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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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Venus of the Desert Bloom

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Alright, so we have two amazingly put together movesets for our dude Sol Badguy. Here are the two submissions:

ReferenceMoveDescription
Gimmick: Fighting Game CharacterMuch like Ryu, Ken, Terry, Kazuya, and Iori, Sol auto turns towards foes and can use Command Inputs.
Gimmick: AirdashingSol can spend his second jump to dash forward or backward. Moving side to side while jumping is treated like a tilt, whereas airdashing uses a Smash input.





Gimmick: Tension GaugeSol possesses his own Meter: Tension. Tension is filled up to 100% by moving towards your foe and landing attacks on them. The more aggressive you are, the faster you’ll develop Tension.

However, if you play too defensively (Running away, blocking, dodging) for too long, you’ll receive a Negative Penalty and lose all your Tension. It will also reduce the rate at which Tension is built over the next 10 seconds by ⅕ the rate.
Super Special Move: Tyrant Rave (→↓←→+A/B)A two-hit attack with Buster Wolf-style disjoint on the second hit. Landing the first hit is guaranteed to follow through with the second hit.

(Normal: 2%, 38%), (DI: 3%, 58%)

Super Special Move: Dragon Install (↓←↓←+A/B)Sol spends 50% of his Tension gauge to temporarily transform for 7 seconds. Sol’s movement is bolstered, his normals are faster and his Specials are buffed. When running out, he enters a pseudo-stunned state where he can be punished and his Tension falls back to 0.
Jab:


F-tilt:


U-tilt:



D-tilt:
Neutral Attack:

Jab: Punch, Forward Punch, Crouching Heavy Slash
F-tilt: Far Slash, Heavy Slash, Forward Heavy Slash
U-tilt: Kick, Jumping Punch, Jumping Heavy Slash
D-tilt: Crouching Punch, Crouching Kick, Crouching Slash
Sol’s Neutral Attack is a Dancing Blade-style system where Sol can mix up his combos, directly inspired by his game’s Gatling Combo system.

Jab:
A jab with Junkyard Dog, followed by a firm, yet short-ranged gut punch, followed by a final upwards slash.

Jab 1: 1%

Jab 2: 3.2%

Jab 3: 3.6%

F-tilt:
Sol slashes twice in front of himself in alternating motions before thrusting the entire weapon like he was shield-bashing.

F-tilt 1: 3%

F-tilt 2: 4%

F-tilt 3: 5.6%

U-tilt:
Sol does a kneeing high kick, followed by a jumping downward punch, then followed by an overhead smash with Junkyard Dog.

U-tilt 1:
Hit 1: 0.3%
Hit 2: 0.5%

U-tilt 2: 3.2%

U-tilt 3:
Hit 1: 2%
Hit 2: 6%

D-tilt:
Sol thrusts the lighter end of Junkyard, followed by a light thrusting kick, then capping off with a horizontal slash.

D-tilt 1: 1.6%

D-tilt 2: 2.4%

D-tilt 3: 5%
Dash attack: FafnirA lunging punch coated in flames. Like with Power Charge, Fafnir was a Special move that Sol could use, but in this instance, this was a Special that can be enhanced by Dragon Install.

11.6% (Normal), 18% (Dragon Install)
Side Smash: Blitz AttackSol powers up with a blue aura in the wind-up before sliding forwards with a hefty hook punch.

15%-21%
Up Smash: DustA clawed uppercut upwards that also possesses a follow-up: by pressing X/Y, Sol can perform a Homing Jump and continue an air combo until 30 frames after the most recent hit.

13.5%-18.9%
Down Smash: Crouching DustSol charges up, then performs a hefty sweep kick.

14%-19.6%
Grab/Pummel: Junkyard SmashGrabbing with his open arm, Sol will then smash Junkyard Dog into the foe’s face, like Byleth’s grab.

0.7% per 18 frames
F-throw: HeadbuttSol performs a single, powerful headbutt to the foe before releasing them.

6%, causes prone state similar to Snake’s D-throw

B-throw: Wild ThrowSol flips the opponent over his shoulder before smashing them into the ground behind him. This is the only throw in his set to be directly enhanced by Dragon Install due to Wild Throw being a Special Move.

8% (Normal), 16% (Dragon Install)
D-throw: Bandit EruptionSol lays the foe down on the ground, places the nozzle of Junkyard Dog on their back and discharges a burst of flame.

12.4%
U-throw: Rising RiotSol bounces the foe off the ground with an overhead kick before following up with a vertical variant of his Riot Stamp.

3%, 7.5%
N-air: Jumping PunchSol performs a simple downward punch similar to his U-tilt 2.

12%
F-air: Jumping KickA forwards-thrusting kick similar to Ryu and Ken’s.

11%
B-air: Jumping SlashSol turns behind himself and brings a mighty swing of his weapon down behind him.

14%
U-air: Jumping DustSol jabs Junkyard Dog upwards, lifting his leg up as he does so.

11.7%
D-air: BreakSol performs a fiery downwards dive kick that has him plummet downwards. If he hits the ground with this, he creates a Prominence Revolt-style explosion where he lands. This is one of two aerials that are directly affected by Dragon Install. In this case, Dragon Instal has a larger explosive hitbox upon hitting the ground and comes out faster.

14%, 10%


Z-air: Air Grab/P.B.B.Unlike other fighters in the series where using Z-air releases a tether, Sol’s Z-air is, in fact, an actual air grab. In this, Sol will grab the opponent, charge up, and unleash a full-power explosion that sends the opponent flying.

If under the effects of Dragon Install, this becomes P.B.B., a 2-hit explosive grab that deals more damage and knockback.

Air Grab: 6%

P.B.B.: 6%, 10%

Neutral Special: Gun FlameA mid-range attack that generates 4 Eruption-style pillars of fire in front of Sol. Sol can press Shield during start-up to feint the attack for mind games, much like Kazuya’s Nejiri Uraken. With Dragon Install active, Sol creates a singular Power Geyser-sized Gun Flame pillar.

Normal: 10%, 8.4%, 6%, 6%

Dragon Install: 20%




Side Special: Ground Viper (←↓→+A/B)/Riot Stamp (↓←+A/B)Forward Special: Charges forwards along the ground, leaving a damaging trail of fire before following up with a Volcanic Viper. With DI active, he leaves behind Prominence Revolt-sized blasts in his wake.

Normal: 5% x 2~6 hits (Dash), 6 x 3 (Uppercut)

Dragon Install: {4%, 10%} x 4~11 hits (Dash), 6.5 * 3 (Uppercut)

Backward Special: Sol hops backward for a bit before colliding with a magic glyph. He then bolts forwards with an outstretched leg. With Dragon Install active, the second hit creates a small explosion.

Normal: 3%, 5%

Dragon Install: 1%, 3% 2% x 5 hits
Up Special: Volcanic Viper/Knockdown (→↓↘+A/B)A fiery, forward-advancing uppercut that has different frame data based on how long you hold the button. Has a roundhouse kick follow-up that can be used by pressing B. With Dragon Install active, it now changes to deal more damage based on whether you’ve tapped or held the button.

Normal: 8%, 5% (Uppercut)

Dragon Install: 4%, 4% x 2 hits (Light Uppercut), 6%, 1.2 * 9 hits (Heavy Uppercut)

Knockdown: 3.2%
Down Special: Bandit Revolver/Bandit Bringer (↓→+A/B)A leaping attack that can follow up with either an overhead kick with the tapped version or a Power Dunk-style downward punch when held. With Dragon Install active, Revolver follow-up deals multiple hits at the start, and Bandit Bringer becomes a disjointed hitbox.

Bandit Revolver:
Normal: 4%, 8%
Dragon Install: 4% * 3, 5%

Bandit Bringer: 10%
View attachment 351620Shield Special: Roman CancelingUsing Shield-B while possessing 50% Tension Gauge allows Sol to do a Roman Cancel, which comes in 4 different colors based on conditions, slowing down the foe in a Witch Time-style effect and allowing Sol to follow up with certain moves.
Blue Roman Cancel: Only used when doing nothing.
Yellow Roman Cancel: Can be used while blocking an attack, allowing Sol to counter his foes hard.
Red Roman Cancel: Only used upon striking a foe and during the hitstun or blockstun of a foe.
Purple Roman Cancel: Only used during the late active frames and endlag of a move.

Final Smash: Branding BreachA single-target Final Smash, Sol Badguy will catch a foe with the first hit, then follow up with a full-power strike with Junkyard Dog that creates a massive explosion. Much like Triple Wolf, this can catch anyone close by for 50% damage, but the person caught will always be instantly KO’d. If winning the match with this Final Smash, the Announcer will bellow, “DESTROYED!”, which is then succeeded by a unique Win Screen, much like Joker. If using this Final Smash while under the effects of Dragon Install, it instantly kills everyone caught in the blast.


SOL BADGUY MOVESET




Sol's newest look from Strive, it's true that in Smash the classic appearence is usually the most used but I think his new look is better.
Normals
Most of the moves are taken from Guilty Gear X and XX, but there are few moves taken from The Missing Link, Xrd, Strive or even Order-Sol. Note that all normals doesn't have a particular name and will be refered has their notation in the game where P is from Punch, K is for Kick, S for Slash, H for Heavy Slash and D is for Dust and the numbers represents the direction of the stick. You can see more about that here. It was hard to think how this Gatling combo would work, but since GolisoPower sayed that this would work like Dancing Blade, I think I know how would work, each hit would be a different button with the first hit being P, the second would be K, the third S and the final H being the only direction without this will be the up tilt.

NameInfo
First Hit:
5P/6P/2P
Sol's neutral jab is his classic 5P, Sol use the hilt of his....sword?, to attack the opponent. Is quick and does is job. If it's used has a side tilt, the move would be his 6P, a strong punch that unlike the rest of moves, can't be combo'ed. If it's used has a down tilt it would be his 2P, similar to his 5P but crouching.
Second Hit:
5K/Order's 6K/2K
If the second hit is in neutral it would be 5K, a very straightforward and fast upward kick, his side tilt variant is the Order-Sol's c.S 6k where he does a very strong kick that like Sol's 6P, would end instantly the combo for the knockback. If it's used has down tilt Sol will do a crouching kick with his 2K.
Third Hit:
c.S/f.S/2S
In neutral he will use the close version of his classic close Slash where he attacks crouching a little with his weapon. If is used has a side tilt he does the far Slash version realizing a longer but at the same time slower attack, and the down tilt version is his 2S that is a sweep with his sword.
Fourth Hit:
5H/6H/2H
In neutral Sol will do his classic Heavy Slash where he does a long attack with his blade, if it's used has a side tilt he will do his 6H where he does a crushing attack with his sword smashing the ground. If it's used has a down tilt Sol delivers a heavy uppercut with his sword.​
Up Tilt:
Strive's 2H
Similar to his 4th hit used has a down tilt but with the difference that Sol hits with the hilt of his sword, this made the move more vertical and fast.
Dash Attack:
Dash Kick
A move from the very first Guilty Gear game that its an actual dash attack where Sol'd does a flaming kick.


Smash Attacks
Most of this attacks uses the Dust attacks from Sol, the Up Smash in particular includes a particular gimmick.

NameInfo
Forward Smash:
Xrd's 6H
Sol leans forward and slams his sword in the ground, is his longest non-special attack.

Up Smash:
Strive's 5D
Sol does a strong explosive swipe that launch the opponent. Like in his original game, if you mantain the stick in upward direction Sol would do a homing jump, perfect for do an air combo.

Down Smash:
2D
Sol does a crouching sweep that knockouts the opponent.


Aerials
Since Fighter's Generation also include his jump, here we have his jumping animation too. Nice 2x1.
NameInfo
Neutral Air:
j.P
A regular downwards punch.

Forward Air:
j.D
Oh yeah baby the most iconic Dust attack, if you use the attack in the right time you can get a classic Dustloop!

Back Air:
Order's j.S
One of the moves from his younger persona, Sol turns his back and attack with a spin slash.

Up Air:
Order's j.K
Another move from Order-Sol, Sol does a rising upward kick.

Down Air:
j.S
Sol does a downslash that like other fighters has meteoric propierties if hits correctly.

Grab & Throws

NameInfo
Grab
Sol grabs his enemy with his free hand. Ignore the headbutt.​
Pummel:
Junkyard Jab
Very similar to his 5P, just that is perfomed while the opponent is grabbed.
Forward Throw:
Headbutt
Sol does a headbutt to his opponent, now you can no ignore the headbutt.
Back Throw
Wild Throw
Sol most iconic move in Strive/s. He slams the opponent to his back, it has high knockback.

Up Throw:
Order Knee (Order's 5K)
Based on Order-Sol's 5K, Sol hits his opponent with the knee.

Down Throw:
Sledgehammer
Sol crush his opponent with his sword doing a small explosion at the end.
Air Throw:
Air Throw/P.B.B.
Sol even has an air throw!, isn't that crazy?, is so crazy that he actually not only has one but two!. Regularly he grabs his opponent and does a small burst with his hand, but if he is under the effects of the Dragon Install the move will change to the P.B.B. where he does a dash before explode the rival.

Floor & Ledge Attacks

NameInfo
Floor Attack:
Fixed f.S
It would be similar to his f.S (that we already cover in the 3rd hit section) but change it a little to work has a wake up attack.
Ledge Attack:
Fixed Dash Kick
Sol does a shorter version of his Dash Kick (his usual dash).

Specials
Here is where the fun truly begins.

NameInfo
Neutral Special:
Gunflame/Blockhead Buster
A ground projectile like Terry's Power Wave or Iori's Yami Barai, but unlike their projectiles Sol has more height than distance in his own move, the distance depends if you tap or held the button but both version still being quite short. The aerial variant is a different move called Blockhead Buster (more especifically is the Lvl 1), a move that comes from Order-Sol where Sol does a explosion around the hilt of his weapon.
Forward Special:
Bandit Revolver/Bandit Bringer
Sol does a series of two jumping kicks regularly, since if you held the button you can do instead the Bandit Bringer, where Sol does a powerful dive punch in a similar way to Terry's Power Dunk. You can make the attacks stronger using the input 236 + attack button ( ↓→ + attack), the Bandit Revolver gains a follow up kick meanwhile the Bandit Bringer gains meteoric propierties.
Back Special:
Ground Viper/Riot Stamp
In the ground Sol performs the Ground Viper, a strong, louder, high risk and high reward attack where he charges forward at the ground delivering a strong uppercut at the end, you can mash the button to increase the distance. Using the input 214 + attack button ( ↓← + attack) instead of a regular uppercut the moves ends with a Volcanic Viper.
In the air the move changes to Riot Stamp, Sol hops backwards and then he impulses himself with a glyph that appears behind him to do a flying flaming kick. Using the input 214 + attack button ( ↓← + attack) the attack gains knockback.
Up Special:
Volcanic Viper
Sol's own DP, he does a powerful burning uppercut using his sword, similar to Ken's Strong Shoryuken but trading some height for a bigger hitbox. The only problem is that the move isn't a very good recovery. Use the command version 623 + attack button ( →↓↘ + attack) for increase a little the height. Sol also has an input exclusive follow up called Knockdown, where Sol strikes the opponet to the floor with a kick, the input being 214 + attack button ( ↓← + attack).
Down Special:
Fafnir/Breaker
Fafnir is a powerful forward punch that has the same kill power of a Falcon Punch without the needing of being charged (but still being a very slow and easy punishable attack) and a perfect shield breaker. You can use the command 41236 + attack ( ←↓→ + attack) for deal more damage.
In the air this move changes for Breaker, a flaming dive kick that you must be careful to use since it has a slighlty diagonal direction and when you use it, doesn't have any stop, so if you use it in a risk, have a nice fall! Should be noted that Breaker doesn't has any motion unlike Fafnir.
Shield Special:
Roman Cancel
Using Shield-B while possessing 50% Tension Gauge allows Sol to do a Roman Cancel, which comes in 4 different colors based on conditions, slowing down the foe in a Witch Time-style effect and allowing Sol to follow up with certain moves.
  • Blue Roman Cancel: Only used when doing nothing.
  • Yellow Roman Cancel: Can be used while blocking an attack, allowing Sol to counter his foes hard.
  • Red Roman Cancel: Only used upon striking a foe and during the hitstun or blockstun of a foe.
  • Purple Roman Cancel: Only used during the late active frames and endlag of a move.

Gimmick
Gonna just copypaste what GolisoPower already submited, since is his gimmick.

NameImageDescription
Fighting Game CharacterLike the rest of FG characters (Ryu, Ken, Terry, Kazuya, and Iori) Sol auto turns towards foes and can use Command Inputs for enhance his special moves.
Air DashingSol can sacrifice his second jump to do a sprint or a backdash. Moving side to side while jumping is treated like a tilt, whereas airdashing uses a Smash input.
Tension Meter
Sol possesses his own Meter: Tension. Tension is filled up to 100% by moving towards your foe and landing attacks on them. The more aggressive you are, the faster you’ll develop Tension.

However, if you play too defensively (Running away, blocking, dodging) for too long, you’ll receive a Negative Penalty and lose all your Tension. It will also reduce the rate at which Tension is built over the next 10 seconds by ⅕ the rate.

Overdrives
Similar to Terry and (more like) Iori, Sol has Super Special Moves (in his case are called Overdrives), to use a Overdrive you require a certain amount of Tension acummulated in the meter.

NameInfo
Overdrive 1:
Tyrant Rave
A 2-hits megaton punch starting explosive uppercut with his free hand before delivering a second punch wreathed in fire magic amplified with his sword. Requires 50% tension and can't be perfomed in the air. The motion is 632146 + attack button ( →↓←→ + attack).
Overdrive 2:
Dragon Install
Its recomendable to read this part with this song for max enjoyment.

Sol removes his Gear Suppresor and unleash his original power has a Gear. A high-risk high-reward super in which Sol’s movement speed is increased, his normals become noticably faster and safer, his specials are all buffed significantly (see below) and his air grab changes to P.B.B., all this for a max amount of time of 12 seconds (the timer stops during the grab attacks) and with the additional bennefit that the time slows a little at the start of the transformation with Sol being invulnerable in the starting frames. When the mode’s natural duration ends and Sol returns to neutral on the ground, he is forced into a lengthy recovery animation, making him incredibly vulnerable to a counter-offensive, the transformation can also be interruped with a high damaging move. It can be used at the moment you have 50% tension but that would reduce the amount of time you will have so it's preferible do it at 100% tension (also you can use Tyrant Rave during Dragon Install if you have 50% or more). The motion is 214214 + attack button ( ↓←↓← + attack).

AttackChange
The move only have one explosion but the vertical range increased and his strenght grows.
The move is now the Blockhead Buster Lvl 2, acquiring more horizontal range and damage.
The kicks are involved in flames, dealing more damage.
The blow has a bigger disjointed hitbox and deals more damage.
When Sol is slicing forward leaves a trail of explosions in its wake. It always end with a Volcanic Viper
The final hit is a explosion.
The range increase a lot, nearly becoming the highest recovery in all the game and deals multiple hits.
Hitbox bigger, damage bigger.
The final hit is a explosion.
Has more range and massive damage, but the knockback didn't increase.
Final Smash

NameInfo
Final Smash:
DESTROYED
I was thinking on a different name but that one was too large (it was "All Guns Blazing into the Branding Breach"), In the start Sol uses a variant of his DI version of the Ground Viper (being his original Instant Kill, All Guns Blazing). The explosions behind Sol will do damage but only the first character hitted will be transported to the rest of the cinematic. In the cinematic part Sol charges his Junkyward Dog to finish his opponent with a fulminating explosive blow.

During the Dragon Install, instead of just charge against the opponent he uses the Overdrive Heavy Mob Cemetery (the explosions behind will still be there, tho), grabbing the first foe will also leave them to the cinematic part, but it will have some changes in the animation, any of this changes will variate the damage.​
If the opponent has 100% or more damage at the end of the Final Smash the enemy will be Instant-Killed and if apart of that it was their last stock, a DESTROYED text will appear in the screen.
Both of them are very well thought of submissions and so, while we typically only accept the winner, I do want to incorporate a little of both into each one. So we will be voting for the basis BUT we will pull some content from the loser to bolster the winning submission.

You can find the voting via thread poll at the top of the thread.

Next, now that we will wait before these two juggernauts are decided, we will commence with...

Submikt Sol Badguy Additional Content

As per usual, we will be submitting content pertaining to Sol Badguy. This includes the following:

Trailer Splash Title (1)
Taunts (3)
Idle Poses (2)
Entrance Animation (1)
Victory Poses (3)
Victory Theme (1)
Kirby Hat (1)
Boxing Ring Title (1)
Classic Mode (1)
Palutena's Guidance (1)
Snake Codec (1)

Plus anything else you find important in order to bring this character to life.
 
Last edited:

Infinity Sorcerer

Smash Champion
Joined
Sep 24, 2020
Messages
2,372
Location
Right Behind You
Bundle Name: The Smell of Smash.

Victory Theme: Decision from Guilty Gear Xrd.

Special Victory Pose: Much like Joker, Sol has a special victory pose when he deafeats a character with his Final Smash, instead of teleporting to the usual victory stage, Sol keeps in the same background of his Final Smash, walking to the horizon saying "I think it's about time to end this thing", if he finish with his Dragon Install variant it could be similar but he keeps his Dragon Install form. These victory poses are directly taken from Guilty Gear Xrd. Like Kazuya Sol's victory announcer would be the announcer from his own game, saying "SOL WINS, STRAIGHT!".

Splash Screen: Sol Badguy enter in the mayhem!

Reference the VS quote pre-battle from the narrator in Guilty Gear Xrd (Who Dares Enter the Mayhem?)

Kirby: Gains Sol's wig, a copy of the fireseal (even if Sol himself doesnt use that version of his weapon) and the ability to use Gunflame.
tumblr_o01uzc90xk1r3znmao1_500.png


Series Icon:
Guilty_Gear_Series_Icon.png

Fighter Icon:

(Sadly I didn't find one with his actual design, this one use Sol's Xrd appearence has a base).

Classic Mode: The Missing Link
Sol fight against fighters that represents characters from Guilty Gear, more especifically the original characters from the first GG game, Guilty Gear: The Missing Link. (Note that some content showed here could change)
Stage 1 Vs. :ultinkling:
Stage: Pirate Ship
Music: Blue Water Blue Sky
The battle reference May, this Inkling in particular uses Smash moves regularly.
Stage 2 Vs. :ultgreninja: (gray)
Stage: Bowser's Castle
Music: Suck a Sage
The battle reference our favorite President Ninja ex-drug sealer Chipp Zanuff.

Stage 3 Vs. :ultbowser: (brown)
Stage: Shadow Moses Island (Omega)
Music: Burly Heart
The battle reference Potemkin, that Flying Slam kinda looks like a Potemkin Buster.

Stage 4 Vs. :ultzss: (yellow)
Stage: Kingdom of lllyria (stuck in L'oro Di Illyria)/Gaur Plain (Omega) if Kingdom of Illyria isn't avalaible)
Music: Writhe in Pain
The battle reference the deadly and beautiful Millia Rage.

Stage 5 Vs. :ultjoker:
Stage: Clock Tower
Music: Feel a Fear
The battle reference the blind assassin Zato=ONE, Arsene could be his Eddie.

Stage 6 Vs. :ultmarth: (white)
Stage: Kingdom of Illyria (stuck in Paris)/Garreg Mach Monastery (Omega) if Kingdom of Illyria isn't avalaible.
Music: Holy Orders (Be Just or Be Dead)
The battle reference Sol's rival, the king of Illyria and hero of the Holy Wars, Ky Kiske.

Bonus Stage

BOSS BATTLE VS. JUSTICE
Stage:
Heaven
Music: Meet Again
Would do a description for her if it's possible.

Alternative option if Justice can't be included: VS. GALLEOM
Stage: Galleom's Stage
Music: Meet Again

Ending Theme: Love Letter from....


Pit: Gwahhhhhh!!!!, it's a Bad Guy!
Palutena: Pit, he could be named Badguy but he isn't a "Bad Guy" you known?
Pit: Are you telling me that he is a hero? He has a very weird name to be one...
Palutena: Well, he can't be called a hero either, Sol is the type of people who does what he wants, don't caring if is good or evil. Even then, is true that he is usually in the good side of the things.
Pit: I see, he also has a giant lighter, what he can do with that?, ignite a firecamp?
Palutena: Don't mock about the Junkyard Dog Pit, it could have a silly look but it has enough power to blow a Gear to ashes.
Pit: What the heck is a Gear, they are robots??
Palutena: The Gears are an artificial race of living weapons, some of them have mounstrous appearence but there are another ones with more human forms like the proper Sol.
Pit: SOL ISN'T EVEN HUMAN!?!?
Palutena: He was a human long time ago, but after some tragic events he was transformed into a Gear, he repress his power with a special bandana but when he gets serious, he nullifies his restrictions and unleash his power in the form of the Dragon Install.
Pit: Man that sounds dangerous...
Palutena: It is, Pit, but don't worry, he can't mantain that form for too much time and when his transformation ends he needs to recover his energy, take advantage of that moment to attack him!
Pit: Alright, Heaven or Hell, Duel 1, LET'S ROCK!

Snake: Otacon, tell me about this "Mr. Badguy".
Otacon: He is Sol Badguy, previously knowed has Frederick Bulsara, he is a Gear.
Snake: A Gear?, I can't believe they managed to make one with such a human appearence.
Otacon: No Snake, he isn't a Metal Gear, he is a different type of Gear, but he could be considered equate or even more dangerous than most of the Metal Gears.
Snake: I see, I can tell that he looks like someone who fighted lots of battles.
Otacon: He reminds me to you Snake.
Snake: Sure, if I haved magic powers.

Sorry for overdid a little too much, even included content that we didn't even disscuted yet, I just have the brain full of ideas and I would want to bring all of them, but I think I need to stop myself to give the rest the opportunity to submit other things.
 
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GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,397

Victory Animation #1: Sol walks away from the camera, cracking his neck for a bit before placing Junkyard Dog on his shoulder. He then looks back at the camera with a smirk and says, "Heh, too easy."

Victory Animation #2: Sol is seen in his Dragon Install form, where he lets out a burst of power and a powerful roar before reverting back to normal, looking up at the camera with a toothy grin afterward.

Both are based on Match Result animations from Guilty Gear Xrd.
 
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AlteredBeast

Smash Champion
Joined
Oct 2, 2019
Messages
2,029
Location
New Jersey
Alright, so we have two amazingly put together movesets for our dude Sol Badguy. Here are the two submissions:




Both of them are very well thought of submissions and so, while we typically only accept the winner, I do want to incorporate a little of both into each one. So we will be voting for the basis BUT we will pull some content from the loser to bolster the winning submission.

You can find the voting via thread poll at the top of the thread.

Next, now that we will wait before these two juggernauts are decided, we will commence with...

Submikt Sol Badguy Additional Content

As per usual, we will be submitting content pertaining to Sol Badguy. This includes the following:

Trailer Splash Title (1)
Taunts (3)
Idle Poses (2)
Entrance Animation (1)
Victory Poses (3)
Victory Theme (1)
Kirby Hat (1)
Boxing Ring Title (1)
Classic Mode (1)
Palutena's Guidance (1)
Snake Codec (1)

Plus anything else you find important in order to bring this character to life.
Can I potentially write up a trailer idea for Sol Badguy or no? I'm thinking of some sort of world premiere at an EVO for his reveal.
 

GolisoPower

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I actually made my own Sol trailer in the Direct a Trailer thread.

Let It Out:

(Cross flair intro)

The trailer starts with a panning shot of a rocky landscape before the sound of engines is heard from the distance. Several black blurs zoom past the camera before it cuts to three different characters: Wario, Link, Cloud, and Bayonetta all on their respective motorbikes.

And they're all fighting while riding.

Cloud attempts to sweep the tires on Bayonetta's motorcycle with the Buster Sword only for her to do a wheelie and flexibly bend backwards, aiming Color My World at the SOLDIER, who visibly recoils from the shots. The Umbra Witch stops her Wheelie only for her to be bombarded with arrows from Link, who's ahead of both of them from the top of his Master Cycle. He aims his bow at Cloud and lets loose...only for Wario to jump in the way and devour it with a loud laugh. The greedy microgame man then rams his chopper into the side of the Master Cycle, momentarily causing Link to swerve off balance. Wario grabs hold of the other bike's handlebar while gripping onto his own, hoping to throw him behind with his Master Cycle. Just as they reach a bridge across a canyon, a new bike comes; one with a red paint job.

The red bike comes crashing down on the bikers, who just barely manage to dodge its dynamic entry before they see its rider, a brown-haired man in a bandana carrying what looked to be a giant bladed lighter. He drifts to the side and uses the giant weapon to create several pillars of fire that knock everyone off their rides, causing them to tumble along the ground. Hammering the brakes and hopping off, the man looks at the four fighters, who are now getting back up and entering combat stances, glaring daggers at this new guy before he flashes a confident smirk.

"You wanna live, fellas, you better not hold back."

SOL Rides the Fire!

The four Smash fighters charge in to take on Sol Badguy in an epic CG clash, and the Flame of Corruption is, surprisingly, giving them a hard time. As he winds up with Junkyard Dog and throws a fiery attack, the flames burn away the camera and transition into the gameplay as the first bar of What A Heavy Day is sung. We see several of his Specials, such as Gun Flame, Bandit Bringer, and Riot Stamp, before we see other mechanics such as Roman Canceling, and even his normals can be mix-and-matched to replicate the Gatling Combo system. As he fights on, however, we see him getting combo'd by Bayonetta, Wario, Link and Cloud before he's knocked into the blast line.

The CG cutscenes return as Sol ends up sprawled along the ground before slowly getting up. The four fighters start to slowly approach him, ready to finish him off, before he lets out a toothy grin. His body starts to catch fire on its own, blood-red flames beginning to spread all over his body before he leans back and lets out a roar as sheer force knocks everyone off balance. As the dust settles, they see him with a new, outright demonic appearance, glaring at the quartet before he raises Junkyard Dog and charges. The gameplay session returns to show him being able to activate Dragon Install, enhancing his moves and making him more of a powerhouse than ever.

We are then shown the Mayship, a stage similar to KoF Stadium. In a 1-on-1 match between Sol and Kazuya, the former smashes the latter into the wall hard enough to send him careening to a different main platform altogether, with Sol following suit later. Another detail shown throughout is that every Smash fighter is cel-shaded and shown to be animated slower to emulate modern Guilty Gear titles. Sol follows up from the previous assault on Kazuya with his Final Smash, his Instant Kill from Xrd, Branding Breach. The moment Sol strikes Kazuya, the screen becomes enveloped in a large explosion and transitions to the title screens.

View attachment 351618

The CG shows a final explosion seen from the distance before cutting to show the four fighters covered in burn scars before Sol hops back onto his motorbike. He gives them one final thumbs-down as he says, "Tch. Wasted enough time on you," before he drives off.

@ 2018 Nintendo
Original Game: © Nintendo / HAL Laboratory, Inc
Characters: © Nintendo / HAL Laboratory, Inc, / Pokémon / Creatures Inc. / GAME FREAK Inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment / SEGA / CAPCOM CO., LTD / BANDAI NAMCO Entertainment Inc. / MONOLITHSOFT / CAPCOM USA ., INC. / SQUARE ENIX CO., LTD / Atlus / Microsoft / SNK CORPORATION. / Mojang AB / Disney / Arc System Works
 
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Infinity Sorcerer

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Trailer:
Disclaimer: Some content in the trailer could be changed in relation to future jobs

The classic start animation with the Smash cross appears

The trailer starts with Iori and Ryu colliding their projectiles, meanwhile Terry, Ken and Kazuya joins in the fight, all this in the Ring from Punch-Out, during the fight we can see some quick shots of a mysterious man in the shadows with the only light emaning of his weapon. After some at the same time all the characters where preparing their strongest moves (Ryu's Shinku Hadouken, Ken's Shinryuken, Terry's Buster Wolf, Kazuya's Rage Art and Iori's Yaotome) the lights of the stage suddenly goes off at the same time a certain song starts to lowly sound in the background, then the big screen from the stage restarts, showing the next message:
The stage's lights reappers and at the same time the mysterious figure jumps at the stage yelling "BANDIT BRINGER!", all the fighters avoids the attack and at the same time looks at the place of the attack wanting to known who interrumped their fight, and with that, Sol appears.
SOL BADGUY
ENTERS IN THE MAYHEM
With that, Smell of the Game (the song that was lowly sounding in the bacground) suddenly gains force at the same time Sol shows all what the have to offer in the game, usings his iconics moves like Gunflame, Bandit Bringer and Volcanic Viper, some unique mechanics of him like the Airdashing and the Roman Cancel and also with some references to his origin game like a white Marth (referencing his rival Ky) who fights against him or having a good time with Anna (referencing Jack-O). At certain moment Sol is starting to have a bad time, we can see with in-game gameplay how all the FG characters use their super moves against him with Iori giving the final blow with a powerful Saika. The trailer changes once again to CGI (and at the same time the music once again goes off) looking how Sol is having struggles, but then he confidentelly delivers a grin and he unleash all his power transforming in a flaming humanoid figure, the Dragon Install!, READY OR NOOOOOOOOOOOO.

The gameplay continues with Ride the Fire playing in the background and Sol showing his new abilities with his Dragon Install form like the enhanced versions of his moves and his new P.B.B. alongside his other Overdrive, the Tyrant Rave. The battle changes of place to a new stage, the Kingdom of Illyria (with the song HEAVY DAY in the background), the stage is similar to Garreg Mach Monastery or the Wuhu Island, with a platform that after certain time flights to a different location being able to see places like the Castle of the Silver Feet, the Jellyfish's Skyarium, the L'oro Di Illyia, the Valkyrie Garden, Edinburgh Magicalopolis and even the Heaven's Edge. All these different places also shows cameos of some characters from the game like Ky Kiske, May, Chipp Zanuff, Potemkin, Anji Mito, Baiken, Axl Low and more. In this place Sol starts to beat all the characters he was fighting later using his different techinques, with Iori being the last one (kinda a reference of how he was the last FG character before him), for him Sol uses his Final Smash in Dragon Install mode, a combination of his Overdrive Heavy Mob Cemetery and his Instant Kill Branding Breach with the chorus of the song at the right moment to accompany the moment, then the words DESTROYED can be see clearly in big letters in the screen that before becomes red, with the words SUPER SMASH BROS. INFINITE X GUILTY GEAR in the background.

A final CG appears with Sol coming back to his normal form, with all his opponents in the ground severy injured and the stage being reduced to debris, Sol rest his Junkyard Dog on his shoulder, cracks his neck and says: "Yare yare daze" that could be traduced to "Gimme a break". Slowly walking to the horizon.

Finally, the copyrights.
© 2021 Nintendo
Original Game: © Nintendo / HAL Laboratory, Inc.
Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment / SEGA / CAPCOM CO., LTD. / BANDAI NAMCO Entertainment Inc. / MONOLITHSOFT / CAPCOM U.S.A., INC. / SQUARE ENIX CO., LTD. / ATLUS / Microsoft / SNK CORPORATION. / Mojang AB / Disney / Activision Blizzard, Inc. / Team Shanghai Alice / PopCap Games, Inc. / Supergiant / Sony Interactive Entertainment / Extremely OK Games / Koei-Tecmo / Arc System Works / Twitter
 
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AlteredBeast

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Ok, my trailer idea for Sol Badguy.

Basically, I'm thinking of a multi-day buildup at EVO for this. This is probably going to be a bad trailer but I tried.

So...

EVO Announcer: "Alright, so it seems Arc System Works wants to announce something Guilty Gear related for our next announcement. So...it's time for another world premiere."

The EVO World Premiere Logo appears and the Arc System Works logo appears

The first day reveals some sort of trailer involving some sort of ending after the events of Guilty Gear Strive where Frederick (the real name of Sol Badguy) is seen working on the rocket he is building to visit Asuka with. Jack-O then comes up and asks him.

Jack-O: "Do you miss being Sol Badguy? The legend who fought many battles?"

Sol: "Life has just been boring for me, maybe something will reignite my fire."

Jack-O: "Maybe one day, you'll be back battling. You may need a change of pace."

Sol: "If so, even if that battle took a toll on me...Eh, whatever? Nothing's a pain for me."

We then see Sol suiting up once again with his gun blade and all.

Sol: "Being me ain't as fun as it looks...until now."

We then see him leaving and then a black screen says.

SOL'S ADVENTURE WILL BE REVEALED AFTER THE TOP 8 OF GUILTY GEAR STRIVE.

EVO Announcer: "Alright, where Sol goes is a mystery. We'll have to wait to find out where he goes."


Part 2:

EVO Announcer: "Alright, congratulations to our champion for winning our Guilty Gear Strive tournament this year. Now... if you remember, Sol was going on some new adventure. Let's see where he went off to. What a shocking return even though Sol was slated to never come back. Here we go, world premiere time."

The EVO World Premiere Logo appears

We see Sol leaving walking around looking for challengers.

We then see Ky Kiskue in the distance

Ky: "I thought you would never return."

Sol: "I don't need to hold back but I'm ready for a fight."

We then cut to a fight of Sol and Ky fighting. Sol defeats Ky quickly.

Sol: "Come and get it."

Later, Sol keeps walking until he says:

Sol: "I need a new challenge."

It then cuts to gameplay footage of Ryu, Ken, Terry, Iori and Kazuya fighting one another until...

VOLCANIC VIPER!

Sol: "Don't pull any punches!"

Sol Badguy Strives for Victory! Splash Screen

This song plays in the background during Sol's gameplay footage. We see various Guilty Gear references such as a white Marth for Ky and also focuses on his specials. It even shows him doing Air Dashing. We see him struggling to Marth until....

We see him appear in his Dragon Install form. We then see him showcasing off the Dragon Install form. We also get the reveal of his stage The Mayship where it has day and night cycles, has various Guilty Gear characters cameoing and even a competitively viable stage layout.

Finally, we get his Final Smash OVERDRIVE, what Infinity Sorcerer Infinity Sorcerer had. The scree cuts to white:

SUPER SMASH BROS. INFINITE X GUILTY GEAR

It then cuts to CGI where all the fighters are destroyed. Sol then tells them:
"You wanna live fellasl, you better don't hold back."

Cuts to copyright.

© 2021 Nintendo
Original Game: © Nintendo / HAL Laboratory, Inc.
Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment / SEGA / CAPCOM CO., LTD. / BANDAI NAMCO Entertainment Inc. / MONOLITHSOFT / CAPCOM U.S.A., INC. / SQUARE ENIX CO., LTD. / ATLUS / Microsoft / SNK CORPORATION. / Mojang AB / Disney / Activision Blizzard, Inc. / Team Shanghai Alice / PopCap Games, Inc. / Supergiant / Sony Interactive Entertainment / Extremely OK Games / Koei-Tecmo /Arc System Works / Twitter
 

Venus of the Desert Bloom

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We will be allowing for additional content submissions to be added but we will progress to a new job. This job is....

Submit Sol Badguy Alternate Colors

Sol isn't going to different variations like Iori did due to, really, his appearance not changing much save for him getting buffer as the series drags on. That being said, if you are able to make a case for an Order-Sol alternate costume, I may consider it.

When submitting content, please provide:

an image of the source material and name
it's corresponding color slot
a brief explanation as to the significance of this source
any particular aspects in regards to it's design
 
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Sol Badguy costume submission:
Millia Rage (Yellow)


Millia Rage is one of playable characters in Guilty Gear games and she uses her hair to attack her opponents during combat.

Sol's hair becomes yellow and his clothes become beige like her coat. His shoes also become gray/yellow and his pants become black.
His sword also becomes yellow and black to match Millia's color scheme.
 

Infinity Sorcerer

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Color Palettes:
All palettes are based in palettes that Sol haves in Guilty Gear Strive, Xrd and XX.
-Red: Classic Sol's colors in Guilty Gear Strive.
-"Ky Colors": Sol with Ky Kiske's color scheme, actually a pre-purchased bonus in Guilty Gear Strive. This palette will also change the color of his flames.
-Green: A classic Sol's palette, based in his third color from Xrd.
-Black: Sol's sixth color in Xrd.
-White: Sol's second color from Strive.
-Orange: Sol's ninth color from Strive.
-Black and Blue: Playstation colors from Strive and Xrd.
-"Ragna's Colors": Sol with Ragna's color scheme, from Accent Core + R.
-"Hyde's Colors": Sol with Hyde's color scheme, from Guilty Gear Strive.
-Golden: Sol's golden colors from various games, usually despiting a stronger version of Sol.
-Classic: Based on his colors in the first Guilty Gear game.
-Order-Sol: A custome from when Sol forms part of the Holy Order, his Dragon Install will also change in appearence looking more like his old DI design. His sword would be slightly different to his original one to fit more in the Junkyard Dog's Hitbox.
 
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Janx_uwu

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Sol's Classic Mode Route: Heaven Or Hell
This route features both characters who are heavenly or infernal.
Round 1: :ultpalutena:
Round 2: Zagreus
Round 3::ulthero:
Round 4: :ultkazuya:
Round 5: :ultzelda:
Round 6: Medusa
Boss Fight: Master Hand & Crazy Hand
I have edited my Classic Mode Route to a different theme. I'll add stages soon and music after we decide on GG songs.
 
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Venus of the Desert Bloom

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I had considered it but I was stuck on what sort of stages we would submit. The launch already had a good stage list so, unless we go stages repped by assist trophies and the like, it's sort of difficult. Also, more importantly, what would a stage pass look like?
 

Janx_uwu

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I had considered it but I was stuck on what sort of stages we would submit. The launch already had a good stage list so, unless we go stages repped by assist trophies and the like, it's sort of difficult. Also, more importantly, what would a stage pass look like?
Probably more stages like Celeste Mountain that aren’t tied to a series with a fighter. Aperture Laboratories for example would be a pretty good choice.
 

Capybara Gaming

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Honestly another thing with new stages is representing new content that didn't exist before basegame. As an example, like Ninja Hideaway as a stage for Mario Kart since it's been properly introduced to an audience. Or, say, if a new Kirby game came out recently with tons of cool stage ideas, like, say, an abandoned Amusement Park or something... just kidding hehe

Unless?
 

Venus of the Desert Bloom

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Thank you everyone for your submissions! We had gotten a lot of content so I was quite happy with it! It was amazing to see so much GG pulled out for Smash! We are officially done with both misc content and alternate colors!

We will commence our second addition to the Sol Badguy pack which is....

Submit a Guilty Gear Stage

Like many fighting games, Guilty Gear doesn't have one stage that constantly appears in some capacity. Suzuku Castle is quite iconic from SF but, in reality, it's appeared within an official capacity not as much as you would think. That in mind, we are looking for an iconic GG stage to rep the series with. This stage could be iconic in terms of the fanbase (like a stage that may only appeared once but is super memorable) or one that has been iconic in history. When submitting, please provide the following:

  • A picture
  • A name
  • Game it appears in
  • Design and Appearance
  • Any stage gimmicks
  • Any hazards
  • Cameos
  • Omega/Battlefield Forms
  • Why this stage should be included
 

GolisoPower

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Mayship:

A recurring stage in the entire series, the Mayship is a flat walk-off stage based on the Jellyfish Skyarium from STRivE that is close in function to King of Fighters Stadium’s walls. The difference being that the KO part only activates if the foe is above 100%. Beneath that, when the wall breaks from knockback, the foe transitions to another platform on the stage entirely and the person who initiated it gains a 1.2x attack bonus.

Furthermore, it has a unique aesthetic similar to Boxing Ring: everybody will be cel-shaded and animated at a lower frame rate, mimicking the modern Guilty Gear titles. As for cameos, they will consist of several popular characters, scattered across the entire stage:
  • Ky Kiske
  • Leo Whitefang
  • Sin Kiske
  • Dizzy
  • Testament
  • Baiken
  • Millia Rage
  • Faust
  • Potemkin
  • May
  • Johnny
  • Jack-O'
  • Goldlewis Dickenson
  • Nagoriyuki
  • Dizzy
  • Jam Kuradoberi
  • Slayer
  • Bedman
  • Axl Low
 
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Lars Canyon
1651684211256.png
Lars Canyon is an stage that debuted in recent Guilty Gear title "Guilty Gear Strive" (2021) and it describes as "Stage with magnificent view of nature".
This stage takes place at wasteland canyon that has a lot of lying skeletons with swords stabbed in their torsos in background (Shown on this picture).
It's one of iconic and memorable Guilty Gear strive stages that could appear in smash.

The layout of the stage would be simple: It's an walk-off stage with two edges on each side like in Mishima Dojo that you could fall off.
However, the metallic platform will rise and it would lead you to another part of the stage:
1651684798842.png

The second part of the stage takes place on other side of the canyon. However, the layout is the same like before, but there is only one edge on right side of the map that you could fall off again.

Again, the metallic platform rises upwards and it takes you to 3rd and last part of the stage:
1651684778121.png

Okay, the last stop! This time, it's walk off again, but there are no edges at all, which it doesn't make you fall off. Speaking of layout, this part also doesn't include any platforms. Well, because I want to keep it faithful to it's original source, where GG was flat-platformed fighting game.

And then, the metallic platform rises again and it comes back to it's original place, which is beginning.

Overall, the stage is divided by 3 parts: The first (With skeletons), the second (Near the cliff) and third (with rock arches and crystal in background).
There are no hazards here except the travelling part.

The cameo list:
First Part: Ky Kiske, Millia Rage, Ramenthal, Jam and Dr. Faust.
Second Part: Dizzy, Jack-O, Happy Chaos, Chipp Zanuff, Potemkin and May.
Third part: Slayer, Axl Low, I-No, Testament, Bridget and Ephelt Valentine.

I nominate this stage, because it's one of most memorable and iconic Strive stages. Also we kinda lack new desert-themed stage for this game, so why can't we include one them, as Sol's home stage?
 

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cashregister9

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Neo New York



The stage would take it's appearence from Guilty Gear Xrd Revelator and would be pretty simple, it's a walkoff on the right with the balcony of the saloon that you can jump on on the right as well, the left side has a large cliff that you can fall down.

The cameos are the same as in revelator, so just the old man in the chair.

The Omega form takes after the saloon part of the stage

HOWEVER

There is another style option for this stage that could appear everytime you launch the stage (or with a button code)



The stage would take the appearence from Original Times Square from Strive instead. This one also has no new cameos. This layout is also just a walkoff.
 
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Infinity Sorcerer

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KINGDOM OF ILLYRIA
The Kingdom of Illyria is a fictional country from the Guilty Gear universe and one of the most important in the story alongside the United States, Zepp and Japan. The Kingdom as such is not a stage, but many of its locations are. In this stage in a similar way to Garreg Mach Monastery or the Wuhu Island we will change between these places in intervals of time with a floating platform, since most of the old Guilty Gear stages only haved country names most of the stages here are from more recent games (Xrd and Strive). Most of these stages are flat and pitless with the exceptions of the Jellyfish Skyarium. When the stage is in Battefield/Omega form the background will be randomly selected between all the zones. There are various cameos in different zones but not all characters mentioned will appear.

First Stage: Castle of the Silver Feet (Strive)
This will be our start point everytime, one of the various castles in the nation. This is one of the few stages where we can't see any cameo thought.


Second Stage: Valkyrie Garden (Xrd)
The castle of Illyria, adorned with beautiful statues and with some guards expecting the battle meanwhile they are in their turn. Here we can also see some characters like Dizzy, Testament, Leo Whitefang, Elphelt Valentine and Sin Kiske.


Third Stage: L'oro Di Illyria (Strive)
One of the urban zones in Illyria, here we will see some habitants and also some cameos of characters like Anji Mito, Baiken, Chipp Zanuff, Faust, Millia Rage, Slayer and Giovanna.


Fourth Stage: Eldinburg Magicalopolis (Xrd)
A big city from the country, unlike other locations we didn't go to the actual city, instead we are in a train looking the city from far. Some character will be looked here like Axl Low, I-No, Happy Chaos, Potemkin, Zato=ONE, Nagoriyuki and Goldlewis Dickinson.


Fifth Stage: Jellyfish Skyarium (Strive)
Unlike the rest of stages we didn't go to the lands of Illyria but to their airspace, the brigade of the Jellyfisih Pirates who where passing by. This stage will also have some floating platforms. Here we can see almost all the Jellyfish Pirate's tripulation including May and Johnny.


Sixth Stage: Heaven's Edge (Xrd)
This zone isn't knowed if forms part of Illyria but since it doesn't conflict with the general geography of the place I will say that at least is near, here we can see characters like Jack-O' Valentine, Raven, Ramlethal Valentine and in the distance Asuka R. Kreutz.


Seventh Stage: Holy Order's Headquarters (Paris) (XX)
The old headquarters of the now disbanded Holy Orders, the only character here is Ky Kiske, except if Sol isn't fighting, if he isn't he will also appear here alongside Ky in his Holy Order's attire.



Why this stage?
Well, just like Venus of the Desert Bloom Venus of the Desert Bloom sayed, there isn't a particular stage above all that can represent Guilty Gear, and honstly I like most of them, all are beautiful stages, so I wanted to make a way to add all of them in a way that sounds plausible (my first idea was just put the stages I find more iconic, but it would be weird go to United States to Japan to Europe to Hell in less than 2 minutes) so I decided to use only stages located in Illyria that has I mentioned before is an important place in Guilty Gear's lore. I also find this the best idea to have lot of characters doing cameos since it would be weird to have some characters in a particular place, sure, Potemkin in Eldinburg Magicalopolis it also sounds weird but I find most of them located in pausible places.
 
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Janx_uwu

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Guilty Gear Stage: NYC (not to be confused with the Neo New York submission)

New York City is pretty monumental to Sol's character, being the first stage he is fought against on in the Guilty Gear series. It also encapsulates the over-the-top post-apocalyptic edginess of the GG series really well. The layout is like a KOF Arena (mostly flat, destructible and invisible walls), but with destructible objects kind of like the first part of Garreg Mach Monestary. Also, getting a star KO leads to buildings in the background being demolished according to where the Star KO was. This references the destructive cinematic finishes often seen in fighting games like Guilty Gear.
 
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Venus of the Desert Bloom

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There is a poll up about deciding what additional content to include. Please keep in mind that if we go with an assist trophy, than our last two bundles WONT have access to an assist trophy. This is to keep our content balanced.
 
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