PastaRorroKuma
Smash Journeyman
(Childish spirits event)
1) Bug Catcher (Pokemon)
2) Chorus Kids (Rhythm Heaven)
3) Kiddy Kong (Donkey Kong)
1) Bug Catcher (Pokemon)
2) Chorus Kids (Rhythm Heaven)
3) Kiddy Kong (Donkey Kong)
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't expect Kragg to get many votes considering him being placed pretty low in most people's priority list so I didn't self-vote, but I think it's kind of insulting to say it's a slap in the face to indie fans. I'm not gonna say Kragg is "more important" than those characters or whatever, since that's obviously not true and I agree with you that he maybe isn't a cornerstone of videogame history like Sans or Shovel Knight are. But from what I've seen in indie support threads and especially in All-Star Strife, indie fans would have nothing but excitement and joy if a non-mainstream indie game got in. That's part of the reason of putting your support behind an indie character - to root for the underdog, in a sense. So why not root for the underdog of the underdogs?Kragg is... inoffensive, I suppose, but I don't really think his legacy is good enough to be in Smash, especially as a DLC character. Plus, I really don't think this is the indie we should prioritize when Shantae, Cuphead, Shovel Knight, an Undertale rep, Hollow Knight, Quote, Ori, etc. exist. I'm sorry, but he is way down the list and would honestly be a slap in the face to fans of all the previous games, which all have sold better than Rivals.
Kragg would be a slap in the face to fans of other indie games, but I don't hate him or anything.
I think it's a mistake comparing people from that thread to here. A character appearing in a game all about indies versus a game with names like Sora and Crash - one is clearly the more fitting place to see Kragg, and of course he's going to get love in a game where the competition isn't as strict.Voted for Ezio, Octane, and King Dice. I consider them all worthy picks with lots of moveset potential and personality, and would all have super fun content periods that most people wouldn't have trouble submitting for. They certainly have some downsides (possible disputes with Studio MDHR/Microsoft over Dice, Octane needing a whole lot of creativity for its moveset, Ezio coming from a franchise with a ton of other great picks for a rep), but in the grand scheme of Infinite these would all be GREAT additions.
I don't expect Kragg to get many votes considering him being placed pretty low in most people's priority list so I didn't self-vote, but I think it's kind of insulting to say it's a slap in the face to indie fans. I'm not gonna say Kragg is "more important" than those characters or whatever, since that's obviously not true and I agree with you that he maybe isn't a cornerstone of videogame history like Sans or Shovel Knight are. But from what I've seen in indie support threads and especially in All-Star Strife, indie fans would have nothing but excitement and joy if a non-mainstream indie game got in. That's part of the reason of putting your support behind an indie character - to root for the underdog, in a sense. So why not root for the underdog of the underdogs?
So yeah, I think indie fans (including those who don't play the game) would celebrate the addition of someone like Kragg gleefully, not take it as an insult.
(don't mind my shameless plug for a very cool thread, seriously Infinite guys, y'all should try out some other games here in the subforum)
Well, the whole point of indie games is to give attention to the little guys, surely that's the mentality you'd want to take with indie rep in Smash?I think it's a mistake comparing people from that thread to here. A character appearing in a game all about indies versus a game with names like Sora and Crash - one is clearly the more fitting place to see Kragg, and of course he's going to get love in a game where the competition isn't as strict.
Do you honestly think that Kragg would make more people happy than Sans, Shovel Knight, Shantae, or Cuphead?Well, the whole point of indie games is to give attention to the little guys, surely that's the mentality you'd want to take with indie rep in Smash?
This isn't business, this is "here's some characters, choose what you like best, now they're in the funny list with the Bubsy PNG and Mario Baseball stage". That's it.Do you honestly think that Kragg would make more people happy than Sans, Shovel Knight, Shantae, or Cuphead?
No. No he wouldn't.
In business, you need to appeal to the largest amount of people possible, especially when taking gambits. An indie character will already be a hard sell for DLC, so you need to go with something that's guaranteed to rake in the dough.
We're pretending to be a development team for a commercial release, meaning we should at least act like it.This isn't business, this is "here's some characters, choose what you like best, now they're in the funny list with the Bubsy PNG and Mario Baseball stage". That's it.
This also isn't D&D. It's just a gamified wishlist thread if anything.We're pretending to be a development team for a commercial release, meaning we should at least act like it.
I think Venus would beg to differ.This also isn't D&D. It's just a gamified wishlist thread if anything.
Maybe we shouldn't allow the obvious troll to make submissions if we don't want it called out.Why do we do this every time. The funny meme submission (though I think King Dice is kind of neat even if I'd prefer the cup) won't win and we'll move on to doing content for whoever wins. Let ppeole have their wacky submissions and just vote for what you want. Don't understand why this needs to be an issue every time.
Also a rivals character is a genuinely fun idea (even if I like Orcane better). Don't understand the criticism on that one.
This isn't about what Dan Fornace would want. If we're going to pretend we're shooting to sell DLC, then we should suggest content that people actually want to buy. It's Business 101, and considering that Venus has on multiple occassions specified that submissions should be made with the intention of being sold as DLC, I don't understand why people still haven't gotten that through their head yet.TBF with Kragg, though, as I've said before, he would represent the impact Smash has had on its community. Rivals of Aether was made because the people who made the game loved Smash Bros with all their heart and decided they wanted to take a crack at it. And besides, we already have an indie character in the game in the form of Zagreus, I don't see how Kragg shouldn't get in either. If anything, I'm willing to bet Dan Fornace would be honored to have an RoA character in Smash, it'd be like coming full circle as a Smash fan for him.
There's a pretty clear reason I haven't gotten it through my head: selling a product isn't fun, and inherently can't be. This is a game, and while all games will have their tense moments and serious strategising, which can be part of the appeal, they need to be overall fun to be worth playing.considering that Venus has on multiple occassions specified that submissions should be made with the intention of being sold as DLC, I don't understand why people still haven't gotten that through their head yet.
I don't make submissions as jokes. I only submit something if I see actual worth in its inclusion - the thing is: being funny is "actual worth". There is absolutely no distinguishing factor between Bubsy being funny and Ridley being scary or Isabelle being cute. Humour is just as valid an emotion as any other, and just as valid a reason to want a character as any other. If I was making joke submissions, they would be ones that inherently couldn't work, abstract concepts and small visual quirks chosen to get a confused reaction - something like the health bar from Street Fighter or the stray pixel next to the W in the Mario World logo, not really funny as much as fundamentally confusing. That's my idea of a joke pick, not Morshu or Pac-Man 2.Maybe we shouldn't allow the obvious troll to make submissions if we don't want it called out.
No human being in the world should say "Chex Quest is the first thing I think of when FPS is mentioned."There's a pretty clear reason I haven't gotten it through my head: selling a product isn't fun, and inherently can't be. This is a game, and while all games will have their tense moments and serious strategising, which can be part of the appeal, they need to be overall fun to be worth playing.
I don't make submissions as jokes. I only submit something if I see actual worth in its inclusion - the thing is: being funny is "actual worth". There is absolutely no distinguishing factor between Bubsy being funny and Ridley being scary or Isabelle being cute. Humour is just as valid an emotion as any other, and just as valid a reason to want a character as any other. If I was making joke submissions, they would be ones that inherently couldn't work, they would be abstract concepts and small visual quirks chosen to get a confused reaction - something like the health bar from Street Fighter or the stray pixel next to the W in the Mario World logo, not really funny as much as fundamentally confusing. That's my idea of a joke pick, not Morshu or Pac-Man 2.
Except some people aren't treating it like we're trying to make a product and that's why it's so frustrating for meI don’t have too much time to respond but let’s cool our jets, ok? Some people have different opinions on what makes a good product. Ultimately, it lies with the people to vote and, typically, we get a good result.
I treat it as a product so that’s why I do try to keep us grounded in realism. I’ve always treated it as such. That being said, I also try to allow for creativity as to avoid predictability and stagnation so I’ve allowed the game to be a bit unrealistic in parts. It’s truly a balancing act.We aren't making a product, we are making a thread about a unnexisting sequel of a game that who known if would even have one in the future. Don't take it too serious.
True, I wasn't saying "go nuts", it's more of a thing that we don't need necessary to always think like Nintendo (the existence of characters like Crazy Drave or the Stylist is a proof). Just take all things with balance not too crazy but not too boring.I treat it as a product so that’s why I do try to keep us grounded in realism. I’ve always treated it as such. That being said, I also try to allow for creativity as to avoid predictability and stagnation so I’ve allowed the game to be a bit unrealistic in parts. It’s truly a balancing act.
That being said, I do treat it as a product of sorts with the aim of producing something that would sell and be received well.
Weird picks absolutely have their place, I never said they didn't. But you don't sell the weirdos as DLC. You sell the hype ones.True, I wasn't saying "go nuts", it's more of a thing that we don't need necessary to always think like Nintendo (the existence of characters like Crazy Drave or the Stylist is a proof). Just take all things with balance not too crazy but not too boring.
Name | 3 Points | 2 Points | 1 Point | Total |
Gordon Freeman | 1 (3) | 4 (8) | 0 | 11 |
Saber | 3 (9) | 2 (4) | 1 | 14 |
Ryu Hayabusa | 4 (12) | 1 (2) | 3 | 17 |
Sol Badguy | 3 (9) | 5 (10) | 3 | 22 |
Avatar | 0 | 2 (4) | 3 | 7 |
Octane | 0 | 2 (4) | 0 | 4 |
Scorpion | 1 (3) | 0 | 1 | 4 |
Ahri | 3 (9) | 1 (2) | 1 | 12 |
The Recruit | 0 | 0 | 1 | 1 |
Travis Touchdown | 3 (9) | 2 (4) | 1 | 14 |
Kunio | 1 (3) | 0 | 1 | 4 |
Vaas Montenegro | 0 | 1 (2) | 0 | 3 |
Maxwell | 2 (6) | 1 (2) | 2 | 10 |
Kragg | 0 | 0 | 1 | 1 |
Ezio | 2 (6) | 1 (2) | 1 | 9 |
King Dice | 0 | 1 (2) | 2 | 4 |