Scrub comments for the win?
How is telling people to get good at the game without relying upon glitches to win a scrub tactic?
If I fought a Ness player as Bowser and chaingrab him to 150% before tilting him (which he can't avoid), then
I'd be the scrub because I clearly decided I couldn't beat the Ness player in a real fight.
Learn to not get caught in the infinite, find ways around it and stop johning. Or Pick a character that ***** marth.
I **** Marths with Bowser all the time.
Sure a grab is inevitable, but grabs are easily escapable for one,
For one, that's the point of Marth/Bowser's infinite grab on Ness: Ness breaks out and is immediately regrabbed because I'm mashing the grab button.
Second, in the case of Dedede's infinite, you grab and immediately hit down. Level 9 comps don't even have time to escape at 0%..
another thing I'd like to point out. if you're keeping your eye open for grabs you'll be avoiding a good amount of them. Thus making it harder for them to land the infinite.
If you're better then them then you should win as long as you're avoiding a good amount of grabs.
But what if you're not: what if you and your opponent are about perfectly evenly skilled? It's not at all unexpected to be grabbed a few times during any match, especially against an opponent who's on par with you.
Do you know how incredibly ignorant you sound? this doens't make matches one sided at all, if you're good you'll still win. The infinite doens't break the game as much as you're saying it is.
Just to make sure I know what I'm talking about, I went and tested D3's and Marth's infinite grabs in action: D3's is frighteningly easy to do on DK, but for Bowser, it might not be an "infinite", but requires D3 to take a half step forward every time. By the time you get to the end of the stage, you'll have at least 150% damage added to you, though.
Marth's, however, involves mashing the hell out of the Z button until Ness is at the damage you want him and smashing him. It's sad.
Frankly, the ICs' grabs have NOTHING on these two.
How does this break the game? Easy: it discourages players from trying to take these characters to tournaments at all.
I take issue with that because Marth's true potential in Melee wasn't really discovered until Ken began maining him and brought him up to first tier, and this was a while after Melee had been out.
How many characters are being pushed to the bottom tier without really being explored because no one will consider maining them due to counterpicks?
Mind games, Do you use them?
All the mind games in the world aren't going to save you from a equiskilled player intent upon grabbing you.
Scrubs flock to each other.
You know, you've been incredibly quick to insult me but not very quick to actually argue my points.
You want proof that these are game breaking? Xyro said it himself: no one even TRIES to take Ness, Bowser, DK, Samus, etc. into his tournaments.
You can say "It's not broken!" all you want, but you're basically arguing that you can't prove smog is harmful to the passenger pigeon because the species is extinct already.
The best, and I mean BEST, thing in the world for your argument would be a Ness player who regularly stomps Marth players at high profile tournaments. Show me that and you have a valid point.
Really? Well, I certainly can: banning it.
Are we talking about the IC infinite or the D3/Marth/Bowser infinite? Because I'm talking about the latter, not the former.
I think banning a technique is a much sturdier 'crutch' than using something that's actually part of the game, don't you?
You have no idea how much I'd LOVE to agree with this statement, but there's a big difference between "part of the game" and "intended part of the game" and when we have game developers who don't beta test properly, it unfortunately falls to the players to decide what they were actually trying to accomplish.
I mean, do you honestly think Masahiro Sakurai intended for Marth players to be able to continuously mash the grab button and run Ness up to 200% damage before smashing/titling him? It's not even hard to do, unlike the ICs' grabs which at least take some skill.
I don't see this as halting a game mechanic that seems overly powerful. I see it as halting a glitch which unbalances the character roster and clearly wasn't intended.
Hit the ICs shield hard, they go flying WAAAAAAAAY too far to punish anything.
Practically off topic for my discussion, but doesn't perfect shielding prevent knockback while shielded?