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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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    22
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Infinity Sorcerer

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Gonna post what everyone is posting.

Top Picks (The ones who I voted) - Sol, Saber, Hayabusa

High Tier(Would like to see) - Ezio, Scorpion, Travis, Kunio, Freeman

Mid Tier (Don't care if they are here) - Kragg, Vaas, Ahri

Low Tier (No) - King Dice, The Recruit, Octane
 

Janx_uwu

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Voted for Ezio, Octane, and King Dice. I consider them all worthy picks with lots of moveset potential and personality, and would all have super fun content periods that most people wouldn't have trouble submitting for. They certainly have some downsides (possible disputes with Studio MDHR/Microsoft over Dice, Octane needing a whole lot of creativity for its moveset, Ezio coming from a franchise with a ton of other great picks for a rep), but in the grand scheme of Infinite these would all be GREAT additions.

Kragg is... inoffensive, I suppose, but I don't really think his legacy is good enough to be in Smash, especially as a DLC character. Plus, I really don't think this is the indie we should prioritize when Shantae, Cuphead, Shovel Knight, an Undertale rep, Hollow Knight, Quote, Ori, etc. exist. I'm sorry, but he is way down the list and would honestly be a slap in the face to fans of all the previous games, which all have sold better than Rivals.
Kragg would be a slap in the face to fans of other indie games, but I don't hate him or anything.
I don't expect Kragg to get many votes considering him being placed pretty low in most people's priority list so I didn't self-vote, but I think it's kind of insulting to say it's a slap in the face to indie fans. I'm not gonna say Kragg is "more important" than those characters or whatever, since that's obviously not true and I agree with you that he maybe isn't a cornerstone of videogame history like Sans or Shovel Knight are. But from what I've seen in indie support threads and especially in All-Star Strife, indie fans would have nothing but excitement and joy if a non-mainstream indie game got in. That's part of the reason of putting your support behind an indie character - to root for the underdog, in a sense. So why not root for the underdog of the underdogs?

So yeah, I think indie fans (including those who don't play the game) would celebrate the addition of someone like Kragg gleefully, not take it as an insult.

(don't mind my shameless plug for a very cool thread, seriously Infinite guys, y'all should try out some other games here in the subforum)
 
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Capybara Gaming

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Voted for Ezio, Octane, and King Dice. I consider them all worthy picks with lots of moveset potential and personality, and would all have super fun content periods that most people wouldn't have trouble submitting for. They certainly have some downsides (possible disputes with Studio MDHR/Microsoft over Dice, Octane needing a whole lot of creativity for its moveset, Ezio coming from a franchise with a ton of other great picks for a rep), but in the grand scheme of Infinite these would all be GREAT additions.


I don't expect Kragg to get many votes considering him being placed pretty low in most people's priority list so I didn't self-vote, but I think it's kind of insulting to say it's a slap in the face to indie fans. I'm not gonna say Kragg is "more important" than those characters or whatever, since that's obviously not true and I agree with you that he maybe isn't a cornerstone of videogame history like Sans or Shovel Knight are. But from what I've seen in indie support threads and especially in All-Star Strife, indie fans would have nothing but excitement and joy if a non-mainstream indie game got in. That's part of the reason of putting your support behind an indie character - to root for the underdog, in a sense. So why not root for the underdog of the underdogs?

So yeah, I think indie fans (including those who don't play the game) would celebrate the addition of someone like Kragg gleefully, not take it as an insult.

(don't mind my shameless plug for a very cool thread, seriously Infinite guys, y'all should try out some other games here in the subforum)
I think it's a mistake comparing people from that thread to here. A character appearing in a game all about indies versus a game with names like Sora and Crash - one is clearly the more fitting place to see Kragg, and of course he's going to get love in a game where the competition isn't as strict.
 
D

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Went for sol, Travis and ryu

They all feel like fitting addtions who bring stuff to the table and are long term fan requests. I considered a lot of options though.
 

Wario Wario Wario

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I think it's a mistake comparing people from that thread to here. A character appearing in a game all about indies versus a game with names like Sora and Crash - one is clearly the more fitting place to see Kragg, and of course he's going to get love in a game where the competition isn't as strict.
Well, the whole point of indie games is to give attention to the little guys, surely that's the mentality you'd want to take with indie rep in Smash?
 

Capybara Gaming

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Well, the whole point of indie games is to give attention to the little guys, surely that's the mentality you'd want to take with indie rep in Smash?
Do you honestly think that Kragg would make more people happy than Sans, Shovel Knight, Shantae, or Cuphead?

No. No he wouldn't.

In business, you need to appeal to the largest amount of people possible, especially when taking gambits. An indie character will already be a hard sell for DLC, so you need to go with something that's guaranteed to rake in the dough.

The only reason Cuphead wasn't submitted for this job is the (frankly silly) idea that he needed to be kept as a Mii.
 

GolisoPower

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TBF with Kragg, though, as I've said before, he would represent the impact Smash has had on its community. Rivals of Aether was made because the people who made the game loved Smash Bros with all their heart and decided they wanted to take a crack at it. And besides, we already have an indie character in the game in the form of Zagreus, I don't see how Kragg shouldn't get in either. If anything, I'm willing to bet Dan Fornace would be honored to have an RoA character in Smash, it'd be like coming full circle as a Smash fan for him.
 

Wario Wario Wario

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Do you honestly think that Kragg would make more people happy than Sans, Shovel Knight, Shantae, or Cuphead?

No. No he wouldn't.

In business, you need to appeal to the largest amount of people possible, especially when taking gambits. An indie character will already be a hard sell for DLC, so you need to go with something that's guaranteed to rake in the dough.
This isn't business, this is "here's some characters, choose what you like best, now they're in the funny list with the Bubsy PNG and Mario Baseball stage". That's it.
 
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Capybara Gaming

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This isn't business, this is "here's some characters, choose what you like best, now they're in the funny list with the Bubsy PNG and Mario Baseball stage". That's it.
We're pretending to be a development team for a commercial release, meaning we should at least act like it.

Of course, you're the guy obsessed with weird ****, so I don't expect you to take anything seriously, because I think you're physically incapable of it.
 
D

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Why do we do this every time. The funny meme submission (though I think King Dice is kind of neat even if I'd prefer the cup) won't win and we'll move on to doing content for whoever wins. Let ppeole have their wacky submissions and just vote for what you want. Don't understand why this needs to be an issue every time.

Also a rivals character is a genuinely fun idea (even if I like Orcane better). Don't understand the criticism on that one.
 

Capybara Gaming

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This also isn't D&D. It's just a gamified wishlist thread if anything.
I think Venus would beg to differ.

Why do we do this every time. The funny meme submission (though I think King Dice is kind of neat even if I'd prefer the cup) won't win and we'll move on to doing content for whoever wins. Let ppeole have their wacky submissions and just vote for what you want. Don't understand why this needs to be an issue every time.

Also a rivals character is a genuinely fun idea (even if I like Orcane better). Don't understand the criticism on that one.
Maybe we shouldn't allow the obvious troll to make submissions if we don't want it called out.

TBF with Kragg, though, as I've said before, he would represent the impact Smash has had on its community. Rivals of Aether was made because the people who made the game loved Smash Bros with all their heart and decided they wanted to take a crack at it. And besides, we already have an indie character in the game in the form of Zagreus, I don't see how Kragg shouldn't get in either. If anything, I'm willing to bet Dan Fornace would be honored to have an RoA character in Smash, it'd be like coming full circle as a Smash fan for him.
This isn't about what Dan Fornace would want. If we're going to pretend we're shooting to sell DLC, then we should suggest content that people actually want to buy. It's Business 101, and considering that Venus has on multiple occassions specified that submissions should be made with the intention of being sold as DLC, I don't understand why people still haven't gotten that through their head yet.
 

Wario Wario Wario

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considering that Venus has on multiple occassions specified that submissions should be made with the intention of being sold as DLC, I don't understand why people still haven't gotten that through their head yet.
There's a pretty clear reason I haven't gotten it through my head: selling a product isn't fun, and inherently can't be. This is a game, and while all games will have their tense moments and serious strategising, which can be part of the appeal, they need to be overall fun to be worth playing.

Maybe we shouldn't allow the obvious troll to make submissions if we don't want it called out.
I don't make submissions as jokes. I only submit something if I see actual worth in its inclusion - the thing is: being funny is "actual worth". There is absolutely no distinguishing factor between Bubsy being funny and Ridley being scary or Isabelle being cute. Humour is just as valid an emotion as any other, and just as valid a reason to want a character as any other. If I was making joke submissions, they would be ones that inherently couldn't work, abstract concepts and small visual quirks chosen to get a confused reaction - something like the health bar from Street Fighter or the stray pixel next to the W in the Mario World logo, not really funny as much as fundamentally confusing. That's my idea of a joke pick, not Morshu or Pac-Man 2.
 
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warpenguin55

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Just wanna drop in and say that Ahri's sales could probably fund at least half a fighters pass by herself. China and S.Korea are massive markets, and League of Legends never really fell off in popularity over there.

Also I agree we're probably good on niche picks. Maybe we could get a prompt for a character that would make a ton of cash?
 

Capybara Gaming

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There's a pretty clear reason I haven't gotten it through my head: selling a product isn't fun, and inherently can't be. This is a game, and while all games will have their tense moments and serious strategising, which can be part of the appeal, they need to be overall fun to be worth playing.


I don't make submissions as jokes. I only submit something if I see actual worth in its inclusion - the thing is: being funny is "actual worth". There is absolutely no distinguishing factor between Bubsy being funny and Ridley being scary or Isabelle being cute. Humour is just as valid an emotion as any other, and just as valid a reason to want a character as any other. If I was making joke submissions, they would be ones that inherently couldn't work, they would be abstract concepts and small visual quirks chosen to get a confused reaction - something like the health bar from Street Fighter or the stray pixel next to the W in the Mario World logo, not really funny as much as fundamentally confusing. That's my idea of a joke pick, not Morshu or Pac-Man 2.
No human being in the world should say "Chex Quest is the first thing I think of when FPS is mentioned."

Limiting yourself with some rules can be fun. Games need rules to function, or else you have people buying Boardwalk for 1 dollar or using a tazer in laser tag. It's about challenging yourself. In my own personal Smash 6 project, I chose characters based on what would make the most people happy, while maintaining the rules Sakurai has stuck to in Smash officially, and damn it, I'm proud of the roster I put together. It's about the same size here and I don't think any pick on there would be a controversial pick - it's designed with the intent of letting go of my personal bias and making a product to make people happy, and that is fun for me.

What the **** do you think the point of having rules for each submission period is?

There's literally a thread where every stupid submission you make will get accepted - why not go play there instead?

I'm done. I won't be responding to you again, for the sake of my mental state, and lest I say something I regret.
 
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Capybara Gaming

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I don’t have too much time to respond but let’s cool our jets, ok? Some people have different opinions on what makes a good product. Ultimately, it lies with the people to vote and, typically, we get a good result.
Except some people aren't treating it like we're trying to make a product and that's why it's so frustrating for me
 

Venus of the Desert Bloom

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We aren't making a product, we are making a thread about a unnexisting sequel of a game that who known if would even have one in the future. Don't take it too serious.
I treat it as a product so that’s why I do try to keep us grounded in realism. I’ve always treated it as such. That being said, I also try to allow for creativity as to avoid predictability and stagnation so I’ve allowed the game to be a bit unrealistic in parts. It’s truly a balancing act.

That being said, I do treat it as a product of sorts with the aim of producing something that would sell and be received well.
 

Infinity Sorcerer

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I treat it as a product so that’s why I do try to keep us grounded in realism. I’ve always treated it as such. That being said, I also try to allow for creativity as to avoid predictability and stagnation so I’ve allowed the game to be a bit unrealistic in parts. It’s truly a balancing act.

That being said, I do treat it as a product of sorts with the aim of producing something that would sell and be received well.
True, I wasn't saying "go nuts", it's more of a thing that we don't need necessary to always think like Nintendo (the existence of characters like Crazy Drave or the Stylist is a proof). Just take all things with balance not too crazy but not too boring.
 

Capybara Gaming

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True, I wasn't saying "go nuts", it's more of a thing that we don't need necessary to always think like Nintendo (the existence of characters like Crazy Drave or the Stylist is a proof). Just take all things with balance not too crazy but not too boring.
Weird picks absolutely have their place, I never said they didn't. But you don't sell the weirdos as DLC. You sell the hype ones.

The game had more than enough weird stuff in the basegame, it's time to think like actual DLC developers. We wanna make a (fictional) profit, we don't do it by including some fat guy no one cares about from Tekken or selling Barista as DLC.

And it's certainly ridiculous to make every submission you make an lol random one. That's what gets my goat so much.

I love a good meme, but if you're jokey all the time, you'll never make in reality.
 

GolisoPower

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If I'm going to submit somebody that's an oddball, I'd have to pick someone who's only partially jokey but has a deep level of logic to justify them as a serious inclusion. Like the Tengu from the Hanafuda cards.
1651279340837.png

On the surface, he should by no account be eligible because he's not even a video game character, he's just a portrait on the card box. But combine that he's so deeply tied to Nintendo due to the fact that hanafuda cards were what established them as a company in the first place with the fact that R.O.B. is an NES accessory/toy, and the fact that it works around the concern about using Napoleon in a Smash game, Tengu has enough to justify him being a character in Smash. He could even use koi-koi (A game that uses hanafuda cards) as the basis for his playstyle.
 
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Venus of the Desert Bloom

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Here is the results of the voting for our character! We gathered 23 total votes which was quite something!

Name3 Points2 Points1 PointTotal
Gordon Freeman1 (3)4 (8)011
Saber3 (9)2 (4)114
Ryu Hayabusa4 (12)1 (2)317
Sol Badguy3 (9)5 (10)322
Avatar02 (4)37
Octane02 (4)04
Scorpion1 (3)014
Ahri3 (9)1 (2)112
The Recruit0011
Travis Touchdown3 (9)2 (4)114
Kunio1 (3)014
Vaas Montenegro01 (2)03
Maxwell2 (6)1 (2)210
Kragg0011
Ezio2 (6)1 (2)19
King Dice01 (2)24

Please scroll down to see who was the winner!


SMELL OF THE GAME!

Sol Badguy managed to score a total of 22 points which gave him a five point lead over Ryu Hayabusa. We usually operate a run-off poll in the case of a three point or below variance so this was enough for Sol Badguy to claim victory, Sol also nabbed far more two-pointer votes compared to Hayabusa despite Hayabusa gaining one more 3 point vote than Sol. This also brings Arc System Works into the Smash fold. Sol will be our represented fighting game newcomer for this season. In addition, I do recognize that red is associated with Sol so, in a rare decision, I decided to move Lloyd to a different color scheme with that being turquiose which reflects Tales of Symphonia original logo color. This is a strange move but this is to keep Sol and Lloyd different in terms of color. Sol brings A LOT of potential in terms of movesets so I will be working on the best way to incorporate this in regards to submissions.​

I need some time to gather our stuff together before launching into a new job. Feel free to discuss this character. In a few hours, I will open the floor on the beast way to incorporate this fighter considering the character has the potential to be extremely technical.
 
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