Mike2
Smash Ace
502 is God tier
nothing beats it
nothing beats it
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I wasn't even thinking the MK discussion.In this case?
Not really, quit being salty that I disagreed with you regarding MK.
You mean, the part where I said we shouldn't change the timer because acordin to the data, only 1% of all matches ended up ina timeout.I wasn't even thinking the MK discussion.
I'm referring to the discussion about the timer where you basically said we shouldn't change the timer because we shouldn't and ignored what everyone else was saying.
You mean, the part where I said we shouldn't change the timer because acordin to the data, only 1% of all matches ended up in a timeout.
That's not a bad argument, actually. I've seen this happen more often than not. But like you said, finding this data's impossible since no one records those replays, or takes notes on the match's post-game data.In all fairness, that isn't the entire picture though. What if you're MK and I'm Falco. You're winning by 30% with 3 seconds left while you're jumping around below the stage wasting the last of the time away (for the sake of argument, assume you are at the LGL or w/e). My only option, as falco, to win is to run off stage and try to spike you. In the process I miss the spiking hitbox and instead just know you to the side. And as the clock hits one, since I had to fall to get to you to dair, I die.
The data doesn't count that as a timeout as Falco did lose all three stocks. However, as MK was at his LGL he is now forced to get onstage where Falco can proceed to shoot lasers/get more damage on them (all assuming that there were an extra minute or two on the timer).
That's the common viewpoint as to why the "1% of all match-ups go to time, ergo a longer timer isn't necessary" isn't exactly a good reason to defend having the timer stay as it is.
Now, granted, it's pretty much impossible to find or interpret data in order to look at situations similar to these so as to find out how many games the timer actually affected.
Na but see, this was brought up, along with the fact that timeouts don't occur between players of different skill levels (as there's no need) which lowers the amount of timeouts significantly, as well as the fact that timeouts occur more often in high level vs high level or top level vs top level than between mid level vs mid level, and since we only care for top level play when making a ruleset, we should focus on what happens at top level.In all fairness, that isn't the entire picture though. What if you're MK and I'm Falco. You're winning by 30% with 3 seconds left while you're jumping around below the stage wasting the last of the time away (for the sake of argument, assume you are at the LGL or w/e). My only option, as falco, to win is to run off stage and try to spike you. In the process I miss the spiking hitbox and instead just know you to the side. And as the clock hits one, since I had to fall to get to you to dair, I die.
The data doesn't count that as a timeout as Falco did lose all three stocks. However, as MK was at his LGL he is now forced to get onstage where Falco can proceed to shoot lasers/get more damage on them (all assuming that there were an extra minute or two on the timer).
That's the common viewpoint as to why the "1% of all match-ups go to time, ergo a longer timer isn't necessary" isn't exactly a good reason to defend having the timer stay as it is.
Now, granted, it's pretty much impossible to find or interpret data in order to look at situations similar to these so as to find out how many games the timer actually affected.
An incorrect assumption. I dont even really think marth is that overrated, just that his advocates expect things to be handed to him with little effort or reasoning :|. Also I explicitly said that Id give you your explanation as a freeby. Lets assume that marth underperforms in results because he's so difficult to play. Now we can toss the results out the window.Summarized, results.
Again, the explanations have been provided to you, and I'd rather not go in circles doing an explanation for it again, only for you and steam and whatever other individual to go , but there just has to be a reason for him to be under performing!
Frankly, outside of someone saying Marth is a lesser character, you won't be satisfied.
"In all fairness, that isn't the entire picture though. What if you're MK and I'm Falco. You're winning by 30% with 3 seconds left while you're jumping around below the stage wasting the last of the time away (for the sake of argument, assume you are at the LGL or w/e). My only option, as falco, to win is to run off stage and try to spike you. In the process I miss the spiking hitbox and instead just know you to the side. And as the clock hits one, since I had to fall to get to you to dair, I die.
The data doesn't count that as a timeout as Falco did lose all three stocks. However, as MK was at his LGL he is now forced to get onstage where Falco can proceed to shoot lasers/get more damage on them (all assuming that there were an extra minute or two on the timer).
That's the common viewpoint as to why the "1% of all match-ups go to time, ergo a longer timer isn't necessary" isn't exactly a good reason to defend having the timer stay as it is.
Now, granted, it's pretty much impossible to find or interpret data in order to look at situations similar to these so as to find out how many games the timer actually affected.
Assumption would mean that I didn't read your post, my point is the core of your argment stems from the issue of his results, and not any issues with his MU's or capability.An incorrect assumption.
This isn't the thread for discussing marth's MU's and really I do think we've derailed the topic for faaaar too long.I dont even really think marth is that overrated, just that his advocates expect things to be handed to him with little effort or reasoning :|. Also I explicitly said that Id give you your explanation as a freeby. Lets assume that marth under performs in results because he's so difficult to play. Now we can toss the results out the window.
However even ignoring results there still needs to be an explanation for Marths MU spread. Instead some simply say Marth +1's most the cast and everyone's expected to nod their head in agreement. Skepticism on his MUs is met with vague statements about what a good character Marth is and circular reasoning. It's fine if its something that no one wants to have that conversation in this thread, but in absence of some reasoning somewhere it shouldnt be surprising that people are skeptical.
I have no real opinion on the matter one way or the other. But saying that "only 1% of games are timeouts," while accurate, isn't a completely fair statement."
That is the exact point of the timer. The timer is meant to force the losing player into approaching the winning player.
Why should the timer be changed to suit the Falco player?
In what way does it hinder the competitiveness of the game when the timer's very purpose is to do exactly what it did in the scenario you mentioned above?
The argument regarding the timer sounds less like an appeal to improving the competitive aspect of the game, as it is more an appeal of "please give me more time so that I can win".
The timer's purpose is whatever we want it to be, don't you realise that? We, the players, get to decide the timer, we get to decide how strongly it will affect the match, as there's no default for it.In what way does it hinder the competitiveness of the game when the timer's very purpose is to do exactly what it did in the scenario you mentioned above?
The argument regarding the timer sounds less like an appeal to improving the competitive aspect of the game, as it is more an appeal of "please give me more time so that I can win".
Any timer is arbitrary, including what we have at the moment.^which is exactly sl's point...since any timing we choose would be arbitrary, he doesnt consider the evidence present to be strong enough to deviate from the status quo.
and then of course there are the people who disagree with him, some of whom have the data behind them (advocating 9 minutes) and some of whom do not (10 minutes...ive crunched the data, anything past 9 is overkill)
Am I the only one who can't stop laughing at this statement haha?(10 minutes...ive crunched the data, anything past 9 is overkill)
Why does that make it moot?the default is also time and not stock so that point is pretty much moot
Life's not fair trollface.jpgI have no real opinion on the matter one way or the other. But saying that "only 1% of games are timeouts," while accurate, isn't a completely fair statement.
Again, I have no opinion, just stating the opposite viewpoint.
/leaves
oh no, im dead serious...i just didnt bother linking to the post because i was too lazy...Am I the only one who can't stop laughing at this statement haha?
saying "the default time is 2 minutes, so thats the time we should be aiming for" is about as relevant to this discussion as saying "the default game setting is time, so we should try not to change that"Why does that make it moot?
More please, this is interesting. I understand that it's tough to update every day, but one full list on the first page updated whenever you feel like it would make searching easier.Mr. Game and Watch
Vinnie 347.75
Hylian 126
GIMR 97
Alphicans 90
Arty 65.6
Sushi 45
Dave! 22
Blue Yoshi 10
Panty 10
Drake 10
Culex 5
Hoyts 5
MasterMajora 3.6
Sonic
Espy Kasrani 332.6
Blue Rogue 83.6
BSP 33
X 25
TommyG 11
Sonic Storm 10.5
Falco
DarkLink 355
Larry 300
Ally 145
Shugo 140
RedHalberd 131
Kel 127
Mongoose 102
Viper 99.6
kismet2 95
Arty 89.6
Frank Rizzle 88
Stroumbert 88
Berserker 69
Superwolf 60
Xzax 54
Alphicans 50
Xaltis 50
Ice 47.5
Pelca 44.7
Atomsk 43.5
DoomMachine 42
DJ Falco 37.5
Hylian 37.5
Moe 35
TypeX 32
L-Boss 30
K9 27
H1N1 25
Nerd 24
BSP 22.5
Megafox 22
Kadaj 21.5
Billy 18
Bloodcross 14.8
Sin242 13
Curlz 12.6
Fizzle 12
DJ Jack 12
KiraFlax 10
Ozz 10
Mav 9.5
Li-D 7.5
Culex 5
Peach
Illmatic 124.4
Kyle 108
Kyon 90
Lee 72
Vinnie 51
Battou 36
Mikey Lenetia 35
lol. 11
Cheap 10.5
Sailor Princess Twenty-Two 8
SSR 7
Winnar 3.5
Wolf
Kain 1237.5
Ally 805
Seagull 217
Christian 100
Pane 75
Holmes 61.68
MegaRobMan 24
Luminoth 10
Ish 10
Kiro 8
Pit
Koolaid 103.8
Krystedez 78
KiraFlax 68
Zelda
Christian 100
Curlz 33
Jerm 17
Zero Suit Samus
Y.b.M. 337.4
Shlike 285
Dakpo 246
PatG 193.2
MeroKnight 145
Nick Riddle 131.4
UltimateRazer 102
D-Torr 78.5
DRN 73.1
Mink 40.3
DJ Falco 37.5
Lee 30
Paw 21
Snakeee 16
BlueBomberXTJ 5
Sassy 2.5
Wario
Ally 2398.88
Reflex 1148.1
Blue Rogue 505.5
Atomsk 455
Jnig 304
Judge 257
Malcolm 250.8
Seibrik 248.5
RedHalberd 241.4
Bassem 222.75
Hunger 186.6
Anti 117
Mongoose 102
Ninjalink 95.1
Zak 95
GDX 87
Croi 86
Vinnie 80
Krystedez 78
Micaelis 78
Warioman! 75
Dphat 70.4
ADHD 62.4
Dynomite 49.2
Timotee 44
HungryBox 35.5
Azure_Kenny 33
PzO 30
Fiji 25
d4ba 22
Gi 20
Gnes 20
Swordgard 19
SSGuy 18
Magik 18
Melon 18
ShadowAzure 7
UltimateRazer 7
Sax 5.5
Bpow 5
Ice Climbers
Ally 2205.5
Vinnie 951.75
Lain 905
ESAM 561.5
Vex 504
Atomsk 378.5
Swordgard 268
Cheese 165.8
MeroKnight 164.4
Hylian 163.5
DeLux 150.4
Blue Rogue 141
Sin242 132
Sorto 100
H1N1 76
Frank Rizzle 70
GIMR 66
Nuke 50
Arty 49
Smoom 46.2
2D-Jeff 45
Cura 33
Enzo 33
MintyFlesh 27
Dakpo 26
Ninjalink 22.6
Fino 18.9
Tech_Chase 17
Bad Karma 13
Ori_Bro 10
Snipa 8
Prawn 7.5
Ambrose 5
Rubberbandman 4
Fox:
Trump 174.5
Atomsk 75
H1N1 25
Guard 25
Trumptight 25
Nakat 24
MegaFox 23
Talon 21
Duff0 14
Zeton 12.8
KMAG 10
Mav 9.5
Pelca 9.2
Trevonte 8.5
Yoshiken 4.5
Donkey Kong
ESAM 90
Will 83.9
Nairo 46.8
Firefly 39
AlphaZealot 30.4
Micaelis 18
Abscent 18
Stevo 13.5
Attila 10
Dr. Grandpa 9
Cyphus 8
MasterMajora 3.6
FPDav 2.1
R.O.B.
Bundtcake 200
Stingers 156.5
Bees 154
MeroKnight 145
Vinnie 115.6
KiraFlax 68
Ninjalink 61
t0mmy 48
TeeVee 32.4
MAO!!! 30
Tyler 24
Talon 21
Drake 10
Stockfield 10
Jigglypuff
Mink 40.3
PT
Reflex 530.9
Atomsk 75
Zelda
Christian 100
Curlz 33
Jerm 17
Mario
Infern 182.4
Blaise 71.8
Boss 37.5
Poyo 33
Stevo 13.5
Nicole is an incredible player. She's pretty fun to play, too.I find it awesome that a Peach got second at a regional.
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YES!Am I the only one who finds it completely staggering that there's a 30,000 dollar gap between MK and a character we consider completely viable in our metagame?
.MegaRobMan said:Results for Febember to Remember Aurasturm's monthlies Omaha, NE
February 19th 2011 (Round Robin)-Singles.
1. Joker-7-1($25) Iowa
2. Pharaoh-7-1![]()
($15) Nebraska
3. Trent-6-2($5) NE
4. Bpow-6-2![]()
IA
5. DarkYosh 4-4NE
6. GameGenie 3-5![]()
NE
7. Aura![]()
NE
8. WangIA
9. NomIA
SMYM Warmups Nerdtron
February 26th 2011, Omaha, NE
#1-MegaRobMan![]()
($35) Nebraska
#2-Kuares($15) Iowa
#3-NGAMER![]()
($5) IA
#4-Devi![]()
NE
#5-Thugz![]()
NE
#6-Aura![]()
NE
#7-SoranIA
#8-Ben![]()
NE
#9-Bill (he played dittos against everyone)
#10-TomNE
#11-TyserNE (forfeited)
Results for 4/30 Aurasturm's monthlies, Omaha, NE
Brawl Singles - Round Robin
1. Joker - 9-0, 18-1($30)
2. Rob - 8-1, 17-2![]()
($15)
3. DarkYosh - 7-2, 14-6($5)
4. Smeesh - 5-4, 11-10
5. Gamegenie222 - 5-4, 11-11![]()
6. Wang - 4-5, 9-11
7. Hot Carl - 3-6, 8-14![]()
8. NoM - 3-6, 8-13
9. Echo - 1-8, 3-17
10. Aura - 0-9, 4-18![]()
![]()
I don't find it staggering at all, considering the amount of money various other top tiers in other games have won. It would be interesting to run a similar chart on, say, Melee, SF3, MvC2, etc over their most popular years, see how they compare.Am I the only one who finds it completely staggering that there's a 30,000 dollar gap between MK and a character we consider completely viable in our metagame?
I can agree with that. However I doubt you could do something similar for the amount between MK and the second highest money maker.I don't find it staggering at all, considering the amount of money various other top tiers in other games have won. It would be interesting to run a similar chart on, say, Melee, SF3, MvC2, etc over their most popular years, see how they compare.