_Avalon_
Smash Cadet
Super Mario Galaxy 2.
UUP...imma gonna get it
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Super Mario Galaxy 2.
kinda, I mean that it should be doable for casual gamers, but at the same time possible to completely blaze through the levels if you're good enough and use the right tricks and moves. Basically so everyone can go at their own pace, no matter what their level of skill is. In super mario galaxy you can't really accelerate your character's speed like in super mario 64:♪ I have no idea what you are saying, I'll guess and say you want this game to be faster and perform more moves or get Stars that require those moves you must learn? †
♪ I see what you mean, though since the mech's look almost the same, I wouldn't have high hopes. Also flying pass planets is to see the Galaxy's graphics since it has the best on the Wii so far, some people are dazzled about it, and little amount of people want it to speed up. †kinda, I mean that it should be doable for casual gamers, but at the same time possible to completely blaze through the levels if you're good enough and use the right tricks and moves. Basically so everyone can go at their own pace, no matter what their level of skill is. In super mario galaxy you can't really accelerate your character's speed like in super mario 64:
http://www.youtube.com/watch?v=Lc9Rvsx_a6s&feature=related just watch the first couple minutes or so, and the speed is alot quicker, due to the amount of freedom. (and you dont spend 4-8 seconds between planets waiting for a flying animation to end.)
♪ Don't you mean SM64 as SSB64?I guess I see SM64 as Melee, and Galaxy as Brawl. But since galaxy is a single player game, and the reason for slowing down brawl was because of the whole "elitists scaring away casual gamer" idea, I dont see why they slowed down Galaxy's speed, exploration, and altered the skill vs reward factor so that high skill will get you the same reward factor as low skill.
More info:
- Yoshi can eat enemies, flutterjump, eat blimp berries to inflate/float (hold A button), Dash Peppers make him go faster
- Side-challenges for more stars
- Game has some throwback music from games like Super Mario World
- Again, game will have orchestrated music
- Sky Station Galaxy, Spin-Dig Galaxy, Hightail Falls Galaxy, Tall Trunk Galaxy, Upside Dizzy Galaxy, Bowser Jr’s Fiery Flotilla, Supermassive Galaxy, Bowser Jr.’s Fearsome Fleet, and Flip-Swap Galaxy confirmed
- A lot of earthy backdrops
- Huge enemies in Supermassive Galaxy
- Flip-Swap Galaxy has a timed purple-coined challenge
- 60 FPS
i think the 100 coins are a lot easier once you actually know you don't have to collect ALL the coins.In Toy Time Galaxy, it took me 15 tries to get 100 coins with Mario, and I did it on the first try with Luigi.
Galaxy 2 is looking to be a bit better than Zelda 2 in the graphics department at least.Best wii game that is going to be out anyone?
So far Super mario galaxy is the best on the list i have a feeling galaxy 2 will knock it down not too sure how zelda 2 will go but so far Galaxy 2 is looking amazing and seems they've done alot too it.
TP was a blast. Story-wise it wasn't my favorite from the Zelda series, but the gameplay was top-notch.That's incorrect.
Twilight Princess is fail
Why? Because it was easy? Zelda 2 was frustratingly difficult, and just...bizarre.That's incorrect.
Twilight Princess is fail
TP failed because it is a bland rehash of Ocarina of Time that fails to recapture any of the magic that game had. It's also very easy, yes, and I disagree that it was beautiful. In fact it's probably the most visually unappealing 3D Zelda ever.Why? Because it was easy? Zelda 2 was frustratingly difficult, and just...bizarre.
TP was beautiful, and I maintain it had the best graphics on the Cube AND Wii, as I have from the moment I walked into Peak Province.
The story was an interesting twist on Ocarina + aLttP, with a gimmick like Wolf Link (I actually enjoyed the Wolf Link segments) and really created a unique experience, plus, all the dungeons were beautiful, and although I don't like them now, Skulltulas look awesome with graphical updates.
I never experienced any of that with Zelda 2, so while it may not be "fail", it certainly wasn't an overly pleasant experience.
Too bad the stars are positioned to spell out, YA I AM R U?I like the way Nintendo changed the position of the stars so it doesn't spell out UR MR GAY 2 anymore. Oh, and the trailer was cool too.
Discussing 3D Mario in general I'm rather for the idea scrapped in Super Mario 64 DS where 4 people can play. I just don't think that would correlate well to offline play.I don't get what the problem is. After Galaxy, it was pretty hard to imagine where Mario could possibly go from there without a major overhaul. It pretty much perfected level / platforming design for 3D Mario, so it makes sense that they are redoing the mechanics but with new gameplay elements (like Yoshi). If they keep everything that worked before but add upon it and make it a little harder then it'll be great. After Galaxy 2 though, they are gonna need to think of something else...
I'm certain it wasn't a rehash of Ocarina, the only music-related part in the game was Howling, there was no magic, no time-related things, different plots, lands, etc.TP failed because it is a bland rehash of Ocarina of Time that fails to recapture any of the magic that game had. It's also very easy, yes, and I disagree that it was beautiful. In fact it's probably the most visually unappealing 3D Zelda ever.