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Sheik Video & Video Critique Thread

murasakiame

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ed, i like your sheik. more than once in these sets, i've seen you adapt against the player's tactics and make a turn-around victory. but watching the ike set had me smh, lol. you would take the lead and then throw it away. instead of trying to punish him off the ledge (sheik's aerials are ill-suited as far as breaking through aether is concerned), you should punish any aether not spaced directly at the ledge with needles. annoying him with that and f-tilt locks should make it easier for you to get a kill. just my two pennies...

ps i also notice you throw away a lot of potential damage when you grab. sheik has one of the more damaging pummels in the game; you should utilize it more. and while none of her throws are particularly damaging, d-throw is the worst, if i'm not mistaken. i generally alternate between f-throw and b-throw. every little bit helps.
 

phi1ny3

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I just wish her pummel wasn't so laggy, most people break out of it < 50% before you even get a throw out :(. I think dthrow isn't good for followups, but it still puts the opponent in a really dumb position that they don't want to be in, so even if it doesn't have the frame advantage that it should, it's still good opportunity, which is why I am still prone to using it (fthrow/bthrow are also really good too).

Also, from what I learned in the snake MU, don't ever use fthrow, or rarely use it, it creates a hitbox that somehow blows grenades up, always use your other throws instead (especially after 1-2 ftilts, since that's when you'll likely get a grenade dropped). Also, while it didn't seem to be a big thing in this MU, if they have a habit of leaning towards FF bair, dsmash them. The hitbox is on top so unlike MK's, you won't ever get hit, and the DI they get from the fastfall is hilarious (although sorta rare w/ good snakes since it's pretty risky to FF to begin with).
 

BRoomer
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agreed.

but yeah play ryo and you'll find yourself doing some terribly foolish things, lol.
 

#HBC | Scary

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I'll get him next time, when we sit and play a real set. This was me playing at the end of the night. I'll figure out my gimps and get him next time. I do realize I'm taking loads of damage from trying to get him so I'll polish that up.

:phone:
 

phi1ny3

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Yeah I hear Ryo doesn't play often, but when he does, he does pretty well w/ Ike (or maybe it's Kirk I'm thinking of).

I don't know if this is as exploitable w/ Sheik as it is w/ lucario, but on FD and YI, Ike's recovery behaves in a way that you can hit him with AS usually as lucario before he grabs the ledge w/ upB as he just barely pops up, hitting him out of his recovery, maybe sheik can do that w/ needles?
 

sheikamaru

jive
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really awesome against ddd ripple. nice to know that dacus connects w/ d3... just decided to go to zelda at high percents lol good work
 

phi1ny3

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Wait, it does?

I thought they had to put in an "jump" while mashing out for most chars to air release (then again, most people do though lol)
 

phi1ny3

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I just go Zelda or try to gimp w/ sheik, it's nearly impossible for me to get usmash on a good D3 w/o risking getting FF AD -> utilted imo, aside from a surprise DACUS.
 

phi1ny3

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Sit less in shield v. MikeHAZE, he's not going to get DA'd oos often b/c his marth is crazy safe many times, and Sheik's mobility is squandered over sitting in shield (plus all those shieldbreaker -> fsmash). Your sheik was good at the right times in breaking up the fight, FOW is really smart in doubles lol. I think that you could've used utilt more, merely because it commands so much vertical control and good damage (plus it's one of the biggest attacks that can challenge Marth directly in it's proper scenario without worry of being outranged/having to read a bad option/habit, getting underneath marth via utilt is a good move imo), and I'm sure FOW could punish Mike hard if he really wanted to try for upBing out of it for some odd reason lol. More jab punish when getting oos imo, lots of opportunities were lost because ftilt was a little too slow and the opponent was still within jab range. Good use of needles, good aerial followups too. You did some smart decisions that allowed you to resume support, which you seems to be your strong suit.

You did pretty awesome in teams all-in-all, btw these are random doubles, correct? I'm thinking of doing a side like this to once again make my tournaments as much a "learning experience" as it is a legit tournament.
 

phi1ny3

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no one watched my vids
I'll get around to them sometime, although I'm not probably the most optimum of sheiks to get critique from lol.

@PurpleH I'll get a look too if you want.


You definitely have got Sheik 101 down, movement is key, and in the D3 MU especially. The Dash dance mindgames were great, made him drop shield a lot and always had to guess your movement (thus letting his strongest tool become more manageable). I would use less fsmash, because even if it could make for a decent landing trap, ftilt or utilt could've netted you the same amount of damage + more followup potential (unless he's getting hit offstage, which would probably be good to try for that), plus in the event the fsmash doesn't fully connect, you risk getting grabbed :(

Good plat camping, great way to tack on damage. And you definitely know the RPS w/ D3, abusing beating him to the grab while trying to approach you.

On the second stock, I think you should've gone for a fair, since throwing a fast SH fair (or maybe nair) at him while he's used almost all of his jumps would've put him in a really bad position (possibly ended his stock early ala MK aerial SL gimp). The usmash imo was a more risky + not as rewarding option, and if you used SH fair imo you would've covered him even if he planned on canceling it earlier. It seems you have a lot of "hiccups" when performing b-reversal needles, I think that's something that's pretty apparent to you too, just get consistent and practice those I guess. Some of the chain seemed intentional, so I'll just say that you don't want to use grounded chain like ever, unless you get the timing down for it juuuust right, SH chain is much more practical.

Good edgeguard reads, I think you should get a plan B in case he realizes that he can ground release when you try for air release -> DACUS lol. I think a gimmick you should try for is if he gets out a waddle, get him offstage, then stale your ftilt on his stray waddle (since it only sends them up and behind you a little lol). That way you can possibly link decayed ftilt -> usmash (gimmicky, but if you can make him use more waddles to respond to your needles, it could work I think).
 

BRoomer
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I'll try and rewatch these tonight.

one thing if pit is on the edge and you are above just wait. it messes with his mental state way more and he has a huge advantage and you'll almost always end up taking more damage than you give to him.
 

Juushichi

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Does it?

I guess maybe with a LGL. As Pit I just chill there until either you think it's okay to approach, can guess a way to get off or you let me on.

:phone:
 
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When I played Suyon the first time, chasing him off the stage is what lost me the set
<3 is right, just sitting there and shielding any arrows he shoots is the most effective way to deal with him on the ledge.
 

phi1ny3

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At phi1ny3: thank you, that would be really nice =)
In your match, you took a lot of arrows, and not from landing. Focus on those powershields, and mix in some SH delayed ADs. Be careful around Pit's jab/grab mixups since he has a CG on sheik on low percents iirc, but otherwise just get in there w/ those (make your aerials part of your punishment, doing a SH and waiting for the opponent's reaction is a good punish w/ nair/fair/needles). Late hit nairs are really good for if you think they're just going to shield all your aerial attacks, you can pop it out at the last second and surprise them when they drop shield thinking you're going to do an empty short hop. You also seemed to have a lot of trouble w/ Pit's planking, remember that your needles have lag when you want to cancel them to shield (you can also use this as a bait sometimes). You were getting mirror shielded, which is a good indication to move on and just pressure him at the ledge instead. Remember, if you've got the lead, and you see him doing a ledgehopped arrow, shoot needles (try to hit early if you only have 1-2 needles charged, if you have full needles don't be afraid to trade so much), if not, wait. He can't cancel his arrow, and as soon as he tries to fire he'll get hit. Otherwise just pressure with fake-out short hops or SH air dodges, rising nair (because they land laglessly, it's hard to punish properly), and Full hop needles occasionally (make them lagless if you can).

There's a bunch of good Japanese matches of Cross/Earth against Earth and Masashi's Pits, which are considered some of the best Pits (and sheiks) around. I'll see if I can find them, they're great material on this MU:

http://www.youtube.com/watch?v=AejtqOwoJBI&feature=related
http://www.youtube.com/watch?v=arh6OwXZxOY&feature=related
http://www.youtube.com/watch?v=Nz_vNrJnIEU&feature=related
http://www.youtube.com/watch?v=47BMSjEwQY8&feature=channel_video_title
 

BRoomer
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those dash attacks match one when he was grounded had me scared... go job with the bairs, loved everything. You can abuse needles a lot more at those mid to long ranges. zero risk you know why not.
 

Izaw

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SSBB Izaw(Sheik) vs SmashKing(Ike) Best of 5 Money Match

http://www.youtube.com/watch?v=OfZVORTp9Eg

I got challenged in a MM, with a match up that I personally say that Sheik has the advantage. Enjoy the set, there will be more of SmashKing, and I promise you that he will just get better, and better .

Credit to the commentators IxisNaugus and J.Miller from the UK for doing an incredible job on the commentary.

This is the original Brawl.


Songs used:

1.Skankfunk - CHAIN [ROCKIN' 8 GLIDER MIX]

2.Celldweller - The Wings of Icarus

3.Globus - Europa (Instrumental Version)

4.Donkey Kong Country Drum n Bass - Aquatic Ambience (Ephixa Remix)


Enjoy and Subscribe for more !
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
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I was so hoping that instead of a rising DJ bair off stage, you would fast fall b-reverse needle cancel into fair
 

#HBC | Scary

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Something that definitely needs mention for your Sheik is to limit your use of Fsmash to the edge because it can push them offstage. Otherwise the move is generally useless. Dair as well the few times you used it on stage. Save that for super duper surprises when you are having trouble landing. I'd also recommend using more needles and jab. Awesome moves need more use. When you recover with vanish, try to auto cancel it at just a little higher height. You were getting the laggy landing alot. Just some general things, I gotta run to work lol.

:phone:
 

Alacion

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Thanks that's some pretty useful stuff.

For auto-cancelling Vanish do you just have to appear at the right height? o_o
 
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