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Not exactly, I don't see any ISJR in tourney play, for example.Lemme clear this statement. By "ease of use", I'm not saying how easy it is to get a grab or w/e, I'm saying how easy it is to be performed. Ease of use isn't really a factor because as long as something is there and it can help a player win, people will learn it, no matter how hard it is - and if they can't do it, they'll still try to execute it.
Must...space...properly....ARRRGH!Remember, don't get grabbed.
You can shieldgrab the rest of them but unlike DK and bowser, the rest have some option to help them maintain themselves out of grab range.And he can't shieldgrab the rest of them? They all have shorter range. I understand Samus (to an extent) but Mario and Luigi don't have much range at all and can be snatched right of the air. At least DK and Bowser can KO him relatively easily.
Human restrictions apply.Not exactly, I don't see any ISJR in tourney play, for example.
So...wouldn't these matchups be bad without the infinite? He would still CG the hell out of em since he can just shieldgrab everything. From what you're telling me, D3 doesn't even have to move, just shield when they're close.You can shieldgrab the rest of them but unlike DK and bowser, the rest have some option to help them maintain themselves out of grab range.
They can kill DDD early but it means ltitle if he just grabs you out of everything.
I still dont get how you're saying that one is over-centralizing on Dedede and the other isn't whereas you can counter pick for both.
Eldin
Player a chooses DeDeDe> Only 14 characters can escape 1 grab = stock loss> Out of those 14, player B can only counterpick with 4> player b's 4 can be counter picked, but these counters are either in the cp 4 or he cannot win set due to 1 grab = 1 stock> Brawl essentially becomes focused on DeDeDe and his counterpicks>Stage picking, banning, and counter picking revolve around DeDeDe and his counterpicks
Infinite
Player a chooses DeDeDe> player b cannot win with infinitable character> player B chooses secondary Diddy instead
Infinite-B
Player a wins with DeDeDe through infinite> player B cannot win with infinited characters> Player B counter picks ICs
i got 5 bucks on inuii would never let him live it down if I somehow managed to do it.
Wait a second I changed the challenge didn't I
my Dk (3 stock) vs his DDD (1stock)
Cookies are on the line.
is it a problem if it works on 6 characters?No. It's fair and only works on 5 chars. If it worked on everyone, then it would be a problem.
You got the same epiphany too?Running through these arguements in my head and ESPECIALLY tournament results and matchups ive experienced, i'm beginning to realize how unbroken MK is compared to these infinite chain grabs.
LMAO!!! I just had to comment on this because it made me laugh. Just the thought of a toddler with a machete is just silly.So...wouldn't these matchups be bad without the infinite? He would still CG the hell out of em since he can just shieldgrab everything. From what you're telling me, D3 doesn't even have to move, just shield when they're close.
It's like you vs a 2 year old in a fight. Then you vs a 2 year old while you're holding a machete. He still loses.
Wow...that's morbid.
actually its notErr.... I'm surprised how many people are upset over this.
Whenever Marth's infinite grab release was found on Ness and Lucas, no one seemed to give a crap. Yeah, people found a way to get out of it now, but still, people really didn't care then... xD
And why not ban other grabs like this like Pikachu vs. Fox? Yes, it's not an infinite, but it's 0-death... >_>
I think he meant that YOU have the machete, not the toddler... You don't even need the machete to win the fight.LMAO!!! I just had to comment on this because it made me laugh. Just the thought of a toddler with a machete is just silly.
But yea on topic BAN IT!!!
i got 5 bucks on inui
is it a problem if it works on 6 characters?
is it a problem if it works on 7 characters?
is it a problem if it works on 8 characters?
is it a problem if it works on 9 characters?
is it a problem if it works on 10 characters?
is it a problem if it works on 11 characters?
is it a problem if it works on 12 characters?
is it a problem if it works on 13 characters?
is it a problem if it works on 14 characters?
is it a problem if it works on 15 characters?
is it a problem if it works on 16 characters?
is it a problem if it works on 17 characters?
is it a problem if it works on 18 characters?
is it a problem if it works on 19 characters?
is it a problem if it works on 20 characters?
is it a problem if it works on 21 characters?
is it a problem if it works on 22 characters?
is it a problem if it works on 23 characters?
is it a problem if it works on 24 characters?
is it a problem if it works on 25 characters?
is it a problem if it works on 26 characters?
is it a problem if it works on 27 characters?
is it a problem if it works on 28 characters?
is it a problem if it works on 29 characters?
is it a problem if it works on 30 characters?
is it a problem if it works on 31 characters?
is it a problem if it works on 32 characters?
is it a problem if it works on 33 characters?
Yeah, that's about rightI think he meant that YOU have the machete, not the toddler... You don't even need the machete to win the fight.
He's saying that DDD would rheype even without the infinite anyway... Unless I am misunderstanding... o-o;;
So do I.i got 5 bucks on inui
Well, firstly you're asking the wrong question.is it a problem if it works on 6 characters?
is it a problem if it works on 7 characters?
is it a problem if it works on 8 characters?
is it a problem if it works on 9 characters?
is it a problem if it works on 10 characters?
is it a problem if it works on 11 characters?
is it a problem if it works on 12 characters?
is it a problem if it works on 13 characters?
is it a problem if it works on 14 characters?
is it a problem if it works on 15 characters?
is it a problem if it works on 16 characters?
is it a problem if it works on 17 characters?
is it a problem if it works on 18 characters?
is it a problem if it works on 19 characters?
is it a problem if it works on 20 characters?
is it a problem if it works on 21 characters?
is it a problem if it works on 22 characters?
is it a problem if it works on 23 characters?
is it a problem if it works on 24 characters?
is it a problem if it works on 25 characters?
is it a problem if it works on 26 characters?
is it a problem if it works on 27 characters?
is it a problem if it works on 28 characters?
is it a problem if it works on 29 characters?
is it a problem if it works on 30 characters?
is it a problem if it works on 31 characters?
is it a problem if it works on 32 characters?
is it a problem if it works on 33 characters?
Bowser and DK don't require pummels inbetween throws, so they have all of the amount of time between them being grabbed and Dedede initiating the down throw to mash out of it. If it was feasible to break out of that, throws in general would be worthless. They can also be shieldgrabbed out of pretty much anything they have, whereas the other three can spam projectiles to at least attempt surviving.Why can't they beat it? Can't they mash out of it as well? I figured they'd be able to deal with it pretty well since they can get kills on D3 much quicker than the other 3 and close whatever gaps there may be from the grabs. They also generally have more range and can avoid the shield grab pretty well with spacing.
And then there's the chance that they screw up the timing since they don't even play D3.
It doesn't make maining the characters impossible... It just means there is one matchup that is going to be really freaking hard for them. That's what secondaries are for. xDI voted for the ban, and i dont see how anyone could not. This is making maining these characters impossible and there is no reason this should stay. Making characters only counterpick/unviable characters should be avoided if there is something we can do about it.
After advocating the MK ban, I'm very surprised to see you arguing this.It isn't a slippery slope.
The general consensus is that 2/3rds, or near it, is a good number to look for. If it works on a good majority of the cast, it will inevitably over-centralize the metagame in a negative way.
There's a reason why 5 characters doesn't warrant a ban, and it's because it doesn't affect the game that much.
That siad, the ICs infinites haven't been banned and they work on everyone. There are reasons for that too.
Think of an "all or nothing" personality. The people who wanted MK banned were often people who believe that either a character is broken, or it isn't. D3 as a character, isn't broken. The people who didn't want MK banned were often people who don't believe in banning characters. They would rather remove the most broken aspects of a character, but leave banning as a last resort, which they may not go to even when necesary.*checks who voted yes and no for this and who voted yes and no for the other poll*
Man you people confuse me sometimes.
A lot of people vote before arguing. And it is after they try to do so that you realize they have no valid points to stand on. Polls are really meaningless. Buncha brinboys I tell ya'!*checks who voted yes and no for this and who voted yes and no for the other poll*
Man you people confuse me sometimes.
Well yes granted samus has better options to not get grabbed but i cant think of any for DK. You cant space it and not get grabbed because a powershield grab can grab any attack DK throws at D3. I didnt think that DKs hands and feet are disjointed hitboxes so it would be impossible for DK to attack if the opponent would powershield it. I voted for the ban, and i dont see how anyone could not. This is making maining these characters impossible and there is no reason this should stay. Making characters only counterpick/unviable characters should be avoided if there is something we can do about it.
Is it bad I think that brawl would be better without these?Whatever happened to "play to win?" This was being screamed from the roof tops during the Metaknight debates and how the mantra was basically play to win even if it means playing outlandishly gay in the process (which is pretty much the only way to play as Metaknight). Honestly, I look at this and think about the nitpicking that will occur if this is banned. Would Brawl simply be a better game if ALL the infinites, grab releases, and high damaging chain grabs were illegal? It's a legitimate question and I still think that we should look at this in a broader scope instead of focusing on 5 characters where only one of them would actually benefit from this being banned (Donkey Kong).
IC's have an infinite... but does it grant them five utterly broken 100:0 matchups? Does it even give them ONE matchup even remotely comparable to DK vs. D3?That siad, the ICs infinites haven't been banned and they work on everyone. There are reasons for that too.
On a side note: Why are people still calling Marth's release on Ness an infinite? It's a chain grab and it can also lead to a followup dsmash. Nothing more, nothing less.
Is the argument posed here "Let's make what is already difficult impossible."?Most of the characters that get infinite'd suck, if you used them to compete (besides dk) you already are at a disadvantage.
That's what I'm told: I'll believe it when I see it.This is a competitive community right?
Worser characters? And the tier list is easily open for interpretation. Many people tend to see the tier list as a learning curve... one that is broken by such things as DDDs infinite (not his chain). You can learn Mario for hundreds of hours and still be unable to avoid an infinite if grabbed.Why are we helping people who choose on purpose to play worser characters when they can just as easily pick up a high/top tier?
Right: it kills some characters with bad recoveries. Those are inherent character flaws. DDD's infinite is a physics flaw. In one, Falco is taking advantage of the fact that character X won't be able to recover from his spike by executing a timed chaingrab and succeeding to hit a Dair. In the other, DDD is taking advantage of the fact that developers failed to include enough knockback to make DDD's a chaingrab, and instead could just stand there and keep grabbing (or even just inching foreward).Falco's chaingrab, BAN IT. It kills some characters with bad recoveries! Shuts down the matchup, O NOEZ IT MUS B BANND!!11!!!! SHIFT KEY!1!!111!
Please direct me to a video proving that EIDI actually works, where the Marth isn't completely messing up the Grab.Not a chaingrab with EIDI.
Marth mains just don't listen to Ness mains...
Ask Ref, the MAKER of EIDI.
You're an idiot.Most of the characters that get infinite'd suck, if you used them to compete (besides dk) you already are at a disadvantage. This is a competitive community right? Why are we helping people who choose on purpose to play worser characters when they can just as easily pick up a high/top tier? It's a competitive game after all.
Falco's chaingrab, BAN IT. It kills some characters with bad recoveries! Shuts down the matchup, O NOEZ IT MUS B BANND!!11!!!! SHIFT KEY!1!!111!
Have you been reading?I have yet to see a decent anti-ban post anywhere in this thread.
So do I.
Well, firstly you're asking the wrong question.
If it's 60% of the cast, and that 60% is also hard-countered by the other 40%, it doesn't matter.
Also, if it doesn't make the match-up not a hard-counter when it's banned, it's pointless to ban.
So the question here is:
is it a problem if it makes 5 characters nonviable?
is it a problem if it makes 6 characters nonviable?
is it a problem if it makes 7 characters nonviable?
is it a problem if it makes 8 characters nonviable?
is it a problem if it makes 9 characters nonviable?
is it a problem if it makes 10 characters nonviable?
is it a problem if it makes 11 characters nonviable?
is it a problem if it makes 12 characters nonviable?
is it a problem if it makes 13 characters nonviable?
is it a problem if it makes 14 characters nonviable?
is it a problem if it makes 15 characters nonviable?
is it a problem if it makes 16 characters nonviable?
is it a problem if it makes 17 characters nonviable?
is it a problem if it makes 18 characters nonviable?
is it a problem if it makes 19 characters nonviable?
is it a problem if it makes 20 characters nonviable?
is it a problem if it makes 21 characters nonviable?
is it a problem if it makes 22 characters nonviable?
is it a problem if it makes 23 characters nonviable?
is it a problem if it makes 24 characters nonviable?
is it a problem if it makes 25 characters nonviable?
is it a problem if it makes 26 characters nonviable?
is it a problem if it makes 28 characters nonviable?
is it a problem if it makes 29 characters nonviable?
is it a problem if it makes 30 characters nonviable?
is it a problem if it makes 31 characters nonviable?
is it a problem if it makes 32 characters nonviable?
is it a problem if it makes 33 characters nonviable?
The answer is unfortunately, we as a community don't know where to draw that line yet, because we haven't discussed that question properly yet. It's been implicit in 2 major ban discussions, but never truly discussed.
Really, I don't know where I'd draw the line yet, albeit, greater then 6.
We need a number, a line.
Thats because people here dont know how to debate anything... its allI have yet to see a decent anti-ban post anywhere in this thread.
Stuff.
This.I have yet to see a decent anti-ban post anywhere in this thread.