Honestly it all stems from people having fundamentally different viewpoints about how they view the character and the fundamental aspects of the game. I obviously can't see the game through A2's eyes, and he can't see the game through mine, so it ultimately comes down to who can debate aspects the best.
Verm, I'm well aware that D-smash is a bad move and punishable. The same pretty much goes for the rest of Ganon's moveset which is punishable against people who space well. The point is D-smash is NOT entirely useless and outclassed, because it fits a spacing that none of Ganon's other moves reaches.
I'm not even suggesting it should be one of the most commonly used moves. I'm just saying that it can and should be considered here and there. What has to be fundamentally understood is that Ganon suffers due to a lack of good anti-air options. Given that Ganon doesn't really have much better to work with, D-smash is not useless.
If Ganon is really in these types of situations, I'd rather maneuver myself out of there and try to keep myself from getting pressured. I'm just going to quote myself here:
Dsmash has far too narrow range of acceptable situations in which it can be used, it will be way too heavily punished for trying to use it outside of this range, and the benefit is not worth it in the slightest. When I'm going against a tournament opponent fearing for Ganon's life knowing he can get ***** at the slightest opportunity, I'm not going to think about when I'm going to get an opportunity to use Dsmash, I'm going to save my mental capacity on moves that don't suck.
Note how I never say that's its useless.
How in the world do people just teleport wherever they please to have consistently and properly spaced Jabs or grabs? The only character who both has the Jabs, tilts, and ground mobility to do this is Sheik. And while this does contribute to her being one of Ganon's worst matchups, she also dominates him with far superior aerial spacing (she legitimately has the best vertical spacing in the game, after perhaps Metaknight).
A combination of stage control and taking advantage of Ganon's garbage mobility, as well as keeping Ganondorf grounded by pressuring him with low-lying aerials and/or projectiles.
Ganon's air game gets wrecked by shield badly as well, and also is worse at going toe to toe with good poke games, specifically other strong aerial poke games.
Ganon's aerial game doesn't get wrecked that badly by shield. In fact, I can say that Nair alone is better against shield than any ground option Ganon has because the opponent can't just say "hold shield, lol at Ganon, **** him"
Furthermore, she WANTS you to be near the edge. Furthermore I don't understand why you say Ganon has so many more options and mobility in the air. He's clearly much worse in the air than on the ground.
Ganondorf's dash speed and foxtrot are terrible- he's really not going to be able to run away from anything. All of his ground options, sans possibly jab and his lolrange grab, are beaten on reaction and thus can be easily baited. Ganondorf in the air has an actually viable frame trap in Uair, a long lasting move in Nair, the ability to create just enough space to get moves like Aerial Wizkick to work by using his second jump; on top of all that, Ganondorf can create much use of platforms because of how superior his aerials are compared to his ground moves. Ganondorf in the air > Ganondorf on the ground.
I don't understand why you say Jiggs is dangerous on crossover when that's the EASIEST way for Jiggs to get punished for free if you know how to U-air out of shield.
She's dangerous because she can throw out an aerial at any point that faster than every single one of Ganon's options (especially Uair out of shield) and you have no idea when she's going to actually hit you. It is absolutely scary having someone that close and not having a move that can cover these options. Jigglypuff's obviously not going to try to hit you with an aerial when Ganondorf can just wait for the block confirm and then hit her with Uair. She's going to try and bait you, and since your moves are slower than hers, there's nothing you can do about it.
Jiggs straight up beats Ganon because she's going to eventually shield poke him with her unpunishable B-air, and she's going to gimp him with her D-air once Ganon is offstage, and Ganon can do nothing to anti-air her.
If you sit in your shield for too long, yeah that's going to happen, but I'm not going to sit around and enable her to do that. I'm going to manuever around the stage and try to create openings and opportunities through positioning, and Ganondorf has a much easier time doing that when there are platforms to enhance Ganon's aerial game.
That's silly. Bowser isn't any worse at Ganon at using aerials low to the ground (read: they are both ****ing terrible at air to ground options), and you're trying to argue that Ganon has more flexibility in the air than on the ground. This is the main flaw of your arguments.
And you're proving my point once again. Ganon's biggest flaw is the fact he can't anti-air **** in most matchups, except Bowser who is big and just bad enough in the air that it's viable and forces Bowser to play on the ground, where he's a good deal less certain about how shut down Ganon convincingly. Stopping people from spacing good air to ground moves counts as anti-airing, and Ganon SUCKS at stopping people from doing that due to how limited his anti-air options are. most other characters have quick tilts and aerials that can be used early in the opponent's jump to stuff their attempts to space. Ganon doesn't have a move like that.
So essentially we're agreeing on the same points but we're arguing semantics? It's kinda the way I'm seeing it. Honestly, I can fully believe that we're pointing out the same weakness, but what you're saying is 'anti-airing' I'm saying is 'having your opponent make you grounded and forcing you into ground options that can easily be baited and punished'. The reason I'm not discussing fully rising aerial spacing is because at that point Ganon can actually hit the opponent with his aerials at the right opportunities, something he can't do when the opponent is close to the ground, and that alone significantly improves his chances of preventing himself from getting pressured too hard.
We're arguing in full circles here, and frankly neither of us are going to reach a consensus because we both view the game differently. I'm not going to be using Dsmash in a battle any time soon, and there's honestly no reason for me to do so. You think there are opportunities to use the move (that aren't against Ganondorf)? Show them to me in a video and I'll probably name several things I would have done differently.