TechnoMonster
Smash Ace
- Joined
- Mar 9, 2008
- Messages
- 836
Well, thanks for being ********.Yuna ignoring everything I posted, being completely ******** about statistics, failing at analogies AND poker, etc.
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Well, thanks for being ********.Yuna ignoring everything I posted, being completely ******** about statistics, failing at analogies AND poker, etc.
Ummm... thanks for responding to a post 30 pages ago?Well, thanks for being ********.
I don't believe there is a link or a quote to an official reason. I could be wrong.I thought everyone could do a footstool to jab lock combo.
O:
I don't think walk-offs were banned because of extremely hard to overcome matchups but the fact that leaving them changes a stage's focus onto DeDeDe.
Like I said though-- I think, could you be as kind as to link or quote the official reason if I can't find it?
....read my post again. i actually DO have experience with D3 and these infinites and i realized that they are, in fact, broken.Kinda. You see, there is a difference between one character having an infinity over another, and a character having any infinity over six. The difference is that the one character implies an abuse of physics that the user should know about and is somewhat specialized to a single matchup. 5 or 6 implies that there is something fundamentally broken about the character that can do the infinity, and it should be handled. The IC's don't count because while their chain grab is broken, pulling it off is part of their meta-game, and all players should be aware of the IC infinities.
Besides, those were many of the reasons the tactic should be banned. I think the best reasons for the ban is that it harms the metagame by breaking the counterpick system. The counterpick system was intended to aid matchups, not determin them in advance.
Frankly, I am tired of users who don't play any character involved saying that D3 should keep his infinities not because it's not broken, but because D3 should be a counterpick for the characters he can do it on. The real point of bringing in the majority is to point out that way to many people who are vocal here should really back off, as it doesn't ****ing affect them in any way whatsoever, except for the fact that they may have to face more DKs and Luigis if the tactic is banned.
And no, not being affected by the decision doesn't make you neutral. It means you are butchering the debate away from what should be decided by players who actually have experience with the tactic, and know first hand how broken it is or isn't.
I think tilting forward and A with Shiek is a bit easier than remembering that cluster**** of commands. Either way, can't you mash out of the infinite at lower %? You can't mash out of being screwed and outclassed in every way vs Pika like Fox in that matchup.Cuz anyone can set c-stick to grab and then side-B, side-B, side-B, side-B.... side-B, R, A, A, Down, c-stick, A, Down, repeat.
Not anyone can use Pikachu, Shiek, or ZSS as effectively, since Fox can also punish them fairly well if they've only been using them for 3 hours.
CO18, I'm trying to get you to understand. I know it's broken, even SBR realized it, that's why they got rid of stages with walls which required a setup to infinite. Of course they realize that this is about 10 times worse for those 5. That's not my point. Banning this when there's a way around it (counterpicking) is NOT a good move as leaders of the Smash community. At least in the banning MK issue, there's the argument that you can't really counterpick vs MK, just pick characters that do better than others. That's not the case here, you can actually counterpick a D3 player.I'm not faulting you for trying to find a way.
Just imo There is no way around it which is why it should be banned imo no matter what you do.
In regards it TRULY is broken because it does create impossible matchups.
It is indeed different than a Fox players situation.
Thats just a long chaingrab to 75%. Pikachu can get 75% on many other characters too almost as easily with a 0-60% cg on characters such as D3 that end in an almost guaranteed nair afterward for a total of 75%ish.
Falco too, a full cg to spike on ddd and snake is roughly 75%.
Noone is arguing about that.
Its not an infinite and does not cause a broken matchup. Zss has her 0-75% cg on fox too.
Yet Fl's best Fox 2 stocked Fl's best Zss twice in a tourney on saturday.
It was earlier today. <3 revenge, I'm good now. BTW Yuna's Peach was not good in melee.Ummm... thanks for responding to a post 30 pages ago?
Most characters aren't viable. Example, Fox.I don't understand why people would either want DK and Bowser to not be viable at all or why people think they're somehow viable with the infinite allowed.
I think tilting forward and A with Shiek is a bit easier than remembering that cluster**** of commands. Either way, can't you mash out of the infinite at lower %? You can't mash out of being screwed and outclassed in every way vs Pika like Fox in that matchup.
What about Falco vs Wolf and Link who has a Dthrow chain -> Dair in which you can't recover from? Isn't it just as bad?
What about Sonic vs MK which is just ridiculously hard? This is obviously not as bad, but where do we draw the line?
Those 5 aren't THAT special. Other characters have serious problems too.
CO18, I'm trying to get you to understand. I know it's broken, even SBR realized it, that's why they got rid of stages with walls which required a setup to infinite. Of course they realize that this is about 10 times worse for those 5. That's not my point. Banning this when there's a way around it (counterpicking) is NOT a good move as leaders of the Smash community. At least in the banning MK issue, there's the argument that you can't really counterpick vs MK, just pick characters that do better than others. That's not the case here, you can actually counterpick a D3 player.
From my understanding, Pika completely ***** Fox because his attacks have more range and priority overall and completely shuts him down. The CG was just salt in the wound. That matchup is still a terrible one.
The fact of the matter is that it's NOT impossible to win, and that you can always counterpick. Further, we can't just arbitrarily draw the line on what's "too good" and what's bannable and what's not. It's too risky.
I also heard BUM went a whole match vs a D3 without getting grabbed once a long while ago.
Fox (11 top8, 8 top4, 1 top2, 2 wins) - 51.0Most characters aren't viable. Example, Fox.
You're saying its okay for Pikachu to go 9-1 with Fox because of everything else but then say its not okay for DDD to go 9-1 with mario on the fac tthat Mario gets infinited?Fox (11 top8, 8 top4, 1 top2, 2 wins) - 51.0
Fox is viable. He's a good character without any broken matchups.
There are no matchups of his that are impossible to win , his toughest is pikachu where an opponent still has to have knowledge of the character and able to maneuver and execute besides his long chaingrab which many other characters have long chaingrabs such as Dedede and Falco.
For example, Dk isnt viable with D3's infinites where as he would be.
All of His wins come from an area where the infinite is banned.
Edit: didnt expect this to be a double post
Isn't that over-centralization?I don't believe there is a link or a quote to an official reason. I could be wrong.
Why does the stage focusing on Dedede have to do anything.
It still comes down to over-centralizing on DeDeDe.You could simply counterpick a character that couldn't be chaingrabbed such as the argument here as to why Dedede's infinite shouldn't be banned.
One forces over-centralization.There is no reason why one should be banned while the other couldn't.
I don't understand why people would either want DK and Bowser to not be viable at all or why people think they're somehow viable with the infinite allowed.
Sheik, ZSS vs Fox?Fox (11 top8, 8 top4, 1 top2, 2 wins) - 51.0
Fox is viable. He's a good character without any broken matchups.
There are no matchups of his that are impossible to win , his toughest is pikachu where an opponent still has to have knowledge of the character and able to maneuver and execute besides his long chaingrab which many other characters have long chaingrabs such as Dedede and Falco.
For example, Dk isnt viable with D3's infinites where as he would be.
All of His wins come from an area where the infinite is banned.
Edit: didnt expect this to be a double post
You don't need QAC to beat Fox as Pikachu... What garbage... The chaingrab goes to 0-70% which can easily be done into an usmash which leads to about 85% and then Fox can reasonably be killed off the top or side at about 100%. Like with King Dedede, Pikachu's of an average learning curve too and it's not like ZSS, Sonic, or Snake who take awhile to learn even if you do have a decent amount of knowledge of the game.Looks like I have to pull up my argument on how hard things are IS important from page 13.
TL;DR, Ease of use>more matches won for less time training>more effeciency>most people learning it>universal use>the five always being CPed 10:0>5 unviable characters.
Also, its not as easy to get that f-tilt, grab, or d-smash in. If you've only been using it for few hours, you'll probably get punished.
Any more time spent practicing it and the effeciency goes down, making you win less matches.
I still dont get how you're saying that one is over-centralizing on Dedede and the other isn't whereas you can counter pick for both.Isn't that over-centralization?
One of our established ban criteria.
It still comes down to over-centralizing on DeDeDe.
If every character could chain grab across and off we'd all just ban that board like we do FD(more to prevent focus on one technique, even though I'm pretty sure all characters can jab lock of some sorts) but because DeDeDe is the only one that can and would force over-centralization on himself it needs to banned.
u_u
One forces over-centralization.
The other promotes a counter pick.
The results they create are different and only one matches ban criteria.
In any case we only have to worry about big(Company hosted) tournaments as I'm sure most TOs will ban the usage of this technique regardless of what conclusion the SBR come to.
The losses Fox suffers to Pikachu, ZSS, Sheik are inflated.Most characters aren't viable. Example, Fox.
What about those matchups? They're just disadvantaged and definitley not brokenSheik, ZSS vs Fox?
However, the the matches won by being able to beat Fox still can't raise the effeciency of using Sheik or ZSS or Pika over that of keeping your main, while DDD's infinite benefits from the fact that the total number of all the people who main chars who can be infinited outnumber that of Fox's, raising his effeciency high enough to make it worth it to learn the infinite.I think tilting forward and A with Shiek is a bit easier than remembering that cluster**** of commands. Either way, can't you mash out of the infinite at lower %? You can't mash out of being screwed and outclassed in every way vs Pika like Fox in that matchup.
What about Falco vs Wolf and Link who has a Dthrow chain -> Dair in which you can't recover from? Isn't it just as bad?
What about Sonic vs MK which is just ridiculously hard? This is obviously not as bad, but where do we draw the line?
Those 5 aren't THAT special. Other characters have serious problems too.
Do you have information dictating on how many times they were knocked out of the tournament due to the infinite?I still dont get how you're saying that one is over-centralizing on Dedede and the other isn't whereas you can counter pick for both.
@Shadowlink They are in an area where D3's infinite is not banned.
BUM and Boss are not good enough to win those matchups with infinites on against an infiniting Dedede.
Most of which aren't of the same talent as BUM and Boss.Other DK/Mario/Luigi mains etc are in that situation so therefore obviously they will not have good tourney results because of this.
Proof now.There is also the fact that there are significantly WAY less of those mains due tothe infinite.
If I was in your position I would continue maining the character, just because I would have a secondary for countering it just as I would have a secondary for Fox in case I run into a Pikachu user.I sure as hell know I wouldn't main Mario knowing that there's a high chance of me coming across an unwinnable matchup. With this gone it would promote the use of those characters.
What about those matchups? They're just disadvantaged and definitley not broken
Florida's best Fox 2 stocked Florida's best ZSS twice at a tourney saturday. 2 players of the relatively same skill.[/quote[
Florida's best Fox vs Florid'a best ZSS. tell me how good are they on a national level? Are they on the likes of m2k?
Or lets say high level like Inui?
Even if the opponents are of similar sill, this may not provide an accurate matchup because such occurences are more common at lower levels of play.
Let alone that one instance of a Fox 2 stocking a ZSS is hardly evidence when everything other result is saying otherwise.
it would be like me flipping a coin and getting heads ten times and claiming the chances of getting heads is 100%
I've seen people wreck Akuma if the skill gap is large enough or if both opponents were at low level play.In a broken matchup that certainly would not happen.
let alone that there are many factors that we cannot take into account on paper. mindgames for example.
100-0 doesn't mean you will always lose. On aper you willalways lose but life has all those little factors that break it
I am confused by this statement. The nevermind's throw me off @_@I would Never get 2 stocked by nevermind losing nevermind not consistently 2 and 3 stocking any character I can infinite if I choose to do so.
You also walk in blindly for the set using one of those 5 and practically forfeit the first match of the set. You can only counterpick after you've lost.I don't understand why should such stages such as Green Greens or Shadow Moses are banned and this would not be.
You could always "counterpick" a character that can't be chaingrabbed.
Its not a solid argument in my opinion.
Basing things off the counterpick system as a whole is not a valid argument in my opinion.
if you personally/your main has trouble with fox, it is absolutely worth second-ing. any definite win matchup is worth secondary-ing, because like D3 mains say about the infinite, it's an almost guaranteed win.However, the the matches won by being able to beat Fox still can't raise the effeciency of using Sheik or ZSS or Pika over that of keeping your main, while DDD's infinite benefits from the fact that the total number of all the people who main chars who can be infinited outnumber that of Fox's, raising his effeciency high enough to make it worth it to learn the infinite.
You have to remember that out of those infinites and 0 deaths, for your average tourney-goer that you will face(assuming they don't main one of these characters already), only DDD's infinite is worth learning due to the higher amount of characters it counters. Therefore, the five would have to face anyone who can secondary DDD, while Fox only has to deal with Sheik/ZSS/Pika MAINERS, because their effeciency is not high enough to be worth secondary-ing.
People hears you use Mario and you're in the tournament (and you're assumed to be pretty good). They all learn DDD in a few hours. You go in with your secondary, cuz after all, your secondary is all fine.If I was in your position I would continue maining the character, just because I would have a secondary for countering it just as I would have a secondary for Fox in case I run into a Pikachu user.
If you lose to someone who picked D3 only for the infinite, then you it's your fault. There's no excuse for that. It's the same as being CG'd to Dair by Falco while using Link, picking up Shiek vs Fox and just Ftilting the entire match.However, the the matches won by being able to beat Fox still can't raise the effeciency of using Sheik or ZSS or Pika over that of keeping your main, while DDD's infinite benefits from the fact that the total number of all the people who main chars who can be infinited outnumber that of Fox's, raising his effeciency high enough to make it worth it to learn the infinite.
You have to remember that out of those infinites and 0 deaths, for your average tourney-goer that you will face(assuming they don't main one of these characters already), only DDD's infinite is worth learning due to the higher amount of characters it counters. Therefore, the five would have to face anyone who can secondary DDD, while Fox only has to deal with Sheik/ZSS/Pika MAINERS, because their effeciency is not high enough to be worth secondary-ing.
This is exactly what I'm saying. The TOs should ban it. Boss and Bum are great players and get to play to their full potential without worrying about this clearly broken tech or going through this whole debate about whether or not it's fair to leave it in.@Shadowlink They are in an area where D3's infinite is not banned.
BUM and Boss are not good enough to win those matchups with infinites on against an infiniting Dedede.
At which point I surprise them with my secondary!People hears you use Mario and you're in the tournament (and you're assumed to be pretty good). They all learn DDD in a few hours. You go in with your secondary, cuz after all, your secondary is all fine.
You go to another tournament. People hear you're coming and all learn DDD. You have to use your secondary the whole time again. Hey, but its just bad luck, right?
You go to a big tournament. All the good pros, even if they normally use only one character, learn DDD in a few hours. You go in, win a few rounds with your secondary, and then your secondary gets owned by a pro you could normally beat with your Mario, but now he's using DDD.
No clue.Where did the Mario usage go?
No it was an error on my part. I made a misake on when the infinite was discovered.Shadowlink Dedede's infinite was found out like 1 month after the game's release. There was no information at how often they appeared in tourneys so how would you know that.
Who is to say they wouldn't?Dedede's infinite is a large part of the low amount of Mario/Luigi etc mains. Who is to say some High Level player(just throwing this out there) such as Roy R or something would not main those said characaters if it weren't for D3's infinites.
There should be a difference because that ratio is what dictates onwhen something is being overcentralized.@Matador : Yeah thats what I don't like, how people are seemingly picking and choosing when a certain amount of characters with broken matchups is enough. There should be no difference whether or not its 34 characters or 1 character being effected by the infinite because essentially you can always "counterpick". Its being very subjective.
Would you bet on it?You can just pick Dedede and beat a good Bowser or DK. The other characters, no.
Lemme clear this statement. By "ease of use", I'm not saying how easy it is to get a grab or w/e, I'm saying how easy it is to be performed. Ease of use isn't really a factor because as long as something is there and it can help a player win, people will learn it, no matter how hard it is - and if they can't do it, they'll still try to execute it.XienZo said:YES IT IS. TELL ME WHY IT IS NOT, AND I WILL PROVE YOU IT IS A FACTOR.
Why can't they beat it? Can't they mash out of it as well? I figured they'd be able to deal with it pretty well since they can get kills on D3 much quicker than the other 3 and close whatever gaps there may be from the grabs. They also generally have more range and can avoid the shield grab pretty well with spacing.You can just pick Dedede and beat a good Bowser or DK. The other characters, no.
The issue with those two characters is that DDD can shieldgrab them out of everything they have 9except bowser's fire breath).Why can't they beat it? Can't they mash out of it as well? I figured they'd be able to deal with it pretty well since they can get kills on D3 much quicker than the other 3 and close whatever gaps there may be from the grabs. They also generally have more range and can avoid the shield grab pretty well with spacing.
And then there's the chance that they screw up the timing since they don't even play D3.
They are easier to grab and suffer from the small-step CG as well. There's also no real stipulation to do it like with the other characters requiring a grab --> pummel --> throw sequence.Why can't they beat it? Can't they mash out of it as well? I figured they'd be able to deal with it pretty well since they can get kills on D3 much quicker than the other 3 and close whatever gaps there may be from the grabs. They also generally have more range and can avoid the shield grab pretty well with spacing.
And then there's the chance that they screw up the timing since they don't even play D3.
Not with you. Our skill gap is quite massive and I would be able to pull it off.Would you bet on it?
My never before used DDD against your Dk/Bowser. If I can 3 stock you with only the infinite I'll give you a cookie.
If I cannot you give me a cookie.
I am serious.
So it was the sameThey are easier to grab and suffer from the small-step CG as well. There's also no real stipulation to do it like with the other characters requiring a grab --> pummel --> throw sequence
Well the reason I made such a challenge was primarily because of how you sai it was so easy. Not to prove that the infinite doesn't makes DK cry.Not with you. Our skill gap is quite massive and I would be able to pull it off.
Requiring an extreme skill gap to win is stupid.
How about I'm Dedede and I'm willing to bet I'll threestock you?
i would never let him live it down if I somehow managed to do it.if you already know how to do it, than you should at least 2 stock him handily
And he can't shieldgrab the rest of them? They all have shorter range. I understand Samus (to an extent) but Mario and Luigi don't have much range at all and can be snatched right of the air. At least DK and Bowser can KO him relatively easily.The issue with those two characters is that DDD can shieldgrab them out of everything they have 9except bowser's fire breath).
they just don't have the agility (or in DK's case) size to really play keep away as effectively as mario and Luigi.
I do think Inui is exaggerating but the reasoning behind it is the same. I hope.
Remember, don't get grabbed.i would never let him live it down if I somehow managed to do it.
Wait a second I changed the challenge didn't I
my Dk (3 stock) vs his DDD (1stock)
Cookies are on the line.