(I know someone already submitted Saki, but consider this a supplement to their post.)
The Successor of the Earth
Saki Amamiya Roughs it Up!
First Appearance:
Sin & Punishment (Nintendo 64, 2000)
Latest Appearance:
Super Smash Bros. Ultimate (Nintendo Switch, 2018)
1. What is Sin & Punishment, and who is Saki?
Sin & Punishment is a rail shooter released on the Nintendo 64. It was originally only released in Japan, but through the means of the Virtual Console, it reached international audiences in 2007. The series was developed by Treasure, who have also developed titles such as
Mischief Makers and
Ikaruga. The first game's success among its audience led to the creation of a sequel,
Sin & Punishment: Star Successor on the Wii. Its plot focuses on two members of an armed resistance group, Saki Amamiya and Airan Jo, and their fight for survival in a dystopian world.
In the year 2007, humanity finds itself at a world threatening famine as a result of overpopulation. To combat this, governments around the world decided to breed a new species of livestock. Unfortunately, the breeding facility located in Northern Japan was struck by a terrible catastrophe. Many of these livestock animals began seeing their genetic makeup shift rapidly, escaping into the urban areas of the country. This caused the destruction of many small cities and the conversion of nearly 90% of the wildlife in Japan to mutate. These mutated animals are given the nickname
Ruffians, and soon, a police force known as the
Armed Volunteers began their crusade to eradicate them.
Unfortunately for the people of Japan, the Armed Volunteers began doing what police do and started oppressing the people. This prompted a mysterious woman named
Achi to form the
Saviour Group, two members being
Saki Amamiya and his partner,
Airan Jo. During a planned theft of a transport, this entire group is wiped out save for Saki, Airan, and Achi. When the group reaches the transport, Achi and Airan stay inside it while Saki fights the Ruffian Radon. Following its defeat, an Armed Volunteer named Kachua notices and starts fighting him. However, their fight is interrupted when an earthquake plunges them into a tide of blood. The two transform into Ruffians and continue their fight. Kachua is eventually killed and the Ruffian Saki begins his assault on Achi and Airan. Meanwhile, the leader of the Armed Volunteers, Brad, resolves to keep his group in Japan to combat Saki. Airan battles her way to
Brad and confronts him with the knowledge of him giving his blood to Kachua and Radon. The two fight, leading to the defeat of Brad. With the Armed Volunteers out of the way, Airan focuses on restoring Saki to his original human form. Achi instructs her companion to shoot Saki in the head and enter his subconscious with human memories. This is unfathomable to Airan who refuses to kill her friend.
Airan wakes up in a different reality, meeting her son
Isa Jo in a New York subway. She sees the Ruffian Saki continuing to rampage throughout the city and a human Saki who chastises her decision on having a child in such a turbulent time. Airan shoots Saki, waking up from the dream and realizing she shot her partner in real life. Appalled at being manipulated by her superior, Airan learns that Achi's motives are much more malicious. Achi reveals that Saki was to be groomed into her ultimate warrior to win battles for her in conflicts in the deep reaches of space. Airan is then forced into Saki, who is finally returned to his human state. When Airan regains consciousness later on, she is saved from hordes of Ruffians by Saki. However, she is eventually kidnapped by Achi. Saki then fights through swathes of Ruffian infested forests to reach her. Achi and Saki have an argument and Saki reaches out to his partner, asking her to hold onto his heart. Together, they transform into a giant Ruffian to defeat Achi. Following the defeat of their former leader, the two question their future as the game ends.
2. Sin & Punishment in Smash
Since
Super Smash Bros. Brawl, the
Sin & Punishment series has had quite some decent representation. Saki Amamiya appeared first as an assist trophy in Brawl, with a requisite trophy. This continued in for
Wii U and 3DS, with him reprising his role as an Assist Trophy and trophy. His assist was removed in
Ultimate however, and replaced with a Mii Costume. The collectibles for Sin & Punishment doubled with Saki being joined by his son Isa. In
Infinite, there are several music tracks from
Sin & Punishment: Star Successor. The
menu theme (which is extremely good for being only a menu theme) and
Discipline, which plays during the tutorial boss. What does this mean? It means that
Sin & Punishment is well received enough to receive major content like this and has enough demand to be included in such a capacity.
In fact, the Super Smash Bros. Brawl Dojo!! states that Saki was specifically added to appease demands from the fanbase! It also means that there is still quite a lot to represent for this series. Despite its popularity, it still only has a few pieces of music and spirits to its name in
Infinite. Surely, we can add more music, spirits, and enemies along with a character and stage to justify the popularity the series holds.
3. What would Saki Bring to Smash?
While at first glance from the Assist Trophy Saki just seems like Marth with a gun, there is so much more that Saki has to offer. The gameplay and options of
Sin & Punishment allow for a much more unique moveset. As a rail shooter focused on movement, Saki would obviously be quite a fast character. Unlike his fellow rail shooter characters, Saki would have much more utility in his blaster, with it being one of the main parts of his moveset. His Dolphin Gun could possibly draw more from the genre than his brethren, with free aim and streams of shots rather than single lasers in one direction. Additionally, he could incorporate a locking mechanic that would lock his aim. This would represent both gameplay options in Sin & Punishment, the
free-aim mode and the
locked-on mode. This unique functionality could accurately represent the game and genre that Saki is from as well as provide for a new gameplay experience in Smash. No character in Smash currently has the ability to represent what Saki does. In addition to the blaster function of his Dolphin Gun, Saki also has a sword function. This is used in game to destroy nearby obstacles as well as reflect damage. Surely, this function can easily be reflected in Smash with regards to the previous rail gun gameplay. There is also the issue of his Ruffian form. While it is a clear candidate for his Final Smash, one could easily implement it elsewhere in his moveset, such as how Kazuya does so with his devil form. Thus, with only representation from the first
Sin & Punishment game, Saki has already proven to play extremely differently from any other character already seen in Smash.
There is yet more to draw moveset from, as Saki's son Isa and his companion Kachi (...?) have abilities of their own. These could easily be drawn from for more inspiration, in case the simple uniqueness of the first is not enough to satisfy gamers. This pair have the ability to freely float, whether from a jetpack or a hoverboard. Additionally, their blasters have additionally functionality in their shots - Isa's has the ability to fire a powerful charged shot while Kachi's fires several charged shots locked on many targets. This could easily be adapted into Saki's moveset, creating an amalgamation of
Sin & Punishment characters and gameplay. You may argue that this is unfaithful, but it has happened before with characters from
EarthBound and
Castlevania.
In addition to moveset variation, the world of Sin & Punishment is rich in setting and characters that would fit perfectly into Smash. As Sakurai himself said, "He has no problem fitting in!"
Sin & Punishment's dystopian settings are unlike any other already present in Smash Bros., with desolate oceans and cities that stretch the limits of the Nintendo 64 and Wii's capabilities. Its enemies are numerous and provide for interesting stage hazards. Its soundtrack is absolutely one of the best that Nintendo has to offer. Thus, the vast amount of variety that Saki and the world of
Sin & Punishment could bring to Smash and its modes is limitless.
4. Saki's Popularity
As mentioned before, the popularity of Sin & Punishment among its original Japanese audience was greatly influential in his inclusion in Smash Bros. The cries for his inclusion in Brawl led Sakurai to make a statement in the official DOJO!! - "He rivals just about any main character. There were many requests for [Saki's] inclusion." Clearly, his popularity definitely reached a point to where the director of the most popular crossover party game in history made a comment about it during his inclusion. In addition, the high reviews and innovation of the original Sin & Punishment created a cult following among those who were not able to purchase it locally. It became a highly demanded import game until its release on the Virtual Console in 2007. He is a playable character in the Smash fangame Super Smash Bros. Crusade, one of the two large fangames along with Super Smash Flash 2. While definitely not as strong in the modern era of third party most wanteds and Everyone is Here, Saki is still a request that holds great amount of popularity.
5. Potential Issues Addressed
Marth with a Gun
Again, from first glance, Saki just seems like a sword user with a gun. What would differentiate him from characters like Officer Howard and Fox? One way we could do so is by pulling directly from his source material and giving him the gameplay of a rail shooter, in Smash. We've had fighting game characters, Splatoon, and Minecraft quite accurately representing their gameplay in Smash so it would be inside the realm of possibility to give Saki the moveset a moveset that would be both unique and accurate to his source material.
Dead Game / no Popularity
Lack of relevancy has never and will never affect a character's inclusion in Smash. Additionally, Saki's popularity was very high at several points, as demonstrated in point 4. Saki could also fill the role of a legacy character, where adding him would demonstrate the wide repertoire Nintendo was once so proud of. His addition into Smash could see a resurgence of the
Sin & Punishment series. Infinite's release as a game in the year 20XX has also given the window of opportunity for another game to theoretically be released.
Why not Airan/Isa/Kachi?
Saki is the face of the franchise. He is the one who has had the constant appearances in Smash. Additionally, much of the story of the first game revolves around his problems and it would make the most sense to add him. While Sin & Punishment: Star Successor doesn't feature either Airan or Saki, both of their influence is strongly felt in their son and the struggles he faces. Thus, Saki's status as the face of the franchise and one of two main characters of the first game puts him at the top of the list for
Sin & Punishment representation.
6. Final Arguments
1. Saki would provide proper representation to the Rail Shooter genre, something quite lacking with the other Rail Shooter representation we have.
2. Saki's popularity led him to be added as an Assist Trophy in Brawl, with direct comments from Sakurai about it.
3.
Agave
4. Saki would bring another universe to Smash, one that will directly represent the Nintendo 64 era.