Guys, stop whining about the sideB already. It's been said numerous times that we'd be removing the speed change and just nerf it via kb/damage. Seriously, just chill.
And that goes for people still complaining about dair, too. Yeah, it's harder to tip than melee. A lot harder, actually. I got spiked by it in melee just last week at a range that I did not think it had a chance of tipping me. The tip size was huge in melee, but just because it was huge in melee does not mean it needs to be huge in brawl+. I know that I can land spikes just fine in brawl+, so all I have to say to you is... lrn2space.
Also, upB reverse hit still needs polishing (not sure if the version I played with is the one that made it into the set). At 2x size it hits below his feet, which, while there may be an animation there, seems a bit ridiculous when we're trying to make the move less useful as a defensive move.
Hm... I'm wondering now how viet is doing with getting the utilt and fsmash to match the animations.