Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Actually, people go, "WTF, that Sonic just 3 stocked me. I thought he had no kill moves... "Well i'm not sure. Say you're really good with Sonic (who's low in the tiers) and terrible with Meta Knight (you know where he is) and people make fun of you because you use low tier characters. That's what i'm getting at, people think that you're better playing with the higher tier characters when you're fine playing as whoever the hell you're best with.
1. You can't play cheap with Captain Falcon; he's too manly for that.Groovy Kong and theONEjanitor have my vote.
Several times.
But seriously, I don't see the point in banning characters, sense all of them have the potential to be used "Cheaply". It's all about skill baby.
See below:Once again, i really don't care about the tiers. It's all about skill, not someone's opinion
The tier list is not merely some guy's opinion. It's a collection of data that is looked at by the SBR which then turns it into a ranked list based on tournament results, among other things.none of us actually agree with the current tier list but we know what its there for.
i suggest you find the tier list thread and read the first post
^ Sigg'able.Nah trick. There are definitely tiers. Characters like Link and Ganondorf just plain suck and no realistic amount of skill can let them beat an MK or Snake that has a brain.
Oh ho, agreed on the first.1. You can't play cheap with Captain Falcon; he's too manly for that.
2. This has nothing to do with cheapness, we(at least I) want to improve the metagame by banning to create more viability among other characters, increasing the scope of the metagame.
this makes senseA lot of the comments i have read are from people who have no idea of how meta is played and his matchups
this doesn'tso i think mot of the votes going to anti ban are from meta mains and those guys >_>
Yes, he is a better character than Sonic. Good job figuring that out lolheres the funny thing, ive played, worked with and experimented with just about every facet of sonics gameplay and i am very good with him.
ive played with metaknight no more than 15 times since brawl came out.
if it wasnt for the rediculous amount of MK matchup experience that everyone is forced to have, than i woudl seriously do better in tourneys with MK, just cus he is that good.
WHHAAAT?! no way i can't believe that!!!!Yes, he is a better character than Sonic. Good job figuring that out lol
not EVERY tournament, i mean i fight meta better as peach, although the matchup is displayed as a 60/40 MK advantage, i still do better with her than i would with a MK ditto match, i just think its rediculous that most of the metagame is revolving around "how can i beat MK" instead of focusing on other things.I think they mean tournament finals being MK vs. MK ankoku... some people do better using a non-MK character, but ultimately Meta-knight mainers will be the winners of every tournament.
i believe this is correct, and plus melee wasn't even fair....Ken never lost...lol.Why are people comparing MK to melee Marth? They're waaaaaay too different.
Marth's "54.74% dominance rating" (Ankoku's sig) came after what? 7 years? Melee tournaments developed into about 6-8 viable characters, right?
MK's 35.11% came after less than a year. Right now, Brawl is still developing. People are using characters other than top and high tier characters. There's about 15-20 characters used very regularly. (a guesstimate)
Marth's 54% dominance after 7 years in a 6-8 character environment means a WHOLE lot less than MK's 35% dominance after less than a year after brawl's release in a very open environment where there's many different characters.
If anything, look at what Marth's dominance rating was just before a full year of melee coming out. I'd be willing to bet that it was much, much smaller than 35%. I'd also make a long-term bet that if MK isn't banned nationwide (assuming this game even survives long enough without a ban) that MK's dominance rating would surpass Marth's by at least 20%.
If you're going to compare the two characters, you also have to look at what percentage of tournament goers use Marth or MK- something Ankoku's rankings don't take into account.
*sigh*
We obviously need to play some more, Kid. I need to learn you some more lololol. XDtheres a big difference between "i hate tiers" and "tiers are meaningless" the latter was your first comment so you shouldnt be getting your panties in a bunch just because RDK decided to learn you up on video games. dont get mad cause yoshi is bad, just admit that he isnt as good as snake and MK even though your personal skill is enough to overcome this when playing with your trash tier friends...
M2K=Ken in domination. =/i believe this is correct, and plus melee wasn't even fair....Ken never lost...lol.
Marth's rating would likely have been at least 52.63% (this is the % value of one character winning every tournament and not placing anywhere else in the top eight) during Ken's Melee career. Take that however you like.Why are people comparing MK to melee Marth? They're waaaaaay too different.
Marth's "54.74% dominance rating" (Ankoku's sig) came after what? 7 years? Melee tournaments developed into about 6-8 viable characters, right?
MK's 35.11% came after less than a year. Right now, Brawl is still developing. People are using characters other than top and high tier characters. There's about 15-20 characters used very regularly. (a guesstimate)
Marth's 54% dominance after 7 years in a 6-8 character environment means a WHOLE lot less than MK's 35% dominance after less than a year after brawl's release in a very open environment where there's many different characters.
If anything, look at what Marth's dominance rating was just before a full year of melee coming out. I'd be willing to bet that it was much, much smaller than 35%. I'd also make a long-term bet that if MK isn't banned nationwide (assuming this game even survives long enough without a ban) that MK's dominance rating would surpass Marth's by at least 20%.
If you're going to compare the two characters, you also have to look at what percentage of tournament goers use Marth or MK- something Ankoku's rankings don't take into account.
*sigh*
You've basically stated the two points -- that MK will either continue to dominate so people will end up playing him as the game stagnates and they get bored fighting constant uphill battles against him, or a way to defeat him will be found that will make other characters stand better chances against him than he has against them (And the game won't overcentralize to him).So, I don't get it. Is Brawl still developing? Or not? Is Meta Knight's current dominance this early indicative of the future, or just a trend of the present? Or maybe it's just what's going to happen for the rest of Brawl's lifespan? I wish I could tell what the collective argument is, but I'm hearing everything from "Meta Knight's dominating tournaments now, and Brawl's not really got much to discover about it!" to "Meta Knight's dominating tournaments now, and eventually people are going to find out more about how to wreck with Meta Knight as the metagame develops!"
I think from what I have seen people say on this site and playing at tournaments in norcal, there is a great difference in between this site and what actually goes down in tournaments. Yes I have lost to MK's when at tournaments, but as DDD i got them to KO range last stock whenever I lost to them, and these guys were regular tourney goers. So as much as you guys say how broken MK is (he is preety broken IMO) all this theory means very little if you actually keep a solid game against an MK. So basically in reality, I just find the boards create this invinciable MK, mostly stated by brawl noobs who do go to tourneys or didnt play competitive melee, that are to ignorant to see he a is a good character, but by all means a beatable one. Wether it be being patient as DDD and knowing tht MK has a the nado and great approaches, waiting for a sheild grab, or people like ninjalink who beat m2k last week, opening the eyes of stubborn smashers that there could be a counter to MK, wether it be a diddy or snake that DSF pulled off on plank, if we give the competitve scene more time, we may very possibly see counters to him in the future and a less of a dominance.
Also the game has not been out for more than a year and with most of the SBR saying he should stay in the metagame I think think people need to realize that if you go to a tourney, a lot of what some people say in this cite is complete trash and if you play smart you can beat an MK.
Then your sarcasm detector is broken....I'll take that as a compliment.
It's PROBABLY indicative of the future, since there's no indication that there is any character to knock MK off his throne.Marth's rating would likely have been at least 52.63% (this is the % value of one character winning every tournament and not placing anywhere else in the top eight) during Ken's Melee career. Take that however you like.
So, I don't get it. Is Brawl still developing? Or not? Is Meta Knight's current dominance this early indicative of the future, or just a trend of the present? Or maybe it's just what's going to happen for the rest of Brawl's lifespan? I wish I could tell what the collective argument is, but I'm hearing everything from "Meta Knight's dominating tournaments now, and Brawl's not really got much to discover about it!" to "Meta Knight's dominating tournaments now, and eventually people are going to find out more about how to wreck with Meta Knight as the metagame develops!"
We also have to take into account the fact that Brawl's development has a ridiculous lead over Melee's development. We have 7+ years of Melee knowledge behind us, so it's only logical that Brawl's metagame would at least progress faster because of it. The fact that MK's dominance rating is 35% compared to Marth's 50%-some isn't surprising, seeing as how at this point, we know what constitutes a dominant character and people know how to weed him out. When Melee first came out, we were more or less clueless.It's PROBABLY indicative of the future, since there's no indication that there is any character to knock MK off his throne.
However, the metagame is still young, and it's quite possible that new discoveries will change this.
Furthermore, you have to consider the fact that MK mains took MK to a higher level then any other character was taken too, especially M2K. What Ally has done to snake is the only possible exception. So realistically, giving the other characters an opportunity to catch up is the most realistic option.
That's why I say that an MK ban is unjustified NOW.
Wow, Marth had a dominance rating of 50% early on?? That sure changed.We also have to take into account the fact that Brawl's development has a ridiculous lead over Melee's development. We have 7+ years of Melee knowledge behind us, so it's only logical that Brawl's metagame would at least progress faster because of it. The fact that MK's dominance rating is 35% compared to Marth's 50%-some isn't surprising, seeing as how at this point, we know what constitutes a dominant character and people know how to weed him out. When Melee first came out, we were more or less clueless.
Melee was the first game in the series that was taken to a level of serious competitiveness. It has nothing to do with game order.melee did have 64 to learn from...
just throwing that out there
and 64 had z canceling so people who did that in 64 before they got melee already had an advantage.
people seem to think that melee was the first game in the series for some reason
I hope this is sarcastic.Wow, Marth had a dominance rating of 50% early on?? That sure changed.