I didn't say tornado is unanswerable. I said it is unanswerable by half of the cast, and makes these matchups far more one sided than most match-ups in the game by virtue of being unable to counter an attack.
"Don't get hit" is not a reasonable arguement, you can just as easily tell the metaknight player "don't miss" What's important of worth to discussion is the liklihood that metaknight will hit with the tornado against these characters, and if you go to any tournament, you'll see it happening a heck of lot, even to great players who know the matchup. I don't see the difference between telling someone not get hit by tornado from telling them not to get hit by items. Both can be avoided with enough skill yet one is banned and the other is not. Simply because one is 'random,' but as I said, good players should be able to overcome something that is random the same way it is argued that good players should be have to overcome Metaknight.
Basically, my arguement against Metaknight is, copy and paste your own arguement against items, and boom. There's my arguement against metaknight. The only slight alteration is that instead of 'good players shouldn't have to overcome randomness' is slightly altered to "good players shouldn't have to overcome metaknight." I just don't see a logical way to be against one. To me perfect logic dictates thatif you can accept items being banned, you can at least understand why people want Metaknight to be banned.
Part of the reason against items is that you are playing a different game, a game that we don't want really value as smashers (ability to overcome items and play with them) And what MK banners are saying, is that we dont' want to make the game about overcoming a matchup that can never be in your favor and never being able to counterpick that character. The situations are completely analogous - we don't want to play a style of game that is drastically different from the style of game if we remove that element from the game.
Basically if we ban MK, IMO we are suddenly playing a completely different game and to me the question simply is which game is preferable - a game based on overcoming matchup deficiencies AND finding counter characters, or a game based ONLY on overcoming matchup decencies? Kind of like "do we want to play with items on or off - game based on testing skilsets between characters, or a game based on dealing with items and such." Of course, my argument is based on the idea that you agree that no one has the advantage over MK. If you disagree with that, then true, what I say isn't so applicable, but most people agree he doesn't have a disadvantage.
ONCE AGAIN, to make it clear if you didn't read the blog, MANY THINGS WE BAN DO NOT HAVE TO BE BROKEN, THEY JUST HAVE TO BE A DEPARTURE FROM THE REST OF THE GAME - LIKE THE ITEMS WE BAN (LIKE FOOD, FAN, AND BUMPER)