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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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    22
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cashregister9

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The Recruit/The Looper (Fortnite)




The Recruits are the Default skins in Fortnite, Fortnite took the whole world by storm in 2018 and as such created a phenomenon of Battle Royale games, The Defaults are the most seen skins and most other skins are derived from these characters.

The Looper is the name of the player in Fortnite we could decide on what name to use later or something idk.

A Fortnite character could bring some unique playstyles that enhance the concepts brought up with characters like Steve and Snake. The Recruit would be able to use many different firearms and abilities and can also build structures that give them a competitive advantage.

But hey there are 3 major game modes in Fortnite and dozens of weapons and mechanics you could make a move set for the Recruits based on just about anything.

There are also dozens of defaults and over a thousand other skins you could use
 
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Adrianette Bromide

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travis-touchdown-smash-bros.jpg


He's Travis Touchdown, the lead star of No More Heroes and the rest of the games developed by Grasshopper Manufacturer and currently owned by the Japanese publisher Marvelous. He's cool, swings around a beam katana, makes pop culture references, and is also renowned for becoming the #1 assassin three times, twice in his locale and once in the whole galaxy. He also knows wrestling moves so he could double up into the grappler archetype, rides a sick as hell motorcycle, has a Power Glove rip-off with all sorts of wild powers like telekinesis and also charges his beam katana by [CENSORED].

Oh yeah he does kinda swear a lot so like 😬 but still vote for him, he's awesome.
 
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Capybara Gaming

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View attachment 351483
Scorpion

Warner/Netherealm. An iconic fighting game character. The chance to have Tekken, MK, SF and KOF in one game is too epic to ignore. There's the obvious issue of the bloody violence of his home seires, but I honestly think this can be easily worked around.
Mortal Kombat is banned in Japan. Realistically speaking, that alone would disqualify him.

Kunio (River City/Kunio-kun series)

1651187114040.png


Kunio is the main protagonist of the Kunio-kun franchise, known as River City in the West. He's a lionhearted delinquent and captain of his school, Nekketsu High's, volleyball team. He's a retro character from an long-running series dating back to the NES. He may be a more traditional brawler, but he can also use weapons, carry fighters like with DK's cargo throw, and would act as a representative for the beat-em-up genre. He's been in over 50 games at this point, and is one of the most iconic characters representing the Arc System Works brand.

 
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Infinity Sorcerer

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Mortal Kombat is banned in Japan. Realistically speaking, that alone would disqualify him.
Only the physical distribution of the games and the creation of public tournaments is banned, you can be in Japan and buy MK online or something and you wouldn't have any problem, there is a reason why the game can be purchased in Switch in first place.
 
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Capybara Gaming

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Only the physical distribution of the games and the creation of public tournaments is banned, you can be in Japan and buy MK online or something and you wouldn't have any problem, there is a reason why the game can be purchased in Switch in first place.
Wasn't the last game that officially released the original trilogy back in the 90s?
 

Venus of the Desert Bloom

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Mortal Kombat isn’t banned in Japan. Sales of it but it’s still available online, second hand stores, and smaller chains. I knew a number of Japanese players. It’s not like they will brick your system for putting it in. I feel Mortal Kombat is an eligible submission.

I was going to do a submission but I decided against it as we have been seeing tons of good ones so far. I may submit something if I have a chance to but I feel that these currently here are our front runners.
 
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Jomosensual

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No, he wasn't.
I've checked everything and nothing was about Hayabusa, so it's a fair game.
Huh, weird. Thought for sure he got Mii Costume'd

Anyhow, time for my submission

New Company



That's right, my big selection is Ubisoft.

So why Ubisoft? Well, it's for many reasons that I will list here

1. Ubisoft has had content in the series for a long time. In Smash 4, Ultimate, and now in Infinite they've had content in the game with no playable reps. Rayman and the Rabids both have existed in the games as mii costumes, trophies, and spirits

2. Ubisoft is one of the biggest game companies without a playable character in Smash. They've also produced a high number of well known series, such as Assassin's Creed, Far Cry, Rabids, and Ray Man.

3. Even though they are a western company, some of their series and games actually do quite well in Japan. More info on that one in a second...

So, who is my character? Without further ado, I present them to you!

Representing the following series:


My selection is......



Vaas Montenegro from Far Cry 3!!!!

Who is Vaas and why should he be the pick?

Lets start with the who first. Vaas is the main antagonist of Far Cry 3. Most seem to consider him as the most iconic and the best villian in the series. While there's a number of great villains to pick from in the series, FC3 is the game that really launched the series to the stardom it has now. A lot of that is due to how good Vaas is. Like come on, watch this scene and tell me you wouldn't be hyped up to keep playing.

Ok, so why would we not select a protagonist instead?

Alright, fair point there. There's 2 issues I'm seeing here though. First is that outside of Dani from FC6, you don't see the protagonists at all due to the series being a FPS game. It makes selecting someone like Jason Brody or Ajay Ghale very difficult to do since even people who love the series might not know exactly what they look like. When it comes to villains the pick would likely be something from 3-6. Can toss out Anton Castillo as he doesn't really do much as far as action in the games while the other 3 actually have playable movesets via DLC additions to FC6. The only villain that comes anywhere close to Vaas's popularity is Joseph Seed. Seed would be a good pick too, but Vaas is seen as that guy by Far Cry fans to the point where
Found a way to bring him back for a future Far Cry game, as shown by a post credit scene in FC6



Ok, ok, so back up. Why Far Cry?

Ok, fair question. First let's look at Far Cry's accolades. Every game in the series from 3 and on has sold very well and gained a lot of attention across the gaming world. They've been obvious successes in the west, but have also sold well in the east, which is counter to the trend of open world and western games normally not popping massive numbers. In short, on top of being a popular series with well known characters, Far Cry also has world wide appeal.

Alright, now for the competition. There's a decent amount of well known and high selling series from Ubisoft. It's competition is the likes of:

Assassins Creed
Watch Dogs
Rabids
Ray Man
Just Dance
Prince of Persia
Tom Clancy Series

So let's take a look at all these. Rayman is dead due to being mii costumes in a previous job, but even then there's the issue that the most recent Ray Man game bombed hard and the series hasn't been heard from in a long time. Far Cry also outsold it massively. If we're looking at sales numbers that's enough to eliminate Prince of Persia and Watch Dogs as well, which trail behind the top series produced by Ubisoft. Tom Clancy games exist in this weird grey area where they are sorta with his books and sorta not, so for simplicity sake they are gone too. Just Dance would be a legit good pick but there's a massive issue with the music all being licensed, making it very hard to find a way to implement that. The Rabids and Assassins Creed both also have things in already in Mii Costumes. Far Cry is the one remaining series from Ubisoft that:

1 - Sells well enough worldwide to warrent a spot
2 - Doesn't already have something in the game as it is
3 - Feel like a big deal to be included

So therefore, I believe Far Cry has earned a spot in Smash.
 

Glubbfubb

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Would Rayman be eligible for this current job, I want to submit him due to the red scarf and orangish hair
 

Glubbfubb

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Rayman was deconfirmed via mii costume during the base roster
Then I am really debating what I want to enter next, I have three ideas, and while one would seem much more likely to enter I am more familiar with two others.

Is Cuphead allowed
 
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Venus of the Desert Bloom

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Then I am really debating what I want to enter next, I have three ideas, and while one would seem much more likely to enter I am more familiar with two others.

Is Cuphead allowed
Cuphead has been reserved as a future DLC Mii Costume along with Sans.
 

Venus of the Desert Bloom

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Does Electronic Arts own any of the series that have been included? I forgot if they did.
 

Wario Wario Wario

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Maybe Cuphead would be a good franchise to go side-over-protag for? Admittedly King Dice and the Devil are the only real viable options, but given the focus of the game is bosses, and that a game-accurate Cuphead in Smash probably wouldn't work due to his moves primarily being "shoot projectile forwards", it might be worth considering.
 

Glubbfubb

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Unless there's someone I'm forgetting about then yes
Maxwell | Scribblenauts Wiki | Fandom

Maxwell
Maxwell is the protagonist of the Scribblenauts series, a series of puzzle platformers made by Warner Bros interactive. He is known for two things, his red chicken hat, and his notebook. This notebook lets him create any item in existence from simple swords and bombs to eldritch abominations like Cthulu, and that's not on top of the ability to make these creations become giants or breath fire, ice, or poison. Due to these various gameplay elements Maxwell should be included just on creativity and moveset potential alone.
 

Janx_uwu

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Kragg (Rivals of Aether)

Smash sure has quite a few fighting game characters. But you know what would be incredible? Having a character from a fighting game that takes direct inspiration from Smash.

About Rivals
Rivals of Aether is a 2017 indie platform fighting game developed by Dan Fornance and Flashygoodness that takes place in the elemental world of Aether, filled to the brim with unique environments and original characters. The game was praised at launch for its deep gameplay and colorful presentation, not to mention an incredible soundtrack and lovable fighters. The game's cast has also featured in crossover indie games such as Indie Pogo and the upcoming Fraymakers.

Why Kragg?
As previously mentioned, the cast has been featured as playable in two crossover games, however both times featured Orcane as the playable character. While this does show that the devs like to treat Orcane as Rivals' poster boy, so to speak, this does not mean the other characters are unpopular by any means. In fact, in an officially conducted vote by the McLeodGaming team, it was discovered that Kragg was the most wanted character from Rivals as a potential Assist in Fraymakers. It might feel somewhat redundant to add Orcane to a third crossover game, and Kragg has been proven to be a very popular alternate choice. He's also one of the simplest characters from Rivals (as well as one of the most fun, IMO), making him a perfect fit for Smash.

About Kragg
Kragg is a Wallbuilder in the world of Aether, maintaining the great Rock Wall, which divides the Aetherian Forest from the rest of Aether. Most Wallbuilders don't leave from their post, but when a strange evil decides to harm the forest dwellers from inside the wall, he sets out on a journey to restore peace to the land of Aether.
Kragg has the incredible ability to manipulate large masses of stone. This he can use to summon large spikes, pull a rock (named "Dwayne", heh) out of the ground, turn into a Spindash-like stone ball, and rise a large platform underneath his feet to recover. He also makes great use of his brute strength and horn.

About the developers
Dan Fornance is a dedicated Smash Bros fan, and even made his own Smash fangame once, Super Smash Land. He collaborated on Rivals of Aether with Flashygoodness, who not only helped program Rivals' code but also produced a beautiful soundtrack for the game. The Rivals team has published a dating sim and a card game in the Rivals universe, and more entires are on the way (specifically a fully-fledged sequel and a dungeon crawler). Excluding skins and the base game itself, Rivals projects are pretty much all free. Fornance and Flashygoodness have also collaborated with the fanbase to bring fan-created characters to the game's roster, which is pretty sweet.

Conclusion/TL;DR
It would be somewhat poetic to have a character from a series inspired by Smash as playable in the Nintendo crossover, and Kragg would be a great pick in that niche due to his popularity, simple playstyle, and unique abilities.
 
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Venus of the Desert Bloom

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1651196589104.png


Ezio Auditore de Firenze

While not the original assassin, this could serve as our tie in like the Kazuya over Heihachi or Min-min over Spring Man type thing for Infinite. Ezio hails from Assassin's Creed from Ubisoft and is one of the flagship series of the Assassins Creed games. Not only did this game spawn numerous games but it brought forth comics, books, novels, and even a tv show. It is a huge series to say the least and for a game that strives to include important franchises from across the gaming universe, Assassin's Creed is one of glaring omission. With Altair obviously stuck being a Mii Costume, Ezio is honestly the next best choice best regardless. Ezio remains one of the more popular Assassins within the series and one that everyone sort of looks to for being "the Assassin". Not only that but AC2 and Brotherhood sold very well.

Ezio could have a moveset that incorporates his assassin based moveset with using his twin hidden blades, crossbows, grenades, and melee-oriented attacks with moves that could be a bit of a nod to Snake. Grapple moves that seek to immobilize opponents rather than outright launch them. He could be a glass-cannon character with hard hitting attacks that takes patience and time to set up but the end result is extremely satisfying. Or, make a mistake, and it's lights out for this assassin. Thus its a high-risk-high-reward type playstyle.

In terms of content, the series has a wide range of music to choose from, could lend itself to having a Masterpiece, Master Spirit, or a Smash Dungeon. The stage would be quiet interesting in that it would be based on a real location; something Smash doesn't do very often if not at all. This would obviously be Rome or one of it's locations.

Mii Costumes could also get the Ubisoft treatment with Rabbids returning along with a potential Rayman second costume, Far Cry, Splinter Cell, or even Brawlhalla. Likewise, we could include Mii Costumes that sort of fall within this general category along with Ezio with Mii Costumes composed of Joanna Dark, Dante, Corvo from Dishonored, or more.
 

Glubbfubb

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View attachment 351508

Ezio Auditore de Firenze

While not the original assassin, this could serve as our tie in like the Kazuya over Heihachi or Min-min over Spring Man type thing for Infinite. Ezio hails from Assassin's Creed from Ubisoft and is one of the flagship series of the Assassins Creed games. Not only did this game spawn numerous games but it brought forth comics, books, novels, and even a tv show. It is a huge series to say the least and for a game that strives to include important franchises from across the gaming universe, Assassin's Creed is one of glaring omission. With Altair obviously stuck being a Mii Costume, Ezio is honestly the next best choice best regardless. Ezio remains one of the more popular Assassins within the series and one that everyone sort of looks to for being "the Assassin". Not only that but AC2 and Brotherhood sold very well.

Ezio could have a moveset that incorporates his assassin based moveset with using his twin hidden blades, crossbows, grenades, and melee-oriented attacks with moves that could be a bit of a nod to Snake. Grapple moves that seek to immobilize opponents rather than outright launch them. He could be a glass-cannon character with hard hitting attacks that takes patience and time to set up but the end result is extremely satisfying. Or, make a mistake, and it's lights out for this assassin. Thus its a high-risk-high-reward type playstyle.

In terms of content, the series has a wide range of music to choose from, could lend itself to having a Masterpiece, Master Spirit, or a Smash Dungeon. The stage would be quiet interesting in that it would be based on a real location; something Smash doesn't do very often if not at all. This would obviously be Rome or one of it's locations.

Mii Costumes could also get the Ubisoft treatment with Rabbids returning along with a potential Rayman second costume, Far Cry, Splinter Cell, or even Brawlhalla. Likewise, we could include Mii Costumes that sort of fall within this general category along with Ezio with Mii Costumes composed of Joanna Dark, Dante, Corvo from Dishonored, or more.
That was my original idea, so I might vote for you
 

Wario Wario Wario

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Repealing my Bad Piggies submission to instead submit...

the chaotic con-artist crooner, King Dice draws the line!

King Dice is penultimate boss in Cuphead, often considered one of the most memorable characters of the game and a certified Tumblr sexyman. He's the right-hand-man at the Devil's Casino, controlling every rigged gamble.

What would King Dice do?
There's a lot of routes you could go with King Dice - for one thing, an RNG based moveset given he runs a casino. Cards; dice; and chips are par for the course. Additionally, King Dice being based on jazz music legend Cab Calloway could give Dice potential for a capoeira (dance-fighting) moveset. Given that his boss fight contains boss fights within we could perhaps make him a stance fighter with two other bosses to switch in. We could also play into his censored game show host role from Netflix's Cuphead Show and have him spin wheels; hide behind doors; and present unfortunate prizes.


Why King Dice over Cuphead and Mugman?
For one thing, Cuphead is all about the bosses - that's the entire focus of the game, so it doesn't seem too off to use a boss over the protag for it. But the main problem Cuphead and Mugman face compared to King Dice is that, if you wanted Cuphead to be accurate to his source material, you wouldn't really be able to do it justice - Cuphead only has his finger guns; super arts; and plane, not exactly enough to represent the wacky rubberhose world he enhabits or distinguish him from any other Bill Rizer or Marco Rossi - while the bosses have the wacky attacks and insane animation that drew people to the game in the first place. Using a boss would allow us to both, be accurate to the source material and be accurate to Cuphead's own source material. This is not to mention that Cuphead would be an utterly infuriating and repetitive fighter to go up against, not unlike Min Min or Mega Man, for competitive players if he were source-accurate.
 

Capybara Gaming

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Repealing my Bad Piggies submission to instead submit...

the chaotic con-artist crooner, King Dice draws the line!

King Dice is penultimate boss in Cuphead, often considered one of the most memorable characters of the game and a certified Tumblr sexyman. He's the right-hand-man at the Devil's Casino, controlling every rigged gamble.

What would King Dice do?
There's a lot of routes you could go with King Dice - for one thing, an RNG based moveset given he runs a casino. Cards; dice; and chips are par for the course. Additionally, King Dice being based on jazz music legend Cab Calloway could give Dice potential for a capoeira (dance-fighting) moveset. Given that his boss fight contains boss fights within we could perhaps make him a stance fighter with two other bosses to switch in. We could also play into his censored game show host role from Netflix's Cuphead Show and have him spin wheels; hide behind doors; and present unfortunate prizes.


Why King Dice over Cuphead and Mugman?
For one thing, Cuphead is all about the bosses - that's the entire focus of the game, so it doesn't seem too off to use a boss over the protag for it. But the main problem Cuphead and Mugman face compared to King Dice is that, if you wanted Cuphead to be accurate to his source material, you wouldn't really be able to do it justice - Cuphead only has his finger guns; super arts; and plane, not exactly enough to represent the wacky rubberhose world he enhabits or distinguish him from any other Bill Rizer or Marco Rossi - while the bosses have the wacky attacks and insane animation that drew people to the game in the first place. Using a boss would allow us to both, be accurate to the source material and be accurate to Cuphead's own source material. This is not to mention that Cuphead would be an utterly infuriating and repetitive fighter to go up against, not unlike Min Min or Mega Man, for competitive players if he were source-accurate.
This isn't NASB. Smash doesn't do side characters first. Main characters always get that slot first. And don't try to BS me with Min Min or Pyra. The director of ARMS says there is no main character, and that everyone is; and Pyra/Mythra are just as much the Xeno2 protags as Rex is. I don't understand why every submission you do has to be some "off-the-cuff" pick.

View attachment 351508

Ezio Auditore de Firenze

While not the original assassin, this could serve as our tie in like the Kazuya over Heihachi or Min-min over Spring Man type thing for Infinite. Ezio hails from Assassin's Creed from Ubisoft and is one of the flagship series of the Assassins Creed games. Not only did this game spawn numerous games but it brought forth comics, books, novels, and even a tv show. It is a huge series to say the least and for a game that strives to include important franchises from across the gaming universe, Assassin's Creed is one of glaring omission. With Altair obviously stuck being a Mii Costume, Ezio is honestly the next best choice best regardless. Ezio remains one of the more popular Assassins within the series and one that everyone sort of looks to for being "the Assassin". Not only that but AC2 and Brotherhood sold very well.

Ezio could have a moveset that incorporates his assassin based moveset with using his twin hidden blades, crossbows, grenades, and melee-oriented attacks with moves that could be a bit of a nod to Snake. Grapple moves that seek to immobilize opponents rather than outright launch them. He could be a glass-cannon character with hard hitting attacks that takes patience and time to set up but the end result is extremely satisfying. Or, make a mistake, and it's lights out for this assassin. Thus its a high-risk-high-reward type playstyle.

In terms of content, the series has a wide range of music to choose from, could lend itself to having a Masterpiece, Master Spirit, or a Smash Dungeon. The stage would be quiet interesting in that it would be based on a real location; something Smash doesn't do very often if not at all. This would obviously be Rome or one of it's locations.

Mii Costumes could also get the Ubisoft treatment with Rabbids returning along with a potential Rayman second costume, Far Cry, Splinter Cell, or even Brawlhalla. Likewise, we could include Mii Costumes that sort of fall within this general category along with Ezio with Mii Costumes composed of Joanna Dark, Dante, Corvo from Dishonored, or more.
This should be our Ubisoft rep, if we're doing one. Far Cry's never even been on a Nintendo system before, and AC is a more universally recognized name.

Kragg (Rivals of Aether)

Smash sure has quite a few fighting game characters. But you know what would be incredible? Having a character from a fighting game that takes direct inspiration from Smash.

About Rivals
Rivals of Aether is a 2017 indie platform fighting game developed by Dan Fornance and Flashygoodness that takes place in the elemental world of Aether, filled to the brim with unique environments and original characters. The game was praised at launch for its deep gameplay and colorful presentation, not to mention an incredible soundtrack and lovable fighters. The game's cast has also featured in crossover indie games such as Indie Pogo and the upcoming Fraymakers.

Why Kragg?
As previously mentioned, the cast has been featured as playable in two crossover games, however both times featured Orcane as the playable character. While this does show that the devs like to treat Orcane as Rivals' poster boy, so to speak, this does not mean the other characters are unpopular by any means. In fact, in an officially conducted vote by the McLeodGaming team, it was discovered that Kragg was the most wanted character from Rivals as a potential Assist in Fraymakers. It might feel somewhat redundant to add Orcane to a third crossover game, and Kragg has been proven to be a very popular alternate choice. He's also one of the simplest characters from Rivals (as well as one of the most fun, IMO), making him a perfect fit for Smash.

About Kragg
Kragg is a Wallbuilder in the world of Aether, maintaining the great Rock Wall, which divides the Aetherian Forest from the rest of Aether. Most Wallbuilders don't leave from their post, but when a strange evil decides to harm the forest dwellers from inside the wall, he sets out on a journey to restore peace to the land of Aether.
Kragg has the incredible ability to manipulate large masses of stone. This he can use to summon large spikes, pull a rock (named "Dwayne", heh) out of the ground, turn into a Spindash-like stone ball, and rise a large platform underneath his feet to recover. He also makes great use of his brute strength and horn.

About the developers
Dan Fornance is a dedicated Smash Bros fan, and even made his own Smash fangame once, Super Smash Land. He collaborated on Rivals of Aether with Flashygoodness, who not only helped program Rivals' code but also produced a beautiful soundtrack for the game. The Rivals team has published a dating sim and a card game in the Rivals universe, and more entires are on the way (specifically a fully-fledged sequel and a dungeon crawler). Excluding skins and the base game itself, Rivals projects are pretty much all free. Fornance and Flashygoodness have also collaborated with the fanbase to bring fan-created characters to the game's roster, which is pretty sweet.

Conclusion/TL;DR
It would be somewhat poetic to have a character from a series inspired by Smash as playable in the Nintendo crossover, and Kragg would be a great pick in that niche due to his popularity, simple playstyle, and unique abilities.
If we're going to allow this as a submission, why is Cuphead not allowed? The thread never voted on including him so until we do he should be on the table.

View attachment 351506
Maxwell
Maxwell is the protagonist of the Scribblenauts series, a series of puzzle platformers made by Warner Bros interactive. He is known for two things, his red chicken hat, and his notebook. This notebook lets him create any item in existence from simple swords and bombs to eldritch abominations like Cthulu, and that's not on top of the ability to make these creations become giants or breath fire, ice, or poison. Due to these various gameplay elements Maxwell should be included just on creativity and moveset potential alone.
Based.

Ah ok. I think he got attributes to Popcap if I recall. I want to submit Sims but not sure if it counts.
If Atlus is considered a SEGA property, and Banjo/Minecraft as Microsoft properties, this is a double standard. EA owns Popcap.

Mortal Kombat isn’t banned in Japan. Sales of it but it’s still available online, second hand stores, and smaller chains. I knew a number of Japanese players. It’s not like they will brick your system for putting it in. I feel Mortal Kombat is an eligible submission.

I was going to do a submission but I decided against it as we have been seeing tons of good ones so far. I may submit something if I have a chance to but I feel that these currently here are our front runners.
Elligible? Sure. But if they can't advertise the game, and it's not at least reasonably popular over there, then is it really a "DLC" worthy submission?

Also Sub-Zero would be better than Scorpion and he's a protag too
 
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Jomosensual

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This should be our Ubisoft rep, if we're doing one. Far Cry's never even been on a Nintendo system before, and AC is a more universally recognized name
Incorrect, Far Cry Vengance was on the Wii. Far Cry has more Nintendo history than Joker or Cloud does
 

Wario Wario Wario

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This isn't NASB. Smash doesn't do side characters first. Main characters always get that slot first. And don't try to BS me with Min Min or Pyra. The director of ARMS says there is no main character, and that everyone is; and Pyra/Mythra are just as much the Xeno2 protags as Rex is. I don't understand why every submission you do has to be some "off-the-cuff" pick.
Just because they don't doesn't mean they shouldn't. Try looking into the reasoning I gave for King Dice.

Also making Smash more like NASB will always, inherently be a positive.
 
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chocolatejr9

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Just because they don't doesn't mean they shouldn't. Try looking into the reasoning I gave for King Dice.

Also making Smash more like NASB will always, inherently be a positive.
But, um... no offense, but your reasoning is bad. Cuphead and Mugman are LITERALLY the faces of the game, and you REALLY downplayed their moveset potential. Heck, if we needed to, we could take some creative liberties and let them use Ms. Chalice's abilities as well. The bosses are... just bosses, really, and King Dice does next to nothing in his fight. So... yeah.

Also, NASB was a cheap cashgrab with little to no effort put into it, so making Smash more like it is anything BUT a good thing.
 

Wario Wario Wario

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But, um... no offense, but your reasoning is bad. Cuphead and Mugman are LITERALLY the faces of the game, and you REALLY downplayed their moveset potential. Heck, if we needed to, we could take some creative liberties and let them use Ms. Chalice's abilities as well. The bosses are... just bosses, really, and King Dice does next to nothing in his fight. So... yeah.
That's the point - that King Dice would force creative liberties and couldn't just get away with spamming laser attacks because it's "accurate". The way the Infinite thread runs and its obsession with source accuracy would hold back the cups big time and not allow them to properly fight using their rubberhose aesthetic. Notice how a lot of the things I described King Dice doing aren't things he does in the game? That's the point.
Also, NASB was a cheap cashgrab with little to no effort put into it
NASB is literally a superior game to Ultimate - the differences are night and day. Better moveset design and better mechanics, so everything that remotely matters is already covered.
 
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chocolatejr9

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That's the point - that King Dice would force creative liberties and couldn't just get away with spamming laser attacks because it's "accurate". The way the Infinite thread runs and its obsession with source accuracy would hold back the cups big time and not allow them to properly fight using their rubberhose aesthetic. Notice how a lot of the things I described King Dice doing aren't things he does in the game? That's the point.

NASB is literally a superior game to Ultimate - the differences are night and day. Better moveset design and better mechanics, so everything that remotely matters is already covered.
Because we wouldn't NEED to force in the rubberhose aesthetic: THEY ALREADY HAVE A SOLID MOVESET AS IS!

And PLEASE stop trying to imply that NASB is better than Ultimate, it's straight up delusional.
 

Wario Wario Wario

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Because we wouldn't NEED to force in the rubberhose aesthetic: THEY ALREADY HAVE A SOLID MOVESET AS IS!

And PLEASE stop trying to imply that NASB is better than Ultimate, it's straight up delusional.
Spamming lasers is not a solid moveset. Rubberhose cartoon squashing and stretching is

NASB doesn't have source-accurate movesets like Min Min, Mega Man, and Hero, or input lag with more frames than a lot of moves, or non-functional online, or rage, or...
 
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Adrianette Bromide

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Honestly, just about had it. His submission is not gonna win anyway so just let it simmer and claim its 4 to 5 votes. I don't really want to read a bunch of bickering right now, I've been slowly inactive because it's just annoying knowing every submission, W3 is gonna post some zany submission and then everyone gets annoyed (I mean I do too) but I'd rather just laugh it off and continue working as normal. This happens every time and as Geese would say, it's gotten PREDICTABO.
 

Venus of the Desert Bloom

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It's a matter of an opinion. NASB being better than Ultimate isn't a fact. That being said, this is not the place for that sort of debate. I will be closing up submissions in a little bit. Here are our submissions! I will wait for a while before closing submissions, We will conduct voting later this evening EST time.

  • Gordon Freeman (Half-Life) - Valve
  • Saber (Fate/stay night) - Type-Moon/Marvelous
  • Ryu Hayabusa (Ninja Gaiden)
  • Sol Badguy (Guilty Gear) - ArcSys
  • Avatar (Ultima) - EA
  • Octane (Rocket League) - Psyonix
  • Scorpion (Mortal Komabt) - Netherealm/WB
  • Ahri (League of Legends) - RIOT Games
  • The Recruit (Fortnite) Epic Games
  • Travis Touchdown ( No More Heroes) - Grasshopper/Marvelous
  • Kunio (River City) - ArcSys
  • Vaas Montenegro (Far Cry) - Ubisoft
  • Maxwell (Scribblenauts) - Warner Bros. Interactive
  • Kragg (Rivals of Aether) - Dan Fornance
  • Ezio (Assassin's Creed) - Ubisoft
  • King Dice (Cuphead) - Studio MDHR
Please feel free to discuss our current submission lineup.
 
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