kamekasu
Smash Ace
The reason people started to consider banning the melee IC infinite was because Wobbles ***** so hard at NCT2. It doesn't look like there has been a single tournament so far where an IC player has done as well in Brawl.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
No, I've pointed out that when pitting two players of similar skill against each other, it's safe to assume that they will land grabs on each other at some point during the match.Actually I have made points, I've said landing grabs are hard, you haven't addressed this just glossed over it.
For the fifth time, I'm NOT talking about the ICs! In my last post, I even acknowledged that their infinite is so difficult to do that it qualifies as a metagame skill.Lets go over this my points are like this I'll actually be serious this time.
1. the grab is dependent on nana, so take out nana.
2. Don't get grabbed, this might sound idealistic but it's entirely possible.
3. Play smart and space better.
You've asserted that the game is not broken and that, as such, the problems with infinite grabs I've mentioned is incorrect.This logic is fail because it implies that ness is an actual good character, which he may very well not be.
I think you're having a hard time dealing with the fact that ness is probably not that good. maybe Marth is just a better character and ***** ness? besides the burden of proof falls on you, you have to prove your case to me, not the other way around here buddy.
I found that it never fails if you hold shield while mashing A.>.> Read my edit then.
Also, its not BAD that "no one" is using Ness Or Lucas anymore. Lucas was a pretty good character, as was Ness, but Marth still owns them without the infinite grab. Besides, its EASY to mess up that infinite grab, because more than once I've held down or tapped Z too long/fast and ending up shielding or jabbing, ending the grab.
Its not hard, but it isn't simple either.
-DD
My discussion has long since left the ICs behind, but this is a good idea.And if that time comes, I don't think it should be banned by a rule. I hate playing video games by a rule, worrying about an input that will DQ me. It would be better to just create a stage that severely limits the Ice Climbers' ability to chaing grab, and then announce that that stage is "neutral", and so neutral that Ice Climbers' have to play there if their opponent requests it. It would also be available for counterpick. That means first round, they try to win without a stage that favors chain grabs, second round, they counterpick FD and chain grab a win, third round, they try for a second time to win without a stage that favors chain grabs. Two chances to win the whole set, pretty fair and balanced to me.
I never said the game was not broken I'm saying the infinite grabs aren't bad because they don't really break the game.You've asserted that the game is not broken and that, as such, the problems with infinite grabs I've mentioned is incorrect.
actually I've seen a good amount of those characters at 9th (I think) Esticle just don't use those said characters against their bad match ups. Or learn to deal with the infinite, thats what you're not understanding.That being the case, you ask me to "prove" that the game is broken because of these infinites and what they entail for specific characters.
Fair enough: there are no recent high-profile tournaments with money prizes where players have chosen Ness, Bowser, DK, Samus, Mario or Luigi when the other player could choose a counterpick.
Welcome to competitive gaming, you'll find this the case in virtually all games on the competitive level.These characters aren't all crap, but no one will dare pick them for fear that their counter will be a Marth or D3 who can infinite them.
I was lobbying against infinites in general, really.what are you doing in "Should IC chaingrabs be allowed in tournaments?" then?
Given how easy they are to slap together, not really.It's actually a terrible idea as custom stages are near impossible to implement on a wide scale in tournaments.
I understand that at some point in this thread there was probably a lot of comparisons being made, and you got derailed. But you really should make a new topic if you want to talk about the other infinites, it gets confusing.My discussion has long since left the ICs behind, but this is a good idea.
I know tiers would develop (happens with any fighting game) but I was saddened to see how quickly they developed in Brawl and to see how quickly certain characters plummeted to the bottom due to infinites against them.I never said the game was not broken I'm saying the infinite grabs aren't bad because they don't really break the game.
Other things break the game which I won't get into right now.
breaking 5 characters in just one match up is hardly game breaking at all. Its what we call a bad match up.
I hear what you're saying, but this implies that you literally need to be 2-3X the player with Ness than the Marth player. I just don't see it as being realistic to expect a player to be so nimble and avoid grabs yet at the same time put up a solid offense. It's a moot point, though. It's in the game and most places don't seem interested in changing any rules.You just think if they can be infinite that it's a hopeless cause. Thats is simply not the case, just simply out play them sure it might be hard but it surely isn't impossible.
He said that this could be done "If/when the ICs' infinite became a real issue". It'll likely never need to be enacted.It's not something that the TO should be worrying about. There are other more important things that need to be handled instead of creating a stage just so that the ic's can't CG someone. This idea will never happen.
People said the same thing about link vs shiek in melee.I hear what you're saying, but this implies that you literally need to be 2-3X the player with Ness than the Marth player. I just don't see it as being realistic to expect a player to be so nimble and avoid grabs yet at the same time put up a solid offense. It's a moot point, though. It's in the game and most places don't seem interested in changing any rules
I don't think you've watched him play me before, no offense to skler, lol. It's a **** matchup.Guess what skler does? >_> Beats Sheiks with link. (I don't think I've ever seen him loose to a shiek in tourney before.)
nah just him beating plank over shadowed all the other **** times.I don't think you've watched him play me before, no offense to skler, lol. It's a **** matchup.
It seems like most of the concerns you have about bad matchups, Smash_Brother, were already present and/or worse in Melee. So I'm not sure what you're getting at.
Sounds more like you're not all that hot at DI, punishment, or prediction.All i got to say is I played an IC that could kill me with 3 grabs. That gets really old really fast, when u consider how ez it is to land grabs in brawl. This guy didn't even use 0-death combos. This player couldn't even come close to me with his main, but with just rnadomly running around doing sidesteps rolls and dashes etc to grabs, made for an incredibly hard fight. D3 has the same concept with 1 of my mains but the biggest difference is that D3 can't kill me with his grab at 100% or less. Besides its not like the rest of IC's game is terrible, but the fact that I have to spend 95% of my time ensuring that he can't grab me just ruins the game for me. THis guy hasn't played the IC's for very long at all, and it saddens me that players can kill so easily. I'm still able to beat the player about half the time, but mostly because he jumps into my attacks, if he learned to be more defensive and mix up his approachs, I'd have no chance.
Ya ya, players like IKe can kill me in three moves or less to I know that, but they are a million times easier to avoid and punish.
Give me proof of a Bowser winning tournaments in Melee, crushing Sheiks along the way.I've even given you a sure-fire way to win the argument: find me a Ness player who wins high-profile tourneys, crushing Marth players along the way.
Bring me proof of this (a video, an article, anything) and I'll admit that you're right about it not being a broken portion of the game.
http://www.youtube.com/watch?v=aNZf3aXpzD8&feature=PlayList&p=93DB718700AF0FC7&index=2No, I've pointed out that when pitting two players of similar skill against each other, it's safe to assume that they will land grabs on each other at some point during the match.
http://www.youtube.com/watch?v=aNZf3aXpzD8&feature=PlayList&p=93DB718700AF0FC7&index=2
1) Almost no grabs
2) Grab cancel about a minute in on Final Destination, the sloped theory has just been debunked.
If grab canceling can be figured out, it pretty much blows completely to **** everyones anti-Brawl arguments. I don't even think the arguments hold much weight anyways, but having some sort of parry? There goes CGing, there goes shield camping (which isn't even a problem already), there goes basically every already invalid point most raise about Brawl.
Meta:I'm not going to quote you here, but last page (i think?), you said IC's ICG "falls under the metagame category" or some BS like that. WTF does that even mean?
This gives me hope as well, but I can't believe further testing hasn't happened already. Are we sure he didn't just mash buttons to escape REAAAALLLLY fast?If grab canceling can be figured out, it pretty much blows completely to **** everyones anti-Brawl arguments. I don't even think the arguments hold much weight anyways, but having some sort of parry? There goes CGing, there goes shield camping (which isn't even a problem already), there goes basically every already invalid point most raise about Brawl.
I understand that, and I agree with you. However, they're both part of the 'metagame', even though one takes far less skill.But there's a colossal difference between a player who understands how far the ICs need to move to catch a player in a chaingrab at each percentage and a player who mashes the Z button to run up damage on a Ness player.