Idk why, but dmg devours this technique. Hopefully he'll name search and explain.
I will get into it in a sec actually. FIRST OFF, I DID NOT NAME SEARCH!
Lol I'm everywhere and people ask if I name search, and the answer is close to never. I don't name search, however I have a sheeeet load of thread subscriptions. I'm close to 1,000. Honestly, just subscribing to every thread you post in makes everything so much easier. I just wish I had chose that feature earlier on Smashboards back in the day.
Dang I was just about to cover that option, and no dmg doesn't destroy this team he hasn't even played against it yet fogo. But I doubt D3 and Wario would "negate" this strategy, just have the Lucario have his back facing towards the planking MK and with the mk just behind him it should be difficult to even surround him. Only way to truly "negate" this strategy is by killing the lucario at 0 or killing his partner first. But as I stated this is a real fragile and difficult to execute strategy.
Actually I have gone up against it before. You did the strategy, you just varied it up a tad a few times. Like, once or twice you went MK, but you didn't plank non stop hardcore (which was the right decision overall IMO, at least against Zac and I because we would juggle Lee for too much damage and when push came to shove I would not get hit by anything too dangerous and so the prospects of being up stockwise was looking low for you guys. Then you guys have tried Lucario/Wario, but that just doesn't work out nearly as well, certainly not against me in teams as I'm just too good at the Wario ditto and you can't stay safe for long enough against us to tank for long enough for Lucario to get both stocks.) Lucario/G&W for you guys would honestly be out of the question against a team like me+Zac, but once you learned G&W really well it could pay off.
As Fogo pointed out, Lee went Lucario when we played at Phase and while they weren't trying exceptionally hard to adhere to the Anubis "theme", Lee seemed dissatisfied with trying to use Lucario and went MK the rest of the time. I don't blame him, because playing against Wario in teams as Lucario is flat out frustrating when Wario plays it correctly (hit and run poking/safe damage/never putting himself in a spot to eat anything deadly). There's no point in being able to kill at 50% or under if you can't hit the other guy, and then out of nowhere he can kill you at 60% and you can't avoid it.
He played against it at phase 3 dphat, lee martin + Dojo, and he devoured it. Lee went straight mk for the rest of the set/day.
Yeah I don't remember what game that was though. That had to of been Delfino/Game 1? That's the game I didn't lose my first stock for 5 minutes... that would make a lot more sense with Lee being Lucario than MK cause it's just too hard to keep a stock for that long against double MK lol.
Yeah that was game one. Like I said earlier, it's a pain for Lucario to try and get kills against naturally running characters like Wario. The strategy is MUCH more effective if you are at least keeping up stockwise with the other team. If Lucario takes a stock for every stock he loses, and maybe 1 more than that, then it's a nice advantage to have. However, the problem is that Lucario, when doing this strategy, generally loses stocks faster than he kills them, certainly at the beginning/middle. If Lucario loses stocks too fast and doesn't get just compensation for it, then the strategy falls apart.
If we kill the Lucario 2 times, he comes back and kills my partner, but can't kill me until he loses at least 3 stocks, then you will run into trouble. Lucario will die 2 times, kill one stock, die a 3rd time, take a second stock from the team, and after that point take 1-2 more stocks. At that point, the entire team for Lucario would be left with 1 stock period (hopefully not the MK's who has potentially taken some damage while planking/doing stuff), while the opposing team has 2 stocks. It essentially can boil down to a 2 v 1 against Lucario's team, and that's no fun lol.
Furthermore, this is assuming that the MK player is REALLY... REALLY not taking damage here. If MK loses even one stock before Lucario loses 3, TERRIBLE things can happen VERY fast to your team. Getting 3-4 stocked is NOT out of the question when something like that happens honestly.
OH ban stages that me and Lee commonly do are Frigate, Halberd, Delfino, and Battlefield. And we tend to stick to neutrals for our CPs. Since the strategy is so fragile already why risk the chance of something random to effect it even more.
Battlefield- Small, lot of platforms for other characters to run from, makes it harder for Lucario to do his job safely.
Delfino- Much harder to plank safely on this stage/keep from getting damaged as the tank because for a lot of transformations there are no edges/no super safe spots. Lucario also doesn't like the Terrain being so weird, and the walkoffs can be an issue against a Dedede/Diddy/etc.
Frigate- Just overall kinda meh stage for Lucario. Right side on first transformation is dangerous for him to be near/knocked off of. The stage flip is decent for him, he can make it harder for people to approach him from the "pit" in the center, but overall it's not that amazing. The stage flips can screw him over though hard.
Yeah people tend to take us their alot.. i actually don't know why. A smaller map that constricts/causes problem for the MK is the ideal CP. I can possible see lylat giving the team alot of trouble due to the quirks and slants.
Lylat is bad against characters that naturally can avoid Lucario well (Wario for example). Lucario even on smaller stages will have to work for kills against those kind of characters, but with more space he is hard pressed to do even small bits of damage here and there. More space also means that the further Lucario has to move away from his partner to try and attack the other team, the more time it takes for his partner to potentially save him. So for teams with running characters backed up by good players, Lylat is a big no no. Against characters a bit more aggressive like MK/Marth, the other stage issues besides space can kick into effect.
Overall, lots of space bad for people who run/camp super hard, small amounts of space bad for people that don't give a rat's a** and will come after Lucario relentlessly.