iRJi
Smash Champion
- Joined
- Sep 9, 2008
- Messages
- 2,423
Ok, I want to again congratulate everyone for finishing all of the MU’s. It took a while, it was fun, and it was boring, but we made it through everything. I have 2 new projects we can work on, and I thought long and hard on these 2 and how to make them work to its full potential. This first project I am presenting is something we tried to do in the past, and ended up incomplete. I felt that the idea was very strong, but the way it was laid out was a bit unorganized. After some revisions, I soon realized that this idea could go along way for everyone if they participated in the events. Our next Projects is:
Match Up Discussions: Doubles
The way the Metagame revolves around doubles is important. Most people who go to tourneys play in doubles as well. While the normal MU play exists, Doubles is a lot more than just MU’s. It involves teamwork, and it is very complicated on choice making. I personally, as well as some other players who main Lucario and/or reading this, take doubles very seriously. It is a fun way to play brawl, and should be invested in as often as possible. While other then a select few will have problems at first talking about this, this project can blow up into something huge. You do not need to be an expert to put in your feelings, ideals, and hypothesis about how to handle situations to talk about them here. All input is valuable, as all input can be analyzed and can be very useful, even if it is very small.
The layout will go something like this:
A new Mu chart will be uploaded to the front page, right under the current singles MU chart. This Mu chart will not be by ratios, but by ratings (1-10, on increments of .5) 1 being the worse and 10 being the best. Like the normal MU’s it followed a routine in terms of what we talked about. Doubles will work the same way. The routine is:
How the character supports Lucario/How Lucario supports the character
Team Combos/strategies
Team combinations that can hurt them/Help them/Stages
I will also like to state that The Anubis strategy should be taken into account for team strategies, as it is one of the most viable lucario strats available, and it is quite devastating when it’s done. A lot of people stat that Lucario is an bottom S tier/ Normal A tier character in doubles because of this. HOWEVER********* This is not his ONLY viable strat, as in teams he is an amazing character without it. I would also like to point out that his aura boost both ways are very manageable, so I would not like to see people thinking that he is bad because of his aura. All of the myths are cleared with that statement.
I will not start this tonight, but this is the official statement that this is our next project, as will start very shortly.
Match Up Discussions: Doubles
The way the Metagame revolves around doubles is important. Most people who go to tourneys play in doubles as well. While the normal MU play exists, Doubles is a lot more than just MU’s. It involves teamwork, and it is very complicated on choice making. I personally, as well as some other players who main Lucario and/or reading this, take doubles very seriously. It is a fun way to play brawl, and should be invested in as often as possible. While other then a select few will have problems at first talking about this, this project can blow up into something huge. You do not need to be an expert to put in your feelings, ideals, and hypothesis about how to handle situations to talk about them here. All input is valuable, as all input can be analyzed and can be very useful, even if it is very small.
The layout will go something like this:
A new Mu chart will be uploaded to the front page, right under the current singles MU chart. This Mu chart will not be by ratios, but by ratings (1-10, on increments of .5) 1 being the worse and 10 being the best. Like the normal MU’s it followed a routine in terms of what we talked about. Doubles will work the same way. The routine is:
How the character supports Lucario/How Lucario supports the character
Team Combos/strategies
Team combinations that can hurt them/Help them/Stages
I will also like to state that The Anubis strategy should be taken into account for team strategies, as it is one of the most viable lucario strats available, and it is quite devastating when it’s done. A lot of people stat that Lucario is an bottom S tier/ Normal A tier character in doubles because of this. HOWEVER********* This is not his ONLY viable strat, as in teams he is an amazing character without it. I would also like to point out that his aura boost both ways are very manageable, so I would not like to see people thinking that he is bad because of his aura. All of the myths are cleared with that statement.
I will not start this tonight, but this is the official statement that this is our next project, as will start very shortly.