As for real argument, there are two parts of the meta issue really. And the two are separated into, the top 50 or so players in the country, and everyone else. In the area of the top, I haven't personally seen, or heard of, any real reason to get rid of meta. If you're mlg material, the gap between characters at the top, and metaknight really isn't that big. Hell, it might even be debatable. But as for the rest of us, as in, pretty much everyone that plays competitive smash, MK is completely ****ing broken. Because the difference in power between a "decent" meta, and a "decent" any other character is just, I wish I had a better word than goofy. If you're good but not great at this game, and you aren't playing meta, you're placing 10th when you could be 2nd, or 5th when you could be 1st or 50th when you could be top ten. It's an unbelieveable difference.
The issue is that we do not consider play below tournament level.
primarily because low level paly does not provide an accurate representation of the characters capability.
This creates an incredible skew if we consider low level play because then we would have to ban the IC's because of their CG (since people don't space well at low level play).
At low level play, all those factors that deem whether or not a character is ban worthy are gone.
There is no accurate presentation of the character being debated.
So low level play is never recognized in a debate.
At low level play, the game is more balanced primarily because every characters strengths and weaknesses are not being exploited to such a degree.
Alot of people may not think this matters, but I think you're wrong. Very wrong. However, thats another argument entirely, which I'm very willing to take up if someone prods me.
*prod*
95% of the smashers out there are hindered to a great extent by meta, and thats no good. Ban the bat. Ban the hell out of him.
95% of the smashers out there aren't good though. We cannot ban a character just because peole who don't have the skill cannot beat him.
What is important is that the character can be proven to cause overcentralizing and stagnation of the metagame.
Not on whether low level players can win against him or not.
Just for the record, originally, I was against the metaban, because I considered the counter-arguments compelling enough that they provided reasonable doubt. (if you're going to ban someone, the burden of proof is on you). But, after educating myself on the issue, I discovered that the anti-ban camp was so devoid of logic, and so full of "well you must obviously just suck at the game, your opinion doesn't count", that most of it is just plain logical fallacy. Find me a real, compelling, logical and well thought out argument against the metaban, and I'll go right along with you. Just one is enough for me, anything worth even listening to. So far I havn't heard it.
This is something both sides often do. Generic statements based on the most vocal, most illogical(a.k.a stupid) people are wrong.
1. MK is dominant. this is expected because he is the best character in the game, however, the extent to which he dominates is not great (currently around 27%). So while he dominates, he isn't dominating so much that other characters are not capable of winning.
2.MK's matchups are good. Not game breaking. Again, this is a case of the extent to which he breaks the game. Most of his matchups are roughly 60:40 and he counters only a handful of characters. This means that even if he 60:40 gainst everyone, there is a good chance of the opponent winning. It is barely a soft counter and is not un-winnable by any means. The other user has to work harder, but by no means does this make the match impossible.
3.Metaknight is resilient to the CP system. This is true, yet we have seen characters like marth that are resilient to the Cp system. NOw in spite of this resilience, MK does lose some advantage upon being sent to another stage, so a match that is 60:40 would be 50:50. Which is great because it falls down to pure skill and is extremely winnable.
The Mk user still has to work tooth and claw.