It depends on the model of grenade, concussion grenades have a lower AOEs, but they're still quite effective, more so in closed areas.
However, the number of fragments is sufficent that you WILL get hit by them if you're in the AOE, the odds of it not happening are low enough to not even be worth mentioning.
Getting hit by only a bit of fragments(if you are over 6m of hte explosion) would cause medium to no pain. Sometimes even almost no pain(10m+) as you are too far and the fragments go everywhere.
Moving targets are irrelevant with AOEs this large.
No they arent. As soon as she trows a nade, the time for it to travel, what, 20 metters, is time enough you can run more than 10 metters. It isnt that hard to dont get killed by them.
She only has to kill one of them at a time too.
And when she is killing one the other stands still right?
You don't need precision to cook them, you just need to cook them enough so they can't throw it back.
Which requires very little time.
Old grenades used to take about 5 seconds or more to explode after triggered. "Waiting" a little time isnt as easy as you think, if you wait to long, mid-air explosion, if you wait to little, they can run or throw it back.
And there's also bouncing them, as I said before.[/QUOTE]
This screws up prescision even more.
Cooking them doesn't require basically any timing when you're talking about preventing them from throwing it back, it's just "hold for a second, then throw".[/QUOTE]
It isnt that easy, what is "holding for a second", is she going to have a clock alongside with her? Holding for a sec is different from person to person, and in a need to calculate trajetories and cook them and look for 2 of them at the same tiem screws your mind up.
Experienced, that's the keyword.
ROFL, dude you know absolutely nothing about grenades do you?
Older models had LARGER AOE, their problem was their AOE was large enough that they were defensive grenades (and they were heavier, so you had to throw them behind cover).
That was why the change occured, to transition them to offensive.
There were some exceptions, but in general, older grenades had larger AOEs, and if it didn't have a larger AOE, it wasn't really a grenade because the defining technology hadn't developed.
Regardless, why are we assuming they're old grenades? The game came out after grenades had universally transitioned to this, the fact that they bear a cursory resemblance to older grenade models means nothing since you can make any variety of grenades in a variety of shapes and sizes.[/QUOTE]
They assemble to old grenades and the game is kinda oldish, we cant assume they have a better tech than now-a-days, and like visual is our only info here, it is only logical to assume they are old.
Really? Because you just seem to be confirming your ignorance of modern weaponry. Statements like "old grenades had smaller AOEs" shoot your credibility to heck.
You are dumb for putting words on my mouth. I never said they had smaller Aoe than new ones. If you cant read dont blame me for it ¬¬. I only said that the Aoe in which they would at least be effective was 2-5(or bellow than 2, but you get my point) metters, i never said this was shorter or bigger than new ones.
Adum, in a need to prove me wrong, you dont stop saying BS, and claim that i said those BS when i didnt and in fact you misread. Dont blame me for it if its your fault.