Umm...what's the problem here? If the character is already good, then why should we buff her?
It's these things that people are talking about when they speak of the "power creep" or "slippery slope." and making "melee 2.0"
Added for more emphasis.
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Umm...what's the problem here? If the character is already good, then why should we buff her?
It's these things that people are talking about when they speak of the "power creep" or "slippery slope." and making "melee 2.0"
She's a good combo character. Her killing options are nothing short of awful.Umm...what's the problem here? If the character is already good, then why should we buff her?
It's these things that people are talking about when they speak of the "power creep" or "slippery slope."
Tatsuman said:But I'm not a Peach main, so I'll leave that to the Peach players. >_>
I already said this, look a page back DS.Umm...what's the problem here? If the character is already good, then why should we buff her?
It's these things that people are talking about when they speak of the "power creep" or "slippery slope."
Added for more emphasis.
Half the cast is FAR worse than the characters you people want to buff. Even those that have already received buffs and are unlikely to receive more. (Link)That's what I've been saying for like, months now. But I'm no power-member. >_>
You had better not be including me in that "you people" phrase.Half the cast is FAR worse than the characters you people want to buff. Even those that have already received buffs and are unlikely to receive more. (Link)
I don't think you were arguing for buffs for characters that are already good.You had better not be including me in that "you people" phrase.
He can but, he doesn't need it. He's already REALLY good.one question. can fox ever get his shine back :?
so i just realized im using an outdated code, and i dont even think it has buffers, that would explain the whole cant do two arials in a short ho thing. I just started using Brawl + 2 days ago, so my bad.His gravity and shorthops are unchanged. Any double arial options he had before should still be available. If you're having trouble, try increasing your buffer.
Also, his air game is raype.
But I really like the idea that the tip screeches.
Was Ness' shorthop lowered? I used to always do two Fairs in one SH, or even SH Fair into double jump Fair which was very sexy, and I'm going to complain to many people if you can no longer do that, and by many people I mean Shanus.Ness can do two aerials in one SH, but not his fair. Which is kind of the important one to double up with so it covers you on the way down as well.
Not too big of a deal. You just have to WoP it now instead of throwing it out twice. Still a great move, and it's not a very big nerf at all, honestly.
On the subject of the bat, why are we comparing it to Lucas' Stick? Because they look similar? Look at Ness by his own merits. Not by what Lucas can do. (Lucas sucks anyway. >_> *FANBOY POWER HO!*)
Ness doesn't NEED another kill move. Bair, bthrow, uair, and situationally nair, dsmash, PK Missile, and PK Flash all kill excellently. Not to mention his gimping options and spike.
Ness doesn't need buffs to his kill moves. If you must buff something, buff his recovery. That's his Achilles Heel, not his 18 kill options. >_>
Brawl+ has the usage of Handicap switched to be buffer frames, so yes, 300% is 30 frames of buffer.I was wondering if someone could explain the Handicap percents to me.
I know that they represent the buffer levels, so 300% would be 30 frames for buffering?
How many frames do you all prefer or find to be the most effective?
And lastly, my friend tried it the other day and he said that whatever percentage he set for his handicap, was the percentage of damage he started every stock with. How can that be if the percentages are for buffer frames?
We'll release a set soon where you can just use one set and it works online. Probably next week at some point.Thanks to you all, that clears up a lot. Just do any of you know why my friend's damage percentage rose with what he set his buffer percentage to?
Dont use Ocarina, use Gecko OS. You can get it here.I tried using the brawl plus gcts on the homebrew channel's ocarina, but only some of the codes seem to be working. Rest still does the flower and goes straight up, But extra hitstun and the removal of autosweetspotting works fine.
Well, if you use the .gct loader method (which is the one used in the 4.0) it doesnt matter wether you use Gecko OS or Gecko Brawl .Don't use gecko OS, use gecko_brawl.
Z-airs are broken, combine their range with auto cancel, then add in the aerial lag reduction, and you have NO aerial lag what-so-ever.
Easily spammable and safe.
Discuss.
Fsmash as a killing move is a joke really. Bair is good but not great. Dairspike is ridiculously stupid to land so it's pretty irrelevant. Nair is his best kill option aside from Fair gimps, but still doesn't kill outright until like ~110 ish if they DI right and you're not at the edge of the screen.FSmash/BAir/DAirSpike/NAir all beg to differ.
Besides, ROB CAN kill at like, decent percents. I FThrow DK from the center of PS2 at 200% [Without DI] and he survives. I'd be happy just to be able to kill the beast at 150%.
Tethers need to be able to grab airborne characters first. The fact that they can't is REALLY annoying.So as I was playing Brawl+ I thought of something interesting
Wouldn't it be cool if you could grab someone while they were lying down?
It'd be nice if something not melee related was thrown into the codeset
Do you mean that tethers should be able to GRAB people in the air (instead of knocking them back)?Tethers need to be able to grab airborne characters first. The fact that they can't is REALLY annoying.
And just seems stupid. They could in Smash64. That was their advantage.
Ah, kthx. I was really confusedNah, nothing to do with Zairs -- most characters can grab an opponent who's in hitstun near the ground out of the air using their normal grabs.
Tether characters cannot.