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_______________Not that it really has any practical use, but something cool that I noticed is that if Ganon is landing on a spring, and inputs Down + B as he lands on the spring, it will have the same effect as FoG...except it'll be twice as high because you jump from the spring and THEN FoG.
I didn't know that.
Sounds hilarious.
(Sorry for the bump....)
This thread likes getting bumped.
Wizkick to another wizkick, anybody?Ganon can platform cancel from an absurd distance, you can even land on the platform from the double jump after a wizkick cancel.
This is amazing for mindgames.
Take the lead -> Stall for time with the help of FoG, ftw.Wizkick to another wizkick, anybody?
Sounds awesome.When I have more free time, I'm going to compile some data on option limit techchases.
What I mean here is to my understanding, Ganon's techchases, while not as reliable as they were in Melee, do have the ability to cover multiple getup options if you execute them on the correct frames.
For example, I'm fairly certain that autocancel aerial -> DA is capable of successfully covering both the inward roll and the getup attack done correctly.
Some numbers for Ganon's getup options (not factoring the 8 frame advantage we inherently have from Flame Choking Ganon):
DownAttackU: Vulnerable frames 30-49
DownForwardU: Vulnerable frames 24-35
There are 25 frames between the end of vulnerability from wakeup attack and the first vulnerability frame of inward roll. Since iDA hits on frame 10, if you were to hit Ganon's inward roll on frame 24 of his wakeup, you would then need to space a SH autocancel within 13 frames of landing. Then adding 2 frames of landing lag totaling 15 lag frames from doing an aerial, this would give you enough advantage time to buffer iDA into a guaranteed punish.
Ways you can create 15 frame cooldown autocanceled aerials:
Hitting with B-air on any of its active frames and autocanceling on frame 22-23 of the animation can result in anywhere from a 12-15 frame autocancel.
Hitting with frames 19-21 of autocanceled D-air can result in a 13-15 frame autocancel.
Tipman U-air autocanceled on frames 25-27 can result in a 11-15 frame autocancel.
If only Ganon was slightly faster, then these techchases would be much easier to do, but at any rate, I strongly believe that with enough research, we can make Ganon's techchasing a little less about knowing the opponent, and just a little more about something that can be executed consistently with skill.
Whut abot Olimar?Ganon and Nessand Ice Climbersare the only characters in the game that can garantuee an easy kill from a grab at like 95% ~ 110%.
He has 6 different kinds of grabs.Ganon is the only character in the game who can't grab.
Doesn't take away the fact that it can lead to a early kill... :|That is a command grab! Not a legit grab.
Wizkick cancel to Platform cancel. Best Ganon mindgame ever.Platform canceling.
Learn it, use it, love it.
The point of Bthrow and Fthrow is to get the opponent offstage. If the opponent is edgeguardable (read: not meta knight), then your goal should always be to get your opponent offstage.Speaking of Flame Choke, I really want to see more B reverse Flame Chokes from everyone. It's an alternative to pivot grabbing.
Also the more I use U-throw, the more I like it, just because it's actually really easy for Ganondorf to trap most landings since every character for the most part has to respect Ganon's U-air when they're above Ganon. D-throw loses use when people DI away, and Ganon's side throws don't have enough knockback to kill most of the time.
Most of the time if you see someone airdodge towards the ground, you can either Flame Choke, Wizkick, or DA on reaction. If there is anything Ganon is good at, he has GREAT land traps.
With that in perspective, the main thing you need to implement good land traps is just to be able to stay under your opponent, so that's why U-throw is good. Pretty much regardless of DI, they'll be put above you, and with a few smart reads and reactions, punishing their landing for free damage is usually easy for Ganon.
When characters jump at certain heights through the bottom of a platform, they'll "snap" to it, which allows a character to do any move instantly after the snap. Snakes sometimes abuse grab releases to platform canceled regrabs for example.I've never learned exactly what people mean by "platform cancelling".