Yoshi)
Ness: Faster Fsmash or Better Sweetspot
Eh?However I have a request.
What does everyone think about changing Meta Knight's Shuttle Loop's base knockback to a strictly vertical one.
This is for all the recovery issues in the game and a vertical knockback won't make it completely impossible to recover.
Plus Meta Knight still has reliable kill methods, plus he still maintains his crazy gimp potential from the transition (from Brawl to Brawl+).
You want buffs for mk? And for some of these you can obviously tell you don't actually play the character. Fox's bair is iirc his fastest aerial. If you wanna complain about how long an aerial lasts, fox's bair is not the one to do it.Well,some sugestions.
Character Balance:
MK: Down-B stronger--'Jab' more dmg
Snake: Faster Fair
Falco: Dtilt more KB(?)
DDD: Faster Jab--Ftilt more KB(?)
GnW: Ftilt more KB(?)
Wario: Better Dtilt/Utilt
ROB: Maybe not that much Windsdown on Dsmash?
Luigi: Dtilt cooldown Faster
Fox: Drecrease Bair Winddown(Bair+his FF=Suicide of Stage)--Uair KB a bit more?(like DK or Yoshi)
Ness: Faster Fsmash or Better Sweetspot
Fair/Dair/Nair please?You want buffs for mk? And for some of these you can obviously tell you don't actually play the character. Fox's bair is iirc his fastest aerial. If you wanna complain about how long an aerial lasts, fox's bair is not the one to do it.
it's been fixed in 4.1Well,some sugestions.
Character Balance:
ROB: Maybe not that much Windsdown on Dsmash?
To be fair, I can't think of one official fighting game that allows for customized buffer like we have.Brawl+ has so much love put into it, I wonder why was Sakurai too busy jerking off to give Brawl half as much love as our people here are giving Brawl+.
I mean customized buffer!?
It's beautiful on paper, much more so in the actual game.
EDIT: Thanks for understanding IC3R.