Ørion
Smash Ace
I could see this being lucas, marth, or zss.
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That sounds like the unusual combos the hint talks about. There's also short-hopped double b-air to up tilt, down-tilts to down b. Down throw to down b. Plus the Donkey Ken Combo, double bair>dair.It's not Donkey Kong, because Donkey Kong can't combo (unless you count Side-B or D-tilt tripping).
Marth is very easy to punish if he misses a smash. If he is going to use a smash, he has to make sure it hits.W00t! Pikachu! 2 correct guess streak!
The next one is a tough one. As I was reading, I was definitely thinking about Marth, but then I read the part about being easy to punish and unusual combos, which kind of threw me off. Since Marth isn't so easy to punish, IMO, I would say Ike is now more likely, but for now I'll say that it's Marth, since he has some of the best shield pressure in the game with double f-airs + dancing blade downward combo, and relies on spacing to hit with the tip of the sword.
Only the f-smash is commonly used in competitive play, and a smart user will only use it in situations impossible to punish, mostly for edgeguarding, though it has decreased range from Melee.Marth is very easy to punish if he misses a smash. If he is going to use a smash, he has to make sure it hits.
You have a point! If that's the case, then it is DEFINITELY Lucario.marth isn't easy to punish and his combos aren't unusual. guess again people
However, most of this also applies to Olimar.Update #16: ?????
7/29/08
If there were one word to describe this character, it would be "spacing." Spacing is the key to this character, and those who can master it will frustrate almost any opponent they play against.Hell yes. As any Marth, GnW, or Olimar user will tell you, a spaced Offense is the best Defense, and will keep you living far beyond your average death range, as spacing properly means you will not get hit as often, or that you will be hit only by faster, weaker "flail" moves. Lucario, as we all know, MUST survive. Well, this kinda applies to all characters, but Lucario moreso in that he MUST survive to high % to allow his Aura ability to take effect. Lucario has very long disjointed hitboxes, and this allows him to space himself very well. A good Lucario relies on spacing. Heck, even Azen can tell you that. But this character also requires you to read your opponent well, as most of the character's attacks are punishable, but they are exceptional at punishing.Most of Lucario's moves, despite what people tell you, are actually kinda slow, and have very narrow hitboxes. Because of this, you must be able to predict what your opponent will do in order to properly counter them with your moves. Fsmash is the biggest example. It's a great move, and we all love it. It has amazing range horizontally, and has invisible hitboxes around the tip. HOWEVER, it is so easy to jump over and punish, it's sad. With a shield pressure game that few can rival,Lucario will NOT break your shield, but he will either clip through it, or force you to drop it. Fsmash will push them far away, letting them think that they're safe. Ftilt spam will hit them as soon as they let it down to attempt a counter, and Fair-Dair will clip through almost any shield. Aura Sphere Charge eats shields like there's no tomorrow, as well. Also, the extended hitboxes on most of Lucario's attacks usually trick a foe into thinking that it's safe to drop a shield, when it really isn't. :D and surprisingly effective (and quite unusual) combos on some characters,No explanation necessary. Lucario is the king of combos. this character is most definitely one to be afraid of in the right hands. Azen.